2025
TOURNAMENT RULES & GUIDELINES
1. Where and When
Grounds and Timings: To be shared separately as a part of the Schedule
SUPER BASH (SB League):
Lexington Matches: Mondays + Wednesdays 8:30pm-10:30pm
Burlington Matches: Thursdays 8:30pm-10:30pm
Bedford Matches: Tuesdays 8pm-10pm
BIG BLAST (BB League):
Concord Matches: Sundays 8pm - 10 pm
Bedford Matches: Sundays 8:00-10:00 pm
(Plz Note: Above text, Highlighted in Yellow will be updated soon)
Ground change: If due to unforeseen reasons the originally assigned field becomes unavailable, an alternate field that is available according to the Field Management Committee, can be used as an alternate venue to conduct an official game with prior approval from UCL GOC and Scheduling committees.
All UCL outdoor tournament games (SB & BB Leagues) are made up of 2 innings. Each innings: 50 min duration with 14 overs per innings (approximately 3.5 minutes/over)
MATCH RULES
2. Salient Rules:
General Cricket will be followed as per ICC guidelines for T-20 matches (https://images.icc cricket.com/image/upload/prd/vtlex7fs28mukkavtgev.pdf). Typical UCL rules that may be different from those ICC rules or require emphasis because of commonly occurring confusion around it, are listed below:
A. No LBW dismissal, thus no leg bye runs. Further, if a ball hits the leg first and then the bat, then no run(s) can be scored, as this is deemed to be leg bye(s). But if a batter attempts to take a run off a leg bye and is run out, then the batter is considered out.
B. Bounce-based No Ball: 2 or more bounces before crossing the batting/popping crease is a No Ball, not a Dead Ball. No Ball decision to be given by the Leg Umpire, who can consult with the Main Umpire before giving a decision. Ultimately, the goal is to get the decision right. Such a No-ball will result in the next delivery being a “Free Hit” when the batsman cannot be dismissed by catch, bowled or stumped. A batsman can only be given out off a free-hit in 3 possible ways:
(i) run out
(ii) for hitting the ball twice willfully (and not accidentally and not when stopping the ball from hitting the wicket if it is not a potential catch) or
(iii) for obstructing the field.
The free hit continues until the bowler delivers a legal delivery.
C. Height-based No Ball: A ball above the batsman’s waist when the batsman is in his normal batting position is a No Ball. If a delivery is deemed to be a No Ball because of its height, then the batsman can only be given Run Out. Further, a Batsman cannot be Bowled even if the ball hits the stumps if the delivery is deemed to be a height-based No Ball by the Leg Umpire. Such a No-ball will result in the next delivery being a “Free Hit”.
EXAMPLE OF A NO-BALL RESULTING IN ILLEGAL BOWLED OUT
D. Switching Batting sides: For LHS, batting ends will switch at the start of over 8 to reduce wear & tear of the field. Example, Team A will play overs 1-7 from Side N and overs 8-14 from Side S. Team B will do the same for the second innings. In Lexington, side N is the side toward the swimming pool.
E. Power Play Definition: During a Power Play over, only 3 fielders are allowed outside the Inner Circle at the time of delivery. If more than 3 players are outside the Power Play Inner Circle, then either of the 2 Umpires can call the delivery a No Ball. For non-Power Play overs, there needs to be a minimum of 3 fielders inside the Inner Circle other than the wicketkeeper & the bowler.
F. Power Play Distribution & Selection: In total, 3 overs (out of 14) will be designated as Power Play overs for each inning. Overs 1 & 8 in each inning will be mandatory Power Play overs. The batting team will choose the 3rd Power Play over between the 2nd and the 10th over (both inclusive). If the batting team has not chosen their 3rd Power Play over already, then the 10th over becomes the 3rd Power Play over automatically, and will be called out by the umpires. The batting team must announce their selection of the 3rd Power Play to the Umpires before the beginning of the over and, once made, this decision cannot be reversed. The bowling team has the right to change the bowler once, after the batting team has decided on a Power Play over.
G. Retired hurt: A batter can be retired hurt at any time and can only come back to bat again in the same innings after a minimum of 6 other batters have batted in that innings.
H. Chucking: If a bowler is considered to be blatantly and visibly Chucking (excessive bending of elbow during bowling), then the batting team captain can appeal to the umpires. If both the umpires agree to Chucking, then the umpires will warn the bowler and the bowling team captain. Any repeated Chucking after the warning can be called a No Ball by the Umpires. Continued Chucking can lead to the umpires barring the bowler from any further bowling in that inning.
I. Wooden Bat only: Only wooden bats can be used in all UCL Tournament games. Bats made with Fiber composite or metal or any other non-wooden material cannot be used under any circumstances.
J. No Fielding gloves: Gloves of any kind are not allowed to be worn by players when fielding, with the exception of the wicketkeeper. If players want to wear gloves because of inclement weather conditions, then the captains of both the playing teams must agree to it and inform the umpire of their mutual decision. Otherwise, fielding wearing gloves is deemed as fielding with an external object (like catching with a cap) and will result in 5 penalty runs.
K. Wide Ball: The wide ball line is for guidance to the umpire with respect to the batter’s batting position at the time of delivery of a ball by the bowler. If the batter moves outside of the off stump when or before the ball is delivered (not after the ball is delivered), then the wide line should also move further away, assuming it retains the same distance from the changed position of the batter as the original distance of the wide line from the off stump. While consideration of a delivery to be too wide for the batsman to reach is subjective, the umpire is strictly required to be consistent with their determination of wide balls throughout a match. The captain of the fielding team may ask the umpire for their basis of deciding a wide ball, so the decision making process can be transparent and checked for consistency.
L. Impact Players:
Teams can leverage a maximum of 2 (TWO) Impact players per game, from their fixed roster of 15 players to allow more players more opportunities to play. This will also add a new tactical and strategic dimension to the game.
Substitute players from other teams cannot be used as an impact player.
In addition to the playing XI, a team will have to list 2 (TWO) potential replacements (aka Impact Players) before the start of game/ before the toss. The team can use none or any one of the two as their Impact Player. A captain can nominate the team's Impact Player and the Impact Player can be introduced at any of the following stages:
1 Before the start of the innings
2 After an over finishes
3 At the fall of a wicket or if a batter retires
However, if the bowling side brings in an Impact Player during an over - at the fall of a wicket or if a batter retires - then that particular player will not be allowed to bowl the remaining balls of that over.
The replaced player will take no further part in the match. Not even as a substitute fielder. Batting Impact player: Only 11 players can bat. So if the batting team's Impact Player is a batter who replaces a batter who has been dismissed/retired, then one of the players yet to come in will be replaced and the replaced player will not bat.
Bowling Impact player: When the bowling team brings in their Impact Player, they will be allowed to bowl their full quota of 3 (three) overs irrespective of the number of overs bowled by the player they are replacing. For example, say a team has a fast bowler and bowls them out at the start of the innings. In theory, they could then replace that bowler with a death overs specialist - their Impact Player - who can still bowl 3 overs (in a complete, non shortened game) or the maximum overs allowed per bowler in a curtailed game. Remember, if the bowling team brings in their Impact Player in the middle of an over, they will have to wait till the end of the over before that player can bowl.
The Impact Player cannot be used as a Captain.
A Team is not compelled to use an Impact player even if 1 or 2 Impact players have been named in the roster.
For a non-impact player, if a player has been outside the field for more than 2 overs, then the player can bowl only after they have been back on the field of play for at least 2 overs.
TOURNAMENT RULES AND GUIDELINES
3. Tournament Format
Spring Season: All 10 Teams in Super Bash and all 10 Teams in Big Bash play each other once during the League stage. At the end of the league stage, Knockout games will be played as per the published format in the Tournament Schedule.
Summer Season:
All 10 Teams in Super Bash and all 10 Teams in Big Bash play each other twice during the League stage. At the end of the league stage, Knockout games will be played as per the published format in the Tournament Schedule.
Summer Tournament Format and schedule will be finalized before the end of the Spring Tournament.
4. Game Composition:
Each match is made up of a maximum of 28 overs broken into 14 overs per team per innings and each innings is to be completed in 50 minutes.
Each team has to use a minimum of 5 bowlers, with a maximum of 4 bowlers who can bowl a maximum of 3 overs each in a 14-over innings. In a reduced over match, over restrictions per bowler will be determined by the same ratio.
5. Time Penalty:
A. If a team fails to complete their 14 overs in the allocated time, then a D/L formula will be applied. D/L calculation is different for first inning and 2nd inning interruptions and this should be taken into account at the time of recalculation. Officiating crew has the full authority to make this decision and their word will be the last.
B. Umpires, Scorers and the Game Organizing Committee (GOC) will have jurisdiction of calculating the D/L based scores and to any exception to the Time Penalty rule in case of delay from unusual circumstances like serious injuries to a player during the game, match equipment or venue infrastructure failure, intentional batting side delay etc. Number of overs for available time will be calculated at 3.5 minutes/over.
6. Tied Match Rules:
A. In the league matches, a Tie at the end of the regular 14-over-over match will result in both teams receiving 1 point each.
B. In the knockout phase, for a Tied match the higher ranked team from the league phase will be the winner. If still tied, then the head-to-head record between the teams in the Summer Tournament will decide the winner.
7. League Stage Ranking Rules:
A. A Win will earn a team 3 points and a Tie will earn a team1 point in the league stage games. Teams are ranked based on points accrued at the end of all the matches. B. There are no points associated with match officiating by UCL players.
C. For teams with the same points, a simple Net Run Rate (NRR) calculation from all the league matches will be the tie-breaker.
D. NRR (as per ICC rules) is calculated based on total runs scored / (Number of matches played x Total allocated overs per match).
Clarification: if a team is all out for 140 in 12 overs in a 14-over match, the NRR is 10.00 and not 11.66
E. If teams are tied even after NRR calculation, then NRR in the head-to-head games
between the teams would be used as a tie-breaker. If still tied, then the team losing
fewer wickets in all the league games together would be ranked higher. In case teams
are still tied, the final decision will be made by a toss to determine the higher ranked
team.
8 Match Officiating Responsibilities:
UCL’s Game Organizing Committee (GOC) will put in best efforts to provide paid neutral umpires for each game.
The umpires are responsible for setting up the camera(s) in each game for live streaming of the game in UCL’s broadcasting channels.
9. Rain Effect:
Decision to reschedule or split points for any abandoned or incomplete game will not be taken immediately after that game, but taken within 2 days of the event, upon discussion between UCL’s governing bodies.
(i) If heavy rain or thunderstorm washes out a league game or interrupts before both teams have played at least 7 overs each, then the points will be split equally between the 2 teams, each getting 1 point. If both teams have played at least 7 overs each, the result would be based on NRR at the end of those 7 overs.
(ii) If rain interrupts after the game has started, but before the 7-over rule can be applied, and the match officials decide to discontinue the game, then the match will be deemed tied and each team will get 1 point.
(iii) In case of a rain interrupted game with reduced overs, the revised target will be determined by D/L method as available in the Scoring App. When applying the D/L formula, it is important to be mindful of whether the first innings or the second inning was interrupted. This can significantly affect the D/L calculation.
(iv) If the start of a game is delayed, then the match officials will decide the starting time of the game and decision to abandon the game, if necessary, will be taken with 70 minutes left to the end time, so that a 7 overs-a-side match can be completed within 60 minutes. If at the time the officials decide to play a curtailed game and one of the teams is not available to play the game and the other team is available, then the available team will be declared winner and given 2 points.
(v) To calculate the number of overs to be played in the available time, officials will calculate based on 3.5 minutes/over. (This is based on 50 minutes/14 overs).
(vi) Decision to play, curtail or abandon a game will be determined by the Umpires in consultation with the Games Organizing Committee (GOC).
(vii) Rain Effect rules are also applicable to power outage, serious injuries and other possible incidents beyond the organizer’s control.
Please note that the turfs we use are designed to be played on under wet conditions.
10. Team Roster
Each team can have a maximum of 15 and a minimum of 11 (all of them UCL registered) players in the roster, at any given time. It’s each team’s responsibility to manage their roster
and ensure all the members get enough games. UCL does not bear any responsibility to ensure every player in a team’s roster is happy with their cricketing opportunities.
Team Match Composition
A Team can play a game if they have a minimum of 7 players from their roster of UCL registered players. Failing to field a minimum of 7 players for a game would result in forfeiting the match. The team with 7 or more players, but with less than 11 players can get up to 2 substitute fielders from the opposition team. Any additional fielder beyond the 2 is at the opposition captain’s discretion. The team with less than 11 players can have a maximum of 2 players bat twice, if required. The players who can bat twice will be approved by the opposition captain.
Impact Players
Clubs can leverage up to 2 Impact players from their team to promote players to get more opportunities to play. 13 Players can be submitted in CricClubs ScoreBooks per game. Please see clause 9 above for detailed rules for Impact Players.
Populate Rosters
1 Captains must pre-populate rosters in CricClubs by noon on the game day
2 Please refer to this How To for the detailed steps
https://docs.google.com/document/d/1lJAS9fQVM0AlpEbn_QA8pG_i54izCUK10jsKy7j K4S0/edit
Roster Change Window
SPRING 2025: Each team is allowed to change their roster in the first 2 weeks of the Spring season, from April 01 until April 15. A team can add or remove or replace up to 2 (TWO) players during this Spring Roster Change Window.
SUMMER 2025: The maximum allowed roster size limit is 16 players. A team needs to have a minimum of 13 active players in the roster. A team can add or remove or replace a player during this First Summer Roster Change Window, which is from the beginning of the Summer Tournament until July 14. A second window of roster change for the Summer Tournament is allowed from August 1 to August 10. After August 10, no more roster changes are allowed until the end of the Tournament. During this Second Summer Roster Change Window, a team can only replace a player with another UCL registered player, and not add a completely new player. The Second Summer Roster Change Window is included specifically to accommodate season-ending injuries or unforeseen circumstances like relocation or long work travel etc. at a crucial time of the season, when even with remaining 15 players, it may be an unfair disadvantage to a team.
A team can make a maximum of 2 roster changes per transfer window and no more than a total of 4 roster changes from the start of UCL’s 2025 Spring cricket season until the end of UCL’s summer-fall outdoor cricket season.
Roster change constitutes any or all of the below:
(i) Adding a new player, who is already registered with UCL
(ii) Removing a player; any refund associated with such changes is the Team’s responsibility and not UCL’s responsibility.
(iii) Replacing a player; any refund associated with such changes is the Team’s responsibility and not UCL’s responsibility.
11. Player Recognition:
At the end of each month, a Green Cap for highest Wicket taker for the month and a Red Cap for the highest run aggregator for the month will be awarded. The statistics for this will include games only from the league stage of the tournament. This will be given to the winner of the previous month to be worn for the entirety of the next month, by the opposition captain in that player’s first match of the month.
12. Team Representatives:
Each team will designate a Team representative who is not the Captain or the Vice-Captain of the Team and would:
(i) Represent the Team for discussion with the UCL committees for any issues, complaints, reviews etc.
(ii) act as the liaison between their Team and UCL committees
(iii) provide a list of Game Officials for every month, at the beginning of each month; all of such Game Officials need to be already trained by the Teams 2 designated Game Officials, and already Certified by UCL’s Game Organizing Committee (GOC)
(iv) ensure the Team provides Game Official (pre-selected Officiating member from their Team) for a designated officiating game as per the schedule; inform the GOC of any changes in Officiating personnel from the original list
(v) become a voting member of the Code of Conduct and Ethics Committee (CCEC) (vi) act as a member of the above committee, will hold the Captain and the Vice-Captain of their own team also accountable for code of conduct of the team, and ensuring the game is played in the right spirit
(vii) REPs are responsible for live streaming of their team’s game. They must ensure camera pickup/setup/drop off activities with documentation from IT to set up the feed. GOC will manage the Camera rotation duties among the Reps for a given match.
Team Communication:
Please refer to the Communications Protocol from the link:
https://docs.google.com/presentation/d/1ddCL7upDptG9wIwtzAgiaEPFPpC0msia1cNKXbNCX ug/edit?usp=sharing.
To streamline the communication between teams and the various organizing committees, CRO and Vice-CRO will be the main points of liaison between the teams and UCL. CRO (Chief Representative Officer) Role/Responsibilities:
1. Nominated by UCL management
2. Acts as the liaison between their Team Reps and UCL management
3. Acts as mentor for new Reps and promotes the UCL code of conduct and ethics and provides them onboarding tools and guidance
4. Promotes resolution of issues, concerns, feedback received from Team Reps in the Reps group first. In case of a stalemate, or if further discussion is needed, follows the UCL communication Protocol to bring it to the attention of the appropriate UCL committee(s) in the Book Keepers group
5. Attends monthly UGB committee meetings and raises issues, concerns, feedback which haven’t been addressed by or remain unresolved with the normal UCL
communication protocol channel
Deputy CRO (Chief Representative Officer) Role/Responsibilities:
1. Nominated by UCL management
2. Works closely with with CRO and helps with the CRO related tasks
3. Fills in as interim CRO when CRO is unavailable and performs all the responsibilities of the CRO as outlined above
13. Game Official Key Responsibilities:
In 2025, all the teams are provided with game kits. This includes a set of wickets with a heavy base, a pair of lighting bails, box of balls and marker cones.
In each game, each playing team is responsible for setting up their stumps and cones. Teams will take back their stumps and cones at the end of the game and remain responsible for their game kits for the entire season. Game balls will be replenished by UCL to all the teams in a scheduled manner.
(i) Game Officials are responsible for umpiring and scoring in the selected scoring app. (ii) They must ensure the field is set up by both the playing teams as per the rules before the beginning of a game.
(iii) They are responsible for enforcing all the rules and guidelines of UCL
(iv) They be capable of controlling the temper and fairness of a game
(v) Match Report: At the end of every game the umpires must fill in the comments in the match summary section of the CrickClubs scoring app. This is where they must capture any untoward incident (in the umpires’ opinion) before, during or after a game either on or off the field and report the same to the CCEC. If there are no reportable incidents then the umpire must state so, but every match scorecard must have umpires’ comments in the match summary.
Game Official Group:
(i) Each Team will designate 2 Game officials, who cannot be the Team’s Captain, Vice Captain or Representative.
(ii) They will be trained by UCL on Umpiring, Rules and the Scoring App.
(iii) The 2 Official Designates will train the other designated Organizing Officials (iv) A nominated Game Official from a Team can be removed from the Umpiring panel, if playing Teams complain about poor quality of umpiring by the same Game Official on more than 2 occasions.
14. Scheduling Conflict:
Many players play in multiple leagues, both within and outside of UCL. Any conflict in the schedule of overlapping games between the various leagues must be sorted by the conflicted teams and players. UCL is not responsible for rescheduling games or managing such conflicts.
Ideally, as a best practice teams should maintain their player availability for the entire session and plan for contingencies before the start of the session. Proactively planning player availability and requesting swaps before the start of the session will avoid surprises. Player availability template can be downloaded here:
https://docs.google.com/spreadsheets/d/1CzzGt78RH5j5WYy62mVolDfTMTXuB eU/edit?usp=sharing&ouid=102927781166688809444&rtpof=true&sd=true
At the same time, UCL’s cricket is a community event for cricket-loving amateurs and by volunteers. Best effort is always towards completing as many games as possible. For any possible reason, if a team is unable to coalesce the minimum required number of 7 players, to try to avoid a walk-over and losing a game, a team should use the Reps group for a rescheduling of the game. The Chief Representative Officer (CRO) and the 2 involved Teams’ Reps can work with the GOC and Scheduling committees for a possible schedule change. There are 2 possible changes:
(i) Game swap: A simple swap of the game with another scheduled game, where all 4 teams involved agree to the swap
(ii) Opposition swap: In a game involving teams A & B, for example, if team A has insufficient required minimum players of 7, team A can be replaced with a team C to play against team B, when a game between teams B & C has been scheduled for the future. The original game between teams A & B will be played later, on the original date of the game between teams A & C.
Either of these possible changes needs to be confirmed at least 3 days before the originally scheduled game that is being changed.
15. Code of Conduct and Ethics:
UCL Cricket Bash is as much a social platform as it is an opportunity for a game of cricket. Therefore, UCL places uncompromising emphasis on players’ and teams’ conduct both on and off the field during any UCL event.
To ensure objectivity and consistency in maintaining a code of conduct, UCL has a Code of Conduct and Ethics Committee (CCEC) comprising the designated Team Representative of each team, as defined in Clause 12 and the person in charge of the committee. The Team Representative as a CCEC member cannot be the Captain or the Vice-Captain, because the Captain/Vice-captain will also be held jointly-accountable for any misconduct/ breach of the code of conduct by any of his team’s player(s). All misconduct incidents, as determined by a match’s designated Game Officials group, will be sent to the CCEC for review and for appropriate action. Punishment will increase exponentially for repeat perpetrators. The punishment will range from a warning to one to multiple-game suspensions to expulsion from all UCL games. Season fees will not be refunded for expulsion. Each Club management to be held responsible/accountable for player misconduct so it shouldn't be left to UCL to step in at every instance.
Conversely, teams may provide umpiring and officiating feedback and grievances to the GOC, who will review such feedback and discuss further with CCEC and with the UCL Governing Body, if necessary.
All incidents brought to the CCEC will be discussed by the members and any remedial action or related resolution adopted to address a particular situation will be decided by majority of votes among the 7 of the 9 members of the committee. Reps of the 2 involved teams would be recused from such votings.
Allocation of maximum overs per bowler in a shorted game with reduced maximum over per innings:
Key Points: The rule is such that the total available overs need to be distributed among a minimum of 5 bowlers
A team can use as many different bowlers as they want, even all 11 players if applicable, but a team must use a minimum of 5 bowlers in any given completed innings, unless the batting side is all out before all the overs are bowled
No bowler can bowl 3 overs if the maximum overs in an innings is below 10.
Maximum (max) overs/ innings | Distribution of overs (maximum limit of 3 overs per bowler) |
14 (3 powerplay) | 4 bowlers with max of 3 overs each + 1 bowler with max of 2 overs |
13 (3 powerplay) | 3 bowlers with max of 3 overs each + 2 bowlers with max of 2 overs each |
12 (3 powerplay) | 2 bowlers with max of 3 overs each + 3 bowlers with max of 2 overs each |
11 (2 powerplay) | 2 bowlers with max of 3 overs each + 2 bowlers with max of 2 overs each + 1 bowler with 1 over |
10 (2 powerplay) | 1 bowler with max of 3 overs + 3 bowlers with max of 2 overs each + 1 bowler with 1 over |
9 (2 powerplay) | 4 bowlers with max of 2 overs each + 1 bowler with 1 over |
8 (2 powerplay) | 3 bowlers with max of 2 overs each + 2 bowlers with 1 over each |
7 (1 powerplay) | 2 bowlers with max of 2 overs each + 3 bowlers with 1 over each |
Disclaimer: These rules and guidelines have not been written by lawyers or meant to serve any legal purposes. Teams are requested to accept them in the intended spirit of upholding the fairness and sportsmanship of the games; and to avoid uncertainties and conflicts arising from conceivably obvious situations. Thank you!
UCL GOVERNANCE BODY:
DEVELOPMENT & ENGAGEMENT HEMANG PATEL (hemang.patel@unitedcl.org) |
FINANCE ROHIT JAIN (rohit.jain@unitedcl.org) |
SCHEDULE & REGISTRATIONS ADITYA TIWARI (aditya.tiwari@unitedcl.org) |
GAME ORGANIZING COMMITTEE (GOC) ANJAN MOTAMARRY (anjan.motamarry@unitedcl.org) |
FIELD MANAGEMENT AJAY DUBEY (ajay.dubey@unitedcl.org) |
IT ROHIT SONI (rohit.soni@unitedcl.org) |
MARKETING & SPONSORSHIP GAURAV JETLY (Gaurav.jetly@unitedcl.org) |
EVENTS VIVEK GUPTA (vivek.gupta@unitedcl.org) |
RULES & REGULATIONS SOHO (soho.chatterjee@unitedcl.org) |
CODE OF CONDUCT & ETHICS (CCEC) SOHO + TEAM REPS |
PLEASE NOTE THAT ALL THE VOLUNTEERS IN THE VARIOUS COMMITTEES AS WELL AS THOSE HELPING ON A NEED BASIS ARE ALL PAYING THE SAME AMOUNT AS THE REST OF THE PLAYERS. THESE VOLUNTEERS ARE GIVING THEIR MOST VALUABLE RESOURCE - TIME, TO ENSURE 1. THE MATCHES GET ORGANIZED AND EXECUTED AND
2. UCL REMAINS A COMMUNITY EFFORT
EVERYONE IS ENCOURAGED TO PARTICIPATE AND CONTRIBUTE IN PERPETUATING THE COMMUNITY VALUES AND ETHOS OF UCL BY WORKING TOGETHER.
EITHER WE ARE ALL EACH OTHER’S CUSTOMER OR NO ONE IS A CUSTOMER.
UCL COMMUNITY CORE VALUES
To create a fun and enjoyable cricket experience. Players will work cooperatively as a team, building their game and sportsmanship skills in a supportive environment.
Our FIRST principle:
FUN
INSPIRATION
TEAMWORK
RESPECT
SPORTSMANSHIP
Key Points:
Fun: Cricket in UCL is not just a game, but is also a socializing platform. UCL Nite Cricket Bash is designed for anybody and everybody who enjoys the game or wants to learn a new game, to express their love of the game and to build new relationships with others in this forum.
Inspire: Irrespective of which team, we help each other out to improve our skills and knowledge of the game in a supportive way. We inspire each other to get better and go the extra mile to spread the popularity of cricket and the idea of UCL to inspire more people to join the game.
Respect: Players will demonstrate respect towards each other, the coaches, umpires, parents and opposing teams. Players will be responsible and respectful of team equipment, gear, playing grounds and facilities.
Sportsmanship: Players will learn good sportsmanship by: having a positive ‘can do’ attitude; a willingness to learn and improve through repetition and discipline; and encouraging and supporting teammates.
Teamwork: All players are valued members of the team. We will foster an environment where each of us are supportive of our teammates. Everyone gets a turn. All players will learn from each other as they build their skills.
UCL CODE OF CONDUCT:
Each player, participants of my family and friends, would agree and seek written consent from the United Cricket League (UCL) to use any pictures or videos taken during UCL events for advertising and promotional purposes (including posting on Facebook, website, news magazine, etc.). Each player, participants of my family, including parents/guardians/siblings of participants would agree and consent to follow these:
1 All coaches, players, guests, and anyone at our parks and gyms are expected to conduct themselves in a manner that is respectful, considerate, and supportive to our program and its participants. Conduct oneself in a courteous fashion at all times and exercise civility and decency.
2 Become familiar with the rules of the game and the rules and regulations of UCL
3 Show respect to players, officials and coaches. Any person involved in fighting will be immediately removed from the field or gym and will be suspended till further review of the incident by the Review Committee.
4 Refrain from the use of foul and abusive language or taunting of other players. Use of profanity, cursing or any offensive language in English, or in any other language, will be reported to the CCEC and any punitive action deemed suitable by the CCEC Review and approved by the Governing Body is final.
5 Respect the integrity and judgment of the game officials. If a player in the field or on the sidelines was to be ejected from a game, the ejected person will also serve a minimum mandatory one game suspension (team’s next game). The person must leave the park or gym after an ejection. Any failure to comply with this decision will result in further action by UCL. There is no appeal process for an ejection.
6 Refrain from the use of illegal and nonprescription drugs, steroids, or any substance intended to Increase physical development or performance that is not approved by the US Food and Drug Administration, Surgeon General of the US, or the American Medical Association.
7 Refrain from the use of alcoholic beverages or smoking effects in the active playing area, in addition to any rules already instituted by the Town or the Facility Administrator.
Any abuse of the code of ethics will be taken to the Review Committee and could result in immediate termination of the membership and the person(s) in question will be asked to leave the playing area.
© Copyright and Property of United Cricket League () Revised : April 4th 2025