v11.13.29a

Necromancer


Starting Skills: Basic Martial Skill, Basic Arcane Skill

Lvl

Spikes

Spike Dmg

Powers

LP

CP

1

1

1

Bonus Power: Profane Refreshment

2

+2

2

1

1

Bonus cantrips: Cancel, Divine Undead

2

+3

3

1

1

3

+2

4

2

1

3

+3

5

2

1

4

+2

6

2

1

4

+3

Spell Progression (Includes bonuses from Basic Arcane Skill)

Lvl

Spell-
slots

Prepared
Spells

Cantrips*

Spellbook Levels

Spellbook Levels

1

2/0/0/0

2

2

4

4

2

4/0/0/0

4

2

8

+4

3

6/0/0/0

6

3

14

+6

4

6/2/0/0

8

3

22

+8

5

6/4/0/0

10

3

32

+10

6

6/6/0/0

12

4

44

+12

*The Necromancer automatically knows Cancel and Divine Undead in addition to other cantrips once she achieves 2nd level.

Beyond death stands the Necromancer.  She is the master of the Beyond and her name is whispered only behind cupped hands and in the brightest corners.  None desire her wrath as she is rumored to be the man-at-arms to Death.  Darkness follows her, and within that darkness can be heard the heavy shuffling of an unseen, unliving army.  The Necromancer is fear.

The Necromancer from literature is rarely a creature of goodness.  Whether they are portrayed as dark figures surrounded by armies of the undead, or twisted, undead creatures themselves, there are few examples of a Necromancer using his powers to benefit others.  The Sartan Necromancers of Hicks and Weisman's Deathgate Cycle are some of the only.  Of evil Necromancers though, there are a plethora of examples.  Originally, the word Necromancer meant "one who speaks with the dead" and was not a dark creature of evil, but a diviner of sorts.

The Necromancers of the Land are of two main sorts: those who get their powers from the First Lich and try to uphold the Lich's Laws, and those who cast The Breaking and worship the very Dark Powers that threaten the People at every turn.  These, the Black Necromancers, are enticed by the temptation of Lichdom, and are given the power to themselves become Masters of the Undead.  They are opposed by the White, those who use their powers to help the People and use the Dark Powers' undead against them.  These Necromancers are worshippers of life, often saddened by the need to use the powers of Necromancy in the battle for survival.

Most Necromancers dress in long, flowing cloaks that cover as much as possible.  The robes are either bright white or pitch black.  

Necromancers are an Arcane spell-casting class.  Each Necromancer should choose a personal symbol (a caster-sigil) and mark her spell-book and packets with it.

Necromancer Powers


Profane Refreshment

Incantation: Special

Call: None

Target: Self                Duration: Instantaneous

Delivery: None                Refresh: Long Rest

Accent: None                Effect: Refresh, Shatter

The Necromancer uses a dead body to connect to the powers of Death, and then siphons its residual energy, and the very mass itself, into herself to recharge her spells.  The rite required to do this magic is involved, though, and any disturbance (including receiving any spell or Effect) will disrupt it, requiring it to be restarted.  First, the Necromancer cuts her own flesh (not causing enough damage for Life Point loss), draining her own blood and using it to scribe runes upon the body.  If the corpse is being portrayed by a person, the Necromancer should let the person know that the discorporation count is paused.  

She will inscribe symbols of power upon the body in her blood while chanting or meditating over the corpse, drawing its power into herself.  This will take approximately one minute.  Multiple Necromancers can work on the same corpse with their own symbols.  Once the last Necromancer has completed her ritual, the body will Shatter.  The last Necromancer must call “Shatter to Corpse”..

Alternatively, the Necromancer can recycle necromantic energy; rather that cut her own flesh, she can sacrifice one of the helpless or willing Living Dead, killing it during the rite.

Either method will allow the Necromancer to refresh a number of Arcane Novice spell-slots.  Between each Long Rest the Necromancer can refresh a total number of Arcane Novice spell-slots equal to three times her Necromancer level and during each rite, the Necromancer may choose how many to refresh.  Three times per Long Rest, the Necromancer can commit the rite in a place that is sanctified to the Powers of Death (for a Necromancer who was performed the Breaking) or consecrated ground sanctified to the First Lich (for those who have not), performing a personal ritual of attunement. Doing so will let the Necromancer refresh an additional Arcane Novice spell-slot.

At 4th level, the number of Arcane Novice spell-slots rises to four times her Necromancer level.  This rises to five times at 7th level.  At 10th level, this becomes to six times the Necromancer’s level.  

During these rites, the Necromancer can refresh an Arcane Intermediate spell-slot in the place of two Novice spell-slots.  Greater spell-slots take the place of three Novice spell-slots, and Master spell-slots take the place of four Novice spell-slots.

Necromancer Cantrips


Ashes to Ashes [Cantrip]

Incantation: "My darkest bargain summons Death to give peace to the dead.”

Call: “Grant Life to Undead. Death, Grant Undead Immunity to Corpse”

Target: Individual                Duration: Instantaneous, Permanent

Delivery: Touch                Refresh: Immediate

Accent: None                        Effect: Grant Life, Death, Grant Immunity

This spell is used mainly by White Necromancers to make sure that a body does not return as undead.  The cantrip is Touch, so it will only be effective against the willing or helpless.  It will make the Living Dead merely dead and will kill the living as well before it grants Undead immunity until the corpse dissipates. Remember that creatures who die lose all Conditions and expire the durations on all Powers.

Cancel [Cantrip]

Incantation: "I reclaim my power.”

Call: None

Target: Packet(Spell-Ball), Self                Duration: Instantaneous

Delivery: Touch                        Refresh: Immediate

Accent: None                                Effect: Refresh.

This minor cantrip takes the power out of a spell-ball (or multiple spell-balls) that has already been charged and returns that power to the caster.  The spell-ball becomes inert, and the caster refreshes the spell-slot that was used to charge the spell-ball.  If the spell charges more than one spell-ball, all the spell-balls must still be charged in order to cancel the spell.

Divine Undead [Cantrip]

Incantation: "My darkest bargain summons Death to divine your undead nature!”

Call: “[Name or Description] Divine: Are you Undead?” or “[Name or Description] Divine to Undead: Who is your creator/master?”

Target: Individual                Duration: Instantaneous        

Delivery: Verbal                Refresh: Immediate

Accent: None                        Effect: Divine

This spell allows the character to determine if a targeted creature is one of the Living Dead.  Alternatively, it may be used to determine the controller of an undead, but only if the Necromancer has alrady used this Power to ask the first question.

Enflesh [Cantrip]

Incantation: "My darkest bargain summons Death to shield you with flesh.”

Call: "Protect against a single 'to Undead' Effect."

Target: Individual                Duration: Permanent

Delivery: Touch                Refresh: Immediate

Accent: None                        Effect: Grant Protect

Enflesh summons a thin layer of warm skin that wraps around the target creature.  Most living recipients find this immensely horrifying.  The skin, however, protects the creature against the next attack that has the “to Undead” qualifier.  The skin then sloughs away and is gone.
Note: The Call is different than standard language to avoid confusion concerning “to Undead” vs. “two Undead”.

Icy Shard [Cantrip]

Incantation: "My darkest bargain summons Death to let fly an icy shard.”

Call: “1 Cold”

Target: Individual        Duration: Instantaneous

Delivery: Packet        Refresh: Immediate

Accent: Cold                Effect: None

This minor cantrip transforms a packet of materia into a sharp shard of ice that radiates intense magical cold.  The packet will do 1 point of freezing damage to those it hits.

Life Flow [Cantrip]

Incantation: "My darkest bargain summons Death to let blood flow like water.”

Call: “Heal 1 to Undead” or  “Piercing 2 to Undead by Darkness”

Target: Individual, Self                                Duration: Instantaneous

Delivery: Touch                                Refresh: Immediate

Accent: Darkness.                                  Effect: Heal, Piercing

This cantrip can be used in one of two ways.  The first is simply to heal their Undead minions.  One casting of this spell will heal 1 Life Point for an Undead, and this is called as “Heal 1 to Undead”.  The second use is actually to siphon Life Points from an Undead who is helpless or willing to the Necromancer.  For this one, the Necromancer first does damage to the Undead.  This is called as “Piercing 2 to Undead by Darkness”.  If the damage is taken, the Necromancer will heal 1 Life Point.  When this cantrip is cast out of combat, any number of points can be taken or given with a single cast, so the Necromancer could call “Piercing 6 to Undead by Darkness” or “Heal 4 to Undead” or even “Heal 6 to Undead and Piercing 6 to Undead by Darkness”.  When cast in this way, the Necromancer will not Heal if the Undead drops to 0 points or lower.

Share Pain [Cantrip]

Incantation: "My darkest bargain summons Death to grant you my torment, my wounded flesh.  I share my pain with you.”

Call: “Wounding 2 by Pain”

Target: Individual                Duration: Instantaneous

Delivery: Packet (Spell-packet)        Refresh: Immediate

Accent: Pain                        Effect: Wounding

In order to cast this cantrip, the Necromancer must not be at maximum Life Points.  When the caster begins casting this spell, she sacrifices 1 Life Point.  Share Pain will cause 2 points of damage as wracking pain spreads through the target.

1st level Necromancer Spells:

The Breaking [Novice]

Incantation: “With this sacrifice, I call for the Breaking and welcome the Dark Powers of Death.  With this sacrifice, I forsake the laws of the First Lich and find forever the power outside his reach.  With this sacrifice, I claim the power of the Long Sleep, and take my place as Master of the minions of undeath.”

Call: “Death by Darkness Final, Shatter Corpse.”

Target: Individual/Self                Duration: Instantaneous, Permanent        

Delivery: Touch                Refresh: Spell

Accent: Darkness                Effect: Death, Shatter

The Necromancer can cast this spell to break her bond with the First Lich and join herself with the Dark Powers of The Land.  The Necromancer will then be allowed to break the First Lich's Laws without fear of punishment and will banish her Truename, giving herself Immunity from all spells that require a Truename to cast.  Only a Necromancer who has cast this spell can become a Lich.  To cast the spell, the Necromancer must touch a living sentient being who is either helpless (bound, dying, etc.) or willing and perform the incantation.  The character touched then dies and immediately discorporates, becoming a Spirit.  The Breaking can only be cast once and can never be un-cast.

Coldfire Healing [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to heal you by coldfire.”

Call: “Heal 3 by Darkness and Disable [Limb] by Darkness.”

Target: Individual                Duration: Instantaneous, Permanent        

Delivery: Touch                Refresh: Spell

Accent: Darkness                Effect: Heal, Disable

By casting this spell, the Necromancer bathes a wound in the cold fire of the afterlife.  The Necromancer can heal another character for 3 points but causes numbness.  The Necromancer must choose one non-disabled limb of the target to lose all feeling.  If the Necromancer has not cast The Breaking, she may Heal herself for 1 point when she casts this spell.

Momentary Terror [Novice]

Incantation: “My darkest bargain summons Death with offered blood and offered breath to reflect the fears of my foes against them.”

Call: “[Name or Description] Repel by Fear, Quick 100”

Target: Individual                        Duration: Instantaneous

Delivery: Verbal                        Refresh: Spell

Accent: Fear                        Effect: Repel

Once the incantation of this spell is performed, the Necromancer may, at any time until she has completed a Long Rest, trigger it to Repel an individual at whom she is pointing.  If the spell is not triggered before the Necromancer completes a Long Rest, the spell is wasted.

Precorpse [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to prepare your corpse for my dark power.”

Call: Explanation now or when the corpse is animated

Target: Individual                Duration: Long Rest        

Delivery: Touch                Refresh: Spell

Accent: Darkness                Effect: None

The Precorpse spell is a favorite among White Necromancers and cannot be Prepared by those who have successfully cast The Breaking.  The incantation of the spell is accompanied by the marking of the target with the Necromancer’s chosen caster-sigil.  Until the duration of the Precorpse spell expires, the Necromancer’s animation spells will be more powerful when cast upon the target.  Whenever the runed body is animated by the Necromancer who made the rune, the body will have access to its Spikes and Spike damage, and its Life Points will be those granted by the animating spell, or its normal maximum, whichever is higher.  In addition, the sigil will prevent the marked creature from becoming dead if it drops to zero Life Points.  Instead, it will become inert, paralyzed, silenced, and drained, until a Slow Count of 180 has passed, at which point it will die normally.  Once the creature is back to at least 1 Life Point, all these Conditions will end.  A target may have any number of Precorpse sigils on it.  

Rigor Mortis [Novice]

Incantation: “My darkest bargain summons Death with offered blood and offered breath to bind your flesh.”

Call: “Bind by Ice, Quick 100”

Target: Individual                        Duration: Quick 100

Delivery: Packet (Spell-Ball)                Refresh: Spell

Accent: Ice                                Effect: Bind

The Necromancer can cast this spell to charge up to two spell-balls that will give the bodies they strike the stiffness of the recently deceased.  The target is Bound for a Quick 100.  The spell-balls must be thrown separately.

Speak With Dead [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to command this corpse to speak.”

Call: “Divine to Corpse by Darkness: [yes/no question]”

Target: One corpse                Duration: Special        

Delivery: Touch                Refresh: Spell

Accent: Darkness                Effect: Divine

After completing the incantation while touching a corpse, the Necromancer can cause the corpse to temporarily animate and truthfully answer questions posed by the Necromancer.  The Necromancer can ask 3 questions.  This spell may be cast with a higher-tier slot to allow more questions.  An Intermediate slot will allow 5 questions, a Greater slot 7, and a Master spell-slot will allow 10 questions.  The questions must be yes/no questions and the call for each question is “Divine to Corpse by Darkness: [yes/no question]”.  Once a corpse has been asked the questions, the Necromancer cannot cast this spell on that same corpse again.  The spell will end immediately if the Necromancer gets out of Touch range of the corpse or speaks for any reason other than to ask more Speak With Dead questions of the corpse.

Unbreath [Novice]

Incantation: “My darkest bargain summons Death with offered blood and offered breath to strip you of your need for breath.”

Call: Explanation

Target: Individual                Duration: Short Rest

Delivery: Touch                Refresh: Spell

Accent: Darkness                Effect: None

Propping the creature up with the necromantic power, the target ceases to breathe.  She can survive in airless environments such as underwater, and gains Immune to Gas (any similar Effect that is obviously breath driven can also be ignored with a “No Effect” Call).

Vampiric Healing [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to draw upon your strength.”

Call: “Piercing 3 to Living by Darkness Final”, “Heal 3 by Darkness”

Target: Individual, Individual                        Duration: Instantaneous

Delivery: Touch, Packet         (Spell-ball)                Refresh: Spell

Accent: Darkness                                Effect: Piercing.  Heal

When the cast is complete the Necromancer may touch another character or herself while holding a spell-ball material component and cause three points of damage directly to Life Points.  The call for this is “Piercing 3 to Living by Darkness Final”. The damage is stored, charged into a spell-ball, and can be released to do healing up to the amount of damage stored.  The Call for the packet when used is “Heal 3 by Darkness”.

2nd level Necromancer Spells


Armor of Bones [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to conjure armor of bone.”

Call: None

Target: Self                        Duration: Short Rest

Delivery: None                        Refresh: Spell

Accent: None                        Effect: Grant Armor

The Necromancer may call for the earth to wrap her in stone and the remains of those who have fallen.  Until she finishes a Short Rest, she will have 2 Armor Points.  This armor is mendable as normal armor.  Casting this using an Intermediate spell slot will grant 3 Armor Points.

Bolster Undead [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to grant my minions my power.”

Call: “Grant 1 Spike to Undead. Grant 1 Shielding to Undead, both until Short Rest”or “Grant 1 Spike to Undead. Grant +1 Spike damage to Undead. Grant 2 Shielding to Undead, all until Short Rest”

Target: Individual Undead        Duration: Short Rest

Delivery: Packet (Spell-Ball)        Refresh: Spell

Accent: None                        Effect: Grant Shielding, Grant Spikes, Grant Plus Spike Damage

To make his undead minions stronger, the Necromancer can infuse them with power.  The target of the spell gains an additional Spike and 1 point of Shielding  In addition, if the corpse is marked with the caster’s Precorpse rune, it is also granted 1 additional point of Shielding and a +1 to its Spike damage.

Hands from Below [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to call forth hands from below.”

Call: “Root by Darkness until Short Rest”

Target: Individual                Duration: Short Rest

Delivery: Packet (Spell-ball)        Refresh: Spell

Accent: Darkness                Effect: Root

The Necromancer may cause the foot of another character to stop moving and be rooted to the spot as undead hands reach out from beneath the earth and capture the target of this spell.  This spell will charge up to two spell-balls which must be thrown separately.

Last Sight [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to see the last sight of these eyes.”

Call: “Divine to Dead: What was the last thing you saw?”

Target: Individual                Duration: Instantaneous

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Divine

Taking a magical impression of the last thing the target saw before it died, the Necromancer can cause that last vision to spring up for all nearby to see (anyone who can hear the description).

Mask [Novice]

Incantation: “My darkest bargain summons Death with offered blood and offered breath to mask your aura.”  

Call:  “Grant Divine/Discern Immunity until Long Rest”, Explanation

Target: Individual                Duration: Long Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Grant Immunity

The Necromancer may put a protective barrier around one willing individual, rendering that individual masked from all Divine/Discern Effects.  After the incant, the spell’s effects should be fully explained to the recipient:  In response to any use of Divine or Discern on the masked character, that character must respond "Masked".

Minor Life Force [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to strengthen your flesh.”

Call: “Grant +1 Life Point until Long Rest”

Target: Other Individual         Duration: Long Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Grant +1 Life Point

Channeling the powers of life and vitality, the Necromancer gives the target one additional Life Point.  This adds to the character’s maximum Life Point total and can be healed normally.  It lasts until the character completes a Long Rest.  The Necromancer cannot cast this spell on herself.

Shadow Bolt [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to strike my foes with shadow.”

Call: “Wounding 4 by Darkness”

Target: Individual                Duration: Instantaneous

Delivery: Packet (Spell-Ball)        Refresh: Spell

Accent: Darkness                Effect: Wounding

This spell charges a Packet (sell-ball) to release a blast of pure malevolence to rend a creature, doing four points of damage.  If cast after sunset but before sunrise, this spell can charge two  spell-balls instead of one.  These spell-balls cannot be thrown more than one at a time.

Shadowshroud [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to grant the salvation of the shadows.”

Call: “Grant 1-point Radiance damage Immunity”

Target: Individual                Duration: Long Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Grant Immunity

The Necromancer may create an aura of shade around another, protecting her from the harshest onslaught of the sun.  The spell can only be cast out-of-combat, and will mean that target will be immune to 1 point damage sources that have a Radiance Accent.  This spell is most often used to allow undead that are normally destroyed by the sun to survive its rays.

3rd level Necromancer Spells


Animation Spark [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to grant the animating spark.”

Call: “Grant Undead to Corpse by Darkness.  Obey [command]”, Explanation

Target: Corpse                        Duration: Short Rest

Delivery: Packet (Spell-ball)        Refresh: Spell

Accent: Darkness                Effect: Grant Undead

Once finished, the corpse will rise, gaining the Undead Type (Cannot be healed unless the Power specifically heals undead; Sleep, Poison, Mind, Fear, and Death immunity; made dead by Grant Life.) and will be Slowed.  The animated corpse will then follow one short command of the Necromancer's which may be no longer than five words and may not contain more than one clause.  The undead has no other thoughts and will make no vocal noises.  The body will remain animated until the order is fulfilled or the animated corpse drops to zero Life Points (at which point the creature becomes Dead once more losing the Undead Type and begins her discorporation count).  The undead is proficient with any weapons it could use in life but does only 1 point of damage. It has no access to Powers, zero Spikes, and Spike damage of one unless given Spikes form a spell or ability such as Bolster Undead.  The corpse has three current and maximum Life Points and whatever armor it is wearing.  All of this should be communicated to the corpse once it has been animated.  In some cases, the spell will fail to work (if the NPC is needed elsewhere, for example); in this case, the Necromancer is Granted one point of Shielding and the spell-slot is not exhausted.  Other times, the spell will simply stop working some time during its duration (if the NPC is pulled away by staff).  The Necromancer cannot cast this spell while she has an undead animated by it (i.e. one Animation Spark undead at a time).

Black Threat [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to demand of the Darkness your submission.”

Call: “Charm by Fear”

Target: Individual                        Duration: Permanent

Delivery: Packet (Spell-Ball)                Refresh: Spell

Accent: Fear                                Effect: Charm

This spell can only be cast if the character has performed The Breaking and is no longer subject to the First Lich’s laws.  The target of the spell will be cowed into submission by the apparent menace of the caster.  Every time the target considers acting against the caster, she is assaulted by waves of terror.

Carnate [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to give this being form.”

Call: “Cure Insubstantial to Insubstantial”

Target: Insubstantial Individual or Object                Duration: Permanent

Delivery: Packet (Spell-Ball)                                Refresh: Spell

Accent: None                                                Effect: Cure Insubstantial

The Necromancer can use this spell to tear an incorporeal creature or object fully onto her plane, making her vulnerable to many normal attacks.  If the Carnate spell-ball misses, has  “No Effect”, or is Countered, another spell-ball can be charged by calling “Carnate Charged!”.  

Darkheal Other [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to ask the Darkness to heal you.”

Call: “Heal 4 by Darkness”

Target: Other Individual, Self                Duration: Instantaneous, Quick 100

Delivery: Packet (Spell-Ball)                Refresh: Spell

Accent: Darkness                        Effect: Heal, Drain

This spell cannot be Prepared by a Necromancer who has successfully cast The Breaking. When the spell hits, the target will be healed for four Life Points by Darkness. Darkheal Other cannot be used on the caster.  The effort of channeling such pure life-giving energy is draining and the caster is Drained by Darkness for a Quick Count of 100.

Darkheal Self [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to ask the Darkness to heal me.”

Call: None

Target: Self                        Duration: Instantaneous

Delivery: None                        Refresh: Spell

Accent: Darkness                Effect: Heal, Drain

When the incantation is complete the character will be healed for two Life Points. The effort of channeling such pure life-giving energy is draining and the caster is drained for a Quick Count of 100.

Forget [Novice]

Incantation: “My darkest bargain summons Death with offered blood and offered breath to rob you of your memories.”

Call: “[Name or Description] Obey: Forget the last five minutes.”

Target: Individual                Duration: Instantaneous

Delivery: Verbal                Refresh: Spell

Accent: None                        Effect: Obey

Forget fogs the memory of another, stealing away any recollection they have of the past 5 minutes.  This should be role-played as well as can be by the target.

Offering [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to offer this life for power.”

Call: “Death”

Target: Individual, Self                Duration: Immediate, Short Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Death, Special

This spell can only be cast by a Necromancer who has successfully cast the Breaking and can only be cast out of combat.  It must be cast over a creature who is willing or helpless, and causes that person to die, giving some measure of its vital energy to the Dark Powers of Death.  In return, the Necromancer gains use of the Necromancer cantrip of her choice until she completes a Short Rest.

Shroud of Protection [Novice]

Incantation: "My darkest bargain summons Death with offered blood and offered breath to protect you.”

Call: “Grant Protection from Effects.”

Target: Individual                Duration: Permanent

Delivery: Packet (Spell-ball)        Refresh: Spell

Accent: None                        Effect: Grant Protection

The recipient of a Shroud of Protection gains a counter against any Effect.  It will not stop simple damage, but can be used whenever the recipient wants in order to Counter an Effect of any kind.  If this spell is cast after sunset but before sunrise, it can be used to charge two packets instead of one, which must be thrown separately.  The recipient should call “Protect” when the Counter is used.

4th level Necromancer Spells


Black Cloak [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to grant a cloak of blackest night.”

Call: None

Target: Self                        Duration: Short Rest

Delivery: None                        Refresh: Spell

Accent: None                        Effect: Grant Armor, Grant Immunity, Wounding

The Necromancer may call for the earth to wrap her in stone and the remains of those who have fallen.  Until she finishes a Short Rest, she will have 3 points of Armor.   Casting it with a Greater spell-slot will grant 4 points of Armor and exhausting a Master spell-slot to cast Black Cloak will result in 6 Armor Points and Cold Immunity for the Necromancer.  In addition, whenever the Necromancer is damaged by a melee attack that damages armor, she may immediately do a Wounding 2 points of Cold attack to the person who struck her, as a Verbal Effect. The call for this is “[Name or Description] Wounding 2 by Cold”

Lich [Intermediate]

Incantation: Special

Call: None

Target: Self                        Duration: Permanent

Delivery: RP                        Refresh: Spell

Accent: None                        Effect: Special

This spell can only be cast by a Necromancer who has successfully cast The Breaking and may not be bookcast.  To succeed in casting the spell is to invite the Dark Powers to grant him all the power of the grave. To cast this spell, the Necromancer must perform the spell in the presence of a creature of the Dark Powers.  Laying out a five pointed star made from white sand, the Necromancer chooses one point of the star and begins to walk the star, chanting as she goes.  

The incantation for this complex rite is:

“From light to dark, from life to death,

I offer now my final breath.

The spark of life I sacrifice

For the grave as cold as ice.

In this time, this darkest hour,

Grant to me eternal power.

Forsaking bonds of blood and breath,

I now become the Living Death.

My soul to ashes, black as pitch

bone and flesh, immortal Lich!”

The chant must repeat uninterrupted for 30 minutes or more.  The words must be pronounced correctly each time without stumbling or pausing and the star pattern must be similarly continuous.  Anyone speaking to the Necromancer or affecting her with any spell or Effect will ruin the casting and end the spell.  When the Necromancer believes she has completed the 30 minutes correctly, she moves to the center of the star and calls to the Dark Power to take her.  She then dies and immediately discorporates, taking Spirit form.

If the Necromancer has - in the view of the Dark Power’s representative - performed the steps and words absolutely correctly, when she gets to the Spirit Well she will be informed that the spell was successful and gains the Undead Type inherently as she becomes an Ur-Lich, a kind of forming Lich. She gains the Lich’s Health Power (below) and adds 1 Novice spell-slot and 1 Intermediate spell-slot for the rest of the Event.  She is then qualified to purchase the Lich Role.   If any part was cast improperly then the Necromancer can return to Life normally.

Lich’s Health (Special Power of Ur-Liches)

Incantation: Focus Quick 100

Call: None

Target: Undead Self                Duration: Instantaneous

Delivery: None                        Refresh: Immediate

Accent: None                        Effect: Heal

This Power can only be used by an Ur-Lich or a character with the Lich Role..  The Ur-Lich can heal herself for 1 Life Point.  If this Power is used during a Short Rest, it will heal the Ur-Lich to full Life Points.

Mummify [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to wrap my foes in death’s bandages.”

Call: “Imprison by Force until Short Rest”, “Dispel Imprisoned”

Target: Individual                        Duration: Short Rest

Delivery: Packet (Spell-ball), Touch        Refresh: Spell

Accent: Force                                Effect: Imprison, Dispel

The Necromancer creates phantom bandages of pure force that mummify the target, making them immobile and also protecting them from harm.  If the Necromancer has cast the Breaking, she can, at any time as a Touch Effect, remove the bandages, allowing the target to be affected again, dispelling that Imprisonment.

Pain Slivers [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to thrust my pain upon my foes.”

Call: “Wounding 1 by Agony”

Target: Individual                Duration: Instantaneous

Delivery: Packet (spell-packet)        Refresh: Spell

Accent: Agony                        Effect: Wounding

The Necromancer gains the power to launch tiny bursts of pain at others.  Upon completing this spell, the caster gains a pool of 10 pain slivers.  Each one will do 1 point of Wounding damage by Agony and is held within a spell-packet which must be charged with the words “Pain Sliver”.  Once the Necromancer has used all 10 pain slivers, completed a Short Rest, or casts another spell, the Necromancer cannot throw any further slivers.

Rebuild [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to rebuild this item.”

Call: “Rebuild [item]”

Target: Item                        Duration: Instantaneous

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Rebuild

This spell returns a Shattered or broken item to usefulness.  If the item is a shield, this will bring it to one shield-point.  A suit of armor will be returned to usefulness with 1 Armor Point.

Siphon [Intermediate]

Incantation: My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to draw your life for my power.”

Call: “Death”, “Piercing 2 Darkness”

Target: Individual                        Duration: Instantaneous

Delivery: Touch, Packet (Spell-Ball)        Refresh: Spell

Accent: None, Darkness                Effect: Death, Piercing

Until the end of the Necromancer’s next Short Rest, The Necromancer has the ability to use the death of others to power her magic.  For the duration, the Necromancer can touch a creature who is willing or helpless and cause it to die. The call for this death-touch is “Death.”  Doing so successfully (no Counter or call of “No Effect”) allows the Necromancer to charge a spell-ball with the ability to do 2 points of Piercing damage.  This can be done as often as desired during the duration of the spell, but only one spell-ball can be charged between each use of the death-touch. This spell will also end if the caster uses any Power with the Heal Effect.  The call for the spell ball is “Piercing 2 Darkness.”

Undeath’s Mantle [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to put the face of the Living Dead upon you.”

Call:  “Grant Sleep, Poison, Mind, Fear, and Death Resistance All Until Short Rest”

Target: Individual                Duration: Short Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Grant Resistance

This spell allows the Necromancer to give another character the defenses of the Undead.  While this spell is in effect, the character gains Sleep, Poison, Mind, Fear, and Death resistance.

Warghast [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to make my minion a war ghast.”

Call: Explanation

Target: Individual Undead        Duration: Short Rest, Until Used

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Strength, Imbue Paralyze, Special

This spell can only be cast out of combat on an Undead created by or controlled by the Necromancer (such as a Necromancer’s Draugr).  The recipient gains three benefits: it is strengthened until the end of its next Short Rest, it can use any weapon proficiently until the end of its next Short Rest, and it can make one melee attack that Paralyzes a living opponent for a quick 100. All of this must be explained to the Undead by the casting Necromancer.

Call: “Paralyze to Living, Quick 100”

Target: Individual Living        Duration: Instantaneous

Delivery: Weapon                Refresh: None

Accent: None                        Effect: Paralyze

The character can make one melee attack that Paralyzes a living opponent for a quick 100.

5th level Necromancer Spells


Animate Dead [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to claim the right of the Necromancer: I animate the dead to do my will!”

Call: “Grant Undead to Corpse by Darkness Until Short Rest”, Description

Target: Corpse, Self                Duration: Short Rest

Delivery: Packet (Spell-ball)        Refresh: Spell

Accent: Darkness                Effect: Grant Undead, Dominate, Grant Shielding

Once finished, the corpse will rise, gaining the Undead Type (cannot be healed unless the Power specifically heals Undead; Sleep, Poison, Mind, Fear, and Death immunity; made dead by Grant Life, and will be slowed).  The animated corpse will be dominated by the Necromancer and will follow the commands of the Necromancer to the best of their ability.  The Undead has no other thoughts and will make no vocal noises.  The body will remain animated until the animated corpse drops to 0 Life Points (at which point the creature becomes Dead once more and begins her discorporation count).  The Undead is proficient with any weapons it could use in life but does only 1 point of damage. It has no access to Powers, zero Spikes, and Spike damage of one unless given Spikes form a Spell or Power such as Bolster Undead.  The corpse has 5 Life Points and whatever armor it is wearing.  All of this should be communicated to the corpse once it has been animated.  In some cases, the spell will fail to work (if the NPC is needed elsewhere, for example); in this case, the Necromancer is Granted 2 points of Shielding and the spell is not expended.  Other times, the spell will simply stop working some time during its duration (if the NPC is pulled away by staff).  The Necromancer cannot cast this spell while she has an undead animated by it (i.e. one Animate Dead undead at a time).

Coldfire [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to summon the coldfire.”

Call: “Wounding 8 Flame” and “[Name or Description] Weaken by Cold until Short Rest”

Target: Individual                        Duration: Instantaneous, Short Rest

Delivery: Packet (Spell-ball), Verbal        Refresh: Spell

Accent: Cold, Flame                        Effect: Wounding. Weaken.

The Coldfire does 8 points of Flame damage and, if the spell-ball strikes, allows the caster to immediately call a Verbal Effect against the same target, weakening it.

Corpsemail [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to wrap my allies in protecting flesh.”

Call: “Shatter Corpse” Explanation

Target: Individual, Corpse        Duration: Short Rest

Delivery: RP                        Refresh: Spell

Accent: None                        Effect: Grant Armor, Grant Resistance

This spell can only be cast out of combat.  The Necromancer must have a corpse as a material component to casting the spell.  The Necromancer should let the corpse know that the corpse is consumed upon the casting of the spell by calling “shatter corpse” and should explain that they immediately become a Spirit as though they completed their “discorporation count”.  The target of the spell is then wrapped in leathery undead flesh, and gains 3 points of summoned armor.  This summoned armor can be Mended, or can be Healed if the Healing is “to Undead”.  Finally, as long as one point of the armor remains, the character has resistance to Cold and Darkness.

Ice Blade [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to grant this blade the freezing cold of death.”

Call: “Imbue Wounding 1 by Cold Until Short Rest”, Explanation

Target: Individual                Duration: Short Rest

Delivery: Touch                Refresh: Spell

Accent: Cold                        Effect: Imbue Wounding

Touching the target. the Necromancer channels into them the tomb’s icy finality.  The character is Imbued with the ability to do Wounding 1 Cold.  Until the duration is complete, the character will not be able to do any damage other than Wounding 1 Cold with weapon attacks. The call for the weapon strikes is “Wounding 1 Cold”.  

Call: “Wounding 1 Cold”

Target: Individual                Duration: Instantaneous

Delivery: Weapon                Refresh: None

Accent: Cold                        Effect: Wounding

The character can do Wounding 1 by Cold, but will be unable to do any other kind or amount of damage with weapon attacks until she takes a Short Rest.  

Life Force [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to strengthen your flesh.”

Call: “Grant +2 Life Points until Long Rest”

Target: Other Individual         Duration: Long Rest

Delivery: Touch                Refresh: Spell

Accent: None                        Effect: Grant Plus Life Points

Channeling the powers of life and vitality, the Necromancer gives the target two additional Life Points.  This adds to the character’s maximum Life Point total and can be healed normally.  It lasts until the character completes a Long Rest.  The Necromancer cannot cast this spell on herself.

Paths of the Dead [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to send this soul by way of the paths of the dead.”

Call: “Insubstantial”, Explanation

Target: Individual                Duration: Slow Count of 10

Delivery: Touch                Refresh: Spell

Accent: Terror                        Effect: Grant Insubstantial, Slow, Drain, Imbue Dispel Insubstantial

This spell can only be cast out of combat.  It will allow another character to pass partially into some of the lower, darker planes of death, making her insubstantial.  While insubstantial, the character will be slowed, and will be drained by Terror when she comes back fully into this plane.  The character is given the power to come back out of those planes.

Call: “Dispel Insubstantial”

Target: Self                        Duration: Instantaneous

Delivery: None                        Refresh: None

Accent: None                        Effect: Dispel Insubstantial

The insubstantial character has a slow Count of 10 before she must call “Dispel Insubstantial”.  During that 10 seconds, she is slowed, but can move wherever she wishes, including over chasms, through walls (represented walls only), and past people.  When she arrives, she is drained by Terror for a Quick Count of 100, as she will have had her consciousness and body partially in some of the darker planes of death during the 10 count.

Spirit Speak [Intermediate]

Incantation: “My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to speak with the Spirits.”

Call: “Root to Spirit by Will.  Obey to Spirit: Converse with me for at least one minute and speak only the truth. You are not required to answer questions” “[Name or Description of Spirit] Cure Root to Spirit”

Target: Spirit                        Duration: Permanent, one minute, instantaneous

Delivery: Packet (Spell-ball)        Refresh: Spell

Accent: Will                        Effect: Root.  Obey.  Cure Root.

The Necromancer can require a Spirit to stop and talk with her, forcing her to speak the truth.  The Spirit is not required to answer questions, but cannot lie when she does speak.  When the Necromancer is done with her conversation, she must call “[Name or Description of Spirit] Cure Root to Spirit” to end the spell and release the Spirit.  Until the Spirit is released, the Necromancer cannot cast additional spells.

6th level Necromancer Spells


The Knife’s Edge [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to ask the Dark Powers return this creature.

Call: “Grant Life by Darkness.  Taint by Darkness”

Target: Individual                        Duration: Instantaneous, Permanent

Delivery: Packet (Spell-Ball)                Refresh: Spell

Accent: Darkness                        Effect: Grant Life, Taint

This spell can only be cast by a Necromancer who has cast The Breaking.  When the incantation is complete the target will be returned to life with one Life Point and is tainted (cannot regain Life Points, dies if they complete a Short Rest while it is still in effect). The effort of channeling such pure life-giving energy is draining and the caster is drained until she can complete a Short Rest.

Darkspear Burst [Intermediate]

Incantation: My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to summon the darkspears.”

Call: “Wounding 5 Cold”

Target: Individual                        Duration: Instantaneous

Delivery: Packet (Spell-ball)                Refresh: Spell

Accent: Cold                                Effect: Wounding

Darkspear Burst charges three spell-balls with the freezing energy of night.  Each one will do 5 points of Cold damage.

Gift of Pain [Intermediate]

Incantation: "My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to let this one share its pain.”

Call: Explanation

Target: Individual                        Duration: Short Rest

Delivery: Touch                        Refresh: Spell

Accent: None                                Effect: Imbue Wounding

The recipient of this spell gains the ability to cast the Necromancer cantrip “Share Pain” an unlimited number of times until she completes a Short Rest.

Truename Ending [Intermediate]

Incantation: ""My darkest bargain summons Death with offered blood and offered breath, from deepest dark I conjure dread, and part the veils that guard the dead, to extinguish their spark.  By the name of [Truename], your life is now forfeit.”

Call: “Death to [Truename] by Will”

Target: Individual                        Duration: Instantaneous

Delivery: Packet (Spell-ball)                Refresh: Spell

Accent: Will                                Effect: Death

This spell can only be Prepared by a Necromancer who has successfully cast The Breaking.  It allows her to charge a packet with the very power of Death and, using the proper Truename, if the spell strikes successfully, the target will die.  Note that if the Truename is incorrect, the spell will not succeed.