Intro
Congratulations on your cute permanent effect! The following are examples of mental and physical effects that your character may gain; this list is not comprehensive by any means, so if you think of something you would rather have you can absolutely do it!
Something to keep in mind: if you want to play with a mental effect temporarily (or play with both types of effects), you may change your mental effect to a physical effect once you're finished playing with it. You may not remove or reverse physical effects; they are permanent.
The effects follow these themes:
Idolatry | Lies | Transgressions | Vengeance | Sorcery | Plague | Devastation Inquisition | Temptation
Idolatry
Mental:
Idolatry's mental effects manifest in obsessions. These could be:
- A difficulty being dissuaded, a one track mind
- An obsession with a person, that can be bent towards love, paranoia, or hatred but does not have to be.
- An obsession with a goal or position
- A false/implanted obsession or interest in something they wouldn't usually care about without the corruption, that feels genuine.
- An obsession with a thing-- like needing all their clothes to be denim because DENIM or purple because PURPLE
- Compulsive need to perform a ritual, like count bell chimes when heard
- Losing interest in other things as focus narrows, like caring less about friends because their need to stalk their enemy. Or forgetting about a date with their boyfriend, because their new bestest buddy wanted to go out.
Physical:
Idolatry's physical effects mimic their powers, themed off either the physical channel or the elemental power it uses. Examples:
- A character's power is FIRE channeled by use of a SWORD. Possible effects along these lines could be a hotter than human body temperature, bladed nails, body parts going metallic, a sword running through their chest that is part of their body, sourceless sword wounds that don't close, bleeding fire rather than blood.
- A character's power is WATER channeled by use of a POCKETWATCH. Possible effects along those lines could be inability to get dry, clockwork insides, irises patterned after a clock-face, seams on the chest to open up like a locket (which sounds like a terrible idea), metallic flesh, bleeding water, audibly ticking like a clock.
- A character's power is PLANTS channeled by use of a MINIATURE ROSE DRAGON. Possible effects include taking on the dragon wings, bark-like or leafy flesh, vine-like or thorny hair, flesh changing color to look more plant-like, gaining fangs or thorns in the mouth, growing thorns from any part of the body.
Lies
Mental:
Lies' mental effects center around falsehoods. Examples of this could include:
- The need to hide or lie about a specific fact, like age or favorite color.
- Wanting to keep something private and hidden, like pretending not to know a close friend in public.
- Believing their own lies that they knew to be lies when they initially told it.
- A general compulsion to lie
- One of their memories being falsified, changed
- Forgetting a true memory
- Remembering something that never happened
Physical:
Lies' physical effects manifest by giving them physical angelic or saintly characteristics. They may be based off specific or canon examples of holy beings. These could include:
- Feathery wings, ranging from one wing to six
- A halo, which can be the traditional gold aura bright around the head, a cartoonish floating ring, etc. It may also intensify so the Liar is difficult to look at directly.
- They may also have a glow from within-- it can show through the skin, eyes, etc.
- Having too many eyes-- an extra pair above and beneath the regular set, on the wings, or any other body part.
- Odour of sanctity-- their blood and body smells floral, as a saint would
- Either bull or lion-like features, as found in descriptions of Cherubs.
- Stigmata wounds, scars, or phantom pains.
Transgressions
Mental:
Transgression's mental effects eat away at their sense of humanity. Examples of this include:
- Losing their understanding of social mores, such as failing to understand why people thank each other.
- Losing their knowledge of social mores, like having no idea they're supposed to thank others.
- Losing their sense, understanding, or knowledge of morality.
- Losing common sense understanding, like why people get mad on others behalf when it doesn't affect them personally.
- Failure to parse what's appropriate in social situations-- why NOT show off cool effects to the nice priest, they're really COOL.
- While retaining knowledge and understanding of taboo, inability to empathize or care about it.
- Difficulty understanding the emotions or reactions of others.
Physical:
Transgression's physical effects alter and mechanize their bodies, turning them into cyborgs. Examples:
- Cybernetic eyes with night-vision settings.
- Limbs replaced mechanized ones
- Wires instead of veins
- A visible port for a Transgressor to plug themselves into a piece of technology to control it directly
- A hand that is reconfigurable to a gun-arm, like those of FF7 or Aigis in Persona 3
- Human vocal cords being replaced with a speaker, or a screen with visible words.
- A screen at the wrist that could be toggled on to show vital signs or the current time.
Vengeance
Mental:
Vengeance's mental effects amplify the dark parts of their heart, the results ending up something like someone put the character's personality in a pressure-cooker. Examples:
- A character's personality is ANALYTICAL and LEVEL-HEADED. Possible effects include callousness, shutting down their own emotions, becoming unsympathetic with human weakness and errors, perfectionism, becoming frequently paralyzed with indecision as they overthink everything, or becoming entirely withdrawn socially.
- A character's personality is ENTHUSIASTIC and DETERMINED. Possible effects include increased stubbornness, becoming domineering over others, becoming reckless and never thinking things through, gaining a hatred for those that slow them down, refusing to rest even when they obviously need it, or becoming willing to do anything to get their way.
- A character's personality is LOYAL and SOCIABLE. Possible effects include acquiring a dependent streak, refusing to make their own decisions and instead following only the lead of those they gave their loyalty to, gaining a constant craving for attention and the spotlight, getting a tendency to talk all the time, becoming sure they've been betrayed or abandoned if ignored for a day or two.
Physical:
Vengeance's physical effects show themselves as the literal physical manifestation of metaphorical hurts and weakness. Examples:
- A character that is naturally argumentative who has effects that push them further towards being closed off to others, easily angered, or cynical could receive black sclera to show their "dark outlook", a hotter than normal temperature or a visible firey aura to show they're easily "fired up", spikes that stick up from the body to show they're prickly, or a hard carapace over their skin to show they're closed off.
- A character that is two-faced and suspicious of others might receive effects such as a literal silver tongue, a forked tongued, eyes at the back of their head to show they're always keeping an eye out, gaining a mask as part of their body to show they're always keeping up a facade, gaining a shadowy body to show they're "shady" and not trustworthy.
- A character that is secretive and cruel to cover up that they're easily hurt might receive effects like a hole in the chest to show they're "heartless", skin that the veins can be seen easily through to show they're "thin-skinned", a zipper over their mouth to show they aren't inclined to talk, or a keyhole in their forehead to show they've locked knowledge away.
- Symbolic tattoos, scars, or other markings to show mental or emotional wounds are always appropriate, regardless of personality type.
Sorcery
Mental:
Sorcery's mental effects center around pride and delusion. Examples of this could include:
- Tendency to take unnecessary risks due to being certain that they're capable of handling them and coming out on top
- Always overestimating their own skill level, with a tendency to bite off more than they can chew
- Inability to tell when people are displeased with them because how could someone be mad at me?
- Upped vanity, and refusing to be seen if they're not at their best
- Wanting to brag about things that are better kept secret
- Thinking of others as beneath them
- Becoming increasingly self-centered
Physical:
Sorcery's physical effects are uncanny-- while their effects are still organic, they're organic in a way that strongly mismatches with human nature. Reptilian, amphibian, insectile, plantlike or funguslike effects all work, but try not to use warm-blooded animals, which fall under the Devastation's physical effects. Examples:
- Exoskeletal plates of bone, spikes, or bark
- Tentacles
- Compound eyes or eyes with horizontal pupils, like a frog
- A colder than human temperature
- Insectile wings
- Vines, leaves, or petals replacing human hair, or sprouting between it
- Scaled skin
Plague
Mental:
Plague's mental effects involve the "death" or degradation of emotions or attachment. Examples:
- Losing affection for their significant other
- Losing anger at a person who injured them in the past
- Absence of revulsion at an act they'd usually find awful
- Absence of fear in terrible situations
- Missing despair or sadness at a close friend dying
- Not caring at all about someone they're very close with
- Not feeling guilt about their own wrong-doings
Physical:
Plague's physical effects sap at their life, and renders them animate but lifeless. Inspiration can be taken from any myths of vampires, or zombies. Examples:
- Loss of pulse
- Visible discoloration from necrosis
- Thinning flesh or visible bones
- Physically falling apart, zombie-like
- A vampire's elongated nails or teeth
- Milky clouded eyes, or red eyes
- Losing their reflection
Devastation
Mental:
Devastation's mental effects manifest in anger, and loss of control. Examples:
- Being more easily insulted
- Things that used to be mild annoyances are now MAJOR ones, or small dislikes expand to hatred.
- Being more inclined to start fights
- Being more impulsive
- A berserker's temperament-- when fighting or lost to rage they're single minded and don't care about the damage done to bystanders or others.
- Enjoying violence or arguments
- Wanting to break or vandalize things
Physical:
Devastation's physical effects manifest in beastly traits in a were form that cannot be controlled by the character - at first they might transform due to spikes in emotion, or when they feel threatened, but regardless, this cannot be controlled. Any warm-blooded animal is fine, though please keep in mind WILD CITY's ability set. Examples:
- Growing claws
- Growing fur
- Getting an animal's snout
- Digitigrade legs
- Beastly traits also appearing on the character during the full moon
- Turning into an animal entirely, with a normal form or half-animal form otherwise.
- Slit cat eyed pupils.
Inquisition
Mental:
Inquisition's mental effects involve faith and ideals-- misplaced, warped, or fanatical. Examples of this can be:
- Paranoia-- losing their faith in others
- Becoming out-right delusional when it comes to others, thinking they're out to get them.
- Self-righteousness, sure their faith and beliefs are more correct than any others
- Holding themselves to unnecessarily high-standards
- Becoming self-flagellating when they can't measure up to their ideals
- Knight-templar style black-and-white thinking or intolerance
- Martyring behavior, having no concern for the self, trying too hard to "make up" for the sins of those around them.
Physical:
Inquisition's physical effects turn them to phantoms, spirits animating golems, armor, or other humanoid inanimate objects. Examples of this could be:
- The body hollowing out at the chest-- when cut, there is nothing inside
- The body becoming only half-corporeal, a body part or eventually the whole body manifesting as thick shadows, mist, or a glow
- Body parts being disconnected-- like a dullahan's head or the pokemon Haunter's hands, still animate and able to move despite the gap.
- Armor fusing to where flesh should be on the hand, then losing the flesh beneath
- Ball-joints like that of a doll replacing elbows or knees
- Gaining a mask or helmet that cannot be removed over their human face
Temptation:
Mental:
Temptation's mental effects lead to increased hedonism, and decreased prioritizing of things that are not directly related to their own amusement or enjoyment. Possible examples:
- Increased greed
- Being distracted by personal wants at inconvenient times-- a bribe with a wanted item to not go help a friend might become seriously tempting
- Disdaining a friend for being upset
- Lower inhibitions
- Prioritizing hobbies or amusements over serious concerns
- Enjoying things that previously seemed distasteful, as they now seem novel, or forbiddenness more a synonym for tempting
- Increased selfishness
Physical:
Temptation's physical effects manifest as standard demonic features-- the features that come to mind when someone says demon or devil. Examples:
- Horns
- A thin whip-like tail, with or without a barb at the end
- Bat-like or dragon-like wings
- Hooves
- Fangs or sharp teeth
- Unusual red or gold eyes, with slit pupils; pure black eyes
- Unnatural skin colors