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Permanent Effects
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Intro

Congratulations on your cute permanent effect! The following are examples of mental and physical effects that your character may gain; this list is not comprehensive by any means, so if you think of something you would rather have you can absolutely do it!

Something to keep in mind: if you want to play with a mental effect temporarily (or play with both types of effects), you may change your mental effect to a physical effect once you're finished playing with it. You may not remove or reverse physical effects; they are permanent.  

The effects follow these themes:

Idolatry | Lies | Transgressions | Vengeance | Sorcery | Plague | Devastation Inquisition | Temptation

Idolatry

Mental:

Idolatry's mental effects manifest in obsessions.  These could be:

Physical:

Idolatry's physical effects mimic their powers, themed off either the physical channel or the elemental power it uses.  Examples:

Lies

Mental:

Lies' mental effects center around falsehoods.  Examples of this could include:

Physical:

Lies' physical effects manifest by giving them physical angelic or saintly characteristics.  They may be based off specific or canon examples of holy beings.  These could include:

Transgressions

Mental:

Transgression's mental effects eat away at their sense of humanity.  Examples of this include:

Physical:

Transgression's physical effects alter and mechanize their bodies, turning them into cyborgs.   Examples:

Vengeance

Mental:

Vengeance's mental effects amplify the dark parts of their heart, the results ending up something like someone put the character's personality in a pressure-cooker.  Examples:

Physical:

Vengeance's physical effects show themselves as the literal physical manifestation of metaphorical hurts and weakness.  Examples:

Sorcery

Mental:

Sorcery's mental effects center around pride and delusion.  Examples of this could include:

Physical:

Sorcery's physical effects are uncanny-- while their effects are still organic, they're organic in a way that strongly mismatches with human nature.  Reptilian, amphibian, insectile, plantlike or funguslike effects all work, but try not to use warm-blooded animals, which fall under the Devastation's physical effects.  Examples:

Plague

Mental:

Plague's mental effects involve the "death" or degradation of emotions or attachment.  Examples:

Physical:

Plague's physical effects sap at their life, and renders them animate but lifeless.  Inspiration can be taken from any myths of vampires, or zombies.  Examples:

Devastation

Mental:

Devastation's mental effects manifest in anger, and loss of control.  Examples:

Physical:

Devastation's physical effects manifest in beastly traits in a were form that cannot be controlled by the character - at first they might transform due to spikes in emotion, or when they feel threatened, but regardless, this cannot be controlled. Any warm-blooded animal is fine, though please keep in mind WILD CITY's ability set.  Examples:

Inquisition

Mental:

Inquisition's mental effects involve faith and ideals-- misplaced, warped, or fanatical.  Examples of this can be:

Physical:

Inquisition's physical effects turn them to phantoms, spirits animating golems, armor, or other humanoid inanimate objects.  Examples of this could be:

Temptation:

Mental:

Temptation's mental effects lead to increased hedonism, and decreased prioritizing of things that are not directly related to their own amusement or enjoyment.  Possible examples:

Physical:

Temptation's physical effects manifest as standard demonic features-- the features that come to mind when someone says demon or devil.  Examples: