SIMULATION FOOTBALL LEAGUE - SEASON 23 RULEBOOK
I. General and Ownership Rules
The SFL will always strive to improve its simulation product. Any past ruling on a past era or ruleset of the league should not be considered precedent for rulings in the 4K23 era of competition.
§1.1 Unfair Play
- If owners/coaches know of any NFL 4K23 AI glitches, which includes plays that are not called by the CPU, abilities that have previously been deemed an unfair advantage or do not add any advantage (with proof if necessary), or any other exploit due to the game's build out of the box which can be avoided in CPU vs. CPU play – including specific plays or formations – they must be brought to the league's attention immediately so adjustments can be made. Knowing of this broken AI and not coming forward with that knowledge will be labeled as an unjust practice against which the league will take action.
- It is the responsibility of ownership and the duty of owners and coaches to present these flaws and to uphold the integrity of the SFL operation. It is the responsibility of owners and coaches to protect the league's brand, as they are primarily responsible for the product being displayed on the field.
- Unjust practices in the SFL will be strictly labeled as illegal. If an organization is involved in unjust practices – and if a member of that organization is found by review of the Commissioner to have had prior knowledge of these unfair practices without reporting them, a lifetime ban will be passed down from the Commissioner at his discretion for unfair practices.
- Owners can overturn any potential lifetime ban imposed by 4/5 majority vote.
§1.2 Interpersonal Conduct
- Owners are expected to treat the Commissioner, League Staff, other owners, all fans, and User Players with courtesy and respect. This encompasses everything from common courtesy and mutual respect for other owners during off season discussions, the broadcast chat rooms, and on the Discord® server to acting in good faith with User Players during the offseason. This rule does not forbid displays of emotion or frustration or any competitive banter in chat during games.
- Acting in good faith towards players includes, for example, making an offer to players without any intention of signing them, offering team bank money prior to contract signing and then reneging and so on.
- Failure to uphold the required duties of being an owner in the league (such as not submitting textures or playbooks timely or attending mandatory calls with the Commissioner, for example)
- Practices determined to violate these principles will be addressed by the Commissioner at his discretion.
- For additional details regarding conduct expectations for all members of the SFL, please refer to the ‘SFL Code of Conduct’ found in the #codeofconduct channel on SFL discord.
§1.3 Game Integrity
- Owners and coaches must make a good faith effort to compete and win throughout the season, regardless of the team’s playoff prospects or an owner’s happiness or unhappiness with his team’s performance in a given season.
- Owners are ultimately responsible for the conduct of their coaches and staff and have a responsibility to remove coaches and staff whose conduct is detrimental to the league. This includes conduct on SFL discord channels and SFL game chat channels.
- Practices determined to violate these principles will be addressed by the Commissioner at his discretion.
- If a team knowingly signs a banned player under a new name/account, they will be punished by the League under the Code of Conduct (#codeofconduct).
§1.4 Co-Ownership
- Owners may select another member of the league to become a Co-Owner of their team. Any owner joining the team ownership group at 50% or more will be approved at the discretion of the league’s Board of Governors. Any owner joining the team ownership group at less than 50% does not need league Board of Governor approval.
§1.5 Sale of Franchise
- An owner may sell a franchise at any price they choose.
- A 15% transaction fee will be owed to the league by the buyer.
- A seller can either come to terms with a buyer themselves or have the league open the process to the league or to a set of potential buyers dictated by the seller at a set price.
- Teams may not be auctioned to the highest bidder since owners must be approved.
- The league reserves the right to reject a sale if the new ownership group is not approved by the league’s Board of Governors.
§1.6 Franchise Status and Definitions
Folding
A franchise folds when all of the following conditions are met:
- The team’s owner relinquishes his team, or has it removed by the league for any reason
- All players on the roster either retire or are released
- The team is declared “folded” by the league, and ceases to exist
Current Franchise
A current franchise is defined as either of the following:
- One team held continuously by a single owner for a period of time without folding
- One team whose ownership has been transferred to another owner without folding at any point in the process
Defunct Franchises
- Any franchise that has folded at any time is considered defunct
- A defunct franchise may not be recreated by anyone who was not one of the team’s former owners; if one of the team’s former owners attempted to recreate a defunct franchise, this would represent an extraordinary situation, and could only be done with approval of the league commissioner.
- Any uniforms or names deemed to be attempts to closely replicate or recreate a defunct franchise will not be allowed. Defining an attempt to closely replicate a defunct franchise will be left to the discretion of the league commissioner.
Performance Records
- Performance records include wins and losses, as well as any other statistics collected and stored by the league that relate to a team’s performance
- All performance records of defunct franchises are considered frozen, and may only be connected to a current team if a defunct franchise were recreated by one of its former owners as described above.
- All performance records of a current franchise are tied to that franchise from the time of its inception until it folds. Teams may choose to move or re-brand, but they may not choose to dissociate performance records from their franchise. The only way to dissociate records from a franchise is for that franchise to fold.
II. Roster Rules
§2.1 Salary Cap
- The salary cap is $37281557 for Season 23.
- Each team must sign 23 star players for seasons not including a draft and 23 plus the number of Rookie Draft rounds when there is a Rookie Draft prior to a season. Teams may sign additional players. However, the salary of each player will go against the salary cap.
- The league will review the salary cap each season. Adjustments may be warranted to improve overall gameplay and accommodate for roster size requirements.
- It is expected that teams will go over the cap over the course of a season. The cap restriction is for signing of players, not restricting their progress over the course of the season.
§2.2 Contract Length
- All players are signed to one-season contracts.
§2.3 Player Numbers
- All player jersey numbers must fall within the standard range as determined by position. You can view the standard football player numbers chart here:
| QB | RB | WR | TE | FB | OL | DT | DE | LB | CB | FS | SS | K | P |
1-9 | YES |
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| YES | YES |
10-19 | YES |
| YES |
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| YES | YES |
20-29 |
| YES |
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| YES |
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| YES | YES | YES |
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30-39 |
| YES |
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| YES |
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| YES | YES | YES |
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40-49 |
| YES |
| YES | YES |
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| YES | YES | YES | YES |
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50-59 |
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| YES | YES | YES | YES |
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60-69 |
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| YES | YES | YES |
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70-79 |
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| YES | YES | YES |
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80-89 |
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| YES | YES |
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90-99 |
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| YES | YES | YES |
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§2.4 Physical Player Build
- WR and RB cannot use the Large or XL body type.
- The SFL has determined height and weight minimums and maximums per position. Please refer to the following table:
POSITION | MIN WEIGHT | MAX WEIGHT | MIN HEIGHT | MAX HEIGHT |
QUARTERBACK | 195 | 245 | 5’10” | 6’8” |
HALFBACK | 166 | 260 | 5’6” | 6’4” |
FULLBACK | 166 | 260 | 5’6” | 6’4” |
WIDE RECEIVER | 166 | 240 | 5’5” | 6’6” |
TIGHT END | 240 | 290 | 6’0” | 6’7” |
CENTER | 275 | 350 | 6’0” | 6’7” |
GUARD | 285 | 350 | 6’1” | 6’8” |
TACKLE | 285 | 340 | 6’3” | 6’7” |
DEFENSIVE TACKLE | 275 | 350 | 6’0” | 6’7” |
DEFENSIVE END | 250 | 340 | 6’0” | 6’8” |
LINEBACKER (OUTSIDE) | 225 | 280 | 5’10” | 6’6” |
LINEBACKER (INSIDE) | 225 | 280 | 5’10” | 6’6” |
CORNERBACK | 155 | 225 | 5’7” | 6’4” |
FREE SAFETY | 175 | 230 | 5’8” | 6’4” |
STRONG SAFETY | 175 | 230 | 5’8” | 6’4” |
KICKER | 166 | 260 | 5’8” | 6’4” |
PUNTER | 150 | 270 | 5’11” | 6’5” |
§2.5 Generic Players
The league assigns generic players to rosters in an effort to have an even distribution of players by position. Adjustments to rosters of generic players may be done through a web ticket. Availability of generic players to add to rosters is based on league totals.
III. Offseason Rules
§3.1 Player Types
- User Player
- A player based on a real life user who has been added as a team member on a team.
- Team staff members who also have players in the league must play for the team of whom they are a staff member.
- An inactive user player is defined as someone who’s subscription has expired. A player can be released if an inactive subscription results in the player being deemed inactive and misses a game. A player is labeled inactive for a game if by the weekly roster update the player's subscription is still inactive and the player did not have an active sub for that week’s progression payout.
- Non-User Player
- A player who is not represented by a real life user.
- Players who are not connected to an active user are considered non-user players. These players are auto generated and assigned by the league. The league will best assign rosters to have even distribution of players by position. Adjustments to rosters may be done through a web ticket.
§3.2 User Player Retirement
- Users may retire their current player and start over as a Rookie only after their player has played the last game of the current season for their current team.
- Users who retire their current player and enter the Rookie Draft may not be drafted by the team they played for in the previous season.
- Unsigned user players may retire at any time.
- Retired User Players may come out of retirement at any time. They Players who played in Season 16 or later (since the portal’s creation) will be able to sign a contract at whatever value they held in their last season in the league previously or lower. A user player who has not played since Season 15 cannot come out of retirement and must start a new player.
§3.3 Player Changes
- Players only are able to change positions if they fit the proper specifications of professional football using the chart found in section 2.4.
- Players must fall within the extremes of the chart, meaning they cannot be taller or shorter, heavier or lighter, than the minimums and maximums of the chart. A player cannot be two of any extreme.
- Players cannot switch sides of the ball, regardless of size and dimensions. Only OL-DL is allowed.
- Players can change weight by +/- 20 pounds during each off season. Height may not be changed.
- The following list of positions are considered interchangeable for position changes:
WR-HB
WR-TE
FB-TE
CB-S
LB-DL
LB-S
SS-FS
ILB-OLB
DE-DT
HB-FB
OL-DL
K-P
- A player’s attribute ratings will carry over to the new position, but any rating that is above maximum or below minimum for the new position will be set at the max or min.
- OL-DL moves have a special transfer of Pass Rush and Run Coverage to Pass Blocking and Run Blocking and vice versa. All other attributes follow the same rules for all other positions.
IV. Offseason Events
§4.1 Offseason Timeline
The offseason will be divided into two milestones:
- Signing Period: Teams are responsible for resigning players, adding players via free agency, and making roster cuts. Teams are required to be at/or under salary cap.
- Roster Creation Period: League is responsible for creating updated roster file and distributing player cuts into player portal ledgers.
- If players take a pay-cut from their previous, end-of-season contract value to their current start-of-season contract value at roster lock, they will receive the cut in their progression bank as payment, in full.
- Example: A player at the end of Season 22 has a contract valued at 2 million. At the start of Season 23, the contract is valued at 1.7 million. The player will receive $300K in their progression bank.
- As long as the team reaches the minimum of 23 rostered players for the season, the team can receive any amount of money under their salary cap.
- Example: If a team's salary cap is 35 million at roster lock and the team's cap hit is 32 million, the team would receive 3 million to either immediately distribute into progression banks or hold onto for future distribution.
- Starting in Season 24, this will be contingent on if the team has debt. If a team rolled up their salary cap to $45 million the prior season, they'd have a debt of $10 million and would need to come in more than $10 million under the salary cap in order to bank money.
- The calendar year will include 2 SFL seasons and begins in January. The rookie draft will occur once per calendar year at the conclusion of the 2nd SFL season of the calendar year unless otherwise adjusted.
§4.2 User Player Signing Process
- Player contracts will be created, managed via the SFL Portal (https://simulation.football)
- Teams will use the SFL portal to re-sign their user players that finished the previous season with them before these players hit free agency. Different types of players will have different types of procedures as detailed below.
- An active Pro subscription is required to sign a SFL contract. The QB/RB add-on is also required for SFL quarterbacks and running backs.
- Once finalized, a player may not change teams as they are officially committed. A contract is considered “final and official” when the status of the contract is shown as ‘PUBLISHED’ on the SFL Portal. The contract cannot be canceled or otherwise voided by the player or team. Extenuating circumstances can be brought to the League Office and a ruling will be made.
- Players may agree to “pay cuts” or reduce their Value in order to play for a team and come in under the cap. The player agrees to the lowering of attributes to achieve the agreed-upon Value of the new contract when the player accepts and signs the contract.
- Teams can talk to any player at any point in the league calendar in regard to signing them, but all signing announcements will be made via the Transaction Log on the SFL Portal. If the team and/or the player makes an announcement before the contract is published by the team, then that player may not sign with that team for the current season. Team owners and staff are exempt from this rule since they cannot sign with any other team.
- SFL Teams are allowed to sign Undrafted Free Agents (UDFA). UDFA players will be signed with the same ratings of ‘generic’ players at the same position. Any players signed from the SFLm (outside of the draft) will be considered as UDFA using generic ratings and salary. SFLm players will lose any progression or banked money upon designation as UDFA.
§4.3 SFL Developmental Team
- The SFL has created the 'development team'. This will provide additional time to players in the league most disadvantaged (bottom 8%) by their join date.
- Players who have had the least amount of weeks to develop and are furthest away from being a maxed out player will receive development status and progress at the minor league cost values while still playing on their SFL team.
- This helps teams invest in players who have lower overalls, knowing that they can continue development in the minor league to improve against better competition in the pros.
- Prior to each SFLm season, the SFL will assign specific players to the SFL Developmental Team. This will consist mostly of recently drafted players. They will play the entire SFLm season.
- Players who have gone through the draft process are prioritized for the developmental team. UDFAs may be signed to the developmental team, but only if their overall rating warrants a tag and the position they play does not have a large collection of players whose overall ratings warrant a tag.
§4.4 Announcing Players
- Owner/Exempt Staff Player (GM, HC, OC, DC, DoC): A team or user may reference the future signing of a player belonging to a staff member in an exempt role through social media and other public avenues, but must wait for a signing announcement via the Transaction Log in the SFL Portal. If a player departs any of these roles or loses his exemption before the rosters are locked in the offseason, any previously submitted contract is voided. The contract may be resubmitted subject to the appropriate rules for the player’s new circumstance. Transferring from one exempt role to another does not void a contract.
- Non-Exempt Staff Player: A team or user may not reference the future signing of a player belonging to a staff member in a non-exempt role unless they are re-signing with the team. They must wait for a signing announcement in the Transaction Log in the SFL Portal before making any reference to the player in question.
- User Player: Players who plan to re-sign with a team may announce that they plan to return to that team. A team or user may not reference the future signing of a free agent player. They must wait for their published contract in the player portal prior to making any public reference to the player in question.
Hiring Staff
- Free Agents may not be added to a team before the Free Agent Signing Period to take a staff position unless that staff position is an exempt staff role listed above.
- New users may not assume any staff role on a team unless they have been a member of the league Discord for at least 3 regular season weeks of play. If a new user joins a team in a staff role without a player, that user may not sign as a player for that team until the following season. If a user joins a team during the post or off-season, that user may not sign as a player for that team until after the Championship Game of the following season.
- In circumstances where the league determines that a violation has been made of the above rule, then that player may not join that team in any capacity for the current season.
§4.5 Rookie Draft Process
- A Rookie is defined as a player who has not played a previous season in the league.
- Rookies will progress every week until 1 week before the Draft, at which time progression will freeze until after the off-season roster lock.
- A drafted rookie cannot sign a contract valued higher than whatever they have earned through progression in SFLm.
- All Rookies are considered draft eligible if they have played at least 12 games in SFLm (including postseason). Rookies who have played 6-11 games can opt out of the draft during the opt out period specified by the league. Players who have played less than six SFLm games are not yet eligible for the Rookie Draft.
- Whichever position the Rookie has claimed cannot be changed when they are drafted unless otherwise dictated by the league office due to position demand for that given season. Height cannot be changed, but weight be changed according to the established SFL rule regarding weight change.
- A Rookie is officially committed to the team that drafts them and can only sign with that team at full earned value for the current season. If they refuse to sign with that team, they forfeit any and all progression, their SFLm Build will be reset, and may only sign a contract at Base Value until the next season’s draft. They may start banking progression again after the roster lock starting from zero.
- Teams left with an empty roster spot due to a drafted Rookie not signing may replace that rookie on the team with an undrafted Rookie or non-user player (if applicable) at base value for their position.
- Being drafted is considered an “announcement” in terms of signing with their team. If the player fails to sign with their drafted team and is released, then the announcement rule applies to any future signing.
- The Draft will consist of as many rounds of picks as needed or available, one pick per team per round.
- Turns in the Draft Order may not be traded unless there are multiple rounds in the Draft and the League has laid out a process.
- If there are multiple rounds in the Draft, picks may be traded at any rate, except 1 for 1, as that is not a realistic outcome or price for Draft picks.
- If previous drafts with more rounds than the current draft were traded, those trades will roll over to the next draft with that amount of rounds.
- If a team trades a pick to a team that folds, the trading team gets the pick back. If the team that folded traded a pick with a current team, that trade is voided and the pick is eliminated.
- The Draft Order will be determined by the results of the previous season.
§4.6 SFL Incentives, Gifting of Monies and Selling Attributes
- Each player has the ability for a one time (per season) gift of money from their progression bank to a single teammate anytime during the regular season. This gift is irreversible.
- Players can sell attributes during the regular season at the current market rate of the attribute. Example: If an attribute value is $150,000, it will be sold at that value. Players have the ability to sell up to 3 attribute points and buy up to 3 attribute points (at the value of the attribute sold).
- No player will be able to buy or sell attributes, gift or receive banked monies without an active player subscription.
- Players with an inactive subscription for 2 or more inactive subscription weeks will lose all gifted banked monies.
- A player can ‘gift’ any amount of money (available in their bank) to one teammate, once per season.
- A team can ‘gift’ any amount of money (available in the team bank) to players at any time, or can choose to hold money.
- Once money is gifted by the team or player, it cannot be retracted.
- All players and teams have the right to use money how they wish.
- All players who were drafted in the 4K23 era (Season 21, 22) will receive a $2 million bank bonus to make up for the lost development opportunity.
SEASON 23 INCENTIVES



- Incentives fall into 3 categories: Player, Unit, and Team. For Unit incentives, monies are split between all players that contribute to meeting the incentive requirement. In regards to Team incentives, teams will decide whether to distribute money to one, evenly distribute to multiple players, or bank monies for future use.
- Owners will post in a designated discord channel (#incentives) prior to the start of the season. SFL Teams will be able to select 3 contract incentives. Upon the start of the season, incentives will be locked. The league will publish regular updates throughout the season regarding overall progress towards incentives.
- Players will receive any incentive achieved in the players section.
- It is possible for players and units to receive multiple payouts based on multiple instances where the chosen incentive criteria is met (e.g. ‘hit a 50+ yard fg’ or ‘pitching a shut out’).
- Teams who select the stats/broadcast contribution incentive must still meet the team stat requirement to receive incentive.
- At the end of each season, remaining team monies will roll to the next season.
V. Regular Season Rules
§5.1 Playbooks and Roster Settings
- Teams will have a regular season base NFL 2K4 team playbook restriction of four. Once a team has used all four base playbooks once, they'll only be able to select from those four base books for the remainder of the season.
- Base playbooks are not selected prior to the season. Usage is tracked each week a playbook is submitted to the league. Once a team has used a base playbook, they can use that base an unlimited amount of times. There is no max number of times any particular base playbook can be used across the league.
- Unlimited additions and deletions of plays within the formations of the base playbook is still permitted and encouraged.
- Once teams make the playoffs, they will only be able to select from the base playbooks that were selected in the regular season, even if they didn't use the max of four base playbooks in the regular season.
- Teams can only have NON-RB/FB ball carriers in the RB/FB positions a maximum of 10 carries per game - collectively as a team. This does not apply to situations that are a direct result from player injury. If teams go beyond 10 carries in a game to NON-RB/FB players, the coaching staff will receive a two-game suspension and their playbook for those two weeks can only come from previous submitted gameplans not in violation of this rule. If suspensions impact the postseason, they will impact the entirety of the team's postseason run that season. If this occurs in a Championship Game, the team's staff will serve a lifetime suspension. The suspensions double after each offense.
- Playbook requirements:
- Teams simply turn in a playbook each week. A playbook consists of your plays, your formation subs and your audibles - all located within the playbook file. Teams are responsible for submitting all of this information and no edits will be made to the books once submitted.
- There are no maximums for adds and drops or formation sub/audible edits.
- Playbooks are submitted by saving to a memory card and then exporting the playbook file from the memory card. That file is then placed in the team coaches channel.
- Offensive Formations: Each offensive formation in the playbook must have at least two different runs and two different passes.
- Defensive Formations: Each defensive formation in the playbook must have at least two different stunts and four different coverages.
- A play by the same name does not constitute a 'different' play (ex. two strong fan iso's does not satisfy the two run requirement). The only time this is not needed is if the original formation from the base book does not meet it. Ex: Gun: Empty Open only having one run play.
- Teams must first build a playbook from one of the 33 default playbooks in the game (32 NFL team playbooks and the West Coast playbook).
- Every playbook must have a minimum of 230 total unique plays in it (offense and defense combined).
- At the bottom of the offensive formations list, the two plays in clock are featured last
- At the bottom of the defensive formations list, the final plays in the prevent defense are featured last
- If any formations exist underneath clock and prevent, then a formation has been added and the playbook is invalid.
- In the ‘EDITPLAYBOOK’ window your playbook should look like this:

- Any book that does not meet this requirement will be invalid, and the base book that matches your submitted will be used in its place.
§5.2 Weekly Adjustments
- There are no limits to play additions or drops to a playbook as long as they are part of the formations found in the base team playbook.
- There are no limitations on audible and no-huddle adjustments from week-to-week.
- The League office will not make manual adjustments to move individual players within formations or packages.
- Playbooks are due:
- Friday games - your playbook will be due 5:00 pm CT on Fridays.
- Saturday-Monday games - your playbook will be due 11:59 pm CT on Fridays.
§5.3 Injuries
- Injuries are turned on in the SFL, but are limited to in-game injuries. Long-term injuries reported will not count towards future games.
§5.4 In-Season Transactions
- Rookies can sign to a team at full value if the team has cap space and they are being signed by a team under that season’s roster minimum. If a rookie signs with a team at or above the minimum, the rookie forfeits all earned value and signs as a base level UDFA.
- Users released by their team for inactivity may not be signed by that team again for the remainder of the current season.
- Rookies may replace inactive players as long as they have a Pro Subscription.
- If teams have team bank money described in Section 4.1, they can sign a veteran during the season at or lower than the team bank money available.
- No player may be signed at an overall value that exceeds the value of the leaving player.
- Coaches who are fired or leave a team mid-season cannot join a new team for 4 weeks. They may not join a team that is on the remaining schedule of the team they left. A coach is defined as any person(s) on a team that have access to the team’s playbook.
- After Week 8, teams can no longer sign new players in-season.
§5.5 Uniforms
- There is no limit to the number of uniform combinations that can be submitted and used that match the team’s primary branding colors. Only one set of uniforms per season can have colors that are not included in the team’s primary color scheme and can be worn once at home and once on the road, max.
- Teams must notify the commissioner which uniform they want to wear when submitting playbook changes for a given week.
§5.6 In-Game Process due to External Events
- If a game for any external reason (e.g. loss of power, freeze) or internal reason cannot complete the process of the sim, then the league will complete the matchup in situation mode from the time the game was able to successfully run the sim.
- If the game is able to complete the process of the sim, then there is no recourse for objecting to a “finalized” sim result.
VI: Player Progression
§6.1 Term Definitions
- Attribute: Any category that is rated on a scale of 0-99 to determine the capabilities of a player (eg. Speed, Pass Accuracy, Run Blocking, etc.)
- Rating: The numbered value between 0-99 given to each attribute.
- Value: The total market value of the player and the effect the player has on the team’s salary cap. Calculated by totalling Value of attributes and animations on a player.
§6.2 Player Options and Rules
- With an active SFL subscription, you will automatically receive $10,000 every week. Refer to the appropriate SFL discord channel for information on managing subscriptions (ref: #sublog #sflsubscriptions).
- At the conclusion of each SFL season, player progression bank money will automatically roll over to the next season.
- A player’s bank money will not automatically roll over to a player’s current contract if they did not play the previous season. Submitting a web ticket to the league will get that manual transaction processed.
- Players choose the progression of their player’s abilities by using the player portal, starting at 12:00AM CT Saturday through 11:59pm CT, Tuesday of each week. Only submissions posted in the progression window will be accepted. No exceptions will be made.
- Players must have an active paid subscription by the end of the Progression window for any given week in order for their Progression to be processed. This payment cannot be paid by the team or other members of the league. Parents paying for a child with no way to pay their own way is considered to be an exemption.
- Players must submit their own changes using their own Discord account. Changes and/or payments may not be submitted on their behalf by someone else. Evidence to the contrary will result in disciplinary actions. Giving money to a player for their subscription in any way is a violation.
- A player’s Discord server nickname must contain no less than the first initial and full last name of their SFL player’s name.
- If a player is highlighted in red on the portal, that means their subscription is inactive or they do not have the required subscriptions needed to progress. If you feel this is being tracked in error, please submit a ticket through our ticketing process here in discord.
- Effective August 1, 2024 (and the weekend of games beginning August 9), a player with an inactive subscription will be removed from the roster until the player has an active subscription. This ensures that all paying customers, regardless of talent, are getting the most opportunities to play each week. The official weekly inactive list will be published with the weekly updated roster file to ensure opponents have an updated roster of who they are facing that week.
- Once a player hits the inactive list and misses a game or leaves the server, their team has the right to cut them.
- Once their subscription is reactivated they immediately join the team as long as their team has not officially asked and been granted their release.
- If the team has no bank money then you would not be able to replace that player - their salary is eaten by the team at contract signing.
§6.3 Owner and Coach Players
- Owners and coaches may have user players on their teams.
- Owner players may not be replaced in-season.
- Co-owner players are owner players for all rule purposes.
- Coach and Owner players are not required to have their player names as their Discord names.
§6.4 Offensive Line Coaches
- Users who play OL will effectively be OL coaches and will be in charge of progression of all player owned OL players on the team.
- OL Coaches only take up 1 roster spot, regardless of the number of controlled players.
- Each individual OL player on the team is signed individually using the established value for OL in the SFL.
- OL Coaches may only progress 1 OL player each week of progression.
- Owners may not be OL coaches, but are allowed to have 1 owner player OL player at a time in any given season.
- The individual players that the OL Coach controls are linked to that user. Any OL player that is added for that user to control will start at Base Value.
§6.5 Special Teams Coaches
- Users who play Kicker or Punter will effectively be Special Teams coaches and will be in charge of progression of all star kicker and punter players on the team.
- Special Teams Coaches only take up 1 roster spot, regardless of the number of controlled players.
- Each individual kicker and punter player on the team is signed individually using the established value for those positions in the SFL.
- Special Teams Coaches may only progress 1 kicker or punter player each week of progression.
- Owners may not be Special Teams coaches.
- The individual players that the Special Teams Coach controls are linked to that user. Any kicker and/or punter player that is added for that user to control will start at Base Copper Value.
§6.6 Special Ball Carrier rules
- The stamina rating for all contracted Halfbacks and Fullbacks will be set to 0 with no option for progressing this rating.
§6.7 Special Leadership rules
- All non QB positions will be capped at 75 leadership.
- QB leadership cap is 99.