v11.13.19a

Thief


Starting Skills: Basic Martial Skill, Cloth Armor, Leather Armor; Choose one of the following: Short Weapon, Projectile Weapon, or Thrown Weapon.

Lvl

Spikes

Spike Dmg

Powers

LP

CP

1

1

1

Choose two 1st level Thief Powers.  One must be a Utility Power.

2

+2

2

2

2

Bonus Skills: Basic Lock Skill. Choose two Thief Powers of 2nd level or lower.  One must be a Utility Power.

2

+2

3

3

2

Choose two Thief Powers of 3rd level or lower. One must be a Utility Power.

3

+2

4

3

2

Choose two Thief Powers of 4th level or lower. One must be a Utility Power.

3

+2

5

4

2

Choose two Thief Powers of 5th level or lower. One must be a Utility Power.

4

+2

6

4

3

Choose two Thief Powers of 6th level or lower. One must be a Utility Power.

4

+2

Thieves are often seen as rogues or burglars, but this is not the real essence of the Thief.  A Thief is an agile warrior, whose expertise with the throwing dagger is unrivalled.  It is true that many Thieves are attracted to the less legal side of life, and it is true that most prefer a good ambush from behind than a face-to-face sword fight, but Thieves are not always this way.  There are a few that rely on their speed and cunning to simply out-fight their opponents.  The Thief is great supporting fire, and what they lack in armor and brute force, they make up for in speed, cunning and deadly skill.

Although Thieves are not often seen in history, there are a number of them in fantasy literature.  Grey Mouser from the Lankhmar books or Silk from David Eddings’ Belgariad series.  There are even examples like Willie Garvin from the Modesty Blaise novels or Bilbo or Frodo Baggins from Tolkein's classic works.  Thieves are often portrayed as fast, cunning and infinitely resourceful.  Shadowspawn from Thieves' World is also an example, although he borders on being a fighter.

The Geas Thief brings in heavy supporting fire.  There are few things more worrisome than a Thief with his daggers.  They tend to snipe from a distance, only engaging in combat when they know that they can get in killing blows while using their dodging abilities to remain unharmed.  Thieves also have great ability with locks, traps and poisons, and make a worthy addition to a team.

Thief garb ranges from the blacks and dark grays of the assassin to the drab grays and browns of the poor pickpocket.  Some Thief characters prefer fancier garb, especially those who survive more by their contacts and charm than their invisibility.  A bandoleer of throwing daggers is a good accessory for any Thief character.

Note on Thief Powers - Attacking from behind:  A number of Thief Powers reference attacking “from behind”.  In order to count as an attack from behind, the Thief must have one foot on the back side of a line created by the target’s shoulders and must strike with a hand that is also behind that line.  This includes projectile and thrown weapon attacks.  “From behind” Powers will always be usable against targets that are helpless or willing.  An attack that must come “from behind” which doesn’t for some reason, does nothing at all: not even a single point.  Often, an attack will begin as an attack “from behind” but will end up being a normal attack (the opponent turns, the attack hits the wrong target, etc.).  In this case it is up to the Thief to let the target know not to take any damage or Effects.

1st level Thief Powers


Bonus Advantage: Agility [Utility]

Instead of choosing a Power, the Thief can choose to gain the Agility Character Advantage without cost.

Dodge Missile

Incantation: None

Call: “Dodge”

Target: One thrown or projectile Weapon attack        Duration: Instantaneous        

Delivery: None                                        Refresh: Short Rest

Accent: Skill                                        Effect: Counter

Dodge Thrown is a counter to any attack made with a thrown or projectile weapon.  Upon being struck with such an attack the player should call ‘Dodge’ and ignore all effects of the attack as if it had not occurred.

Loot   [Utility]

Incantation: None

Call: “Discern: What locations on you should I search to find valuables?”

Target: Individual        Duration: Instantaneous        

Delivery: Touch        Refresh: Immediate

Accent: Skill                Effect: Discern

Instead of searching location by location, the Thief can quickly size up a helpless or willing creature and determine where to search.  Please note that, like searching, this should not include any actual touching without express pre-negotiated consent.

Quick Foot

Incantation: None

Call: “Quick Foot”

Target: Self                                Duration: Instantaneous        

Delivery: None                                Refresh: Short Rest

Accent: Skill                                Effect: Cure

The Thief can Cure one Condition that keeps her captive.  This can be Imprisoned, Bound, Rooted, or Paralyzed.  This can also be used to escape from one set of physical bonds .  This includes tied ropes, shackles, the chain attaching the Thief to the wall, or other bonds, but not enclosures like prisons or cages.  

Quick Nap

Incantation: None

Call: None

Target: Self                Duration: Instantaneous        

Delivery: None                Refresh: Short Rest

Accent: Skill                Effect: Special

Anytime after the character has been Dying for a Slow Count of 30, she can Heal 1 Life Point.

Size Up [Utility]

Incantation: Focus Quick 100.

Call: “[Name or Description], Discern: Do you have 50 or more Coin on you right now?”

Target: Individual                Duration: Instantaneous        

Delivery: Verbal                Refresh: Immediate

Accent: Skill                        Effect: Discern

The Thief has a practiced eye in finding ‘big fish’ and can, with careful observation, tell a lot about how much coin a person is carrying.  She uses various clues and all her senses to tell if someone is carrying more than 50 coins with them.  She must observe the target carefully for a Quick 100 before using this Power.

Waylay [Utility]

Incantation: None

Call: Sleep Final”

Target: Individual        Duration: Permanent        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: Sleep Final

This Power can only be used out of combat.  The Thief can use a Hand Weapon to make an attack from behind which will knock out the target, causing the Sleep Effect.  If the Thief places her weapon against her target (while validly “from behind”)  and leaves it there, she can Call the attack at any time, including the initiation and first moments of combat.   Note, the weapon should be placed against a valid hit location, not against the throat or head.

2nd level Thief Powers


Backstab

Incantation: None

Call: None

Target: Self                Duration: Passive        

Delivery: None                Refresh: None

Accent: Skill                Effect: Grant + Spike damage

Whenever the Thief expends a Spike to attack from behind, the blow will do two extra points of damage.  If she uses a Hand weapon, this will be three extra points.  This will not change anything else about the attack including the Accent.

Bonus Skill: Basic Trap Skill [Utility]

Instead of choosing a Power, the Thief can choose to gain the Basic Trap Skill without cost.

Bonus Skill: Basic Poisoner [Utility]

Instead of choosing a Power, the Thief can choose to gain the Poisoner Skill without cost.

Flash Attack

Incantation: None

Call: “Root, Quick 100”

Target: Individual                Duration: Quick 100        

Delivery: Weapon                Refresh: Short Rest

Accent: Skill                        Effect: Root

The Thief can land a blow of force and surprising fury, stunning the target so that the Thief can escape.

Hand Speed [Utility Power]

Incantation: None

Call: None

Target: Self                        Duration: Passive        

Delivery: None                        Refresh: None

Accent: Skill                        Effect: Special

The Thief’s reflexes are fast enough that she can effectively block projectiles with her melee weapons.  Normally, projectiles are considered fast enough that they will damage a character who blocks them with weapons, but this is no longer true for the Thief.

Leap [Utility]

Incantation: None

Call: “Leap”

Target: Self                Duration: Instantaneous        

Delivery: RP                Refresh: Short Rest

Accent: Skill                Effect: None

The Thief can may an enormous leap.  In any situation where it can be done safely (for the player, not the character) the Thief may make a single leap that is the length of one jump and one step.  The player can take one leap and then an additional step (one foot must stay on the ground during the step) to get to the location that the character is leaping to.  The Thief should let out a loud grunt or other sound of exertion when he leaps and should role-play both the jump and the landing.  Alternatively, the Thief can make a vertical leap to reach something three feet above her head.  The Thief should call “Leap” when the Power is used.

Thief’s Aim

Incantation: None

Call: “Wounding [X]”

Target: Individual        Duration: Instantaneous        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: Wounding

The Thief can cause one thrown weapon that she throws and aims (see Basic Thrown in the Skills chapter) to do Wounding (meaning it cannot be physically blocked).  This will not change the Accent or amount of the damage.  If the thrown weapon misses any valid target, this Power will immediately refresh.

Trap Sense [Utility]

Incantation: None

Call: “Trap Sense”

Target: One Trap Effect                Duration: Instantaneous        

Delivery: None                        Refresh: Immediate

Accent: Skill                        Effect: Special Counter

Any time the Thief is affected by a trap, she can use this power as a Counter, although it does not completely negate the effects of the trap.  If the trap does enough damage that the Thief would drop to 0 or fewer Life Points, instead she is reduced to 1 Life Point.  If the Thief takes a Death Effect, she takes a Sleep Effect instead.  Any other Effects and damage are taken normally.  A Final trap effect cannot be stopped by Trap Sense.

Spell Dodge

Incantation: None

Call: “Dodge”

Target: One Packet attack                Duration: Instantaneous        

Delivery: None                                Refresh: Short Rest

Accent: Skill                                Effect: Counter

Spell Dodge is a counter to any attack made with a Packet (Spell-Balls and Spell-Packets).  Upon being struck with such an attack the player should call ‘Dodge’ and ignore all effects of the attack as if it had not occurred. Remember that this will only work against Packets, not any kind of weapon or spell delivered by some other method.  This Power can only be chosen once.

Uncanny Reflexes

Incantation: None

Call: “Reflex” or “Resist”

Target: One Melee Blow        Duration: Instantaneous        

Delivery: None                        Refresh: Short Rest

Accent: Skill                        Effect: Counter

The Thief can Counter an attack that hits her from behind.  She should call “Reflex” when this Power is used.  Once the Thief reaches 5th level, having this Power also grants the Thief permanent passive resistance to damaging Melee weapon attacks from behind (in this case this means she will take just one point of damage from these attacks rather than the normal Effect).  She should Call “Resist” whenever such an attack is resisted.

3rd level Thief Powers


Acquired Resistance

Incantation: None

Call: “Protect”

Target: Self                        Duration: Short Rest        

Delivery: None                        Refresh: Short Rest

Accent: None                        Effect: Grant Protection

The Thief has spent time taking micro-doses of poison in order to build up an immunity.  At the completion of each Short Rest, the Thief gains one Protect against an Effect with the Poison Accent.  This Protect lasts until she completes a Short Rest.

Bypass Glyph [Utility]

Incantation: None

Call: “Bypass glyph”

Target: Self                Duration: Slow Count 60        

Delivery: None                Refresh: Immediate

Accent: Skill                Effect: None

The Thief can use this Power to perform actions that would normally activate a Glyph, without activating it. Bypass Glyph can only be used on any one Glyph once per Long Rest, but for the Slow Count of 60, it will not activate because of the Thief’s actions.

Dodge

Incantation: None

Call: “Dodge”

Target: One attack with a Weapon or Packet delivery                Duration: Instantaneous        

Delivery: None                                                        Refresh: Short Rest

Accent: Skill                                                        Effect: Counter

Dodge is a counter to any attack made with a Weapon or Packet delivery.  Upon being struck with such an attack the player should call ‘Dodge’ and ignore all effects of the attack as if it had not occurred.  This Power can only be chosen once.

Flat Catch

Incantation: None

Call: “Flat catch”

Target: Self                Duration: Passive        

Delivery: None                Refresh: None

Accent: Skill                Effect: Counter

As long as the Thief has nothing in hand and no shield attached to the arm, they can Counter any melee damage that hits that lower arm (from the elbow to the tips of the fingers).  They can only Counter attacks that just do damage. Any any weapon delivered Effect including Wounding and Piercing cannot be Countered with this Power.  The Thief should call “Flat Catch”  when countering an attack with this. Until the character achieves 5th level, she may only ever use one arm or the other to Counter with.  Starting at 5th level, both arms can Counter at the same time as long as they qualify.  Note that this will not allow the Thief to block projectiles with her arms (any more than a weapon would) unless she also has something like Hand Speed.

Precise Strike

Incantation: None

Call: “Wounding [x]”

Target: Individual                 Duration: Instantaneous        

Delivery: Weapon                Refresh: Short Rest

Accent: Skill                        Effect: Wounding

The character can expend a Spike to do one melee attack that will do Wounding damage equal to her Spike damage.

Scavenge Armor [Utility]

Incantation: Focus Quick Count 100

Call: None

Target: Individual, Armor        Duration: Instantaneous        

Delivery: RP                        Refresh: Short Rest

Accent: Skill                        Effect: Mend

If the Thief searches or Skins a creature and finds Hide or sees that the creature is wearing physical armor, she can immediately use parts of the armor or Hide to Mend 4 points of her own armor.  This does not use up the Hide.

Sniper Fire

Incantation: Focus Quick 30

Call: “Wounding [Life Point maximum]” or “Sleep”, or “Silence”.

Target: Individual        Duration: Instantaneous, Permanent        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: Sleep, Wounding, Silence

This Power can only be used with a Projectile or Thrown weapon and it can only be used out of combat, generally to start a fight.  The attack can be used to do one of three effects.  It can do a Wounding attack that does damage equal to the Thief’s maximum Life Point total, it can do a Sleep Effect, or it can cause a Silence Effect.  Both the Sleep and Silence Effects will last until Cured.

Thief’s Touch [Utility]

Incantation: None

Call: None

Target: Special                        Duration: Instantaneous        

Delivery: RP                        Refresh: Short Rest

Accent: Skill                        Effect:

While attempting a mundane lock, the character can call “Thief’s Touch” if there is some negative effect to failing the lock, or failing to pick it in a certain amount of time.  This will not Counter the negative effect, but will allow the character to try again from the beginning.  So if the Thief had to pick a lock within one minute or take a Death Effect, she could take the minute, and as soon as the fact that there was a consequence for failure announced, she could call “Thief’s Touch” and take another minute.  If she does not immediately re-start the attempt, the consequence occurs.
        While attempting a magical lock, the Thief can continue to attempt the lock even if she touches the
wire with her lock wand. (See Magical Locks in the Traps and Locks Chapter).  She must move the lock wand so that the alarm is no longer triggered and then may continue on without restarting.  At 6th level, the Thief may do this twice per magical lock.  At 9th level, three times per magical lock.

Trap Recovery [Utility]

Incantation: None

Call: None

Target: One expended trap                Duration: Instantaneous        

Delivery: RP                                Refresh: Short Rest

Accent: Skill                                Effect: Counter

The Thief can spend about 30 seconds gathering the pieces of a trap that she put down herself which has since gone off.  This will allow a Tinker to remake the trap without any additional expenditure of resources.  Alternatively, the Thief can turn in the pieces to Staff to convert them into all the resources that were required to make the trap, minus 1 (i.e. the Thief must choose one resource used to make the trap and sacrifice it).

4th level Thief Powers


Amazing Leap [Utility]

Incantation: None

Call: “Amazing Leap”

Target: Self                Duration: Instantaneous        

Delivery: RP                Refresh: Short Rest

Accent: Skill                Effect: None

The Thief can may a leap that defies belief.  In any situation where in can be done safely (for the player, not the character) the Thief may make a single leap that is the length of one leap and then three more steps.  The player can take one leap and then an additional three steps (both feet must be on the ground at once for each step) to get to the location that the character is leaping to.  The Thief should let out a loud grunt or other sound of exertion when he leaps and should role-play both the jump and the landing.  Alternatively, the Thief can make a vertical leap to reach something six feet above her head.  The Thief should call “Amazing Leap” when this Power is used.

Blinding Hands

Incantation: None

Call: “Counter”

Target: Self                                Duration: Passive        

Delivery: None                                Refresh: None

Accent: Skill                                Effect: Counter

The Thief can Counter any thrown weapon or projectile attack as long as the Thief catches the thrown weapon or projectile before it hits the ground or comes to rest.  If the weapon is not caught, the attack cannot be countered (by this Power).  

Bonus Skill: Fence [Utility]

Instead of choosing a Power, the Thief can choose to gain the Fence Skill without cost.

Enraging Knife

Incantation: None

Call: “Taunt 1”

Target: Individual        Duration: Permanent

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: Taunt 1

Gaining the full attention of an opponent, the Thief can make a distracting and aggressive attack with a thrown weapon that will enrage the target and focus the opponent on herself. Remember that Taunt is only resolved by striking un-Countered blows (one, for a “Taunt 1” effect).

Glibness [Utility]

Incantation: None

Call: None

Target: Self                        Duration: Passive        

Delivery: RP                        Refresh: None

Accent: Skill                        Effect: Special

The Thief is immune to Powers and other Effects and abilities that would require her to tell the truth or that detect the truth of her statements.  This even includes Effects with an out-of-game component such as Obey.  She need not announce Glibness, but may simply answer however she wishes.  So to the question “Divine: Was that statement a lie?” the Thief could answer however she liked.  To the question “Divine: What is your class?” she would have to speak the truth because it is not a power that checks truth or requires the character (rather than the player) to tell the truth.

Mine

Incantation: Focus Slow Count of 120

Call: “[Name or Description] 8” or “[Name or Description] 12 by Fire”

Target: Individual, Self                        Duration:Instantaneous        

Delivery: Verbal                        Refresh: Upon Discharge

Accent: Fire                                Effect: None

The Thief can booby trap herself so that she is the only one who can access her equipment and pouches.  The Thief should spend a Slow Count of 120 preparing her pouches, pockets and garb with the trap.  She may decide whether to build a mechanical or chemical trap at the time of creation.  If the Thief is searched before the next Long Rest, a mechanical trap will do 8 points of damage (as a Verbal) to the searcher. A chemical trap will do 12 points of Fire damage to the searcher, but also six points of Fire damage to the Thief herself.  Either trap should be called as soon as someone starts a search of the Thief (whether conscious or not).

Precision Throws

Incantation: None

Call: “Wounding [1 or 2]”

Target: Individual                Duration: Instantaneous        

Delivery: Weapon                Refresh: Long Rest

Accent: Skill                        Effect: Wounding

Once used, this power can continue to be used until the end of the Thief’s next Short Rest. She can use thrown weapons that do the Wounding Effect.  Attacks that are modified in this way will not do more than two points of damage. The Call is “Wounding [1 or 2]”.

5th level Thief Powers


Disengage

Incantation: None

Call: “Repel Quick 100 Final” or “[Name or Description] Repel Quick 100 Final”

Target: Individual                Duration: Quick 100        

Delivery: Weapon or Verbal        Refresh: Short Rest

Accent: None                        Effect: Repel

The Thief can either make a weapon attack and cause the target to stay away from her for a short time, or -  if she has a thrown or projectile weapon in hand when the Power is used - can use this Power with a Verbal delivery instead, indicating the target’s name or description to cause them to be repelled.

Dodge II

Incantation: None

Call: “Dodge”

Target: One attack with a Weapon or Packet delivery                Duration: Instantaneous        

Delivery: None                                                        Refresh: Short Rest

Accent: Skill                                                        Effect: Counter

Dodge is a counter to any attack made with a weapon or Packt (Spell-Ball or Spell-Packet) delivery.  Upon being struck with such an attack the player should call ‘Dodge’ and ignore all effects of the attack as if it had not occurred.  This Power can only be chosen once.

Hamstring

Incantation: None

Call: “Weakness Until Short Rest”

Target: Individual        Duration: Short Rest

Delivery: Weapon        Refresh: Immediate

Accent: Skill                Effect: Weakness

On any attack that the Thief makes from behind a target with a Hand weapon, the Thief may choose to do no damage, and can instead make an attack that causes Weakness.

Improved Backstab

Incantation: None

Call: “Piercing [X]”

Target: Individual        Duration: Instantaneous        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: Piercing

One use of the Backstab Power that the Thief makes can be given the Piercing Effect.

Reload [Utility]

Incantation: None

Call: “Insubstantial”, “Dispel Insubstantial”

Target: Self                   Duration: Special

Delivery: None         Refresh: Short Rest

Accent: Skill                    Effect: Grant Insubstantial, Dispel

The Thief can only use this ability after moving off to a location removed from combat.  She then goes insubstantial and can return to the battle and collect projectile ammunition or thrown weapons.  Once she has collected six, or has decided that she has enough, she can return to her original location and Dispel her insubstantial Condition. While insubstantial the thief can do nothing besides collect projectile ammunition or thrown weapons and return.

Retreat [Utility]

Incantation: None

Call: None

Target: Self                Duration: Slow Count 10        

Delivery: None                Refresh: Immediate

Accent: Skill                Effect: Grant Insubstantial

After the character has come conscious from a dying state,  she may immediately go insubstantial for a slow count of ten seconds.  She must move towards a location that is outside melee range of any perceived enemies. Recall that when insubstantial the player has a duty to inform anyone that inspects, closely interacts with, or plans to attack them (see Effects and Conditions for details).

Slice

Incantation: None

Call: None

Target: Individual        Duration: Instantaneous        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: None

The Thief can add +2 damage to one weapon attack.

Unexpected Knife

Incantation: None

Call: None

Target: Individual        Duration: Instantaneous        

Delivery: Weapon        Refresh: Short Rest

Accent: Skill                Effect: None

The Thief can make any attack that would normally need to be “from behind” and can make it without the “from behind” requirement.

6th level Thief Powers


Breech

Incantation: Focus Quick 30

Call: “Insubstantial” “Dispel Insubstantial”

Target: Self                Duration: Slow 10 count        

Delivery: None                Refresh: Long Rest

Accent: Skill                Effect: Grant Insubstantial, Slow, Dispel

After a moment’s focus (Quick 30) the character can make cause herself to go insubstantial for a Count of 10.  During this time, although insubstantial, the character is also slowed.  The Power is often used to get past enemy lines, especially through tight, guarded doorways.  While the character is insubstantial, she needs to be very careful not to push past others, especially given the limited duration of the Power.  At the end of the Count, she should call “Dispel Insubstantial”.

Contacts [Utility]

Incantation: None

Call: None

Target: Special                        Duration: Special        

Delivery: Special                Refresh: Long Rest

Accent: Skill                        Effect: None

The Thief has a number of shady underworld contacts who can provide various favors and services.  Once per Long Rest, the Thief can go to Staff and ask for one of the following favors, pay the required cost, and get what she is looking for.

Bard - Spread rumor information: 2 coin.

Barkeep - Get rumor information on one named individual: 5 coin.

Disgraced Priest - Heal to full: 2 coin.

Fence - Sell an item at 100% of standard value: 1 coin.

Medium - Get a prophetic answer to a question: 3 coin.

Pusher - Get one dose of an Apprentice level Alchemy preparation: 5 coin.

Smuggler - Get 3 of any one standard Resource: 6 coin.  

Hidden Soul [Utility]

Incantation: None

Call: None

Target: Self                        Duration: Passive        

Delivery: RP                        Refresh: None

Accent: Skill                        Effect: Immune

The Thief can choose to be immune to the Discern/Divine Effect. When Discern/Divine is used against her, she may respond with “No Effect”.  

Perfect Aim

Incantation: None

Call: “[Name or Description]: Wounding [X] [Any other Effect the weapon delivers]”

Target: Individual        Duration: Instantaneous        

Delivery: Verbal        Refresh: Short Rest

Accent: Skill                Effect: Wounding

The Thief can cause one thrown weapon that she aims and throws (see Basic Thrown in the Skills chapter)  to hit automatically.  After dropping a thrown weapon on the ground, she can call a Verbal attack on an Individual.  The Verbal can be any damage or Effect that the Thief could normally deliver with a thrown weapon attack (any Powers or Spikes are used up normally).

Throat Slit

Incantation: None

Call: “Death Final”

Target: Individual        Duration: Instantaneous        

Delivery: Weapon        Refresh: Long Rest

Accent: Skill                Effect: Death Final

This Power can only be used out of combat.  The Thief can use a Hand Weapon to make an attack from behind which will immediately kill the target.  If the Thief places her weapon against her target (while validly “from behind”)  and leaves it there, she can Call the attack at any time, including the initiation and first moments of combat. Note, the weapon should be placed against a valid hit location, not against the throat or head.

Unthinkable Agility

Incantation: Focus Quick 100, then “I am the wind”.

Call: “Agility”

Target: Thrown or Projectile Weapon Blow        Duration: Instatious        

Delivery: None                                        Refresh: Long Rest

Accent: Skill                                        Effect: Counter

The Thief, after a moment of focus and self-affirmation, speeds her body up beyond the abilities of normal folk.  Until the end of the Short Rest, she can Counter any Thrown or Projectile Weapon that hits her.  Whenever such a weapon strikes her, she should call out “Agility”.  This is not Immunity, so the Thief has to consciously use the Counter on each weapon strike (it won’t work if she is asleep, for example).