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Reach Rebalanced
Updated automatically every 5 minutes

1.0

 

Decreased Legendary, Heroic, and Normal enemy damage modifiers

Decreased Legendary and Heroic enemy burst separation

Decreased Legendary target delay

Adjusted Normal and Heroic to have an escalating enemy health modifier, below Legendary

Increased Player run movement speed and acceleration

Increased Player health

Decreased Player shield stun time

Increase max grenade count for Frag and Plasma grenades to 4 each

Made weapons using plasma_fast do same damage to shields as plasma_slow

Increased plasma_turret damage against shields

Made plasma_slow do normal damage to hard_metal_thin

Made bullet_slow, bullet_fast, and plasma_slow do less damage to vehicles

Made Needles do normal damage to hard_metal_thin

Made bullet_slow do less damage to shields

Increased sniper damage on shields

Made plasma_fast and plasma_slow do less damage to health and hard_metal_thin

Made Plasma weapons penetrate hard_metal_thick at 50%

Decreased cutting damage on soft_organic

Made EMP damage enemies and strip all shields instantly

Made EMP do more damage to hard_metal_thick

Made Jackal shields weaker to Plasma, EMP, and explosions

Decreased strike melee and Needle damage on tough_organic

Increased laser damage to normal on all elements

Decreased projectile guidance vs player for Heroic and Legendary

 

Adjusted weapon descriptions to better fit with Rebalanced.

 

Adjusted all weapon viewmodels to work with centered crosshair

Increased several weapons’ max ammo capacity

 

Increased Assault Rifle damage

Decreased Assault Rifle bloom

 

Increased Magnum damage

Changed Magnum damage type to “sniper” so as to do extra damage to vehicles

Decreased Magnum projectile speed

Decreased Magnum bloom

 

Decreased DMR bloom

 

Increased Plasma Pistol damage

Increased Plasma Pistol accuracy

Decreased Plasma Pistol fire recovery time

Decreased Plasma Pistol time before fully charged

Decreased Plasma Pistol time after overheating before shooting again

Increased Plasma Pistol overcharge bolt max tracking range

Decreased Plasma Pistol heat generated per shot

Decreased Plasma Pistol heat recovery threshold

Decreased Plasma Pistol overcharge damage

Increased Plasma Pistol projectile speed

Decreased Plasma Pistol overcharge bolt leading, increased tracking

Increased Plasma Pistol overcharge bolt projectile speed

 

Increased Plasma Repeater damage

Increased Plasma Repeater rate of fire

Decreased Plasma Repeater age per shot

Increased Plasma Repeater time to overheat

Decreased Plasma Repeater cooldown time

Increased Plasma Repeater accuracy, decreased bloom

Increased Plasma Repeater projectile speed

 

Increased Concussion Rifle impact damage

Increased Concussion Rifle splash damage

 

Increased Frag Grenade min damage, and radius

 

Increased Plasma Rifle min damage

Increased Plasma Rifle projectile speed

Increased Plasma Rifle accuracy, increased bloom

Decreased Plasma Rifle fire recovery time

 

Increased Shotgun max projectile range

Increased Shotgun damage

Increased Shotgun accuracy

Increased Shotgun autoaim and magnetism range

 

Reduced Energy Sword ready time, especially when depleted

 

Increased Needle Rifle impact damage

Decreased Needle Rifle accuracy

Decreased Needle Rifle Bloom

 

Decreased Needler fire recovery time

Increased Needler max tracking range

Increased Needler supercombine raidus

Increased Needler projectiles to supercombine

Decreased Needler guided angular velocity

Increased Needler max projectile range

Gave Needler supercombine EMP effect

Made Needler supercombine on shields

Made Needles attach to Hunter armor

 

Increased Plasma Grenade explosion radius

Decreased Plasma Grenade damage

Gave Plasma Grenade an EMP radius

Increased Plasma Grenade explosion time

Increased Plasma Grenade attached explosion acceleration

 

Increased human and plasma turret accuracy

Increased human turret projectile speed

Increased human and Plasma Turret damage

Decreased turret movement penalty

 

Reduced Plasma Launcher age generated per round

Increased Plasma Launcher rate of fire

Decreased Plasma Launcher charging time

 

Increased Focus Rifle damage

 

Decreased Sniper Rifle fire recovery time

Decreased Sniper Rifle Bloom

 

Decreased Spartan Laser age generated per shot

 

Reduced Rocket Launcher seeking

 

Reduced Warthog Rocket seeking

 

Increased Grenade Launcher minimum damage

 

Increased Spiker damage

Made Spiker damage bullet_slow

Increased Spiker instantaneous acceleration

Changed Spiker melee damage to crush_melee

 

Increased Gravity Hammer damage and explosion radius

 

Increased Covenant battery explosion damage and radius

 

Made Armor Lock emit a damaging shock wave

Increased Armor Lock recharge rate

Decreased Armor Lock active time

Reduced Armor Lock use delay

Increased Armor Lock shockwave radius and physics acceleration

Decreased Armor Lock shockwave damage

 

Increased the strength of Active Camo

Removed Active Camo fake motion sensor blips

Decreased Active camo recharge delay

 

Decreased Hologram minimum charge fraction

Decreased Hologram energy use amount

 

Allowed Drop Shield to be place while midair

Decreased Drop Shield recharge time

Decreased Drop Shield recharge delay

 

Increased Jet Pack vertical force when touching the ground

 

Decreased Spirit and Phantom turret health and changed materials to soft_organic

 

Changed Warthog, Falcon, Mongoose, Ghost, Banshee, and Revenant material to hard_metal_solid

 

Increased Wraith speed and acceleration, decreased boost power

Increased Wraith turret accuracy

Decreased Wraith mortar fire recovery

Decreased Wraith mortar damage

 

Increased Banshee health

Increased Banshee pitch left and right speed

Decreased Banshee bomb fire recovery time

 

Increased Falcon side turret damage

 

Reduced Shade turret health

Decreased Shade turret camera acceleration

 

Decreased Sabre camera acceleration

Decreased Sabre turning rate

Decreased Sabre shield stun time

 

Increased Scorpion shell explosion radius

Decreased Scorpion camera acceleration

Increased Scorpion acceleration

Increased Scorpion turning speed

Increased Scorpion max speed

Increased Scorpion max reverse speed

 

Decreased Mac Gun camera acceleration

Decreased Mac Gun transfer damage scale

 

Increased Ghost health

Increased Ghost rate of fire, decreased fire recovery time

Increased Ghost damage

 

Increased Revenant health

Increased Revenant sliding acceleration

Increased Revenant mortar damage, decreased fire recovery time

 

Reduced Mongoose health

Increased Mongoose gravity scale

 

Reduced Warthog health

Increased Warthog ground friction

Increased Warthog gravity scale

Decreased Warthog turret fire recovery time

 

Increased Spade ground friction

 

Increased Forklift speed, turn rate, and health

 

Increased Truck speed and acceleration

 

Increased Defense turret damage on The Package

Increased Defense turret health

 

Increased all Elite health and shields except for Ultras

Made Zealots use the health values of Generals

 

Decreased Jackal Major health

Increased Jackal shield recharge time

 

Decreased Drone health

 

Increased Guta health

Increased Guta melee damage

 

Changed Brutes to use tough_organic

Removed Brute Armor Lock, except from Chieftans

Increased Brute melee damage and consider range

Increased Brute evasion chance

 

Increased all Brute rank health

 

Adjusted Grunt Majors, Elite Minor’s and Major’s color to match the ones of Halo CE

Swapped Elite General and Zealot’s armor colors

Adjusted Drone rank colors to match the ones of Halo 3 ODST

 

Increased Trooper health

Increased Trooper grenade chance

Decreased Trooper hide behind cover time

 

Increased ODST health

Made ODST firing patterns more aggressive and accurate

 

Increased civilian health

 

Increased militia men health

Increased militia men grenade chance

Increased militia men firing aggression

 

Enabled weapon swapping with Noble Team

Increased Noble Team frequency of grenade throwing and changed to “lob”

Decreased Noble Team hide behind cover time

Increased Noble Team firing aggression

Removed Noble Team damage debuff

 

Increased Needler ammo dropped by AI and Jackals

Increased Needle Rifle ammo dropped by AI

Increased AI max firing range for almost all weapons

Decreased Needler accuracy when used by AI

Decreased Plasma Pistol and Plasma Rifle damage when used by AI

Decreased AI leading with several weapons

Decreased AI Plasma Repeater tracking and accuracy

Decreased Revenant mortar damage when used by enemy AI

Decreased Ghost damage when used by AI

Decreased Concussion Rifle firing aggression and damage when used by AI

Decreased Fuel Rod AI firing aggression and leading

Increased friendly firing aggression and accuracy for most weapons

Increased AI max firing range and accuracy with Shotgun

Increased Trooper damage modifier

Increased enemy Ghost firing aggression

Increased Focus Rifle burst duration, decreased damage, tracking and leading when used by AI

Decreased Plasma Repeater damage, tracking, leading, and accuracy when used by AI

Reduced Warthog Rocket burst separation when used by AI

Decreased Wraith burst separation when used by AI

Decreased Space Banshee and Seraph firing aggression, tracking, and leading

Decreased Spiker damage when used by AI

Decreased Spartan laser burst separation when used by AI

Decreased Plasma Turret damage when used by AI

Increased enemy Banshee accuracy

Decreased Shade Fuel Rod bolt tracking when used by AI

1.1

Decreased AI max firing range a bit

Decreased AI Wraith damage

Increased AI Energy Sword damage

Decreased AI Needler accuracy and burst duration

Gave Jun unique firing patterns with the Focus Rifle

Decreased Jackal fire rate for Plasma Pistol

1.3.5

Decreased bullet_slow and bullet_turret damage on energy_shield_thin

Decreased plasma_slow, plasma_fast, and plasma_turret damage on soft_organic, tough_organic, and hard_metal_thin

Decreased needle damage on energy_shield_thin

Changed Magnum damage to bullet_turret

Increased Plasma Grenade EMP radius

Increased Needle Rifle damage

Decreased Plasma Pistol bolt projectile speed

Increased Plasma Pistol heat generated per round

Increased Plasma Pistol bolt damage

Decreased Plasma Repeater min and max accuracy

Decreased Plasma Repeater damage

1.3.7

Increased plasma_slow damage on soft_organic and hard_metal_thin

Increased AI Rocket Launcher accuracy

Increased Warthog health

Decreased AI Needle Rifle damage

Increased Plasma Repeater damage

2.0

Decreased AI Plasma Pistol accuracy

Decreased AI Plasma Rifle accuracy

Decreased AI Plasma Repeater accuracy

Decreased AI Concussion Rifle accuracy

Decreased AI Spiker accuracy

Decreased AI Needler accuracy

Adjusted Jackal shields to resemble CE colors

Changed DMR ammo counter color to forest-green

Increased Player health and shields

Decreased Plasma Pistol overcharge bolt projectile speed

Decreased Shotgun minimum damage

Decreased Plasma Rifle heat generated per round

Decreased Plasma Rifle heat loss per second

Decreased plasma_slow damage on soft_organic

Decreased DMR bullet magnetism

Increased Energy Sword lunge range

Increased Magnum maximum damage

Decreased Needler tracking

Decreased Grenade Launcher EMP radius

Decreased AI Shade Turret rate of fire

Made Spirit Turrets more like their CE counterparts

Changed Tip of the Spear secondary weapon to Assault Rifle to match cutscene

Gave Noble Team secondary weapons and allowed them to switch

Added Emile and Carter to Tip of the Spear

Increased Revenant health

Adjusted how Plasma Grenade uses EMP damage

Adjusted Elite armor color to be more shiny

Added Spec Ops Skirmishers

Added Spec Ops Elites

Changed Spec Ops Grunts color to match Spec Ops Elites

Decreased Spec Ops Grunt cowering

Changed Stealth Elites to match their 2 color

Increased Elite General, Zealot, Grunt Spec Ops, and Ultra grenade aggression

Increased all Grunt ranks’ health

Increased all Elite ranks’ health

Allowed lower ranking Elites to throw grenades, particularly when the player goes into cover

Increased Plasma Grenade fuse time

Increased Plasma Grenade explosion radius

Increased Plasma Grenade danger radius

Increased Frag Grenade explosion acceleration

Increased Magnum reserve ammo upon pickup

Increased Shotgun reserve ammo upon pickup

Increased Ghost acceleration, and sliding speed

Decreased Spiker melee damage

Decreased Elite General and Zealot shield stun time

Added Skirmishers to Lone Wolf

Lowered Easy and Normal damage modifiers

Decreased human turrets’ fire recovery time

Added more Hunters and Drones to levels

Increased Scorpion speed

Increased Jet Pack grounded boost

Decreased Jet Pack decay time

Decreased Jet Pack initial energy use

Fixed Brute material effect

Increased AI Scorpion turret accuracy

Increased AI Scorpion cannon accuracy

2.1

Increased DMR bullet magnetism

Increased Magnum bloom

Decreased Magnum projectile speed

Decreased Armor Lock deactivation cost

Increased Armor Lock recharge delay time

Increased AI Gauss turret rate of fire

Decreased AI Gauss turret accuracy

Gave the Engineer energy shields

Removed the smiley face emblem on Noble Six

Decreased Sprint recharge delay time

Decreased Sprint recharge rate

Changed New Alexandria starting Armor Ability to Jetpack

Changed The Package starting Armor Ability to Active Camouflage

Added the Jetpack to Lone Wolf

2.2

Increased Jorge turret accuracy and damage

Disabled Emile crouching on Pillar of Autumn

Increased Elite and Brute boarding maximum speed

Increased AI Needler projectile speed and angular velocity

Increased AI Needler damage

Increased AI Needle Rifle projectile speed

Decreased Needle Rifle projectile speed

Decreased Plasma Repeater minimum rate of fire

Increased Plasma Repeater venting time

Increased Plasma Repeater age generated per round

Decreased Plasma Pistol damage

Increased Plasma Pistol heat generated per shot

Increased Shotgun damage

Increased Shotgun projectile speed

Increased Shotgun instant acceleration

Increased Magnum instant acceleration

Increased Assault Rifle bloom

Decreased AI Wraith damage on Lone Wolf

Decreased Spiker minimum damage

Decreased Spiker accuracy

Decreased Spiker max ammo count

Increased Plasma Launcher charging time

Increased Falcon grenade turret fire recovery time

Decreased DMR bullet magnetism

Decreased Needle Rifle bullet magnetism

Increase Target Locator round damage and explosion radius

 

2.3

Made Brutes take 65% bonus damage to their heads

Increased all Brutes’ health

Decreased AI Spiker damage

Increased sniper damage on tough_organic

Increased emp, explosion_small and explosion_large damage on tough_organic

Changed Needler damage response to plasma_fast

Increased AI Needler burst separation

Decreased AI Needler burst duration

Removed second Focus Rifle Ranger Elite that could spawn in hangar on Long Night of Solace

Decreased enemy spacecraft leading on Long Night of Solace

Decreased Needle Rifle projectile speed

Changed Plasma Rifle to use a bigger projectile

Increased plasma_slow damage on hard_metal_thin

Decreased AI Plasma Rifle damage

Increased Spiker minimum damage

Increased Sniper Rifle instant acceleration

Increased Plasma Grenade charge duration to match fuse timer

Increased Legendary target delay

Allowed Brutes and Skirmishers to hop

Decreased Needler tracking range

Decreased AI Needler tracking

Decreased Plasma Repeater damage

Decreased Plasma Repeater bullet magnetism

Increased Assault Rifle bloom

Increased DMR bullet magnetism

Increased DMR bullet magnetism range

Increase DMR bullet magnetism minimum range

Decreased bullet damage to energy_shield_thin

Increased Magnum bloom

Decreased friendly AI damage back to vanilla

Increased Trooper and Militia health

Increased Grunt Major health

Decreased plasma_fast damage on hard_metal_thin

Decreased Spiker damage

Increase Spiker lower bound accuracy

Increased AI Spiker damage

Fixed Grunt health inconsistency

Decreased ODST health

Decreased number of Troopers at the mining facility on Tip of the Spear

Decreased Assault Rifle minimum damage

Decreased Assault Rifle minimum accuracy

Decreased Magnum damage

Increased Hunter health

Increased Magnum bullet magnetism

Decreased Magnum bullet magnetism range

Increased laser damage on soft_organic

Decreased AI Plasma Turret leading

Increased Needle Rifle minimum bullet magnetism range

Fixed Jackal firing ranges

Increase Shotgun spread

Increased Shotgun damage

Made Shotgun projectiles overpenetrate soft_organic, tough_organic, and hard_metal_thin

Made Shotgun projectile impact soft_organic_hunter_flesh

Changed Shotgun projectile material effect to Sniper Rifle’s

Decreased Needler max ammo

Decreased AI Plasma Turret firing range

Decrease Mongoose gravity scale

Decreased first person idle time

Decreased bullet_fast damage on energy_shield thin

Increased Elite melee damage

Decreased plasma_fast damage on soft_organic

Increased plasma_fast damage on tough_organic

Decreased plasma_slow damage on energy_shield_solid and tough_organic

Increased plasma_slow damage on soft_organic

Decreased bullet_slow damage on energy_shield_thin

Increased Plasma Rifle bullet magnetism range

Increased Plasma Pistol bullet magnetism

Decreased Plasma Pistol bullet magnetism range

Increased Spiker melee damage

Added Spikers to Lone Wolf

Allowed Jet Pack ODSTs to hop