1.0
Decreased Legendary, Heroic, and Normal enemy damage modifiers
Decreased Legendary and Heroic enemy burst separation
Decreased Legendary target delay
Adjusted Normal and Heroic to have an escalating enemy health modifier, below Legendary
Increased Player run movement speed and acceleration
Increased Player health
Decreased Player shield stun time
Increase max grenade count for Frag and Plasma grenades to 4 each
Made weapons using plasma_fast do same damage to shields as plasma_slow
Increased plasma_turret damage against shields
Made plasma_slow do normal damage to hard_metal_thin
Made bullet_slow, bullet_fast, and plasma_slow do less damage to vehicles
Made Needles do normal damage to hard_metal_thin
Made bullet_slow do less damage to shields
Increased sniper damage on shields
Made plasma_fast and plasma_slow do less damage to health and hard_metal_thin
Made Plasma weapons penetrate hard_metal_thick at 50%
Decreased cutting damage on soft_organic
Made EMP damage enemies and strip all shields instantly
Made EMP do more damage to hard_metal_thick
Made Jackal shields weaker to Plasma, EMP, and explosions
Decreased strike melee and Needle damage on tough_organic
Increased laser damage to normal on all elements
Decreased projectile guidance vs player for Heroic and Legendary
Adjusted weapon descriptions to better fit with Rebalanced.
Adjusted all weapon viewmodels to work with centered crosshair
Increased several weapons’ max ammo capacity
Increased Assault Rifle damage
Decreased Assault Rifle bloom
Increased Magnum damage
Changed Magnum damage type to “sniper” so as to do extra damage to vehicles
Decreased Magnum projectile speed
Decreased Magnum bloom
Decreased DMR bloom
Increased Plasma Pistol damage
Increased Plasma Pistol accuracy
Decreased Plasma Pistol fire recovery time
Decreased Plasma Pistol time before fully charged
Decreased Plasma Pistol time after overheating before shooting again
Increased Plasma Pistol overcharge bolt max tracking range
Decreased Plasma Pistol heat generated per shot
Decreased Plasma Pistol heat recovery threshold
Decreased Plasma Pistol overcharge damage
Increased Plasma Pistol projectile speed
Decreased Plasma Pistol overcharge bolt leading, increased tracking
Increased Plasma Pistol overcharge bolt projectile speed
Increased Plasma Repeater damage
Increased Plasma Repeater rate of fire
Decreased Plasma Repeater age per shot
Increased Plasma Repeater time to overheat
Decreased Plasma Repeater cooldown time
Increased Plasma Repeater accuracy, decreased bloom
Increased Plasma Repeater projectile speed
Increased Concussion Rifle impact damage
Increased Concussion Rifle splash damage
Increased Frag Grenade min damage, and radius
Increased Plasma Rifle min damage
Increased Plasma Rifle projectile speed
Increased Plasma Rifle accuracy, increased bloom
Decreased Plasma Rifle fire recovery time
Increased Shotgun max projectile range
Increased Shotgun damage
Increased Shotgun accuracy
Increased Shotgun autoaim and magnetism range
Reduced Energy Sword ready time, especially when depleted
Increased Needle Rifle impact damage
Decreased Needle Rifle accuracy
Decreased Needle Rifle Bloom
Decreased Needler fire recovery time
Increased Needler max tracking range
Increased Needler supercombine raidus
Increased Needler projectiles to supercombine
Decreased Needler guided angular velocity
Increased Needler max projectile range
Gave Needler supercombine EMP effect
Made Needler supercombine on shields
Made Needles attach to Hunter armor
Increased Plasma Grenade explosion radius
Decreased Plasma Grenade damage
Gave Plasma Grenade an EMP radius
Increased Plasma Grenade explosion time
Increased Plasma Grenade attached explosion acceleration
Increased human and plasma turret accuracy
Increased human turret projectile speed
Increased human and Plasma Turret damage
Decreased turret movement penalty
Reduced Plasma Launcher age generated per round
Increased Plasma Launcher rate of fire
Decreased Plasma Launcher charging time
Increased Focus Rifle damage
Decreased Sniper Rifle fire recovery time
Decreased Sniper Rifle Bloom
Decreased Spartan Laser age generated per shot
Reduced Rocket Launcher seeking
Reduced Warthog Rocket seeking
Increased Grenade Launcher minimum damage
Increased Spiker damage
Made Spiker damage bullet_slow
Increased Spiker instantaneous acceleration
Changed Spiker melee damage to crush_melee
Increased Gravity Hammer damage and explosion radius
Increased Covenant battery explosion damage and radius
Made Armor Lock emit a damaging shock wave
Increased Armor Lock recharge rate
Decreased Armor Lock active time
Reduced Armor Lock use delay
Increased Armor Lock shockwave radius and physics acceleration
Decreased Armor Lock shockwave damage
Increased the strength of Active Camo
Removed Active Camo fake motion sensor blips
Decreased Active camo recharge delay
Decreased Hologram minimum charge fraction
Decreased Hologram energy use amount
Allowed Drop Shield to be place while midair
Decreased Drop Shield recharge time
Decreased Drop Shield recharge delay
Increased Jet Pack vertical force when touching the ground
Decreased Spirit and Phantom turret health and changed materials to soft_organic
Changed Warthog, Falcon, Mongoose, Ghost, Banshee, and Revenant material to hard_metal_solid
Increased Wraith speed and acceleration, decreased boost power
Increased Wraith turret accuracy
Decreased Wraith mortar fire recovery
Decreased Wraith mortar damage
Increased Banshee health
Increased Banshee pitch left and right speed
Decreased Banshee bomb fire recovery time
Increased Falcon side turret damage
Reduced Shade turret health
Decreased Shade turret camera acceleration
Decreased Sabre camera acceleration
Decreased Sabre turning rate
Decreased Sabre shield stun time
Increased Scorpion shell explosion radius
Decreased Scorpion camera acceleration
Increased Scorpion acceleration
Increased Scorpion turning speed
Increased Scorpion max speed
Increased Scorpion max reverse speed
Decreased Mac Gun camera acceleration
Decreased Mac Gun transfer damage scale
Increased Ghost health
Increased Ghost rate of fire, decreased fire recovery time
Increased Ghost damage
Increased Revenant health
Increased Revenant sliding acceleration
Increased Revenant mortar damage, decreased fire recovery time
Reduced Mongoose health
Increased Mongoose gravity scale
Reduced Warthog health
Increased Warthog ground friction
Increased Warthog gravity scale
Decreased Warthog turret fire recovery time
Increased Spade ground friction
Increased Forklift speed, turn rate, and health
Increased Truck speed and acceleration
Increased Defense turret damage on The Package
Increased Defense turret health
Increased all Elite health and shields except for Ultras
Made Zealots use the health values of Generals
Decreased Jackal Major health
Increased Jackal shield recharge time
Decreased Drone health
Increased Guta health
Increased Guta melee damage
Changed Brutes to use tough_organic
Removed Brute Armor Lock, except from Chieftans
Increased Brute melee damage and consider range
Increased Brute evasion chance
Increased all Brute rank health
Adjusted Grunt Majors, Elite Minor’s and Major’s color to match the ones of Halo CE
Swapped Elite General and Zealot’s armor colors
Adjusted Drone rank colors to match the ones of Halo 3 ODST
Increased Trooper health
Increased Trooper grenade chance
Decreased Trooper hide behind cover time
Increased ODST health
Made ODST firing patterns more aggressive and accurate
Increased civilian health
Increased militia men health
Increased militia men grenade chance
Increased militia men firing aggression
Enabled weapon swapping with Noble Team
Increased Noble Team frequency of grenade throwing and changed to “lob”
Decreased Noble Team hide behind cover time
Increased Noble Team firing aggression
Removed Noble Team damage debuff
Increased Needler ammo dropped by AI and Jackals
Increased Needle Rifle ammo dropped by AI
Increased AI max firing range for almost all weapons
Decreased Needler accuracy when used by AI
Decreased Plasma Pistol and Plasma Rifle damage when used by AI
Decreased AI leading with several weapons
Decreased AI Plasma Repeater tracking and accuracy
Decreased Revenant mortar damage when used by enemy AI
Decreased Ghost damage when used by AI
Decreased Concussion Rifle firing aggression and damage when used by AI
Decreased Fuel Rod AI firing aggression and leading
Increased friendly firing aggression and accuracy for most weapons
Increased AI max firing range and accuracy with Shotgun
Increased Trooper damage modifier
Increased enemy Ghost firing aggression
Increased Focus Rifle burst duration, decreased damage, tracking and leading when used by AI
Decreased Plasma Repeater damage, tracking, leading, and accuracy when used by AI
Reduced Warthog Rocket burst separation when used by AI
Decreased Wraith burst separation when used by AI
Decreased Space Banshee and Seraph firing aggression, tracking, and leading
Decreased Spiker damage when used by AI
Decreased Spartan laser burst separation when used by AI
Decreased Plasma Turret damage when used by AI
Increased enemy Banshee accuracy
Decreased Shade Fuel Rod bolt tracking when used by AI
1.1
Decreased AI max firing range a bit
Decreased AI Wraith damage
Increased AI Energy Sword damage
Decreased AI Needler accuracy and burst duration
Gave Jun unique firing patterns with the Focus Rifle
Decreased Jackal fire rate for Plasma Pistol
1.3.5
Decreased bullet_slow and bullet_turret damage on energy_shield_thin
Decreased plasma_slow, plasma_fast, and plasma_turret damage on soft_organic, tough_organic, and hard_metal_thin
Decreased needle damage on energy_shield_thin
Changed Magnum damage to bullet_turret
Increased Plasma Grenade EMP radius
Increased Needle Rifle damage
Decreased Plasma Pistol bolt projectile speed
Increased Plasma Pistol heat generated per round
Increased Plasma Pistol bolt damage
Decreased Plasma Repeater min and max accuracy
Decreased Plasma Repeater damage
1.3.7
Increased plasma_slow damage on soft_organic and hard_metal_thin
Increased AI Rocket Launcher accuracy
Increased Warthog health
Decreased AI Needle Rifle damage
Increased Plasma Repeater damage
2.0
Decreased AI Plasma Pistol accuracy
Decreased AI Plasma Rifle accuracy
Decreased AI Plasma Repeater accuracy
Decreased AI Concussion Rifle accuracy
Decreased AI Spiker accuracy
Decreased AI Needler accuracy
Adjusted Jackal shields to resemble CE colors
Changed DMR ammo counter color to forest-green
Increased Player health and shields
Decreased Plasma Pistol overcharge bolt projectile speed
Decreased Shotgun minimum damage
Decreased Plasma Rifle heat generated per round
Decreased Plasma Rifle heat loss per second
Decreased plasma_slow damage on soft_organic
Decreased DMR bullet magnetism
Increased Energy Sword lunge range
Increased Magnum maximum damage
Decreased Needler tracking
Decreased Grenade Launcher EMP radius
Decreased AI Shade Turret rate of fire
Made Spirit Turrets more like their CE counterparts
Changed Tip of the Spear secondary weapon to Assault Rifle to match cutscene
Gave Noble Team secondary weapons and allowed them to switch
Added Emile and Carter to Tip of the Spear
Increased Revenant health
Adjusted how Plasma Grenade uses EMP damage
Adjusted Elite armor color to be more shiny
Added Spec Ops Skirmishers
Added Spec Ops Elites
Changed Spec Ops Grunts color to match Spec Ops Elites
Decreased Spec Ops Grunt cowering
Changed Stealth Elites to match their 2 color
Increased Elite General, Zealot, Grunt Spec Ops, and Ultra grenade aggression
Increased all Grunt ranks’ health
Increased all Elite ranks’ health
Allowed lower ranking Elites to throw grenades, particularly when the player goes into cover
Increased Plasma Grenade fuse time
Increased Plasma Grenade explosion radius
Increased Plasma Grenade danger radius
Increased Frag Grenade explosion acceleration
Increased Magnum reserve ammo upon pickup
Increased Shotgun reserve ammo upon pickup
Increased Ghost acceleration, and sliding speed
Decreased Spiker melee damage
Decreased Elite General and Zealot shield stun time
Added Skirmishers to Lone Wolf
Lowered Easy and Normal damage modifiers
Decreased human turrets’ fire recovery time
Added more Hunters and Drones to levels
Increased Scorpion speed
Increased Jet Pack grounded boost
Decreased Jet Pack decay time
Decreased Jet Pack initial energy use
Fixed Brute material effect
Increased AI Scorpion turret accuracy
Increased AI Scorpion cannon accuracy
2.1
Increased DMR bullet magnetism
Increased Magnum bloom
Decreased Magnum projectile speed
Decreased Armor Lock deactivation cost
Increased Armor Lock recharge delay time
Increased AI Gauss turret rate of fire
Decreased AI Gauss turret accuracy
Gave the Engineer energy shields
Removed the smiley face emblem on Noble Six
Decreased Sprint recharge delay time
Decreased Sprint recharge rate
Changed New Alexandria starting Armor Ability to Jetpack
Changed The Package starting Armor Ability to Active Camouflage
Added the Jetpack to Lone Wolf
2.2
Increased Jorge turret accuracy and damage
Disabled Emile crouching on Pillar of Autumn
Increased Elite and Brute boarding maximum speed
Increased AI Needler projectile speed and angular velocity
Increased AI Needler damage
Increased AI Needle Rifle projectile speed
Decreased Needle Rifle projectile speed
Decreased Plasma Repeater minimum rate of fire
Increased Plasma Repeater venting time
Increased Plasma Repeater age generated per round
Decreased Plasma Pistol damage
Increased Plasma Pistol heat generated per shot
Increased Shotgun damage
Increased Shotgun projectile speed
Increased Shotgun instant acceleration
Increased Magnum instant acceleration
Increased Assault Rifle bloom
Decreased AI Wraith damage on Lone Wolf
Decreased Spiker minimum damage
Decreased Spiker accuracy
Decreased Spiker max ammo count
Increased Plasma Launcher charging time
Increased Falcon grenade turret fire recovery time
Decreased DMR bullet magnetism
Decreased Needle Rifle bullet magnetism
Increase Target Locator round damage and explosion radius
2.3
Made Brutes take 65% bonus damage to their heads
Increased all Brutes’ health
Decreased AI Spiker damage
Increased sniper damage on tough_organic
Increased emp, explosion_small and explosion_large damage on tough_organic
Changed Needler damage response to plasma_fast
Increased AI Needler burst separation
Decreased AI Needler burst duration
Removed second Focus Rifle Ranger Elite that could spawn in hangar on Long Night of Solace
Decreased enemy spacecraft leading on Long Night of Solace
Decreased Needle Rifle projectile speed
Changed Plasma Rifle to use a bigger projectile
Increased plasma_slow damage on hard_metal_thin
Decreased AI Plasma Rifle damage
Increased Spiker minimum damage
Increased Sniper Rifle instant acceleration
Increased Plasma Grenade charge duration to match fuse timer
Increased Legendary target delay
Allowed Brutes and Skirmishers to hop
Decreased Needler tracking range
Decreased AI Needler tracking
Decreased Plasma Repeater damage
Decreased Plasma Repeater bullet magnetism
Increased Assault Rifle bloom
Increased DMR bullet magnetism
Increased DMR bullet magnetism range
Increase DMR bullet magnetism minimum range
Decreased bullet damage to energy_shield_thin
Increased Magnum bloom
Decreased friendly AI damage back to vanilla
Increased Trooper and Militia health
Increased Grunt Major health
Decreased plasma_fast damage on hard_metal_thin
Decreased Spiker damage
Increase Spiker lower bound accuracy
Increased AI Spiker damage
Fixed Grunt health inconsistency
Decreased ODST health
Decreased number of Troopers at the mining facility on Tip of the Spear
Decreased Assault Rifle minimum damage
Decreased Assault Rifle minimum accuracy
Decreased Magnum damage
Increased Hunter health
Increased Magnum bullet magnetism
Decreased Magnum bullet magnetism range
Increased laser damage on soft_organic
Decreased AI Plasma Turret leading
Increased Needle Rifle minimum bullet magnetism range
Fixed Jackal firing ranges
Increase Shotgun spread
Increased Shotgun damage
Made Shotgun projectiles overpenetrate soft_organic, tough_organic, and hard_metal_thin
Made Shotgun projectile impact soft_organic_hunter_flesh
Changed Shotgun projectile material effect to Sniper Rifle’s
Decreased Needler max ammo
Decreased AI Plasma Turret firing range
Decrease Mongoose gravity scale
Decreased first person idle time
Decreased bullet_fast damage on energy_shield thin
Increased Elite melee damage
Decreased plasma_fast damage on soft_organic
Increased plasma_fast damage on tough_organic
Decreased plasma_slow damage on energy_shield_solid and tough_organic
Increased plasma_slow damage on soft_organic
Decreased bullet_slow damage on energy_shield_thin
Increased Plasma Rifle bullet magnetism range
Increased Plasma Pistol bullet magnetism
Decreased Plasma Pistol bullet magnetism range
Increased Spiker melee damage
Added Spikers to Lone Wolf
Allowed Jet Pack ODSTs to hop