Local League Rules

Baseball 46/60 Divisions of Play

  1. Safety
  1. Equipment
  1. All batters, base runners, and on-deck players must wear helmets with face guards.
  2. All male players must wear athletic supporters.  Male catchers must wear cup-type supporters.
  1. Dugouts / Supervision
  1. Only players and coaches are allowed in the dugouts.  No batboys/batgirls, coach’s child(ren) etc… that are not team members or coaches are allowed.  One adult must be in the dugout at all times.  
  2. Up to two adult base coaches are allowed provided there is at least one adult in the dugout.  Players may coach bases if a helmet is worn.
  3. Three adults maximum are allowed per dugout.  Exceptions may be granted by the board.
  1. Contact Rule
  1. There is no must-slide rule.  However, if a runner attempting to reach any base intentionally runs into the defensive player, they will be callout out.  
  2. It is the runner’s responsibility to avoid contact with defensive players.  If any player appears to not have avoided contact with another player on the way to a base in such a fashion as to create a potentially dangerous situation, the umpire has the right to call him/her out.
  3. If the umpire determines the intentional contact was malicious, the player shall be ejected from the game.  It is the runner’s responsibility to avoid contact whenever possible.
  1. Any ejected player must sit the bench the entire game for their next league game.
  1. Participation Requirements
  1. Fielding Players
  1. All players must play at least 1 inning in the infield.
  2. Teams will field no more than 6 positions in the infield (pitcher, catcher and 4 infielders).
  3. Majors / Minors
  1. Teams will field an additional 4 players in the outfield, no rovers.
  1. Outfielders to be at least 10 yards behind the infield dirt until ball is hit.
  1. Players will not sit on the bench for more than 2 innings per game.
  2. Fielding substitutions can be done freely; players may re-enter the game at any time.
  1. Rookie
  1. Teams will field all remaining players in the outfield.
  1. Player Minimums
  1. Majors / Minors: Teams must have 8 players to play a game.  Automatic outs will be counted for the ninth batter if a team is playing with 8 players.  If a team has less than eight players at any time during a game, that team will forfeit the game.
  2. Rookie: Teams must have 7 players to play a game and must field all players on their team, with ano more than 6 positions in the infield.  Automatic outs will be counted for the 8th batter (not the 9th) if a team is playing with 7 players.  If a team has less than 7 players at any time during the game, the team will forfeit the game.
  1. Batting Order
  1. All players must be in the batting order.
  1. Players arriving late will be placed at the end of the lineup.
  1. Game Play
  1. Stealing / Advancing Bases
  1. Major League
  1. Stealing and advancing of ANY base is allowed.  Base runner shall not leave the base until the pitch has crossed home plate.
  1. Minor League
  1. No Stealing is allowed.  A base runner may advance ONE base on a passed ball.  
  1. A passed ball is defined as one that ends in foul territory, outside the batter’s box and out of reach of the catcher in their normal crouched position.  
  1. Runners may advance on any overthrow except from the catcher to the pitcher after a pitch.
  2. At no time may a runner advance home on any action that is NOT initiated by a batter hitting a pitched ball (not on passed balls, overthrows, or pick-off attempts at a base).
  1. Rookie League
  1. No Stealing is allowed.  No advancing on a passed ball is allowed.  Runners may not advance on overthrows to a base.  Runners may advance multiple bases on hits to the outfield until the ball is returned to the infield dirt.  Players must stop at the base they are heading to once the ball reaches the infield.
  1. Bunting
  1. Bunting is allowed in all divisions EXCEPT ROOKIE.
  2. Fake Bunts / Slash Bunts - A batter is out for illegal action when the player fakes a bunt and then takes a swing.  Batter is out, ball is dead, no runners may advance.
  1. Pitching
  1. Rookie - Machine Pitch  (see appendix)
  2. Majors / Minors - Player Pitch  (see appendix)
  1. Infield Fly Rule
  1. The infield fly rule will NOT BE CALLED.
  1. 3rd Strike Rules
  1. Dropped 3rd Strikes: If the 3rd strike (swinging or called by the umpire) is not caught, the runner may try to advance to 1st base provided 1st base is unoccupied or there are two outs.
  1. For Minors, and Rookie, the rule IS NOT in effect.
  1. Foul Tips: A foul tip caught by the catcher on a 3rd strike is an out.
  1. Time Limits
  1. No inning will begin after 90 Minutes unless the game is tied, but any inning in progress will be completed unless the 10 run rule is achieved during the home team’s at bat.
  2. The next inning begins immediately after the 3rd out occurs for time limit purposes.
  1. Scoring Limits
  1. During any inning (except the Final or Extra innings), the batting team may score runs to catch and pass the fielding team by five runs.  If already leading at the start of the inning, five additional runs may be scored.
  2. Games will be called based on the 10 run rule after the 4th inning is complete (3-½ if the home team is leading).  
  1. End of Game Situations / Tie Breaking Procedures
  1. If a game is called due to weather, light, or other non-time related reasons before the end of the 4th inning (3-½ if the home team is leading) or with the score tied, play will be continued on the first available makeup date.
  2. The Modified International Tiebreaker will be used to decide games that are tied going into extra innings or have reached the time limit.
  1. Umpire Calls
  1. There is NO ARGUING WITH A JUDGEMENT CALL by an umpire.  A judgement call involves balls or strikes, fair or foul, safe or out.  Only rule interpretations may be discussed.  If a manager wishes to question a rule interpretation they must follow these steps:
  1. Call a Timeout
  2. Calmly discuss with umpire and opposing team’s manager the rule interpretation in question.


Appendix A

Pitching Rules

  1. Machine Pitch
  1. One umpire required for the game and will stand in the middle of the infield near the pitching machine.
  2. A coach for the batting team will feed the pitching machine.
  3. Pitching machine distance is 46ft, speed set at 32 mph.
  4. Batters will be given (6) pitches per plate appearance or (3) swinging strikes.
  5. An at-bat will not end on a foul ball, an additional pitch will be granted.
  6. Caught foul tips are considered outs if on a 3rd swinging strike or the 6th (or greater) pitch.
  7. Any batted ball off the machine or off a coach/umpire is a fair ball unless it rolls into foul territory between home and the bases.

  1. Player Pitch
  1. Two umpires are required for the game.  One at home plate and one in the field.
  2. A single pitch in an inning counts as a full inning pitched.
  3. Pitching limits do not apply to any extra innings.
  4. Pitchers are limited to no more than 3 innings per game.
  5. Makeup games are not counted towards weekly totals.

Appendix B

Tiebreaking Rules

  1. Modified International Tiebreaker
  1. Each team starts their half of the inning with the player who completed the last official at bat as a base runner on 2nd base and no outs.
  2. Each subsequent inning will start the same until a winner is decided.
  3. Maximum of 2 innings for tie-breaking purposes, games can end in a tie.

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