Roleplay Tenkaichi


(Any complaints regarding rules, admins or other players may also be submitted through our discord.)


Chapter 1:  General Rules

  1. Any punishment for any infraction of the rules or behavior deemed inappropriate for the rest of the community and server is determined by the admin team.  You can be banned for spamming in OOC if you are a repeat offender and a toxic community member, but it also means you may get off with a warning from a combat technicality if you are new.
  2. Admin Help: In all official communication channels, Ahelp and Admin PMs, players and admins will be held accountable for their conduct in these channels. This means no flaming / screaming / being abrasive in either. The rule of thumb here is don’t argue or otherwise incite arguments in these channels and keep all conversations in them clear and concise. Do not treat admin help as admin ooc.  Only use admin help if you are in need of help.

  1. Admin Law: If for any reason an Admin asks you to stop doing whatever it is you are doing, do so. Cooperate with admins when they are asking you questions, especially during any kind of investigation into a claim or bug. If you are exceedingly uncooperative with admins you may be punished appropriately.

  1. Naming: Your name must begin with a CAPITAL LETTER, and contain only alphanumeric characters. (A - Z, 1 - 0). Whilst not strictly enforced, you should consider the naming conventions of your chosen race if you know them, i.e. avoid “Bob” if you’re a Saiyan. In general, be creative and realistic in the scope of your RP environment when choosing a name, and you’ll likely be looked upon more favorably as a roleplayer. The character name you enter at creation should be the one you keep if possible. The structure of admin alerts and verbs makes it difficult to quickly assist “Telorath” if your original name was “CaptainNinjaHeroMan”

  1. NSFW Content: Do not post NSFW content on any channel in the game. This includes pornography or anything else that could be considered exceedingly graphic. Depending on the severity you may face appropriate punishment. If whatever you want to emote could be considered exceedingly vulgar, i.e. "ERP" (erotic roleplay), it is not permitted within the game. If you want to do these things, do it someplace else. You may not conduct your roleplays in an overly sexual manner. Use common sense here, folks. Do not even HINT at rape in roleplay. It is highly distasteful, makes many uncomfortable and in general is not something anyone wants on the server.

  1. Alt Interaction: Any form of direct or indirect interaction with your alt characters is not allowed. Furthermore, alternate characters are not allowed on the same Z plane as any other character you may have logged in.

  1. Deceptive Iconning: You may not use your ability to change the icons of any object in the game in a deceptive manner. This includes but is not limited to: Invisible attacks or charging icons, teleporter pads, cloning tanks, doors, or making your own mob invisible or smaller than 16x16. Common sense rule applies extra hard here and violators will be heavily punished.

  1. Race Icons: You must use an icon that follows your races general appearance “theme” (Kannasans must look like fish or have scales, yardrat must be purple, kaios and demigods must be humanoid, humans can’t have animal traits such as tails or cat ears , etc..).The exception to these rules are Aliens, Androids and Demon which have much more freedom.

  1. Buildings: You must include a door or opening leading into a building and all rooms inside of it. You can not have “hidden” rooms inside your building that lack doors, you can not make it so that the only way to enter your house is by abusing solid roof toggling. If we find buildings like these we will admin delete sections of roof to allow anyone to enter. You are also not allowed to place more than one door per tile with nothing under it, due to interactions with the Hacking Console. If you are discovered to be building in a way that could be considered disruptive or obnoxious in any way, (i.e. spam building ugly tiles all over the map or blocking off public access ways) you will likely be punished and have your buildings torn down.

  1. OOC Placement: You are not allowed to be somewhere ‘OOCly’ without expressed admin permission for certain events. Admins are expected to be places OOCly to deal with situations, but players are not allowed to do so. If someone comes up and says that they’re OOC and not actually there in character, adminhelp and a punishment will be applied if deemed necessary.

  1. Accidents: Any items that are destroyed while someone is sparring or fighting is considered IC. Admins will not refund any such accidents as they are IC.  If someone is not involved in a fight or a spar and they misclick an attack, the item may be eligible for a refund depending on the situation.  Submit an admin help only if it was a misclick situation.

  1. Teaching: OOC teaching is not allowed. All skill teaching requires an emote of sufficient size and detail for each individual skill you are teaching for both parties involved (Teacher & Student).

  1. Roleplay: In general, you are expected to roleplay any action that would affect another character/player, whether it be positive or negative.

  1. Buildings: Breaking into any base or through any wall/door that you did not create requires an emote of at least 50 words and a countdown of 60 seconds. If a base is made up of multiple distinct buildings or rooms, each building or room requires its own RP of at least 25 words and a CD of 30 seconds after the initial 50+ word emote with 60 second countdown. Destroying items within a base requires its own 25 word RP (After the 50 of breaking in) and a 30 second CD per room of items being destroyed.

  1. Theft: Taking any item that you did not create or a create did not ICly create/give to you requires you to emote it with at least 25 words and a 60 second CD. If you break into a base and are robbing the base, the initial robbery RP (which must be a separate RP from the breaking/entry) requires at least 50 words and a 60 second CD. If you are required to make multiple trips to complete the robbery, you must post a new emote for each trip you make into the building.  Each of these emotes must be at least 25 words and be a 30 second CD. In summation; all initial theft requires a 50 word emote a 60 second CD and repeated trips of robbing a base require 30 second CD and 25 words.

  1. Chat Rules:
  1. Spam: Do not spam or flood IC, OOC, or LOOC. Try to get your point across with one use of the verb instead of filling multiple new lines with bits of your message. If you are asked to stop spamming and then continue to do so, you will likely be muted for a long period of time.
  2. Harassment: Excessive flaming / harassment may result in an immediate mute. It's okay to sometimes get a little heated, but if you go on a minutes-long crusade to bash/shame/troll others, expect consequences. This goes double for continually hounding other community members about past events. Blatantly inflammatory remarks are especially subject to this rule.
  3. No IC in OOC: Don't post emotes / says or any IC information in OOC. This is can be considered disruptive at best and metagaming at worst. Don't do it. An exception may be made for your own emotes / says for the purpose of humor, etc.
  4. DDoS Threats: You are not allowed to make threats of hacking, cracking, DoS or DDoS against either the server or the player base, even jokingly. You -will- be punished with a ban for a minimum of a day if you’re caught doing any of this. Not appealable.
  5. Advertising: Absolutely no advertising other BYOND games within this one is allowed. Furthermore, you may not advertise THIS game in other BYOND games. If we find out you're doing it you will be punished as severely as if you were caught doing so here.

Chapter 2: Combat Rules

Part 1: Phases of Combat        

Each instance of combat has three distinct phases.

(Roleplay) Main Roleplay including targets and intent

(Battle) Verb Combat

(Resolution) Injure Verb + Results Roleplay

Roleplay) All combatants, anyone that is participating in fighting, harming, healing or

otherwise supporting and any targets thereof, must emote their intended actions during the

Main Roleplay phase in order to participate in the verb phase. Anyone that does not emote

their characters actions or intentions to act will be excluded from the combat phase. You

must declare malicious intent if you intend on using lethal or injuring/stealing in the resolution


Spectating: Anyone that does not emote during the Main Roleplay phase is an

Implied spectator and is considered IC.  This means that any collateral damage can

fully affect them. Intentionally targeting spectators will result in punishment. (You may

not use RP mode to avoid injury while spectating) If you arrive to combat AFTER the

start of combat, you may turn on RPmode while you type an entrance RP, but you

must turn it off after posting.

An acceptable Main RP Phase emote must clearly include your character's actions or

intentions to act. I.E. you must use clear language communicating what your character's

actions will be. The language does not affect IC communication though, and is a player to

player based restrictions as opposed to being an in character one.

Once all active participants have posted their role plays, one person must be selected to

perform a countdown. At the end of the countdown all participants then enter the Battle

Phase and begin the verb portion of the fight. During any countdown to initiate combat or

perform any action, you may not start your action before the timer reaches zero, but you

may use Buffs.

Battle) The Verb Combat phase remains active until: all sides except one are knocked out or

all but one successfully flee or all members agree to stop fighting and agree to a ‘draw.’

When knocked out you must turn on RP mode until the beginning of the Resolution phase.  At

the end of the Verb Combat phase, if you are still standing you may carry out your intentions

stated in your emote, such as theft or use of the injure verb.  Once you carry out your

intentions, you must then roleplay the results, participation is optional for the target.

Combat Pause: Combat pauses may be requested during the Verb Combat

Phase of fighting. Upon the call of a pause, everyone must go into RP mode.

Everyone involved in the combat gets to change their RP intentions; or RP a new

 specific action.  Pauses do NOT allow a new party to join the Verb Combat Phase if

they were not already participating. Each side gets a single pause that must be

honored when called for.

Player Disconnection: If anyone involved in an active or imminent combat suddenly

disconnects, a free pause will be given to wait for their return. If they do not return in a

timely manner (ten minutes), the situation may be continued without them but should

use a new countdown.

Resolution) Once the battle phase has ended all parties immediately move to the resolution phase, all participants must have RP mode on. The victor(s) may use the Injure/Absorb verb on one of their targets or steal one item from one target or flee the scene if they declare Flee intent. After performing the action, you MUST then roleplay the results. Any parties directly affected may post a response RP detailing their side of the struggle/injury/etc, but are not required to do so.  Once all result and continuation emotes have been posted, the combat may move on to the next battle phase. The exception with inflicting the injury first is with killing, when you must post the emote first and allow the victim to post a death emote.

Part 2: Resolutions

Injure: The Jack of All Trades: The Injure verb can now kill targets with 30 or less WP and is the primary way fights will be mechanically resolved.

A limb will follow the following progression: Healthy →  Broken →  Maimed → Removed

Note: The ‘Injure’ verb will control the progressions of Injury for the user, and will make sure that the injury provided is within the correct parameters.

  1. Anyone above 0 WP can be rescued by an ally in a save attempt and then once combat has stopped, regenerate by normal means. (Save attempts involve Flee/Chase rolling against the ‘Saver’ and the ‘Attacker’)  Anyone that has been reduced to 0 WP can not be saved. The one exception to this is Stealing (See #4)

  1. Stealing: Stealing must be roleplayed during the Resolution Phase in order to steal an item from the losing party. You may not injure and steal in the same Resolution phase, and you may only take one item per combat round. (Resources or Mana count as 1 item each) Stealing may only happen when an opponent is below 30 WP.

  1. Defenselessness: Having your Willpower depleted to 0 puts you in a defenseless state. This state will be in effect until the death of your character, your lethal combat tracker runs out or you have had your Willpower restored by another party through some supportive means. While defenseless, you may be the target of malicious intent but may not take action yourself. You may still emote but you must roleplay your dire condition and may not use any skills. Any defenseless target of a kill RP can not be saved. If someone becomes defenseless during combat, at the end of that combat the defenseless person is vulnerable to actions from anyone, regardless of their combat status.

Part 3:  Fleeing

  1. Fleeing requires clear intent to flee in your emote and a (Flee) included at the end of the emote. Once your emote is prepared based upon the results of your respective flee, or chasing roll, you may act accordingly.

  1. Anyone fleeing or pursuing someone that is fleeing is considered to be in a separate Battle phase from everyone that is not fleeing or pursuing and if they fight, no one that didn’t flee or chase can join in. If you fail your flee roll, you are ‘caught’ and you MUST fight out the round with the people who chased successfully and targeted you (if more than one person was fleeing). Once the round is completed, and verb results have been RP’d, you may then attempt to flee again.

  1. The person fleeing always wins a tie.
  2. You may only attempt to chase sequential flee attempts if you have attempted to chase in each of the previous rounds. Because of this, it is highly recommended each time you flee and are caught you fight in a new location.

  1. If you fail a chase roll but the person you targeted does not flee again in the next round, you are considered to have ‘caught up’ to them and may participate in combat.

  1. If you win the fight after a successful flee roll you may choose to injure instead of fleeing if you declare malicious intent in the original combat, but you must post an emote of the results of the injure.  If you choose to do so, you did not successfully flee and all of the original chasers (even if they failed) are considered to have caught up.
  2. Flee rolls are counted individually. In a group battle setting, all players involved that wish to flee must roll individually, and all those that wish to pursue them must also roll individually. Anyone who succeeds in fleeing may choose to stay behind and assist anyone that fails a flee attempt. If multiple people are fleeing, you can only ‘catch’ one of them, as opposed to everyone with lower rolls.  Those that have been caught from the same original combat may choose to continue as groups of those fleeing and those chasing or by breaking off into individual pairs of the person who got caught and the person who caught them.

  1. If you succeed in a chase and return to the original combat, you are considered a witness and must wait for the next Main RP phase to join again.

  1. If you succeed in a flee you must leave the scene immediately and the people you fled from may not engage you in combat for one hour. Both parties should note the time the flee took place. The person who fled should try to remain hidden.

Note: If absolutely no emotes have happened in a given situation, you are not obligated to emote about your exit. An RP situation does not begin until there is an emote!

Part 4: Combat RP Rules

  1. Any action in combat (Actively participating in combat, Fleeing, Supporting, Rescuing or otherwise interacting with a combatant) must be started with an emote, and a minimum thirty second countdown. This emote must be at least 50 words.
  2. Any hostile action that may result in injury or death or whose intentions are injury, death or robbery must include a Malicious Intent tag at the end of the emote in a bracket, including the target of the action. You must clearly describe or communicate what your character will do during the situation. All combat that is not a spar or directly for training can become malicious.  Malicious intent covers intent to injure, rob and to kill an enemy. If you do not include this, the RP is not valid and must either be submitted with clear targets or omitted and ignored. If someone is fleeing, you must indicate you are pursuing them if you intend to. If you intend to perform a "support" action, such as healing, grabbing, etc, it must be clearly indicated in the roleplay. If you are engaging multiple people, you must list each by name and may only injure/etc one of them if you are successful. Example: (Malicious Intent: Luke)
  3. INF: Any party present may request INF or for response time in order to act in the coming scenario.  Anyone that has the typing overlay is considered to have asked for INF and must be allowed adequate time to roleplay. (Using the INF rule in order to stall or prolong a fight is considered combat avoiding. See combat avoiding.)
  4. Participation: Arriving to a combat scenario will not immediately enter you into that combat.  When you first arrive, you are in a “Witness” state and you may not interact until the Resolution Phase is complete and the Main RP Phase begins again.  If you happen to arrive during the Main RP phase you are typically allowed to participate unless you show up when the countdown is at 10 or less.  In a group battle, if you are KO’d before the end of the battle, you must RP mode until all combatants have finished combat.
  5. Building During Combat: You are not allowed to build roof, walls , tiles , etc in combat. You are allowed to build items (magic or tech) in the middle of the fight but you should allude to them in your emote. The items you are attempting to build must be built at the start of the combat phase.
  6. Pre-Emptive Anger: You may not start any combat with anger unless that anger is the result of a recent death or coming from an earlier round of the same combat.
  7. Mulligans: A situation where rules are broken or a bug feasibly alters the result of combat -MAY- result in an admin declaring a redo of the situation. Combatants will be restored to where they were before combat began, and the situation will resume from the beginning after a countdown.
  8. KO Verbs: Auto KO verbs such as stun chips, Soul Contract, etc., are considered an act of combat and must be RPed and follow regular combat rules. You may also install one of these in place of an injury if you win a round, but only one per round.

  1. Death Anger: You may request death anger via ahelp if you witness someone you have a good or better relationship set with through the contact point system.
  2. AFK Rules: You may not harm any player that is AFK in any way. You may not build around them to wall them off. You are only protected by the AFK tag itself. You may not flag yourself as AFK to deliberately avoid harm.
  3. Grab Rule: You are not allowed to grab items in combat that would disrupt players from dealing damage to you. Examples are training dummies and punching bags. Grabbing other players is fine as long as you have the intent to use a damaging ability on them, such as Throw or Megaton Throw.
  4. Combat Avoidance is spending more than half the time running away from an opponent. Combat Avoidance is not dodging or evasion, it is fleeing in a non-flee situation.

    Tile Limits: You should stay within 15 tiles of a person at all times. Spending longer than 5 seconds outside of the 15 tile range, or dipping out of the 15 tile range repeatedly can be considered a breach of the rule. Generally speaking, you should stay within the screen of your opponent.

    Changing Z: Changing Z-Coordinates is not allowed with pods or ships. Changing Z’s after a combat situation requires a full RP, and CD; be it a telepad, a magic portal, or another Z-shifting skill. Using pods and ships to escape a Z-coordinate requires combat to be over entirely. If you wish to change Z’s, it must be done between rounds and fights.

Chapter 3: Skill & Item Rules

  1. Homing Finisher: You are allowed to move to avoid this skill, but you must return to combat the moment the skill has finished firing. You are not allowed to move Z-Levels whilst avoiding the technique.

  1. Imitation: Imitate requires an emote, but does not require malicious intent.

  1. Absorb: You can only use this skill instead of using Kill as part of the Resolution phase.

  1. Instant Transmission: An emote is required for each use of this skill.

  1. Planet Destroy: You must construct a narration to be posted by the admin. Once this is posted, you must wait for players on the planet to arrive and attempt to stop the Planet Destroy. You must beat them in three rounds of combat, after which they will be considered too injured to make another attempt at stopping it.

Upon roleplaying the use of the Planet Destroy technique after the third round, you may mechanically use the Planet Destroy verb and begin the unavoidable process of destroying the planet. You require a good reason to request this and must be of a significant Battle Power to attempt it.