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“At times”? Sir, he was a figurative and literal beast in combat.

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This moment is a bit less effective, given what we’ve just seen. It makes it clear that, if I want T. Hawk back in the main party, then it doesn’t really matter who I put in as a placeholder.

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Leaving town fully healed the party, so that’s convenient.

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It’s like Ron Weasley, but more Val.

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Those of you who are paying attention may recognize the name “Nibel”. Though even disregarding that, it’s also appropriate because it’s likely pronounced a lot like “Nibble Wolf”.

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And rather appropriately, it has something for chocobos to nibble on!

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You mean the story you weren’t around to hear?

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Anyway, let’s explore!

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On a serious note, this is a pretty effective narrative choice, very good for creating a sense of mystery. It reminds me of a certain other game that was on the project voting list…

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This person has no dialogue at all, just going straight to an item shop. How boring. Even the item selection is boring.

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Who lets their kid move out at 14?

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This game doesn’t have voice acting, so no.

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Apparently, she didn’t want to hear his story.

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That’s one heck of a creepy fan.

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Collect the whole set!

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Sephiroth and the Ancients, in their triumphant reunion world tour!

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You didn’t tell me their tattoo numbers, you big meanie-head!

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Well, we’ve got nothing better to do in this town, so…

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Unlike in the flashback, now the mansion is inhabited by monsters.

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This inflicts confusion on the party.

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This inflicts silence.

I recall this place being filled with annoying encounters, so I’ll likely be using excessive force to get them over with as fast as possible. For example, this fight ended with T. Hawk summoning Ifrit.

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The dialogue ends here. In order to get all three hints, you have to go through the entirety of those two letters two more times. Fun…

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I went onto TV Tropes to see if this puzzle was listed as a Guide Dang It or a Moon Logic Puzzle (both rather self-explanatory trope names), because I didn’t want to go wandering through this place just to find out that the solution was either deliberately cryptic enough to try to entice players to buy the strategy guide or accidentally nonsensical due to a shoddy translation. Fortunately, it was listed as neither, but during that search, I did accidentally discover that opening said safe does lead to a boss battle classified as That One Boss. As for what that means, well… to quote TV Tropes itself: “That One Boss is, well, that one boss that falls victim to poor playtesting or was thrown in by especially cruel developers.”

As such, I will go ahead and ignore this for now.

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…Okay, I know I said I’d ignore it for now, but I’m right here, so I may as well look for the clue.

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Novel idea, but nah.

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Ghesundheit.

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Wow, that thing was cheaply made.

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Is that the rival of Double Dragon?

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That has pitiful attack power, but eight Materia slots (albeit all unlinked). For a mage character, this seems like a good choice.

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A weapon for Mista Tea. The enemies shall be propelled by the true power of the almighty tea!

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Creak!

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A tick-tock mirror. Alright, then.

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Worth a shot.

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Woo!

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It’s hard for me to really convey in a still image, but this black bat is moving as if it were in Goldeneye 64… after tilting the cartridge.

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There are plenty of books here. Surely, one of them must be a dictionary.

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…I don’t think Sephiroth quite understands how the whole “attacking with Materia” thing is actually supposed to work.

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Nifty Materia, though! I mean, obviously the Death spell is likely to have a success race too low to be useful, mind, but still, removing those pesky barrier spells sounds helpful.

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And so, I shall leave you all with that, for now.