Michael Anthony DeAnda

DePaul University, College of Computing and Digital Media

243 S. Wabash Ave, 4th Floor | Chicago, IL 60604

mdeanda@depaul.edu |  www.madeanda.com

ACADEMIC APPOINTMENTS

September 2019 – present

Professional Lecturer in Game Design

DePaul University (Chicago, IL).

EDUCATION

Ph.D. Technology and Humanities, Illinois Institute of Technology (May 2019).

Dissertation title: Masculinities in Games for Gay Male Audiences

Committee: Carly A. Kocurek (chair), Mohamed El Marzouki, Elisabeth Hildt, Nicole Legate, & Jennifer deWinter

M.S. Interactive Media & Game Development, Worcester Polytechnic Institute (May 2013).

B.S. Interactive Media & Game Development and Humanities & Arts (dual degree), Worcester Polytechnic Institute (May 2012). High Distinction.

PUBLICATIONS

Refereed Journal Articles

Michael A. DeAnda. “Gaming with Gender Performativity, Sexuality, and Community: An Interview with Sofonda Booz on Hosting Drag Bingo Events.” Sexuality & Play in Media [special issue], WiderScreen, 1 no. 2 (2019).

Michael A. DeAnda. “Assimilation Gaming: The Reification of Compulsory Gender Roles in RuPaul’s Drag Race.Queer Studies in Media and Popular Culture, 4 no. 2 (2019): 155-17.

Michael A. DeAnda. “Playing With Dick Pics: Networked Technologies and Digital Closets.Video Game Art Reader, 2 no. 1 (2018): 51-63.

Michael A. DeAnda, Jennifer deWinter, Chris P. Hanson, Carly A. Kocurek & Stephanie Vie. “‘Families, Friendship, and Feelings’: American Girl, Authenticating Experiences, and the Transmediation of Girlhood.” The Journal of Popular Culture, 51 no. 4 (2018). DOI: 10.1111/jpcu.12708

Michael A. DeAnda & Carly A. Kocurek. “Game Design as Technical Communication: Articulating Game Design Through Textbooks.” Technical Communication Quarterly, 25 (2016): 202-210.

Michael A. DeAnda. “The Image of Guadalupe: Reflections of a Young Artist.” New Theology Review, 23 (2010): 45-49.

Journal Articles, In Development

Michael A. DeAnda. “Candy, Giants, and Death: Collective Memory and Experimental Play.The Velvet Light Trap, (Under review).

Michael A. DeAnda. “El Chisme About Lord Helix: Analyzing Twitch Plays Pokémon Through Mujerista Frames.” Convergence, (Under review).

Michael A. DeAnda. “And what will my regulars buy the rest of the month?": Defining CF through Netflix’s Gentefied.Flow Journal, (Under review). 

Book Reviews

Video Games Have Always Been Queer by Bonnie Ruberg (2019) for Feminist Media Studies. Vol. 9, Issue 6, Fall 2019. (https://doi.org/10.1080/14680777.2019.1648093).

On Video Games: The Visual Politics of Race, Gender and Space by Soraya Murray (2017) for The American Journal Of Play. Vol. 10, Number 2, Winter 2018.

Queer Game Studies edited by Adrienne Shaw & Bonnie Ruberg (2017) for Queer Studies in Media & Popular Culture. Vol. 3, Number 1, Spring 2018.

Play Matters by Miguel Sicart (2015) for The American Journal of Play. Vol. 7, Number 2, Winter 2015.

Other Publications

Michael A. DeAnda. “Gay Bingo: Queer Games and HIV Activism.” Queerness in Games [special issue], In Media Res, May 2020. (http://mediacommons.org/imr/content/gay-bingo-queer-games-and-hiv-activism)

Michael A. DeAnda. “Informed Experiences, Designing Consent.” Research and Destroy, April 2019. (https://researchanddestroy.net/2019/04/15/consentdesign/)

Michael A. DeAnda & Cody Mejeur. “#DigiQueer: Social Dialogue on the Queer Potentials of Design.” Field Guide: A Media Commons Project, January 2019. (http://mediacommons.org/fieldguide/content/digiqueer-social-dialogue-queer-potentials-design)

Michael A. DeAnda, Brian McKernan, Ansh Patel, Sarah Schoemann & Michael Vogel. “Different Games: An Introduction from the Organizers.” First Person Scholar, September 2015. (http://www.firstpersonscholar.com/different-games/)

Interviewed In

Mary Beth McAndrews. “Leveling Up.” SMEAR, September 2017 (http://www.smearmagazine.com/posts/2017/9/23/normalizing-queer-relationships).

Jen Lezan. “Exploring Gender & Race in the Gaming Industry.” Halfstack, Summer 2017 (https://issuu.com/halfstackmag/docs/summer2017-hsm-6-14-sm).

Carly A. Kocurek. “Tabled For Discussion: A Conversation with Game Designer Michael DeAnda.” QED: A Journal in GLBTQ Worldmaking, 2 (2015): 151-172.

Julia Quinn-Szcesuil. “TRANS-Gression.” The Daily Herd, April 2013 (https://www.wpi.edu/news/trans-gression).

Dianne Williamson. “Time to Fight Harassment of Young Gays.” Telegram & Gazette, October 2010 (http://www.telegram.com/article/20101007/column01/10070811).

MEDIA PROJECTS

Developed

Leo Bunyea & Michael DeAnda. On My Terms [digital game]. Bound & Tucked Studios. 2019.

Michael A. DeAnda. #UntitledTransmission [mixed media installation]. Alice D Games. 2019.

Michael A. DeAnda. Bulge Lab [online alternate reality game]. Alice D Games. 2018.

Showcased at:

Michael A. DeAnda & Andrew Roback. Writing A Chemistry Lab Report [online technical instruction material]. Communications Across the Curriculum, Illinois Institute of Technology. 2017.

Michael A. DeAnda, Jodi Houlihan & Xi Rao. Project #1ReasonWhy [foldable infographic]. Team 1RW. 2014.

Michael A. DeAnda. TRANS-Gression [table-top game]. Alice D Games. 2013.

Michael A. DeAnda, Kunal Chawla, Nikole Conner & Julia Krebs. Santa Fe Trails [mobile application design]. Santa Fe Complex (SFX). 2011.

In Development

Michael A. DeAnda. Gender Heal Party [table-top game]. Alice D Games. 2020 (expected).

Michael A. DeAnda, Theresa Jean Tanenbaum, & Lydia Symchych. Exquisite Cradle [analog game, zine by DeAnda]. 2020 (expected).

Consultations

Platform and technology setup: Teolog@s Por Orlando (teologaospororlando.tumblr.com). Academy of Catholic Hispanic Theologians of the United States. 2016.

HONORS AND AWARDS

Graduate Research Assistantship Program, DePaul University ($6,000).

Undergraduate Research Assistantship Program, DePaul University ($4,000).

Predoctoral Fellow, Illinois Institute of Technology Center for the Study of Ethics in the Professions ($4,500).

HASTAC Scholar 2018-2020 ($300)

Queerness and Games Conference 2018 Travel Grant (150 CAD).

Lewis College Department of Humanities JD Trout Calamos Chair Research Grant ($1,250).

Lewis College Department of Humanities JD Trout Calamos Travel Grant ($1,000).

Student Travel Grant for the 2018 Society of Cinema and Media Studies in Toronto, Canada ($550).

Michael A. DeAnda & Amy Kamin. “Identifying Learning Opportunities in Television for Children” Illinois Institute of Technology Research Day, April 2016. Second Place ($100).

HASTAC Scholar 2016-2018 ($600).

HASTAC Scholar 2015 ($300).

Game Changer Chicago Fellow 2015, University of Chicago ($3,000).

TEACHING EXPERIENCE

Instructor of Record

DePaul University

GAM 440/326: Games with a Purpose (Spring Quarter 2020)

GAM 312: Playtesting (Spring Quarter 2020, Winter Quarter 2020)

GAM 226: Fundamentals of Game Design (Spring Quarter 2020Winter Quarter 2020, Autumn Quarter 2019)

GAM 540: Game Studies Proseminar (Autumn Quarter 2019)

Illinois Institute of Technology

HUM 380: Interactive Storytelling (Spring 2018)

HUM 208: Digital Culture (Fall 2018, Fall 2017, Fall 2016, Fall 2015)

HUM 200: Gender and Media (Summer 2018, Summer 2017)

Teaching Assistant

Illinois Institute of Technology

HUM 204: Age of Darwinism (Fall 2018)

HUM 380: Fundamentals of Game Design (Spring 2017, Fall 2016, Spring 2015)

HUM 380: History of Video Gaming (Fall 2016, Fall 2015)

HUM 380: Interactive Storytelling (Spring 2016)

HUM 208: Digital Culture (Fall 2014)

Workshops        

Michael A. DeAnda & Carly A. Kocurek. gamebIITes Workshop Series (Illinois Tech):

Michael A. DeAnda & Carly A. Kocurek. “Designing Design Research for Game Development.” Games and Learning Society. Madison, WI. August 2016.

Michael A. DeAnda & Peter McDonald. “D&D Curious?” Alternate Realities and Virtual World Series. University of Chicago. Chicago, IL. January 17 & 31, 2017.

Michael A. DeAnda. “Writing Successful Chemistry Lab Reports.” Communications Across the Curriculum. Illinois Institute of Technology. Chicago, IL. Fall 2016, Fall 2015.

Michael A. DeAnda. “Inclusivity and Diversity in Games.” Different Games Conference. NYU MAGNET. New York, NY. Spring 2016, Spring 2015.

Michael A. DeAnda. “A Brief Introduction to Game Design.” University of Dayton. Dayton, OH. Summer 2015.

Michael A. DeAnda & Neomi DeAnda. “Gaming at the Table of God.” Tepeyac Institute of El Paso, TX. El Paso, TX. Summer 2014.

CONFERENCES,  SYMPOSIA, AND COMPETITIONS ORGANIZED

Informed Experiences, Designing Consent, Chicago, IL (April 6, 2019) [Lead organizer].

gamebIITes: perform alchemy. make games., Chicago, IL (March 28, 2019).

Different Games Conference, Worcester, MA (October 12-14, 2018) [Conference Web Developer and Liaison of Inclusivity & Diversity].

Chicago Colloquium on Digital Humanities & Computer Science, Chicago, IL (November 17-19, 2017).

game bIITes: A Juried Competition for Student Games, Chicago, IL (March 21, 2018).

Screen Time: A Symposium on Media for Children Ages 0 to 8, Chicago, IL (September 9, 2016).

Different Games Conference, Brooklyn, NY (April 8-9, 2016) [Liaison of Inclusivity & Diversity].

Feeling Games: A Symposium on the Intersection of Games and Emotions, Chicago, IL (September 25, 2015).

Different Games Conference, Brooklyn, NY (April 3-4, 2015) [Team Lead for Inclusivity Statement Redevelopment].

PROFESSIONAL EXPERIENCE

Game Design Instructor for The Game, Cinema, and Animation Summer Academy, DePaul University (July 2019).

Graduate Assistant for Lewis College Department of Humanities Office, Illinois Institute of Technology (January 2019 - May 2019).

Humanities and Technology Lab Research Assistant, Illinois Institute of Technology (March 2015-May 2018, January 2019-May 2019).

Developmental Media Lab Research Assistant, Illinois Institute of Technology (Summer 2016).

Placement Essay Review, Communications Across the Curriculum, Illinois Institute of Technology (Summer 2018, Summer  2017,  Summer 2016, Summer 2015).

Graduate Assistant for Lewis College Department of Humanities Office, Illinois Institute of Technology (August 2014 - December 2015).

Research Assistant for Jennifer deWinter, Worcester Polytechnic Institute (3/4/2013-3/15/2013).        

SCHOLARLY PRESENTATIONS

Invited Lectures

“Complicating the Discourse of Representation in Games.” IDEAL Guest Speaker at Franklin Pierce University. April 2020.

“Understanding Masculinities as Individuals and in Community.” Balanced Men Program hosted by Sigma Epsilon at Illinois Institute of Technology. September 2019.

Conference Presentations

Sweet and Sexy Sharing: Queer Interactive Designs and Infectious Activism.” Southwest Pop American Culture Association. Albuquerque, NM. February 2020.

“Level Your Pronouns Up; or, a Manifesto for Constructive Queerness.” National Women’s Studies Association. San Francisco, CA. November 2019.

“Piles of Candy, Piles of Sacrificed Bodies: How HIV Activist Art Speaks to Digital Gaming.” Chicago Colloquium on Digital Humanities & Computer Science. Chicago, IL. November 2019.

“Different Games Inclusivity Statement: How Queerness Informs Equity.” Computers & Writing. East Lansing, MI. June 2019.

“Understanding Playthings as Material-Semiotic Actors; Or, A Postmortem on Bulge Lab.” Computers & Writing. East Lansing, MI. June 2019.

“‘oh Oh OoooOOH 69!’: Drag Bingo as a Liminal Space for Gender Play.” Southwest Pop American Culture Association. Albuquerque, NM. February 2019.

“Queering Design Research for Games.” Digital Games Research Association Italia. Palermo, Sicily. June 2018.

Wanna see my pikachu?’: Cobra Club and Orientating Gay Male Desire.” Society for Cinema & Media Studies. Toronto, Ontario, Canada. March 2018.

Epistemology of the Water Closet: Abjection, Affectual Play, and  Interpellation in Cobra Club.” Southwest Pop American Culture Association. Albuquerque, NM. February 2018.

“Mediating the Ga(y)ze in the Virtual Restroom.” Chicago Colloquium on Digital Humanities & Computer Science. Chicago, IL. November 2017.

“Gay Eroticism as Game Mechanic in Cobra Club.” HASTAC. Orlando, FL. November 2017.

“It's Not Just About The Cabinet...” Southwest Pop American Culture Association. Albuquerque, NM. February 2015.

“Queering Game Structures.” Interplay Chicago. Chicago, IL. October 2014.

“TRANS-Gression: The Game.” Southwest Pop American Culture Association. Albuquerque, NM. February 2014.

“TRANS-Gression: The Game.” Mid Atlantic Pop American Culture Association. Atlantic City, NJ. November 2013.

“Gender and Gaming Experiences.” GaymerX. San Francisco, CA. August 2013.

“Reflections on Porn… I Mean the SoulCalibur V Ad.” Southwest Pop Culture Association/American Culture Association. Albuquerque, NM. February 2013.

Round Tables

Michael A. DeAnda, Jennifer deWinter, Angelia Giannone & Carly A. Kocurek. “Grant-Funded Game Development: Promises and Perils.” Southwest Pop American Culture Association. Albuquerque, NM. February 2015.

Research Posters

Michael A. DeAnda “Bulge Lab: A Postmortem on Digital Literacies and Alternate Reality Games” Chicago Colloquium on Digital Humanities & Computer Science. Chicago, IL. November 2018.

Michael A. DeAnda. “Bulge Lab: An Alternate Reality Game about Body Image, Masculinity, and Viruses” Digital Frontiers. Lawrence, KA. October 2018.

Michael A. DeAnda & Amy Kamin. “Identifying Learning Opportunities in Television for Children” Illinois Institute of Technology Research Day, April 2016. Graduate Winner Second Place.

Michael A. DeAnda, Jodi Houlihan & Xi Rao. “Revisiting #1ReasonWhy: Curating the Canon” Chicago Colloquium on Digital Humanities & Computer Science. Chicago, IL. November 2015.

Michael A. DeAnda, Jodi Houlihan & Xi Rao. “Project #1 Reason Why: A Foldable Infographic About Women in Games” Feeling Games Symposium. Chicago, IL. September 2015.

SERVICE TO THE PROFESSION

Digital Frontiers Graduate Student Representative (2018-2019).

Different Games Collective Leadership (January 2015- December 2018).

Society for Cinema and Media Studies, Video Game Studies Special Interest Group Graduate Representative (2017-2019).

Digital Games Association Conference (DiGRA) Nordic Reviewer (2018).

Chicago Colloquium on Digital Humanities and Computer Science Reviewer (2018).

Southwest Pop American Culture Association panel moderator (2017-present).

Southwest Pop American Culture Association, Game Studies Area Social Media Coordinator (2015- present).

SERVICE TO THE DEPARTMENT

School of Design Showcase Committee

School of Design Curriculum Program Committee

Game Design Program Committee.

Interdisciplinary Design Program Committee.

Human Centered Design PhD Program Committee.

SCHOLARLY ORGANIZATIONS

National Women’s Studies Association (NWSA).

Digital Games Research Association (DiGRA).

Society for Cinema and Media Studies (SCMS).

Southwest Pop American Culture Association (SWPACA).