Game Idea “Against The Speed” by Abdulloh

10 // Dec // MMXXIII

I want to make a game that plays like a quick fast paced platformer, that has the player dodging obstacles and blockers and getting to the objective as fast as they can. I want the player to quickly complete the levels with a level selector, which would incentive multiple playthroughs.

Similar gameplay loop to Jetpack Joyride. But plays more like Vector or Rayman Fiesta Run


Spacing/theming:

The player, a war veteran who somehow stumbled upon this research lab, is wearing an experimental suit that lets him dodge, run, and glide quickly. I want him to be small, so the player can grasp the environment quicker, and see how big the environments are compared to the player.

Player movement options:

Different types of blockers, I want to separate the blockers into two different categories, with a few exceptions and overlaps maybe. The tech side is more projectile based, while the nature side is more melee/close combat based. When the game gets frantic and hard to follow, metal looking blockers will try to aim with guns, and green looking nitwits try to get up close and personal. Here is what I came up with:

Your Power suit can hold up to 3 charges of any ability/Power-up. Can easily drop, switch, and activate orbs. Like how Blur handles power ups.

There are 3 separate charges for movement that can be gathered from the environment or slowly earned by doing successful dodges from close “blockers”

Power ups/Abilities:

Movement Abilities, any of this orb collected, can do all of the abilities mentioned here, but they have to meet the conditions:

The goal is to reach the far right side of the map, with optional challenges for replayability and testing the player’s skills. In the game world, the player is escaping the facility he managed to end up in, by trying to find a way out.