Single-Player Dungeon Delving (SPDD)
No friends? No problem.
By Nakade
Objectives:
Preparation:
Turn Order:
Encounter table:
Roll 1d6.
Checks & Encounters:
Combat:
Treasure:
Roll 2d6 (Roll 1d6 twice and add the results). You can carry a maximum of 4+STR items at one time. Carrying more than 4 = overencumbered (-1 movement per turn).
Spell scrolls:
Roll 1d6. To use, discard scroll.
Creatures:
Roll 1d6 based on the level. Defeating a creature (killing it) grants you 1 random treasure or 2d6 gold.
Level 1
1. Slime | Alignment: Chaotic Condition: None AC: 3 STR: 1 HP: 1 |
2. Kobold | Alignment: Chaotic Condition: None AC: 2 STR: 1 HP: 1 |
3. Goblin | Alignment: Chaotic Condition: 1 gold -> Flee AC: 2 STR: 1 HP: 2 |
4. Dire Wolf | Alignment: Neutral Condition: 1 food -> Flee AC: 2 STR: 2 HP: 2 |
5. Dire Lizard | Alignment: Chaotic Condition: 1 food -> Flee AC: 2 STR: 2 HP: 1 |
6. Healer Initiate | Alignment: Lawful Condition: CHA DC 3 or 3 gold -> Heal 1 hp AC: 1 STR: 1 HP: 2 |
Level 2
1. Bandit | Alignment: Chaotic Condition: CHA DC 3 or 5 gold -> Flee AC: 3 STR: 2 HP: 2 |
2. Bandit Captain | Alignment: Neutral Condition: CHA DC 5 or 7 gold -> Flee AC: 3 STR: 2 HP: 3 |
3. Skeleton | Alignment: Neutral Condition: 1 hp -> Flee AC: 3 STR: 2 HP: 4 |
4. Soul drinker | Alignment: Neutral Condition: 1 CHA -> Flee AC: 3 STR: 3 HP: 2 |
5. Shaman | Alignment: Lawful Condition: CHA DC 3 or 3 gold -> Heal 1d6-2 hp AC: 2 STR: 1 HP: 2 |
6. Holy Knight | Alignment: Neutral Condition: CHA DC 4 or 1 tithe (treasure) -> Flee AC: 4 STR: 2 HP: 3 |
Level 3+
1. Enchanter | Alignment: Lawful Condition: CHA DC 8 or 20 gold -> STR/DEX/CHA +1 AC: 2 STR: 2 HP: 1 |
2. Healer | Alignment: Lawful Condition: CHA DC 4 or 7 gold -> Heal 1d6 hp AC: 2 STR: 4 HP: 1 |
3. Minotaur | Alignment: Neutral Condition: 1 hp -> Flee AC: 4 STR: 3 HP: 3 |
4. Treasure Hunter | Alignment: Neutral Condition: CHA DC 5 or 1 treasure -> 3 gold AC: 3 STR: 2 HP: 3 |
5. Lich | Alignment: Chaotic Condition: CHA DC 6 -> Flee AC: 3 STR: 3 HP: 4 |
6. Dragon | Alignment: Neutral Condition: 20 gold -> Flee AC: 4 STR: 4 HP: 5 |
Progression
When you reach the exit, you can choose to go down 1 level or escape 1 level. For each level you go down, gain 1 treasure.
For each level you escape, roll 1d6 and roll a creature encounter on 1. Escaping the dungeon allows you to calculate your final score based on the gold you own, plus 10 points for each level you reach beyond the first. Treasure can additionally be converted using this chart:
Treasure | Value |
Longsword | 20 |
Rapier | 15 |
Health potion | 10 |
Food | 3 |
Torch | 1 |
Shield | 5 |
Mace | 8 |
Spell scroll | 20 |
Pendant | 30 |