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Shitty guide for Cancer Cup
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CM3 – Cancer Cup

Statline

Speed & Power
Speed at 1200, Power at 1000+. Given how skill-heavy this CM is, it may be preferable to take Turf S and more Wit rather than capping Power.

Stamina & Guts
Without recovery skills, Stamina at 601-650, Guts at 301-350. You should try to reach at least one of these lower bounds (see note). Pace Chasers and Umas near capped power and/or very low wit should go closer to the upper bounds. Golden/white recovery skills reduce the Stamina required by approximately 140/40 points at 301 Guts.

Note: In this track, you get +2.5% Speed (+30 pts at cap) for each threshold of 300 points you surpass in Stamina and Guts after mood effects. For instance, disregarding mood effects, 601 Stamina grants you +7.5% Speed, while 550 Stamina grants you just +5% Speed. Therefore, reaching 601 Stamina and 301 Guts (or 627 and 314 respectively to account for awful mood), grants you +12.5% Speed, while failing to reach one of these thresholds would grant you only +10% Speed.

If dipping below one of the speed bonus thresholds and taking a recovery skill allows you to increase your Speed by over 30 points (or your Power by approximately over 60 points), it is better to do so. Do note however that bringing SSR Super Creek for Swinging Maestro is likely a waste of a slot, and Breath of Fresh Air is unreliable (50% chance of activating during late-race and ~12.5% chance of activating too early in the race for full effect).

Wit
As much as possible once the other stats are reached. Anything below 300 is very risky territory. Front Runners should aim for 600+ as they benefit more from Wit than other styles.

Applicable Green Skills

Green skills dependent on position (e.g. Inner/Outer Post Proficiency, Lucky Seven) or on other runners (e.g Maverick/Competitive Spirit) are inconsistent. Besides Lone Wolf, which you should buy in one (and only one) of your runners, they are probably a waste of SP.

Speed and Power green skills are useful to everyone, even more so when so many runners will have 1200 speed. Left-Handed and Summer Runner are generally higher priority than Wet Conditions.

Stamina and Guts green skills may be useful to cover for rushing and debuffs. Tokyo Racecourse ○, Standard Distance ○, Sunny Days ◎ are roughly equivalent to a white recovery skill.

[Position] Savvy skills are generally only useful for Front Runners and Umas with critically low wit. Note that the skill does not improve skill activation chances.

Front Runners should have at least two green skills (but ideally three, see table below) with guaranteed activation to reliably activate Groundwork at race start.

Race start Groundwork activation chance based on Wit and skills

Wit

300

350

400

450

500

550

600

650

700

750

800

850

3 greens

70%

74%

78%

80%

82%

84%

85%

86%

87%

88%

89%

89%

2 greens + focus

49%

55%

60%

64%

67%

70%

72%

74%

76%

77%

79%

80%

Front Runners

WIN CONDITION: Be in first place at the start of late-race.

With the final leg starting at the end of the final corner, the Seiun Sky’s and El Condor Pasa’s uniques are high priority. Seiun Sky needs first place, while El Condor Pasa needs top two. These strict conditions mean that Front Runners must stack early- and mid-race skills to remain ahead, otherwise they have very low chances of recovering. Therefore, the ideal Front Runner accelerates to top speed at race start as soon as possible and maintains the lead until reaching late-race.

You must take at least three race start skills (two greens + Concentration/Focus or three greens), Groundwork, Seiun Sky’s and El Condor Pasa’s uniques. Any remaining SP should be spent in skills that can keep you in first place before late-race.

The Front Runners can be divided into two groups.
The first group is composed of
Seiun Sky (starts with Mile C) and El Condor Pasa (starts with Front Runner E). They have the highest potential thanks to their acceleration uniques but require a lot of investment in mid-race skills to secure the lead going into late-race. The former has access to Escape Artist and Front Runner Savvy, while the latter has better stat bonuses, access to Wet Conditions, and can still be competitive if reaching the Final Straight in second place.
The second group is composed of Front Runners that compensate the weaker inherited acceleration skills with mid-race uniques that can help them take or secure the lead. The best one is
Smart Falcon (starts with Turf E) who has two consistent greens, Leader’s Pride, great stat bonuses, and a unique skill that can activate before anyone else, potentially putting her well in the lead. Next in line, Mejiro McQueen (starts with Mile F) has a very strong and consistent unique, and Daiwa Scarlet has a gambling unique that can outperform a Seiun/Pasa if it lasts until late-race, on top of a consistent gold recovery. Sakura Bakushin O gets an honorable mention as her unique skill effectively stops others from challenging her lead.

Note regarding running multiple Front Runners
Front Runners can only have a realistic shot at winning if they activate Seiun Sky’s unique. This means that, in the best case scenario, only one Front Runner in the entire lobby is competitive once she reaches late-race. The only exception to this is El Condor Pasa, who can still be competitive against other Front Runners in second place. Therefore, if you plan on running multiple Front Runners, you should prioritize bringing her in order not to “waste” an ace.

Skills

Essentials

Note: Concentration/Focus requires a wit check to activate. If you only have two greens, you must succeed two wit checks to activate Groundwork.

Nice to have

Escape Artist takes priority over any other gold.

Front Runner/Mile Corners ◎ take priority over Left-Handed/Summer Runner/Wet Conditions ◎.

Luxuries

Avoid

Pace Chasers

WIN CONDITION: Be in first or second place at the start of the final straight and have everyone else shit the bed.

With no consistent late-race acceleration skills and very few mid-race speed skills worth taking, you are not beating a strong Front Runner that activates both Seiun Sky’s and El Condor Pasa’s unique skills. Your best hope is to be in first or second as you reach the final straight, overtake the Front Runners and bring it home. It’s a very tall order.

You want to stack many skills that activate during early- and mid-race, aiming to be in first or second place as you reach the final straight. Then, you want some strong skills to finish off the race.

The best choice by far is El Condor Pasa to maximize the acceleration from her unique skill and compete with other styles; her stat bonuses and access to Wet Conditions are welcome extras. Other runners either will not have the acceleration required to win the race and would be better off running a different style.
If you
must run a different Pace Chaser, one option is Mejiro McQueen (starts with Mile F), whose unique skill is very strong and consistent. Alternatively, Tokai Teio (starts with Mile E), Fuji Kiseki and Oguri Cap have very strong late-race unique skills and good stat bonuses; the last two also have an innate consistent gold recovery.

Note that all Pace Chasers have access to Gourmand via the SSR Special Week card. This recovery skill is 100% consistent and does not force you to take an otherwise useless stamina support card, and can give you some breathing room to increase other stats.

Skills

Essentials

Nice to have

Luxuries

Avoid

Late Surgers

WIN CONDITION: Get one (or more) acceleration skills to trigger near the start of late-race, ideally as a strong speed skill is active, then bring it home with strong final straight skills.

Front Runners and End Closers have the only perfectly reliable acceleration skills, but Late Surgers get to play the acceleration lottery twice. Add to that some raffle tickets on mid-race speed carry-over into late-race and you have a gambler’s delight.

You take some acceleration skills and gamble on them activating at an auspicious time. You take some mid-race speed skills and gamble on them activating at an auspicious time. You take some final straight skills and gamble on them being enough to seal the deal. In Shiraoki-sama We Trust.

Any Uma with easy access to the Essential skills is a good choice. With On Your Left! otherwise locked behind the SSR Winning Ticket guts card while Furious Feat is available on SSR Oguri Cap power card, it is easier to choose a character with the former skill and add one of those power cards to your deck. That makes Grass Wonder the best choice thanks to her consistent unique, innate access to On Your Left!, and excellent stat bonuses; Gold City is the weaker alternative. The second best option is Vodka thanks to her excellent stat bonuses and access to Furious Feat and Slick Surge, allowing you to focus on other skills; an alternative is El Condor Pasa Fantasy, who has a gambling unique skill and access to Furious Feat, Rising Dragon, and Wet Conditions, but merely decent stat bonuses. Finally, Mejiro Ryan (starts with Mile C) has a very strong gambling unique skill, access to Rising Dragon, and solid stat bonuses.

Skills

Essentials

Furious Feat/On Your Left! takes priority over any other gold.

Nice to have

Luxuries

Avoid

End Closers

WIN CONDITION: Get one (or more) acceleration skills to trigger near the start of late-race, ideally as a strong speed skill is active, then bring it home with strong final straight skills.

End Closers get a reliable acceleration skill and easier acceleration lottery tickets, on top of their inherently higher late-race target speed. Coupled with strong final straight uniques, you are well poised to steal the win from under everyone’s noses.

Encroaching Shadow/Straightaway Spurt and Furious Feat/Updrafters are your bread and butter, with speed skills taking the bulk of the remaining SP bill. Gambling on another acceleration skill goes a long way too.

There are not many native End Closer options. In a perfect world, the best choice is Narita Taishin (starts with Mile D) as she is the only one with access to Encroaching Shadow, but this is not a perfect world; without mid-race speed skills, she may get blocked by Late Surgers. Gold Ship (starts with Mile C) has a consistent gold recovery and a unique skill that may help her not get stuck behind a wall of Late Surgers during the final straight, while Hishi Amazon has the best stat bonuses of the group, on top of access to End Closer Straightaways/Corners. If you feel like gambling, Mayano Top Gun Wedding (starts with Mile D) has a gambling unique skill that either wins you the race or does absolutely nothing, and a consistent gold recovery.

Skills

Essentials

Encroaching Shadow takes priority over any other gold.

Nice to have

Luxuries

Avoid

Front Runner Saboteur (“Blocker”)

“WIN” CONDITION: Be in first place from the start of the late-race to the end of the final corner.

Every Front Runner will be vying for first place throughout early- and mid-race, hoping to be able to activate both Seiun Sky’s and El Condor Pasa’s unique during the late-race acceleration. If a strong Uma activates both skills, it will be very hard to catch up to her. So you stop them from doing so. Listen all y’all, it’s a sabotage.

You take as much Power and Wit as possible. You do not care about Speed, and you are only taking enough Stamina and Guts to ensure your late-race acceleration is not interrupted until you enter the final straight. Your aptitudes should be Turf S, Front Runner A or above, and Mile D or above. Front Runner S adds little value, Mile above D adds no value.

The strongest candidate for the role is Smart Falcon (starts with Turf E) who has a strong unique skill that can secure you in the lead, and access to Leader’s Pride and two greens. The reduced Mile aptitude requirement makes Mejiro McQueen (starts with Mile F) a more viable candidate; her very strong and consistent unique skill can push you in the lead from behind. On the other hand, Sakura Bakushin O’s unique skill works as a backup to defend your lead during the latter part of mid-race.

Skills

Essentials

Nice to have

Escape Artist takes priority over any other gold.

Front Runner/Mile Corners ◎ take priority over Wet Conditions/Front Runner Savvy ◎.

Luxuries

Avoid