Published using Google Docs
Intramural 3v3 Basketball Rules 2022.docx
Updated automatically every 5 minutes

Intramural-Logo-Vert-rev

INTRAMURAL 3V3 BASKETBALL RULES

Refer to the Intramural Sports Handbook for further information outlining the SDSU Intramural Sports Program.

RULE I                PRE-SEASON PROCEDURE

SEC. 1                        Registration

        All registration and roster additions will be done online at https://imleagues.com/. Captains will create an account, choose a league that best fits their team’s playing ability, and enter their teammates information.

SEC. 2                Forfeit Fee Contract

        Once the information has been entered, the captain still needs to submit a mandatory Forfeit Fee Contract to the ARC to secure their spot in the league.  This contract will contain a personal check or the credit card information of the captain.  The only time a captain will be charged the $40 is if their team forfeits a game.  

SEC. 3                Mandatory Captain’s Meeting

        Captains will be contacted by the IM Sports office with the time and date of the mandatory Captain’s meeting (other participants are encouraged to attend). Each team must have their captain or a representative at this meeting to learn the rules and policies of the program.

SEC. 4                Mandatory Participant Quiz 

Each participant will be responsible for completing and passing a mandatory Participant Quiz, in order to be eligible to participate in any league. The quiz is intended to teach participants about rules and policies of the program.

RULE II        PLAYING PROCEDURES 

SEC. 1                Number of Players

Teams shall consist of three (3) players in the field. A minimum number of two (2) players must be present to start a game.

SEC. 2                ARC Membership

Prior to all games, participants must sign a participation agreement. This agreement is located on the reverse of the score sheet. The Team Captain is responsible for monitoring the completion of his/her team’s participation agreement. No player may participate in any Intramural Sports contest without prior purchase of an Aztec Recreation Center membership or Day Use Pass.

ALL PARTICIPANTS MUST PRESENT A PICTURE I.D. BEFORE PARTICIPATING.  NO EXCEPTIONS.  NO I.D., NO PLAY!

SEC. 3                Equipment

All Players MUST wear closed-toe shoes (no sandals, flip-flops, etc).  No metal cleats or spikes of any type are allowed.  Rubber cleats and plastic screw-in cleats (not showing metal) are legal.  In addition, all jewelry, hats, protective casts, etc., that are deemed dangerous to participants will not be allowed.  The Intramural Sports Supervisor on site has final say on what is deemed illegal equipment.  Game Officials will provide all equipment.

SEC. 4                Team Roster

Rosters are limited to 6 individuals. Teams may add players up to the point that (1) the roster limit has been reached or (2) until the roster addition deadline has passed. A player must have played in at least one regular-season game to be eligible for the post-season playoff tournament. Roster additions can be conducted by the team captain on the registration site. Additions must be done by noon of game day or noon of Friday for a weekend game for those changes to be reflected on the game roster.

All players not listed on the roster are ineligible to participate. Players may only participate on one team within the same league (Open A and Open B are classified as the same league (Open)). The team captain/manager is responsible for monitoring the liability waiver/team roster

SEC. 5                Starting Time

At least two (2) players must be ready to start at game time. Game time is forfeit time. Team Managers are encouraged to report early to complete the score sheet. Participants arriving late may join the game. If a team drops below 2 players for any reason, it may continue playing at the supervisor’s discretion.

SEC. 6        Length of Game

Games will be played to twenty-one (21) points or for twenty-five (25) minutes, whichever comes first. At twenty-five minutes, the leading team will be declared the winner. If the score is tied, play will continue in a sudden-death over-time from the point of interruption when time expires. The first team to score will be declared the winner. Time-outs: No time-outs may be called except as needed for injury.

RULE III        THE GAME        

SEC. 1        Scoring

Normal two-point baskets will count as one point. Normal three-point baskets will count as two points. No free throws will be allowed. Called fouls will result in the fouled team earning possession of the ball.

SEC. 2        Officiating

This league is self-officiated. Intramural Sports Staff can be asked for rule clarification. Disagreements that cannot be resolved will be replayed from the point of interruption before the dispute. Play will be generally governed by standard High School Federation (not NCAA nor NBA) Basketball Rules except where Intramural Sports rules allow for variation. Dunking is allowed during live play only.

RULE IV        VIOLATIONS

SEC. 1        Traveling

Running with the ball.

SEC. 2        Illegal Dribble (Double Dribble)

A player cannot dribble a second time after his/her first dribble has ended.

SEC. 3        Three (3) seconds

A player cannot remain in the lane area for three (3) seconds. This rule applies to any foot in the lane or on the lines marking the boundary of the lane.

SEC. 3        Ten (10) seconds

A team cannot maintain control of the ball in their backcourt for ten (10) seconds.

SEC. 4        Backcourt Violation

While in team control, the ball is not allowed to go from the backcourt to the frontcourt and back to the backcourt.

SEC. 5        Closely Guarded

A player cannot, while closely guarded, hold or dribble the ball for five (5) seconds.

SEC. 6        Closely Guarded

Basket interference: Players may not touch the ball or basket (including the net) when the ball is on or within either basket, touch the ball when it is touching the cylinder having the ring as its lower base, or touch the ball outside the cylinder while reaching through the basket from below.

SEC. 7        Goaltending

Players may not touch the ball during a field goal try or tap while it is in downward flight entirely above the basket ring level and has the possibility of entering the basket in flight or touch the ball outside the cylinder as an opponent during a free throw attempt.

SEC. 8        Excessive swing of arms/elbows

Players may not excessively swing arms or elbows even without contacting an opponent.

SEC. 9        Other Rules to Note:

RULE V        UNSPORTSMANLIKE CONDUCT 

SEC. 1                Player Conduct

Actions that are potentially dangerous to participants, spectators, game Officials or Supervisors and/or conduct that is detrimental to the mission of the Intramural Sports Program will not be tolerated.

No player(s) may physically intimidate or verbally abuse Intramural Sports Staff. Violations of this nature are considered unsportsmanlike conduct and at the discretion of the game Official or Supervisor may result in an ejection. Any player ejected from a contest may not participate in his/her team’s next two full games.

SEC. 2                Aggressive Acts

Acts of aggression or physical violence will not be tolerated. These include but are not limited to throwing a punch, kicking an individual or any other aggressive act. Any player guilty of such an act immediately before, during or after an Intramural Sports contest shall be expelled from further participation in Intramural Sports for one calendar year (365 days).

SEC. 3        Player Ejection

Actions that are potentially dangerous to the participants of the game and/or conduct that is detrimental to the purpose of the program will not be tolerated.

No player(s) may physically intimidate or verbally abuse game Officials.  Violations of this nature will be considered unsportsmanlike conduct and at the discretion of the Official may result in an ejection and removal from the contest.  Any player ejected from a contest may not participate in his/her team’s next two games.

SEC. 4        Leaving the Bench Area or Defensive Position to Participate in an Altercation

A player, coach or bench personnel shall be ejected if he/she leaves the bench or coaching area to participate in an altercation. In addition, any player who leaves his position to participate in an altercation, regardless of his/her intentions, shall be ejected. The penalty is an automatic two-game suspension.

In all cases, the Intramural Sports Handbook’s policies on “Fighting,” “Fighting with Intramural Sports / Campus Recreation Staff,” and “Team Disturbances” shall take precedence.

SEC. 5        Sportsmanship Ratings

In order for a team to advance into the playoffs, it must receive an average or better sportsmanship rating during the regular season. Sportsmanship ratings will be based on the following criteria and are given after each Intramural contest:

5 points: Team displays excellent sportsmanship while treating opponent with respect. Players demonstrate excellent sportsmanship at all times. Team respects Intramural Sports Officials and Supervisors and accepts their decisions without gesture or argument. Maintains an attitude of complete cooperation with staff. Players always display self-control.

4 points: Team displays good sportsmanship. Team plays hard but within the rules. Team respects Intramural Sports Staff and generally accepts their decisions without gesture or argument. Mostly cooperative with game Officials and opponent. Team Captain able to control his/her players.

3 points: Team competes without incident; wins without boasting, loses without excuses, and does not display any poor conduct. Neither cooperative nor disruptive towards staff. Team Captain unable to control all players on his/her team.

2 points: Team has a player or coach who is ejected for abusive language or remarks. There is persistent questioning of game Officials’ judgment in the game and/or repeated arguing. Spectators, clearly related to the team, fail to cooperate with the Intramural Sports Staff.

1 point: Team has a representative (player or coach) who is ejected for fighting. Players are so antagonistic that the game cannot be played with proper order and control. Representatives of the team display uncooperative nature to Intramural Sports Staff. Players disregard warnings of unnecessary roughness by game Officials.

RULE VI        BLOOD RULE

Whenever a participant suffers a laceration or wound where bleeding occurs, the player must leave the game and take necessary action(s) to stop the bleeding and prevent it from occurring again before re-entering the game. If a participant’s uniform becomes stained with blood, it must be removed before re-entering. The participant may use another number without penalty.

A team may call a thirty-second time-out if it wishes to keep the player in the game, otherwise the player must be removed and he/she may not re-enter until the next deadball after the situation has been corrected. The Intramural Staff on duty shall have final approval on any situation relating to blood.

RULE VI        INSURANCE

Participation in the Intramural Sports Program is completely voluntary. All participants run the risk of possible injury due to the inherent risks involved in the sport of basketball. Individuals are strongly encouraged to have a physical examination and purchase health and accident insurance prior to participation.

THE AZTEC RECREATION CENTER HAS NO INSURANCE FOR ITS PARTICIPANTS. INDIVIDUALS PARTICIPATE AT THEIR OWN RISK.

In the case of an injury during a scheduled contest, participants should immediately notify a staff member, game official, or site supervisor.

In order for a team to advance into the playoffs, it must receive an average or better sportsmanship rating during the regular season. Sportsmanship ratings will be based on the following criteria and are given after each Intramural contest:

5 points: Team displays excellent sportsmanship while treating opponent with respect. Players demonstrate excellent sportsmanship at all times. Team respects Intramural Sports Officials and Supervisors and accepts their decisions without gesture or argument. Maintains an attitude of complete cooperation with staff. Players always display self-control.

4 points: Team displays good sportsmanship. Team plays hard but within the rules. Team respects Intramural Sports Staff and generally accepts their decisions without gesture or argument. Mostly cooperative with game Officials and opponent. Team Captain able to control his/her players.

3 points: Team competes without incident; wins without boasting, loses without excuses, and does not display any poor conduct. Neither cooperative nor disruptive towards staff. Team Captain unable to control all players on his/her team.

2 points: Team has a player or coach who is ejected for abusive language or remarks. There is persistent questioning of game Officials’ judgment in the game and/or repeated arguing. Spectators, clearly related to the team, fail to cooperate with the Intramural Sports Staff.

1 point: Team has a representative (player or coach) who is ejected for fighting. Players are so antagonistic that the game cannot be played with proper order and control. Representatives of the team display uncooperative nature to Intramural Sports Staff. Players disregard warnings of unnecessary roughness by game Officials.