MAXWELL FOXMAN
Curriculum Vitae
257 W. 15th Avenue • Eugene, OR 97401
(845) 548-0672 • mfoxman@uoregon.edu
http://maxwellfoxman.info
ACADEMIC RANK
Assistant Professor of Media Studies and Game Studies
School of Journalism and Communication, University of Oregon
EDUCATION
Ph.D. Communications Columbia University, New York, NY | 2018 |
M.Phil. Communications Columbia University, New York, NY. GPA 4.0 | 2015 |
M.A. Media, Culture and Communication New York University, New York, NY. GPA 4.0 - Master’s Thesis: “How to Become the Mayor of Everything: Experiencing Body and Space in the Digital Age”
| 2012 |
B.A. American Studies, Music, Creative Writing Columbia University, New York, NY. Dean’s List 2005 - 2007 | 2007 |
RESEARCH & PUBLICATIONS
Books
- Nieborg, D. B. & Foxman M. (Under Contract). Mainstreaming and Game Journalism. Cambridge, Massachusetts: MIT Press.
Refereed Journal Articles
- Harris, B., Foxman, M., & Partin, W. (under review). “Don’t make me ratio you again”: How political influencers encourage platformed political participation. Social Media + Society.
- Foxman, M., Harris B., Partin, W. (under review). Recasting Twitch: Livestreaming, Platforms and New Frontiers in Digital Journalism. Digital Journalism.
- Foxman, M. (accepted). Gaming the System: Playbour, Production, Promotion and the Metaverse. Baltic Screen Media Review.
- Alexanian, S., Foxman, M., Pimentel, D. (2022) Virtual reality and music's impact on psychological well-being. Frontiers in Rehabilitation Sciences. https://doi.org/10.3389/fresc.2022.864990
- Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2022). The COVID Season: Collegiate Esports Programs' Material Challenges and Opportunities During the 2020-21 Pandemic. Games and Culture. https://doi.org/10.1177/15554120221088116
- Harris, B. C., Hansen, J., Can, O., Rahman, W., Foxman, M., Cote, A. and Fickle, T. (2022). “Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports. Critical Studies in Media Communication. 39(2), 141-153. https://doi.org/10.1080/15295036.2022.2030484
- Foxman, M. (2021). Making the Virtual a Reality: Playful Work and Playbour in the Diffusion of Innovations. Digital Culture & Society. 7(1), 91-110.
- Foxman, M., Beyea, D., Leith, A. P., Ratan, R. A., Chen, V. H. H., & Klebig, B. (2021). Beyond genre: Classifying virtual reality experiences. IEEE Transactions on Games. https://ieeexplore.ieee.org/document/9571081
- Xie, E., Foxman, M., & Xu, S. (2021). From public sphere to magic circle: playful publics on the Chinese internet. Internet Histories, 5(3-4), 359–375. https://doi.org/10.1080/24701475.2021.1982166
- Can, O., & Foxman, M. (2021). Out of the Cafe and into the Arena. ROMchip, 3(1). https://romchip.org/index.php/romchip-journal/article/view/144
- Foxman, M., Markowitz, D. M., & Davis, D. Z. (2021). Defining empathy: Interconnected discourses of virtual reality’s prosocial impact. New Media & Society, 23(8), 2167–2188. https://doi.org/10.1177/1461444821993120
- Pimentel, D., Foxman, M., Davis, D. Z., & Markowitz, D. M. (2021). Virtually real, but not quite there: Social and economic barriers to meeting Virtual Reality’s true potential for mental health. Frontiers in Virtual Reality, 2(627059). https://doi.org/10.3389/frvir.2021.627059
- Foxman, M. (2020). Punctuated Play: Revealing the Roots of Gamification. Acta Ludologica, 3(2), 54–71. https://actaludologica.com/punctuated-play-revealing-the-roots-of-gamification/
- Ferrer-Conill, R., Foxman, M., Jones, J., Sihvonen, T., & Siitonen, M. (2020). Playful approaches to news engagement. Convergence, 26(3), 457–469. https://doi.org/10.1177/1354856520923964
- Foxman, M. (2019), United We Stand: Platforms, Tools and Innovation with the Unity Game Engine. Social Media + Society, 5(4). https://doi.org/10.1177/2056305119880177
- Foxman, M. (2017). The playful newsroom: Iterating and reiterating the news and its publics. First Monday, 22(1). http://firstmonday.org/ojs/index.php/fm/article/view/7260
- Foxman, M., & Nieborg, D. B. (2016). Between a Rock and a Hard Place: Games Coverage and its Network of Ambivalences. Journal of Games Criticism, 3(1). http://gamescriticism.org/articles/foxmannieborg-3-1
- Tenen, D., & Foxman, M. (2014). Book Piracy as Peer Preservation. Computational Culture, (4). http://computationalculture.net/book-piracy-as-peer-preservation/
- Foxman, M., & Forelle, M. (2014). Electing to Play MTV’s Fantasy Election and Changes in Political Engagement Through Gameplay. Games and Culture, 9(6), 454–467. https://doi.org/10.1177/1555412014549804
Refereed Book Chapters
- Foxman, M. (in press) “Digital Text.” In Hammond A. (Ed.), Cambridge Critical Concepts: Technology and Literature. Cambridge, UK: Cambridge University Press.
- Cote, A. & Foxman, M. (2021). “Studying Games.” In Ferdig, R., Gandolfini, E. and Baumgartner, E. (Eds.), Teaching the Game, Vol. 1: A collection of syllabi for game design, development, and implementation. (pp. 201-224). ETC Press.
- Nieborg, D. B., & Foxman, M. (2018) “Mainstreaming Misogyny: The beginning of the end and the end of the beginning in Gamergate coverage.” In Vickery J.R. & Everbach T. (Eds.), Mediating Misogyny: Gender, Technology, and Harassment. (pp. 111–130). Cham: Palgrave Macmillan.
- Foxman, M. (2017). “Foursquare: Bodily Transgression in Gamified Spaces.” In Torner, E., Waldron, E. L., & Trammell A. (Eds.), Analog Game Studies: Volume II (pp. 181–186). ETC Press.
- Foxman, M. (2014). How to Win Foursquare: Body and Space in a Gamified World. In Fuchs M., Fizek S., Ruffino P., & Schrape N. (Eds.), Rethinking Gamification (pp. 71 - 90). Lüneburg, Germany: meson press.
Refereed Conference Proceedings
- Foxman, M., Cote, A., Can, O., Harris, B., Rahman, W., Hansen, J., & Fickle, T. (2021). Recasting Collegiate Esports: Independence and Interdependence of University Twitch Streamers. AoIR Selected Papers of Internet Research, 2021. https://doi.org/10.5210/spir.v2021i0.12166
- Rahman, W., & Foxman, M. (2020). Brain-training Games: Play as a Tool for Cognitive Enhancement. DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. http://www.digra.org/digital-library/publications/brain-training-games-play-as-a-tool-for-cognitive-enhancement/
- Foxman, M., Leith, A. P., Beyea, D., Klebig, B., Chen, V. H. H., & Ratan, R. (2020). Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 237–241. https://doi.org/10.1145/3383668.3419881
- Nieborg, D. B., & Foxman, M. (2016). The Mainstreaming of US Games Journalism. DiGRA/FDG ’16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG. http://www.digra.org/wp-content/uploads/digital-library/paper_2631.pdf
- Foxman, M. (2012). Digital Death: The Failures, Struggles and Discourses of the Social Media Spectacle. Proceedings of the New York State Communication Association, 2011(1), 3.
Reviews
- Foxman, M. (2021), Larissa Hjorth and Ingrid Richardson, Ambient Play. Critical Studies in Media Communication.
- Foxman, M. (2020), Ramon Lobato, Netflix Nations: The Geography of Digital Distribution. International Journal of Communication, 14(2020).
- Foxman, M. (2019), Mondo Nano: Fun and Games in the World of Digital Matter. International Journal of Communication, 13(2019).
Non-Refereed Public Reports
Peer-Reviewed Conference Presentations
- Burrell, S., Cote, A., Rahman, W., Foxman, M. (2022, November). “Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom.” Paper Presented at the 108th Annual National Communication Association Convention, New Orleans.
- Ratan, R. A., Liu H., Hales G. E., Lim, C., Foxman, M., Lei, Y., Lee J., Meshi, D. (2022, November). “The Metaverse Spend: Game Purchasters Perceive More Virtual Value.” Paper Presented at the 108th Annual National Communication Association Convention, New Orleans.
- Foxman, M., Leith, A. P., Sulzdorf-Liszkiewicz, A., Beyea D., Klebig, B., Graciano, D., & Ratan, R. (2022, October). “Playing at Work: Finding and Designing Play into Virtual Meetings.” Poster presented at Meaningful Play 2022, East Lansing.
- Foxman, M., Cote, A., Can, O., Harris, B., Rahman, W., Hansen, J., & Fickle, T. (2021, October). “Recasting Collegiate Esports: Independence and Interdependence of University Twitch Streamers.” Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers, Virtual.
- Can, O., Rahman, W., Hansen, J., Harris, B., Fickle, T., Cote A., & Foxman, M. (2021, May). “Cognitive Capitalism in Collegiate Esports.” Paper presented at the 71st Annual International Communication Association Conference, Virtual.
- Cote, A., Hansen, J., Harris, B., Rahman, W., Can, O., Fickle, T., & Foxman, M. (2021, May). “Taking Care of Toxicity: Challenges and Strategies for Inclusion in Collegiate Esports Programs.” Paper presented at the 71st Annual International Communication Association Conference, Virtual.
- Foxman, M., Fickle, T., Harris, B., & Cote, A. (2021, May) “Out of Bounds: Reconceiving the Institution of Esports.” Presented at the 71st Annual International Communication Association Conference, Virtual.
- Harris, B., Hansen, J., Can, O. Rahman, W., Fickle, T., Cote A., & Foxman, M. (2021, May). “The legitimizing labor of collegiate esports students: Critical insights for continued institutionalization.” Presented at the 71st Annual International Communication Association Conference, Virtual.
- Rahman, W. Markowitz, D. M., & Foxman, M. (2021, May). “How to Brain Train: Tensions between User Perceptions of Playfulness and Cognitive Improvement,” Presented at the 71st Annual International Communication Association Conference, Virtual.
- Foxman, M. (2021, March). “Replaying Reality: Play in Contemporary Digital Innovations and Immersive Media.” Presented at the Society for Cinema and Media Studies Conference, Virtual.
- Foxman, M., Leith A., Beyea D., Klebig, B., Chen V. H. H., & Ratan, R. (2020, November). “Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games.” Presented at CHI Play ‘20, Virtual.
- Harris, B., Hansen, J., Can, O., Rahman, W., Foxman, M., Cote, A., & Fickle, T. (2020, October). “All Play and All Work: The Entrepreneurial Mindset of Collegiate Esports Participants.” Presented at the University of California: Irvine’s Esports Conference, Virtual.
- Can, O., Harris, B., Rahman, W., Hansen, J., Foxman, M., Wear, H., Cote, A., & Fickle, T. (2020, September). “A Collegiate Esports Ecosystem: Exploring Possibilities and Challenges for Universities and Businesses.” Presented at the Gaming & Esports Summit Economics & Business Conference, Virtual.
- Xie, E., Foxman M., & Xu, S. (2020, July). Presented at the International Association for Media and Communication Research (IAMCR) 2020, Virtual.
- Rahman, W. & Foxman, M. (2020, June). “Brain-training Games: Play as a tool for Cognitive Enhancement.” Presented at the Digital Games Research Association (DiGRA) 2020, Virtual.
- Foxman, M., Cote, A., Wear, H., Harris, B., Hansen, J., Can, O., & Rahman, W. (2020, May). “For the Win: Critical Concerns of Collegiate Esports Players.” Presented at the International Communication Association 70th Annual Conference, Virtual.
- Foxman, M. (2020, May). “Making the Virtual a Reality: Playful Labor and the Oculus Rift in the Diffusion of Innovation.” Presented at the International Communication Association 70th Annual Conference, Virtual.
- Foxman, M., Partin W. C., & Harris, B. (2020, May). “Recasting Twitch: Games, Platforms and New Frontiers in Journalism.” Presented at the International Communication Association 70th Annual Conference, Virtual.
- Foxman, M. (2020, April). “Played Out: Rethinking Play in the Context of Digital Innovation.” Presented at What is Information?, Virtual.
- Cowley, B. & Foxman, M. (2019, July). “Circle the Square. Brand and Disney’s Corporate Identity in the Platform Economy.” Presented at the International Association for Media and Communication Research (IAMCR) 2019, Madrid.
- Foxman, M. & Nieborg D. B. (2019, May). “Cheating the Game Industry: Autonomy and Play with Unity Game Engine.” Presented at the International Communication Association 69th Annual Conference, Washington, DC.
- Foxman, M. (2019, May). “A 360° Turn: Contemporary Uses and Practices of VR Journalism.” Presented at the International Communication Association 69th Annual Conference, Washington, DC.
- Foxman, M., Markowitz, D. M., & Davis, D. Z. (2019, May). “Defining Empathy: Conflicting Discourses of Virtual Reality’s Impact.” Presented at the International Communication Association 69th Annual Conference, Washington, DC.
- Foxman, M. (2019, April). “Treading the Same Path: Issues of Race and Gender for Early Adopters of Commercial Virtual Reality.” Presented at the Popular Culture Association/American Culture Association National Conference, Washington, DC.
- Foxman, M. (2019, April). “Virtually Everything: Immersive Media as a Techno-Fix to Gaming’s Problems.” Presented at What is Technology?, Portland.
- Foxman, M. (2019, April). “Playing at Reality: The Playbor Production System in Commercial Virtual Reality.” Presented at CounterPlay ‘19: Playing at the Edge: International Play Festival, Aarhus.
- Foxman, M. (2018, October). “United We Stand: Platforms, Tools and Innovation with the Unity Game Engine.” Presented at The Platformization of Cultural Production Workshop, Toronto.
- Foxman, M. (2018, May). “Virtually Everywhere. Game Industry Logic in the Early Adoption of Immersive Technology.” Presented at Games Everywhere, Gaming Everywhere the ICA Game Studies Division Pre-Conference, Prague.
- Xie E. & Foxman, M. (2018, May). “Playful Publics New Iterations of Internet Culture in China.” Presented at the 16th Chinese Internet Research Conference, Leiden.
- Foxman, M. (2018, April). “A Universe of Play: Gamification and How it Punctuates Everyday Life.” Presented at What is Universe?, Portland.
- Foxman, M. (2017, September). “Gaming the System: Playing with the Game Design Paradigm in Immersive Media.” Presented at Shaping Attitudes Across Realities IFIP ICEC 2017 Workshop, Tsukuba.
- Foxman, M. (2017, May). “The Point of Play: Revealing the Roots of Gamification.” Presented at the International Communication Association 67th Annual Conference, San Diego.
- Foxman, M. (2016, October). “Punctuated Play: How Gamification Pierces Everyday Experiences.” Presented at Extending Play 3 Rutgers Media Studies Conference, New Brunswick.
- Nieborg, D. B., & Foxman, M. (2016, August). “Mainstreaming Games Journalism.” Presented at DiGRA and FDG: First Joint International Conference, Dundee.
- Foxman, M. (2015, May). “What is Music for Insects? Explorations of Music as a Metaphor for Media Systems.” Presented at the International Communication Association 65th Annual Conference, San Juan.
- Foxman, M. (2015, May). “Getting into the Game: Analyzing Playful Practices and Products in Digital Journalism.” Presented at 2015 ICA Journalism Studies Graduate Student Colloquium, San Juan.
- Foxman, M. (2015, April). “The Playful Newsroom: Rethinking the Public Sphere through Iterative News Practices.” Presented at Extending Play: The Sequel Rutgers Media Studies Conference, New Brunswick.
- Foxman, M. (2014, June). “Gaming the System: Gamification, Playbor and Toying with the Public.” Presented at Social Media and the Transformation of Public Space, Amsterdam.
- Foxman, M. (2014, May). “Creating the Crowd: How Collective Labor Organized the Internet.” Presented at the International Communication Association 64th Annual Conference, Seattle.
- Foxman, M. (2014, May). “The Glories of Everyday Life: Playing with the Ordinary Using Mobile Media.” Presented at the 11th Annual ICA Mobile Preconference, Seattle.
- Forelle, M. & Foxman M. (2014, March). “MTV’s ‘Fantasy Election’ & the Pro’s and Con’s of Turning Political Engagement into a Game” Presented at the Digital Media & Learning Conference, Boston.
- Foxman, M. & Forelle, M. (2013, April). “MTV’s Power of 12 and Changes in Political Engagement Following Election-themed Gameplay.” Presented at Extending Play: Rutgers Media Studies Conference, New Brunswick.
- Forman, M. (2013, February). “Too Close for Comfort: Intimacy, Proximity and Transgression in Location-Based Technology.” Presented at the Neil Postman Graduate Conference, New York.
- Foxman, M. & Schoemann, S. (2012, October). “Locating Love: The Internet’s Articulation of Romantic Identity, Body and Control.” Presented at Infosocial: A Media, Technology and Society Conference at Northwestern University, Evanston.
- Leibovitz, L. & Foxman, M. (2012, June). “A Thousand Words: Mapping the Imagery of Occupy Wall Street.” Presented at the Media Ecology Association Annual Convention, Bronx.
- Foxman, M. (2012, April). “Spiegelman, The Cartoon.” Presented at the Popular Culture Association/American Culture Association National Conference, Boston.
- Foxman, M. (2012, March). “Finding Your Place: How Mobile Games and Social Media can Redefine Climate Change and Community.” Presented at the Local and Mobile Annual Conference, Raleigh.
- Foxman, M. (2011, October). “Digital Death: The Failures, Struggles and Discourses of the Social Media Spectacle.” Presented at the New York State Communication Association Annual Conference, Ellenville.
- Foxman, M. (2011, October). “The Power of Exposure: Understanding the Discourses of Control in Striptease Culture and Beyond.” Paper presented at the New York State Communication Association Annual Conference, Ellenville.
Panels and Conferences Organized, Moderated & Chaired
- July, 2022. “Bringing Worlds Together… Sometimes: North American Game Journalists and their Relationship with the Public.” Panel Chair and Co-Organizer at DiGRA 2022. Krakow
- May, 2022. “Games and the World.” Chair at International Communication Association 72nd Annual Conference. Paris
- May, 2022. “Game Studies Business Meeting.” Chair at International Communication Association 72nd Annual Conference. Paris.
- May, 2022. “Game Studies Division Top Paper Session.” Moderator at International Communication Association 72nd Annual Conference. Paris.
- May, 2020. “Entering the Arena: Critical Issues in the Institutionalization of Esports.” Panel Presentation at the International Communication Association 71st Annual Conference, Virtual.
- July, 2020. “New Horizons: Challenges and Lessons from Coronavirus.” Roundtable Chair at Games for Change 2020, Virtual.
- May, 2020. “Varsity Blues: A Critical Assessment of Collegiate Esports.” Panel Presentation at the International Communication Association 70th Annual Conference, Virtual.
- April, 2020. “Putting Information at Play: Reframing Games and Digital Media.” Panel Presentation at What is Information?, Virtual.
- August, 2019. “Revisiting Playbor: Extending the Ludo Mix into Media Industries.” Panel Presentation at DiGRA 2019. Kyoto.
- May, 2019. Games + Communication Ante-Conference. Co-Chair. Washington, DC.
- May, 2019. “Technology and Its Role in the Shifting Nature of News: Roles and Routines.” Panel Chair at The International Communication Association 69th Annual Conference, Washington, DC.
- April, 2019. “Played Out: At the Edge of Work and Play with ‘Playbor.’” Panel Presentation at CounterPlay ‘19: Playing at the Edge: International Play Festival, Aarhus.
- April, 2016. “Mapping Space, Imagining Community,” Discussant at Columbia University Anthropology Senior Thesis Symposium, New York.
- April, 2015. “Appraising the Audience.” Panel Presentation at Extended Play: The Sequel Rutgers Media Studies Conference, New Brunswick.
- April, 2015. “Multiple Displays: Postures and Poses.” Hashtag Moderator at Theorizing the Web, New York.
- September, 2014. Co-Organizer of the 2014/2015 Columbia Communications Colloquium with Andrea Dixon, New York.
- June, 2014. “The Formation of Publics Through Social Media.” Panel presentation at Social Media and the Transformation of Public Space, Amsterdam.
- September, 2013. Co-Organizer of the 2013/2014 Columbia Communications Colloquium with Burcu Baykurt, New York.
- June, 2012. “Crossing into Crosswords: Experiencing the Ludic Turn and the Gamification of Everyday Life.” Roundtable at the Media Ecology Association Annual Convention, New York.
- April, 2012. “Panel Presentation: THE GAME.” Roundtable at the NYU Re:Play 2012: The Theory, Practice, and Business of Video Games Conference, New York.
- April, 2012. “Playing Politics with Sports: The Power Struggles, Nationalism and Political Activism of Modern Sports,” Panel Chair and Respondent at the Popular Culture Association/American Culture Association National Conference, Boston.
- March, 2012. "Men and Women Merely Players: Life in Ludic Space." Roundtable at the University of Massachusetts Amherst, English Graduate Organization’s Interdisciplinary Graduate Conference, Amherst.
- November, 2011. “Can You Hear Me Now? Good! Voicing the Voiceless Through Social Media.” Panel presentation at National Communication Association Annual Convention, New Orleans.
- October, 2011. “Para-Social Connections to the Transgressive Celebrity.” Panel presentation at the New York State Communication Association Annual Conference, Ellenville.
Invited Lectures and Panels
- Foxman, M. (2022, December). “Lessons for Mainstream Journalists from Games and Virtual Worlds.” Columbia University Communications PhD Colloquium. New YOrk.
- Foxman, M. (2022, July). “Playbour, User-Generated Content and the Metaverse: Origins, Infrastructures and Examples.” “The ‘Plumbing’ of the Metaverse” workshop. DiGRA 2022. Krakow
- Foxman, M. “Let’s Get Meta! Challenges and Opportunities of the Metaverse” (2022, May). Find Your Reality Day. Eugene
- Ferrer-Conill, R., Jenkins J., Ogbebor, B., Foxman, M., & Cheruiyot, D. (2021, May). “Life after Ph.D. Advice and Nonsense from Former Candidates.” 7th Annual ICA Journalism Studies Division Graduate Student Colloquium, Virtual.
- Foxman, M. (2021, March). “Replaying Reality.” CAIDe Lab, Virtual.
- Foxman, M., Cote, A., & Wear, H. (2020, September). “E-Sports (All the Players on One Screen).” SoccerConXP, Las Vegas. Canceled due to COVID-19.
- Foxman, M. (2020, May). “An Even Playing Field? Game Journalism’s New Platforms and Boundaries.” CAIDe Lab, Virtual.
- Foxman, M. (2020, February). “Play Beyond Games.” Data | Media | Digital Graduate Symposium, Eugene.
- Foxman, M. (2020, February). “Esports and Sports Journalism.” The Business of Esports. Eugene.
- Foxman, M. & FitzClemen R. (2020, February). “Game Changer: Using Games and Playful Design in Communicating Climate News and Data.” Presented at the SCR Winter Research Forum, Eugene.
- Foxman, M. (2019, September). “United We Stand: Platform Tools and the Unity Game Engine.” Portland State University Communications Colloquium, Portland.
- Foxman, M. (2019, January). “Video Game Ethics: Violence, Utopias and the Coverage of Video Games. Journalism and the Public Interest, Klein College of Media and Communication, Temple University, Virtual.
- Foxman, M. (2018, September). “Virtually Everywhere: The Booms, Busts and Lessons from VR’s Early Adopters.” Presented at The American Marketing Association of Portland: The Reality of Virtual Reality as a Marketing Strategy, Portland.
- Foxman, M. (2015, February). “Play The News: A Report by Max Foxman.” Presented at the Tow Center for Digital Journalism, New York.
- Foxman, M. (2012, December). “Points of Transgression in Internet Culture.” AnthroTech Meetup - II, New York.
Public-Facing Interviews and Presentations
- Liao, S. & Grayson, N. (2022, November). On Elon Musk’s Twitter, gaming offers a glimpse of a chaotic future. The Washington Post. https://www.washingtonpost.com/video-games/2022/11/11/twitter-gaming-elon-musk/
- Foxman, M. (2021, July). Translating Game Studies, VR and the Metaverse for Journalists and the Public. Spartie Lab Podcast. https://www.spartielab.comartsci.msu.edu/post/episode-20-translating-game-studies-vr-and-the-metaverse-for-journalists-and-the-public
- Foxman, M. (2021, February). UO Today with Maxwell Foxman. UO Today. https://youtu.be/SqYBYvXLCUA
- Foxman, M., Cote, A., & Riley, G. (2021, February). Curious: The Effects Of Video Games Becoming Collegiate Sports. The Jefferson Exchange. https://www.ijpr.org/show/the-jefferson-exchange/2021-02-05/mon-8-30-curious-the-effects-of-video-games-becoming-collegiate-sports
- Radcliffe, D., Reames, M., Partin W., & Foxman M. (2020, February). Media and the Esports Industry. Hearst Demystifying Media Series. Podcast: https://soundcloud.com/demystifying-media/esports-podcast. Published Report: https://www.researchgate.net/publication/341114759_Demystifying_Media_The_rise_of_esports
- Foxman, M. (2019, October). Intro to Esports. From Boomers to Zoomers.
FELLOWSHIPS & GRANTS
- National Science Foundation
- Co-PI on “FW-HTF-R: Collaborative Research: Virtual Meeting Support for Enhanced Well-Being and Equity for Game Developers.”
- $1,599,851 total in support, with $301,994 to UO and remaining to co-PI collaborators' institutions.
- Co-PIs: Rabindra Ratan (MSU), Adam Liszkiewicz (MSU), David Beyea (U Wisconsin), Alex Leith (Southern Illinois U). Senior Personnel: Brian Winn (MSU), Brian Klebig (Bethany Lutheran College)
| 2021 - 2025 |
- Incubating Interdisciplinary Initiatives (I3) Award
- Understanding Collegiate Esports: Economic, Institutional and Cultural Integration, with Amanda Cote (Co-PI), John Clithero, Tara Fickle and Henry Wear. Awarded by the University of Oregon Office of the Vice President for Research and Innovation, $49,859.
| 2021 - 2023 |
- Lessons for Journalists from Virtual Worlds. Awarded by the Tow Center for Digital Journalism, $6,750.
| 2020 - 2022 |
- Designing a Serious Game on Wildfires. Awarded by the Wayne Morse Center for Law and Politics at the University of Oregon, $1,120.
| 2020 - 2021 |
- The Institutionalization of Collegiate Esports with Amanda Cote and Henry Wear. Awarded by the University of Oregon School of Journalism and Communication, $5,000.
| 2020 - 2021 |
- Best Practices in Computer-Generated Storytelling. Awarded by the University of Oregon School of Journalism and Communication, $5,000.
| 2019 - 2021 |
- New Junior Faculty Research Award
- Awarded by the University of Oregon Office of the Vice President for Research & Innovation, $2,500.
| 2018 |
- Tow Fellow at the Tow Center for Digital Journalism
| 2015 |
- L. Newell and Mary S. Christiansen Scholarship
| 2015 |
| 2014, 2017 |
- Wechsler Journalism School Scholarship
| 2014 |
- Darin Memorial Scholarship
| 2013 - 2015 |
| 2013 |
| 2013 |
- Walter John Scholarship for Doctoral Students
| 2012 - 2014 |
- Mitchell Leaska Scholarship for Graduate Students
| 2011 |
ACADEMIC HONORS & AWARDS
- ICA Game Studies, Top Paper Award: “The Point of Play: Revealing the Roots of Gamification.”
| 2017 |
- ICA Philosophy, Theory, Critique, Conference Waiver Fee Award: “What is Music for Insects? Explorations of Music as a Metaphor for Media Systems.”
| 2015 |
- New York University Department of Media, Culture and Communication Distinguished Thesis Award: “How to Become the Mayor of Everything: Experiencing Body and Space in the Digital Age.”
| 2012 |
- New York State Communication Association Conference Paper Honorable Mention: “Digital Death: The Failures, Struggles and Discourses of the Social Media Spectacle.”
| 2011 |
TEACHING EXPERIENCE & ADVISEMENT
University of Oregon, Eugene, OR
Primary Instructor, Assistant Professor, 2018 - present
J201: Media and Society
- Introductory lecture course media theories, history, and industries.
J408: MS Production
- Workshop-style course developing media project grounded in media studies theories.
J412/512: Special Topics, Studying Games
- Upper-level introductory course to game studies, culture, industry and professional practices.
J424H: Making the Virtual a Reality
- Honors level undergraduate course analyzing the culture, industry and professional practices surrounding immersive media.
J610: Design Immersive Media
- Graduate-level skills course in developing for Virtual and Augmented Reality.
J611: Mass Communication and Society
- Graduate-level introductory course to contemporary issues in media theories and industry.
UGST 109: Immersive Yourself in Virtual Reality and the Metaverse
- First-Year Interest Group cost teaching theories and concepts surrounding immersive media
Guest Lecturer in “Media Professions,” “Data Journalism,” “Sports Journalism,” “Sports Voices,” “Sports Communication,” “Fantasy Studies, NOW,” “Insights with Data,” “XR for Social Change,” and ARC Student Program. Full list of guest lectures available on request.
Advisement:
PhD Level:
- Jared Hansen, PhD Communication and Media Studies, Committee Member
- Waseq Rahman, PhD Communication and Media Studies, Committee Member
- Rajeev Ravisankar, PhD Communication and Media Studies, Committee Member
- Michelle Alexander, PhD Sociology, Committee Member
- Rye Davies, PhD English, Committee Member
- Onder Can, PhD Communication and Media Studies, Chair
- Jack Hard, PhD Communications and Media Studies, Advisor
Master’s Level:
- Stephen Alexenian, Master’s Program in Communication and Media Studies, Adviser
- Mert Kocabagli, Master’s Program in Advertising and Brand Responsibility Thesis, Adviser
- Zane Casimir, Master’s of Art History, Outside Committee Member
Undergraduate Level:
- Owen Cooper, Clark Honors College, BA Thesis Adviser
Manhattan Marymount College, New York, NY
Primary Instructor, Adjunct Professor, 2014 - 2018
Comm 107: Principles and Theories of Communication
- An introductory class to key interpersonal, organizational and mass communication theories.
Comm 230: The Cultural History of Media
- History of media course from writing to the internet.
Comm 308: Special Topics in Communication: Games, Gaming and Play
- Introductory course to game culture and design concepts.
Comm 312: Digital Media and Society
- Upper-level course on the history and social implications of the internet and digital media.
Comm 312: Digital Cultures
- Upper-level hybrid (online/in-person) course on the history and social implications of the internet and digital media.
Guest Lecturer in “The Cultural History of Media.” Full list of guest lectures available on request.
New York University, New York, NY
Primary Instructor, Adjunct Professor, 2016 - 2017
MEST1-UC 6080: Media & Communications Research Methods
- Introductory course on core qualitative and quantitative methods for media and communications, along with exercises to try each.
Guest Lecturer in “Theory of Media & Cultural Studies,” “The Business of Video Games.”
Grader, 2011
MCC-UE 1405: “Copyright, Commerce, and Culture.”
- Provided in-class assistance, designed lectures and provided grades on issues concerning remix culture and copyright issues.
University of Toronto, Toronto, Ontario
Guest Lecturer in “Global Media Studies” and “Mobile Media Studies,” 2017. Full list of guest lectures available on request.
Columbia University Journalism School, New York, NY
Teaching Assistant, 2013 - 2014
- Graded and aided professors in graduate-level “Journalism Essentials: Business.”
- Graded and aided professors, as well as lectured on the history of MTV in the graduate-level “Journalism Essentials: History.”
- Graded and aided professors, as well as guest lectured on digital media and journalism in undergraduate-level “Journalism and the Public Life.”
Mercy College, Dobbs Ferry, NY
Guest Lecturer in “Media in America,” 2013. Full list of guest lectures available on request.
Rockland Country Day School, Congers, NY
Director of Independent Studies, 2009 - 2012
- Founded the Independent Study Program, developed its structure and philosophy.
Instructor of the Humanities, 2007 - 2012
- Restructured the curricula of and designed classes in Non-Western Civilization, Journalism, English Literature, Latin, The History of Comics, The History of Television and Media Communications.
Westchester Community College, Valhalla, NY
Primary Instructor, Adjunct Professor, 2010
WJ-D308: The Holocaust in the Arts
- Continuing education seminar on memory studies, visual culture and multigenerational representations of the Holocaust in media.
Columbia University, New York, NY
Instructor, High School Summer Creative Writing Program, 2008 - 2010
- Designed curriculum, created syllabus, and taught class in Comics and Writing.
Cheryl O’Brien SAT Prep, Suffern, NY
SAT and ACT Tutor, 2008 - 2010
PROFESSIONAL & ACADEMIC RESEARCH APPOINTMENTS
- Research Assistant at the Tow Center for Digital Journalism
| 2016 - 2017 |
- Research analyst for Data & Society.
| 2015 |
- Research analyst for SuperData Research.
- Published “Gaming Video Content Market Brief.”
| 2015 |
- Research Assistant for Columbia University Journalism School and Knight Foundation.
| 2015 |
- Chief Researcher for the Tow Center for Digital Journalism.
| 2015 |
- Independent Research Assistant at Columbia University.
| 2013 - 2014 |
- Chief researcher at New York University: Department of Media, Culture and Communication.
- Produced feasibility report for an archive of internet history and culture.
| 2012 |
- Independent Research Assistant for Liel Leibovitz (Thunder 11)
- Use of Mobile and Cloud Media based on income [2015]
- Visualizing Traditional and Social Media Portrayals of Occupy Wall Street using ImagePlot Software [2011]
- Innovations in E-Reader Technologies [2011]
| 2011, 2015 |
SERVICE & PROFESSIONAL OUTREACH
- Membership and Activities
- International Communication Association (Member/Division Officer/Division Website Design; 2014 - 2022)
- Association for Internet Researchers (Member; 2021)
- Society for Cinema & Media Studies (Member; 2020)
- Digital Games Research Association (Member/Program Committee; 2016, 2019 - 2020, 2022)
- Extending Play 3 Rutgers Media Studies Conference (Review Board; 2016)
- piracy.lab (Member; 2013)
- Popular Culture Association/American Culture Association (Member 2012, 2019)
- Media Ecology Association (2012)
- National Communication Association (2011)
- New York State Communication Association (2011)
- Affiliation/Committee Membership
- ICA Game Studies Officer: Vice-Chair (2021 - 2023)
- ICA Game Studies Pre-Conference: Co-Chair (2018 - 2019)
- Higher Education Video Game Association: COVID 19 Task Force Director (2019 - 2021)
- New Media & Society
- Convergence
- Social Media + Society
- Games and Culture
- Media International Australia
- International Journal of Esports
- Information, Communication & Society
- Kybernetes
- Nordicom Review
- International Journal of Communication
- Journal of Intelligent & Fuzzy Systems
- Rowman & Littlefield
- SAGE Publications
- Israeli Science Foundation
- The Social Science Research Council
- The Social Science and Humanities Research Council (Canada)
- Hawaii International Conference on System Sciences
- International Communication Association Conference
- Digital Games Research Association Conference
- UO New Media and Culture Certification program, Affiliated Faculty
- UO Center for Science Communication and Research (SCR), Associate
- UO Game Studies Interest Group, Member
- UO Esports & Games Research (EGR) Lab, Co-Founder
- UO Oregon Accelerator, Long Term Research Director
- CoDaC Writing Group Organizer (2022)
- SOJC Technology Committee
- IHP Proposal, Digital Platforms and Ethics, Co-Author
- Designed syllabus for “MS Production” as part of rewriting Media Studies curriculum.
- Media Day speaker, “The New(s) Reality: Games and VR Journalism.”
- Co-Organizer, Climate Change Game Night (2019, 2022)
- Co-Organizer, Write On! (2022)
- PhD colloquium panelist on conferences and journal publications
Further Pedagogical Training
- National Center for Faculty Development and Diversity 2021
- Faculty Success Summer Program
- UO Provost’s Teaching Academy Summer Institute 2020
- Asynchronous online course development
PROFESSIONAL MEDIA EXPERIENCE
- Volunteer: Museum of Comic and Cartoon Art, New York, NY
| 2009 - 2010 |
- Writer: DIY, United Kingdom
- Writer: Metromix, White Plains, NY
- Writer: Time Out New York, New York, NY
- Writer: Reporter & Editor, Columbia Daily Spectator
| 2003 - 2010 |
- Editorial Intern: Rolling Stone, New York, NY
- Editorial Intern: Time Out New York, New York, NY
- Research Intern: Goode News, New York, NY
- Production Intern: Nova Science Now, New York, NY
- Editorial/Production Intern Interview, New York, NY
| 2004 - 2006 |
LANGUAGE & SKILLS
- Proficient in Spanish
- Proficient in Unity Game Engine, Adobe Creative Suite, Mac, Linux and Microsoft OS, Logic, Digital Performer, MS Office, iWork Suite
- Working knowledge of Python, MongoDB, C#
- Working knowledge of Maya, GoLive, ProTools, Cubase, iMovie
- Extensive knowledge of Music Theory and History