SECTION 1: ZERO TOLERANCE RULES
- RESPECT THE LEAGUE, RESPECT THE VISION, RESPECT EACH OTHER
- NO FIGHTING WORDS
- IE. PUSSY, SMD, BITCH, ETC…
- THIS RULE IS THE REFS DISCRETION, AS THEY HAVE BEEN ADVISED AS TO WHAT TYPE OF CURSING IS ALLOWED AND IF IT'S IN THE APPROPRIATE ENVIRONMENT. IF LANGUAGE BECOMES AN ISSUE REF WILL CALL TIME, CALL THE CAPTAINS OVER AND LET THEM KNOW THERE IS NO MORE CURSING, AGAIN REFS DISCRETION.(Refs can kick players at any time)
- 1ST OFFENSE - 10 YD PENALTY
- 2ND OFFENSE - REFS CAN AND WILL KICK PLAYERS AND A 10 YD PENALTY
- 3RD OFFENSE - REF CAN CALL GAME OR USE 1ST-2ND OFFENSE RULE
- NO FIGHTING ZERO TOLERANCE FULL SEASON SUSPENSION INCLUDING NEXT SEASON
- RESPECT THE REF ZERO TOLERANCE, ONLY CAPTAINS TALK TO THE REFS. (Refs can kick players at any time)
- 1ST OFFENSE 10 YD PENALTY
- 2ND OFFENSE REFS CAN AND WILL KICK PLAYERS AND A 10 YD PENALTY
- 3RD OFFENSE REF CAN CALL GAME OR USE 1ST-2ND OFFENSE RULE
- CLEAN THE FIELD
- TEAMS WILL HAVE DESIGNATED AREAS BEFORE EACH GAME MAKE SURE ITS SPOTLESS
- IF A TEAMS AREA HAS GARBAGE:
- ONE WARNING TO THE CAPTAIN WILL BE MADE
- NEXT TIME IT CAN RESULT IN A FORFEIT OR A PENALTY OF 21 POINTS. RESPECT THE LEAGUE AND THE FIELD
- REF FEES
- Ref fees are $40 a game no exceptions!!!
- If your team forfeits and the ref fees aren't paid you’ll now owe 80$ to pay the ref fee for the entire game.
- Forfeits are unacceptable to league if you forfeit more than once your team may be subjected to removal from the league
- TEAMS MUST MATCH
- TEAMS MUST HAVE MATCHING GEE LEAGUE JERSEY IF A PLAYER DOES NOT HAVE A GEE LEAGUE JERSEY PLAYER MAY PURCHASE ONE FROM LEAGUE OR RENT ONE TO PLAY
- SUSPENSION AND PUNISHMENT POLICY
- If u break a zero tolerance rule you will be suspended for 1-4 games first offense and kicked out the league. You must pay to get back in the league then serve your suspension. If you break the zero tolerance rule the second time your price to to come back to the league will double if you break the zero tolerance rule you will be banned from this league
SECTION 2: GAME PLAY AND CLOCK
- GAME LENGTH
- Two 16 minute halves
- Pro clock 1 minute 1st half, Two minutes 2nd half
- 25 second play clock once ball is spotted (Officials will announce 10 and 5 seconds left to snap the ball). Teams must wait until the referees are set or a referee acknowledges they are prepared to start the play.
- Pro rules for time run offs and stoppage on penalties
- Untimed downs for extra points only during pro clock
- Time Outs
- Each team will receive 4 20 second timeouts
- Challenges
- Captains will be equipped with 2 coaches challenges for the season on eligible recorded plays
- ONE PER TEAM FOR PLAYOFFS
- Championship game commissioner deemed controversial calls will be under booth review entire game
- Must have a 15 second timeout to use as wager
- Mercy Rule
- What Mercy Rule? Gees show no mercy
- Start of Game
- Games will start at the exact start time no later
- Must have 3 to start
- If late lose possession both halves
- After 5 minutes you lose all your timeouts and ball both halves
- After 10 minutes you’ll lose 6 points
- After 15 minutes you’ll be forced to forfeit and if REF FEES WERE NOT PAID THEY WILL BE DOUBLED
- Possession of ball will be decided with a game of cello (4,5,6 automatic win 1,2,3 automatic lose no other exceptions) If dice is not available the possession of ball will be decided by Rock Paper Scissors
- Each half will start with a throw off.
- CONTACT IS ALLOWED
- Open hand blocking is allowed between shoulder and waist
- Everything else is illegal such as stiffs arms and force outs on jump balls and on the sideline
- Field Dimensions
- Fields are approx. 20 x 65 yards, each half will be 25 yards with end zones being 7.5 yards
- Each team will get 3 downs to get to the first down marker and end zone
- If unable to successfully gain a 1st down or touchdown, the ball is automatically turned over to the opponents 5 yd line
SECTION 3: SCORING & OVERTIME & THROW OFFS
- Extra points are worth
- 1 from the 5 and can’t run
- 2 from the 12
- 3 from the 20
- Extra points returned will be awarded
- 3 points for 2 and 3 point try
- 1 points for 1 point try
- ANY penalty on the ensuing return will result in a dead ball, or successfull return
- Field Goals
- A field goal attempt must be declared before your third down play
- Once a field goal is declared the ball will be moved up 15yards if kicking team has not gained a first down,
- The ball will be moved up half the distance if kicking team has gained a first down
- The “kicking” team will have one attempt to score 3pts.
- All field goal attempts are NO RUN PLAYS
- All field goal attempts are TIMED DOWNS
- During Pro Clock; if the clock was stopped prior it will remain stopped and become an untimed down
- a timeout may also be used to stop the clock
- If a field goal try is intercepted and returned it counts as a touchdown
- Overtime
- SHOOTOUT best out of 5
- Players will alternate 1v1 from the 10 yard line
- RPS for captains, winner chooses 3 Offensive tries and 2 Defensive tries or visa versa
- Offense has 25 seconds to send out their receiver first and defense sends out after
- Players retire after going
- QB is whoever played the majority of the game
- QB has 4 seconds to throw, whistle is blown after the 3 count making it a 4 second play, whistle indicates sack
- Scoring
- TD or Defensive Penalty = 1 Point Offense
- NO TD or Offensive Penalty = 1 Point Defense
- 1st OT One possession starting with a throw off with a conversion try if a touchdown is scored
- Opponents have a chance to match
- 2nd OT SHOOTOUT
- Onside Kick
- WHENEVER AFTER A SCORE
- 7.5 yards behind the 1st down, you get one play to score a touchdown, if successful your ball at the touchback LOS, if unsuccessful opposing team takes ball over at same spot
- If the defense happens to score on a turnover it’ll result in a touchdown
- Or the option of a throw off return
- If a onside try is intercepted and returned it counts as a touchdown
- Fumbles
- All fumbles will result in a 10 yard loss from spot of the fumble
- Bad snaps behind the line scrimmage are LIVE
- Fumbles on a turnover result in a turnover, ball back to the original offensive team
- Spot of the Ball
- The spot of the ball will be where the flag being pulled is at when the player is deflagged
- Both flags and the ball must be past the goal line to score and first down marker to advance the ball
- Throw off
- A throw off will happen at the beginning of each half
- One player will be back to receive the throw off
- The throwing team will have three players (two gunners and one thrower) and a gunner will be placed on each frozen zone and will not be allowed to run until the return man makes contact with the ball.(If gunners take off early the return team will get a 5 yard penalty or can elect a rethrow and the gunners will be pushed back 5 yards). The throw will be thrown from his end zone and will be allowed to run as soon as the ball leaves his hand.
- If the ball is thrown out the back of the end zone. A touchback will be rewarded to the 12 yd line
- If the ball goes out of bounds before the end zone, the return team will get the ball at the 15yd line or ask for a Rethrow and the gunners will be pushed back 5 yards.
- Knee in the endzone will result in a touchback to the 5 yard line
- If ball passes the 7.5 yard marker and thrower recovers it is a live ball
SECTION 4: GAMEPLAY RULES
- Players who rush must be lined up 1 yard off the LOS, set by the line judge, rushing from closer will result in a free play offsides 5 yd penalty, REF IS NOT RESPONSIBLE TO REMIND YOU
- Neutral Zone infraction will also result in a free play ( If a player jumps on a hard count and gets caught in the no rush zone and then crosses the LOS at anytime, even on run plays)
- All offensive players may run the ball at any time, except in the no-run zones which are located 5 yards before mid-field and 5 yards before the goal line only in the direction that the offense is going.
No run zones are enforced when the LOS is established within the designated areas. You can not throw a backward pass (lateral) or a forward pass that is caught behind the LOS and run the ball. These are still considered run plays.(ALL PASSES MUST BE AHEAD OF THE LINE OF SCRIMMAGE)
There is NO scenario where the original LOS is inside the NO RUN ZONE where a player can run the ball. All passes must be made forward.
- The Center and anyone in a blocking stance inside the tackle box is protected when he snaps the ball. The Center cannot be touched until he/ she picks up their head and takes one step towards his/her pattern or assumes a blocking position
- If contact is made with center before then an free play illegal rush 5 yard penalty
- The offensive player must avoid the defender if they are set
- Crack back and Blindside Blocking:
- Crack back Blocking and Blindside blocking is NOT allowed. Do not attempt to make contact with a defenseless player if he/she can not see you do not make contact with them it will not be tolerated.
- Blocking downfield is only allowed once the ball is completed downfield. Players may block downfield for all running plays or when the pass is behind the LOS except when the LOS is established inside the no run zone. Offensive players blocking downfield before the ball is thrown downfield will be assessed a pass interference penalty (5 yards from the LOS)
- At the time of the inadvertent whistle, the team with the possession of the ball, has the option of replaying the down or the result of the play. If the inadvertent whistle happens while the ball is in the air, the play is dead and the down will be replayed from the original LOS. If a penalty marker is thrown prior to the inadvertent whistle, an accepted penalty will be administered as in any other play situation. When the foul is accepted, the inadvertent whistle is disregarded.
- Must be between the legs. The center can snap it to anyone on the field as long as that player is not lined up on the LOS
- On a bad snap the quarterback has a chance to field the ball. Fumbles behind the LOS are live
- Defensive players can Jam the receiver at the line and up to 5 yards downfield. However, you cannot hold, trip or grab the receiver. And can not blitz that will result in a free play or an offsides penalty.
- All Offensive Penalties Behind the LOS:
- Will be assessed from the LOS except Flag Guarding which will be assessed from the spot of the foul or 5 yards from the LOS whichever is deemed to be considered the greater loss of yardage. Flag guarding or holding in the endzone will result in safety.
- Only one player can be in motion at the snap of the ball. Players can move around, but must be set for at least 1 second before the snap.
- double passes are allowed so long as the ball is throw lateral or behind
- Only the center needs to be lined up on the LOS
- Interceptions may be returned (if returner pitches it and it’s a fumble then the offense gets ball back at the spot of the fumble)
- if a penalty occurs on the last man to defend the end zone it is an automatic touchdown, pushing a receiver out of bounds is touchdown and 2 points are good if it was excessive or unnecessary roughness refs Discretion
- All players are eligible to receive a pass, including the original quarterback, only if the ball has been pitched back or handed off (backwards) behind the line of scrimmage.
- Players must have at least one foot in bounds when making a catch. Players must have at least 1 foot inbounds when catching the ball in order for it to ruled a completion.
- Players that run out of bounds during a play cannot be the first player to touch the ball when attempting to make a catch unless the player is forced out of bounds, he/she then must first re-establish his position in bounds before he can touch the ball.
- The offensive player’s flag is pulled. Ball carrier steps out of bounds, touchdown is scored, the ball carriers’ knee touches the ground after being touched and on an incomplete pass.
- PLAY TILL YOU HEAR A DEFINITIVE WHISTLE on a questionable play.
- No Flags on to start the play:
- If a player starts the play without their flag and that player catches the ball, that player will be down at the spot of where the player caught the ball.
- If a players flag falls off during the play and the receiver catches the ball, they MUST be touched with one hand after the catch to be considered down.
- No intentional diving forward is allowed. However, players may jump, spin and leave their feet to advance the ball as long as they are not creating contact with the defense.
- JUMPING- a player may jump to avoid contact, if the take off and landing zones are clear, sideline jumps will have more leeway with take off and landing zones
- Handoff, Pitch or Throwback:
- Teams may handoff, pitch, or throw back the football in the backfield. The player who receives the pitch or handoff (backwards) may throw the ball as long as he is beyond the line of scrimmage. Unlimited pitching (backwards) behind or beyond the LOS is allowed.
- A forward pass does not have to cross the line of scrimmage to be a legal play. Only one forward pass per down. A forward pass caught behind the LOS is considered a run play.
- Teams can accept any penalty and not the yardage.
- Example: 3rd down and 3 yards to go for a first down (mid-field). The defensive team jumps offside, the offensive team can accept the penalty and decline the yards. Result of the play will be 1st down and mid-field
- Holding is defined as grabbing a player or players clothing to impede direction or forward progression, when going for the flag and player grabs clothing that hasn’t been properly tucked under the belt this will not be holding. Ref discretion always
- Tackling is defined as not going for the flag and bringing the player to the ground, usually with force. When attempting to dive for the flags behind, if flag is not pulled; at the refs discretion tackling will most likely be assessed
Offensive flag football penalties
Similar to defensive flag football penalties, offensive flag football penalties include
infractions for unsportsmanlike behavior, whether it’s physical or verbal. On offense,
there are also penalties for improper movements on the line of scrimmage, such as
moving before the play starts or delaying the game. For example, each time the ball is
spotted, a team has 25 seconds to snap the ball. Delay-of-games penalties are
enforced after one warning. Here’s a list of offensive flag football penalties:
Type | Description | Yardage |
Unnecessary roughness | Using methods beyond what is necessary to pull the flag off the opponent | -10 yards and loss of down and possible ejection if continued |
Unsportsmanlike conduct | Examples include excessive celebration, using abusive language, punching or kicking an opponent | -10 yards and loss of down and possible ejection if continue |
Offside/false start | A players charges or moves in a way that indicates the start of the play before the ball is snapped | -5 yards from line of scrimmage |
Illegal forward pass | A player throws the ball forward once they are past the line of scrimmage | -5 yards from line of scrimmage and loss of down |
Pass interference | The eligible receiver significantly hinders the defensive players opportunity to intercept the ball | -5 yards from line of scrimmage and loss of down |
Illegal motion | Players shifting and not coming to a complete stop before the ball is snapped | -5 yards from line of scrimmage |
Delay of game | Team fails to snap the ball and put it in play | -5 yards from line of scrimmage |
Illegal procedure | A technical rules violation, such as illegal formation | -5 yards from line of scrimmage |
Defensive flag football penalties
You’ll find that many defensive flag football penalties are behavior-oriented and can take
on several definitions. Unsportsmanlike conduct, for example, can include any physical
acts, like intentional tackling, elbows, or cheap shots, as well as verbal, such as
confrontational language. Referees can also dish out a flag football penalty to fans who
aren’t keeping the field safe and kid-friendly. Bottom line: these flag football penalties
are designed to teach players the importance of respect and good sportsmanship.
Type | Description | Yardage |
Unnecessary roughness | Using methods beyond what is necessary to pull the flag off the opponent | +10 yards and automatic first down |
Unsportsmanlike conduct | Examples include excessive celebration, using abusive language, punching or kicking an opponent | +10 yards and automatic first down |
Offside | A player crosses the rush line of scrimmage before the ball is snapped | +5 yards from the line of scrimmage |
Illegal flag pull | A player pulls the flag off an opponent before they have full possession of the ball | +5 yards from the spot of the penalty or result of the play |
Roughing the passer | A player makes contact with the passer after they’ve thrown a forward pass or the arm of the passer | +5 yards from the line of scrimmage and automatic first down |
Taunting | A type of unsportsmanlike conduct where the player purposely creates ill will between teams | +5 yards from the line of scrimmage and automatic first down |
Offensive spot fouls
Offensive spot fouls are also assessed from the spot on the field where the foul
occurred. All of these flag football penalties result in a loss of down. But any loss of
down on the third down results in a turnover, with the other team taking possession.
Here are flag football penalties categorized as offensive spot fouls:
Type | Description | Yardage |
Charging | The player challenges their opponent for space by using physical contact such lowering their shoulder or stiff arming | -5 yards and loss of down |
Flag guarding | The ball-carrier intentionally obstructs the defender’s access to their flag | -5 yards and loss of down |
Defensive spot fouls
All flag football penalties are assessed from the line of scrimmage, except for spot fouls.
Spot fouls are penalties that are assessed from the spot on the field where the foul
occurred. Here are the flag football penalties categorized as defensive spot fouls:
Type | Description | Yardage |
Defensive pass interference | The player significantly hinders an eligible receiver’s opportunity to catch the ball | +10 yards Automatic first down From the LOS refs discretion if it was a Blanton PI to avoid a TD it’ll be ruled last man touchdown |
Holding | The player restrains another player who is not in possession of the ball | +5 yards replay down |
Stripping | A player smacks or grabs the football out of the ball-carrier’s possession | +5 yards |