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Revival Cup Rulebook
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Official Tournament Rulebook

1. Registration & Terms and Conditions

1.1. Registration Limit

Tournament registration follows a first-come, first-served basis. Only the first 8 teams to complete registration will be accepted per qualifier.

1.2. Data Submission Consent

By signing up, you agree to provide your Valorant account details (Riot ID) and player data for integration with the ValorantSL.com website. This information will be used solely for fair matchmaking, seeding, historical data tracking, and leaderboard purposes.

1.3. Spectra Client Requirement

All participating players must have the Spectra Client installed and running for in-game data tracking and stream overlays. This is mandatory for participation.

1.4. Qualifier Participation Limits

A team may participate in a maximum of two (2) qualifiers.

1.5. Priority for Semi-Finalists

Teams that reach the Semi-Finals of Qualifier 3 (Q3) will receive priority access to register for Qualifier 4 (Q4), should they wish to participate again.

1.6. Walkover & Disqualification Policy

If a team registers, is placed in the bracket, and then fails to show up (provides a walkover), that team will be disqualified from the entire tournament series. This rule is in place to prevent the manipulation of qualifier brackets.

1.7. Schedule & Match Times

2. Match Settings & Format

2.1. Game Version

All matches will be played on the latest live patch.

2.2. Official Map Pool

The tournament map pool consists of the following:

2.3. Lobby Settings

3. Pre-Match Procedures

3.1. Map Veto Process (Best-of-Three)

  1. Team A bans one map.
  2. Team B bans one map.
  3. Team A selects the map for Match 1.
  4. Team B selects their starting side for Match 1.
  5. Team B selects the map for Match 2.
  6. Team A selects their starting side for Match 2.
  7. Team A bans one map.
  8. Team B bans one map.
  9. The remaining map will be played for Match 3.
  10. Team A selects their starting side for Match 3.

3.2. Agent Selection Process

Once Agent Select has started, players will have the standard time visible on their screen to pick their Agent, with both Teams picking simultaneously.

3.3. Match Start

4. In-Game Match Rules

4.1. Timeouts (Tactical Pauses)

4.2. Technical Pauses

4.3. Crashes & Round Restores

5. Player & Team Conduct

5.1. General Principle (Zero Tolerance)

Any form of cheating, hacking, or exploitation to gain an unfair advantage is strictly prohibited and will result in immediate disqualification and potential bans from future events.

5.2. Prohibited Actions

The following actions are strictly prohibited:

5.3. In-Game Names

Each player must have their primary, recognizable nickname as their in-game name during all matches. This is to ensure players are easily identifiable for referees, broadcasters, and viewers. Clan tags or sponsor names are the only additional information permitted. Tournament Staff have the final say on what is considered a "recognizable" name.

6. Coach Rules