Our Vision

The HyperSkill platform bridges the gap between extended reality and AI-powered learning experiences and learning engineering for training, STEM education and workforce development.

Our “research through design” approach drives research and innovation in three key ways: (i) designing novel learning content, systems and tools that empower individuals and teams, (ii) leveraging these systems as testbeds for learning engineering to deepen our understanding of how people learn, and (iii) using these insights to continuously enhance learning outcomes and experiences.

We take pride in enabling researchers to push the envelope of better learning content and tools worldwide. We publish our research and also help researchers accelerate their work with our tools. When researchers can build simulations faster with smaller budgets, gather more data sooner, and analyze data to derive deeper insights, it's a victory for all humans everywhere.

Research By SimInsights Customers and Partners

March 2025

Study Reveals Virtual Reality Effectively Educates Pharmacists on Continuous Glucose Monitors

Matthew Michael Ezzo

Northeastern University, Boston, MA

Pharmacy Times

(VR technology enhances community pharmacists' ability to provide CGM services, increasing their confidence and competence in diabetes management. Community pharmacists are well-positioned to manage diabetes, but require effective, scalable training solutions like VR to fulfill this role.)


March 2025

Can virtual reality become the new training vehicle in community pharmacies for continuous glucose monitoring?

Matthew Michael Ezzo

Northeastern University, Boston, MA

World Journal of Biology Pharmacy and Health Sciences

(This research aimed to educate pharmacists in an effective manner, given the challenges of the pharmacy ecosystem that were uncovered in Cycle One. The Cycle Two action steps included meeting with the award-winning, California VR company SimInsights, gaining a copyright license from Company A, creating the training intervention software…)


February 2025

AI-Powered VR Simulations for Semiconductor Industry Training and Education

ISHAN JHA¹, GABRIEL CODINA², ALICE DONG², KRISTAL HONG², ALEXIS RODRIGUEZ², FELICIA CHEN², JOCELYN ZHU², G.P LI³

¹Troy High School, Fullerton, CA

²Pasadena City College, Pasadena, CA

³University of California, Irvine, CA

Journal of Advanced Technological Education

(Explores whether K-12 and community college students can use simplified tools to create AI-powered VR training for semiconductor manufacturing. Students designed and tested a simulation of a common fabrication process, reporting high engagement, ease of use, and increased interest. Results suggest this approach could help address workforce shortages while training future simulation developers.)


February 2025

AI-Driven Communication Training for Medical Students to Practice Discussing Abnormal Mammogram Results with Patients: Development of a GPT-4 Powered Virtual Simulated Patient

Weisman D, Sugarman A, Huang YM, Gelberg L, Ganz PA, Comulada WS

(Applies HyperSkill to develop a virtual standardized patient (VSP) simulation for medical communication training. Initially built using branching path simulations (BPS), the integration of GPT-4 with HyperSkill allowed for more dynamic interactions, iterative refinement, and automated feedback on learner performance.)


October 2024

Developing an AI-powered Training Simulation to Help Medical Students Rehearse Delivering Difficult News to Their Patients, to be presented at IMSH 2025

Daniel Weisemann, UCLA Simulation Center, Los Angeles, CA, USA

(Applies HyperSkill to create the AI-powered conversational simulations and gather data for research)


August 2024

Simulating Success: GPT-4’s Impact on the Development of a Virtual Communication Training Skills Module for Medical Students

Dan Weisman;  Alanna Sugarman;  Yue-Ming Huang;  Lillian Gelberg;  Patricia A. Ganz;  Warren Scott Comulada

JMIR Medical Education (Submitted), Date Submitted: Aug 27, 2024

(Applies HyperSkill to create AI-powered virtual communication skills training module for medical students. HyperSkill powered by] GPT-4 streamlined development and provided a better and more natural user experience than what we were able to provide using [branching path simulations] BPS.)


August 2024

Enhancing metal additive manufacturing training with the advanced vision language model: A pathway to immersive augmented reality training for non-experts - ScienceDirect

Haolin Fan, Hongji Zhang, Changyu Ma, Tongzi Wu, Jerry Ying Hsi Fuh, Bingbing Li

Department of Mechanical Engineering, National University of Singapore, 117575, Singapore

Autonomy Research Center for STEAHM (ARCS), California State University Northridge, Northridge, 91330, CA, USA

(Applies HyperSkill to create AI-powered step by step instructions for use on Hololens Mixed Reality Device and gather data for research. Features integration of Vision Language Models within HyperSkill.)

By SimInsights Representatives

  1. Using Virtual Reality (VR) Mock-Ups for Evidence-Based Healthcare Facility Design Decisions, Jonas Shultz and Rajesh Jha, International Journal of Environmental Research and Public Health Using Virtual Reality (VR) Mock-Ups for Evidence-Based Healthcare Facility Design Decisions - PMC 
  2. Efficacy of Virtual Reality-Based Laboratory Training in Undergraduate Manufacturing Courses, Dinakar Sangapuram, Rajesh Jha, Abstract accepted for 2021 ASEE Annual Conference & Exposition.
  3. Virtual reality and its role in improving student knowledge, self-efficacy, and attitude in the materials testing laboratory, Arun R Srinivasa, Rajesh Jha, Tanil Ozkan, Zhujiang Wang, First Published April 7, 2020 Research Article, https://doi.org/10.1177/0306419019898824
  4. Delacruz, G. C., Madni, A., & Jha, R. (2015, April). What does it mean: Validation of gameplay patterns through design and analysis. Presentation at the American Educational Research Association Conference, AERA, Chicago, IL.
  5. M. Iseli and R. K. Jha, Computational Issues in Modeling User In-Game Behavior In Educational Digital Games. Book Chapter in Using Games and Simulations for Teaching and Assessment: Key Issues. In preparation for Routledge/Taylor & Francis.
  6. Getting Hands-On: A Virtual Reality Mock-up for Healthcare Facility Design, HealthCare Design Conference, November, Orlando,  2017.
  7. Shultz, J., Jha, R., Hackett, B., Galit, A. Getting ‘hands-on’ with a virtual-reality mock-up for healthcare facility design. Presented at the 12th International Symposium on Human Factors in Organizational Design and Management, Banff, AB, in July 2017.
  8. Council of Medical Specialty Societies (CMSS) Virtual Annual Meeting, invited to talk on panel titled “Procedural-Based Education in the Digital Age”, Nov 2020.
  9. 6th International AR VR Conference https://lnkd.in/gsnrzmn, Industry Workshop panel speaker, Nov 2020.
  10. Virtual Smart Manufacturing conference, Mantec, invited talk on VR based training, Sep 2020.
  11. SIGGRAPH 2019 workshop, invited speaker: XR content generation for workforce training.
  12. Content generation for workforce training workshop at Georgia Tech, Atlanta, GA, invited speaker, NSF Workshop of Future of Work, April 2019
  13. Paper with Advanced Robotics for Manufacturing (ARMInstitute) titled VR for Robotic Technician Assessment
  14. Subcontract from Clemson University on a grant funded by Advanced Robotics for Manufacturing (ARM Institute) titled Revitalizing Apprenticeships for Small- and Medium- Scale Industries. 
  15. VR simulation development for Chemical Plant control, with the Department of Chemical Engineering at Texas A&M University.
  16. VR simulation development to enable participants in the FIRST Robotics Competition (FRC) to immersively visualize the competition arena.
  17. Closing the Skills Gap With Generative Ai, XR and Learning Engineering, ASME 2024 International Mechanical Engineering Congress and Exposition (IMECE2024), Portland, OR, USA, Dec 19-22, 2024 (IMECE2024-149935)

By Broader Research Community

Literature review - Engagement, learning and retention - last 5 y

Literature Review - LLM ITS 

Literature Review - Pedagogical Agents

Virtual reality simulation for construction safety promotion, Dong Zhao & Jason Lucas

Dong Zhao & Jason Lucas (2015) Virtual reality simulation for construction

safety promotion, International Journal of Injury Control and Safety Promotion, 22:1, 57-67,

DOI: 10.1080/17457300.2013.861853

Published online: 28 Jan 2014.

https://www.nsc.org/getmedia/e2bb071c-e134-4c8e-b0b3-be74b46066eb/report-virtual-training.pdf

Immersion aids recall, Amitabh Varshney et al, 2018 https://obj.umiacs.umd.edu/virtual_reality_study/10.1007-s10055-018-0346-3.pdf