#353 - Into the Nexus: “Plat Twins”
• Garrett • Kyle • NotParadox or Guest
Tracking Link:
https://dts.podtrac.com/redirect.mp3/
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
I have to play harder and think more :(
Hogger is getting a bit frustrating
I got Garrosh coaching from a Grandmaster this week. (and ETC coaching on a Guldan double support comp)
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Patron Thanks Doc for keeping track
News
CCL Players Make Requests
First pick advantage is ridiculous atm, can ban anything first 2 bans while second pick has to ban medivh and hogger Also 1 healer per team limit pls, double support enables so much garbage and covers for almost all mistakes Also also replace garden with braxis
Kure wants Volskaya replaced with Warhead Junction
Cassia No longer top tier due to Uther
Certainly Fluff
All for it
Links
Tychus Bug
You cant mount up while you have that damage over time on you (from Level 7 Melting Point). Also, Samuro's Q does not remove this dmg.
Hey scip92, thanks for letting us know. This should be resolved with the next patch.
Emails
Joshua
On the subject of events from this past episode, as a casual player, events bring me to the game. Whether through an interactive game board, building a mech or participating in a Luchador event, when there is something for me to engage in, I actively play. I feel I’m earning in-game currency and xp at a good pace and am encouraged to park myself in Hots as my game of choice as it simulates what I feel is the closest to a battle pass the devs come to. I even, wait for it, spend a few dollars here and there on cosmetics I find appealing as a thank you to the wonderful art teams work.
Why do these go away so often for long periods of time? When the events go away, I go away. Lured by other games battle pass systems that keep me engaged and only by listening to your podcast do I learn a new event has launched and it’s now time to come back. But these events aren’t always new. A lot of times they are rehashes of the same old events which is ok, I’d love to earn items I missed previously. Don’t they want me engaged all the time? Can’t they find a good rotation of old and new that runs year round? Nexomania, MechaStorm, Toys, Suns Out, etc. There’s so much to pull from while they work on new content at a slower pace.
Just know that every week ITN is an event I’ll never miss even if I’ve stepped away from HoTS for now. Here’s to hoping something brings me back soon!
Valkamer
[ITN Question] What would you think about either level 25 or level 30 “bonus talents” or something like it? My thought would be that is an extra talent point to spend within previous talent tiers.
[ITN Question] If you could submit tags to Blizzard for approval on a new way to help people find heroes, what are some examples you would include? (Like ETC could have “crowd control” or “disabler”. Go nuts)
[ITN Question] I believe they have another BlizzCon hero ready for BlizzCon Online (I don’t use that silly name). Who do you think will be a big enough splash for BlizzCon Online?
[ITN Question] After the success of the Patron Bonzana ARAM, are you willing to try a Bonanza Custom Games night? Haunted Mines was glorious. (It doesn’t have to replace every Bonanza night. Maybe 1-2 times a year.)
[ITN Question] While Nexus Anomalies are officially a thing of the past, what is the next change you would like to see? I personally think the movement speed changes were amazing and unexpected. I want another win like that one.
Xanthanarium
I have a big tinfoil hat crackpot conspiracy theory prepared for you guys, so feel free to ready the X-Files theme. My logic is as follows;
I will grant you that I'm not a huge Blizzard nerd (e.g. I've never played WoW), but my general read on the whole Hogger situation, especially after your most recent episode, is that he is one of those seminal heroes for the Blizzard fanbase that can generate a lot of hype, like Deathwing. So the question I posit to you is, why not push him back to Blizzcon? Especially if he was going to be released, originally, during the normally scheduled November Blizzcon? Now, I know that, as you mentioned, us HotS fans don't care about when a hero is released or how much hype is built up for it, as long as we get to play it ASAP. But from a dev's point of view, the health and popularity of their game is paramount, and I don't feel that they lose anything by pushing back a non-publicly known release date, while they have everything to gain from the extra publicity, much like they did with Deathwing. That is, unless they already had another rework or hero release planned a short while after February, and they wanted to leave room for balancing.
So, my theory is this: They have another big, important release planned for Blizzcon. The most obvious thing would be a new important hero, and my thought is that it could be another important hero, but from a different franchise--something like Baal or Mengsk, who wouldn't fit in a double hero release with Hogger. But it could also be some sort of important balance patch--like maybe an overhaul on something like Cleanse (although that seems less likely), or maybe finally a custom/arcade mode (although that seems even less likely, I truly believe that would be the best way to breathe more life into this game).
I'm not being wholly serious here, and I'm not dead set on this idea being correct, but I think there's a decent chance that they at least have something important planned to show at Blizzcon.
Kyle
I just wanted to write quickly to see what your opinions are on Azmodan's change in the last patch. Have either of you played Azmodan recently? Have you played against anyone using him? After looking at hotslogs, I was surprised to see his winrate staying steady, but the build has become rather popular. It does allow him to very effectively double soak on some maps at 7, and gives him a strange new impact on team fights, especially those in lane.
Talent bonuses related to All Shall Burn will now proc their effects if the target dies while All Shall Burn is channeling on an enemy.
This includes effects for Master of Destruction, Cydaea's Kiss, Hell Rift, and Sin's Grasp.
Vortigaunt
The conversation with CavalierGuest about the tank having multiple jobs including shot calling got my mind racing with ideas. This is something I struggle with as I'm still trying to break the diamond/master barrier. How about an additional player/role, the shot-caller (commander)? In Battlefield 2 each team had a commander that could drop supplies and give commands. Players didn't have to listen to their commands but if they did, they got bonus XP. How about we have that for draft game play? They can advice on bans and picks, ping an attack to defend location, drop you globes or healing beacons, vision...endless possibilities (including trolls - those we can vote kick).
Outro
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Thanks to Gorath for our intro music and briangriffithmusic.com (@briangriffith) for our outro..
Personal Stuff
Garrett
Kyle