The Fang Swarm Legion:
Members of the Fang Swarm Legion are the most combat ready members of the Tiger Legion. When warriors of the Fang Swarm reach the age of 13, they are left alone in the jungle for 7 days. Should they be maimed or return before their time has passed, trial-goers are disgraced, with maimed survivors often being forced to leave their homes or relegated to the most demeaning of jobs. Those who survive their trial in strength and dignity are gifted with the legion’s signature weapon, twin gandasas. These gandasas are fashioned to look like fangs, and their hilts are often made of precious woods and inlaid with ivory.
Members of the Fang Swarm Legion are hunters, bringing down large meat animals such as dire boar and even river sharks with their namesake gandasas. Chefs are highly revered by the Fang Swarm Legion, as much of the meat that their warriors bring back must be smoked and preserved.
Members of the Fang Swarm Legion often take levels as fighters, monks, rangers, shifters, hunters, brawlers, slayers, and swashbucklers. The following feats represent a fighting style often employed by the strong and purposeful warriors of the Fang Swarm Legion:
Prerequisite: Str 13, BAB +1, Weapon Focus (Gandasa)
You have learned the Tiger Legion fighting style of The Dancing Fang, making strong, deep strikes with twin Gandasas. You use your Strength score in place of your Dexterity score when qualifying for the Two-Weapon Fighting feat and feats which list Two-Weapon Fighting as a prerequisite. Additionally, you treat gandasas as light weapons, instead of martial weapons, while wielding gandasas in your mainhand and offhand.
Prerequisite: Str 15, BAB +3, Weapon Focus (Gandasa), Dancing Fang, Two-Weapon Fighting
When attacking with two gandasas, you add one and a half times your Strength modifier on each attack made with your mainhand and offhand gandasa.
Prerequisite: Str 17, BAB +7, Dancing Fang, Improved Dancing Fang, Weapon Focus (Gandasa),Two-Weapon Fighting, Improved Two Weapon Fighting, Double Slice
When you strike a foe with both your mainhand and offhand gandasa, your target is denied their Dexterity bonus to their AC against each other attack you make with a Gandasa for 1 round.
The Palm Wine Legion
The steaming rainforest holds many secrets but nothing is hidden from the Palm Wine Legion. These master distillers use the sap of the palm tree and create a potent spirit which opens the mind to the secrets of the natural world. Palm wine is rarely sold to outsiders, and the secrets of its creation are closely guarded. Master distillers are highly regarded by their tribe, and the best often mentor as many as 30 students at a time.
Price 100 gp; Doses 5 Weight 5 lbs.
This alcoholic beverage is made from distilled palm wine. By imbibing this alcohol over an hour long meditation, the drinker gains a +1 alchemical bonus to their caster level when casting divination spells. This effect ends after this bonus has been applied to a number of spells equal to the drinker’s Wisdom modifier (minimum 1). While under the effects of palm wine, the drinker is dazzled by the vivid divinations before them. The hour long meditation session required to consume palm wine may be combined with time required to meditate or pray to regain divine spells.
The Palm Wine Legion is the least mobile of the three legions, often establishing small enclaves in the jungle. The Palm Wine Legion’s gardens and beautiful spectacles that integrate the untamed beauty of the jungle. The goddess Matsura often blesses these gardens as her own, making them sanctuaries in the savage jungle.
Members of the Palm Wine Legion often take levels as bards, clerics of Matsura, druids, oracles, skalds, psychics, and spiritualists. The following feats represent the combat style of many Palm Wine Legion fighters, who utilize the divination enhancing properties of their namesake spirit to provide more active defenses.
Prerequisite: Wis 13
You have learned the Tiger Legion fighting style of Combat Divination, using a small amount of foresight to avoid otherwise deadly attacks. At the beginning of each day, you gain a number of divinations equal to your Wisdom modifier. Divinations not spent by the end of the day are lost.
When you are struck with an attack by a manufactured weapon, you may spend any number of divinations to predict the attack and lessen its effect. You gain an amount of DR/- against the triggering attack equal to the number of divinations spent. You must declare the use of this ability after the attack is made but before damage is rolled. This DR is overcome by attacks from a heartseeker weapon.
Prerequisite: Wis 17, Combat Divination, Spell Focus (Divination)
You gain an additional divination with your Combat Divination feat for each trait, feat, or class feature which increases the caster level or DC of divination spells you cast. Temporary increases to your Wisdom modifier, caster level, or DCs other than palm wine do not provide additional divinations.
Additionally. when you use your Combat Divination to reduce the damage of an incoming attack, you gain DR/- equal to the square of the number of divinations spent, instead of the number of divinations spent.
Prerequisite: Wis 21, Combat Divination, Spell Focus (Divination), Greater Spell Focus (Divination)
Your second sight becomes unbound. You may declared the number of divinations spent after damage is rolled; the reduction applies retroactively. Additionally, you may spend a minute meditating in order to regain your spent divinations.
The Treestag Legion:
While the Fang Swarm Legion hunts and the Palm Wine Legion tends its crops, the Treestag Legion searches the jungle for fruit, vegetables, and roots, and traps animals that wander nearby. These most successful and well regarded members of the Tree Stag Legion are masters of mapping, climbing, trapping, and foraging high above the ground. At home in the steam-filled jungle canopies of the Drunken Forest, some members of this legion live their whole lives in the treetops, never once touching the ground.
Members of the Treestag Legion often train as rangers, rogues, wizards, oracles, witches, ninjas, hunters, investigators, shamans, slayers, and occultists. Those who are able to gain an Improved Familiar often seek out the help of a treestag, magical amalgams of cat and deer after whom the legion is named. Below you will find feats which represent the unique combat style of the Treestag Legion, and the statistics of the treestag.
Prerequisite: Able to cast spider climb, Survival 1 rank
You are at home in the jungle trees, and are able to navigate them with ease. You gain a +2 bonus on Survival skill checks made in the jungle, and you gain Survival as a class skill. Additionally, spider climb spells you cast have a duration of 1 hour per caster level, instead of 10 minutes per caster level.
Prerequisite: Able to cast spider climb, Treestag Walker, Survival 3 rank
You need not have hands free in order to use the climb speed granted by spider climb. Additionally, while you are climbing and more than 15 feet off the ground, your bonus on ranged attack rolls for being on higher ground is increased by +1.
Prerequisite: Able to cast spider climb, Treestag Walker, Improved Treestag Walker, Survival 5 rank
While you are climbing and more than 15 feet off the ground, you are considered to have concealment for the purpose of sniping, and your bonus on ranged attack rolls for being on higher ground is increased by +3, instead of +1. Additionally, you may make Survival skill checks in place of Climb skill checks, and the bonus on Climb skill checks you gain from having a climb speed in applied to your Survival skill modifier instead.
This beautiful, 6 inch tall creature has the legs and eyes of a cat, the body of a deer, and filigree horns. It watches with graceful intelligence.
CR 1, XP 600
NG Diminutive Magical Beast
Init +3; Senses low-light vision, scent; Perception +6
AC 17 (+3 Dex, +4 size)
hp 7 (2d10-2)
Fort +2, Ref +6, Will +1
Speed 30 ft., Climb 30 ft
Melee gore +10 (1d2+4), bite +9 (1d2+4)
Ranged wood blast +9 (1d6+5)
Space 1 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1th; concentration +6)
At will—spider climb
Str 1, Dex 16, Con 8, Int 18, Wis 12, Cha 17
BAB +2, CMB +1, CMD 4 (8 vs trip)
Feats: Nimble Moves
Skills: Acrobatics +8, Climb +13, Knowledge (Nature) +11, Perception +6, Stealth +20, Survival +3 Swim +1; Racial Modifiers +4 Climb, +6 Knowledge (Nature)
Languages: Auran, Catfolk, Common, Druidic, Sylvan
SQ: forest watcher, wood blast
Forest Watcher (Ex):
The treestag learns much from its constant vigil over its native jungle. A treestag adds its intelligence modifier on attack and damage rolls in place of its Strength or Dexterity modifier, and to its kinetic blast damage in place of its Constitution modifier.
This functions as the wood blast of a 1st level kineticist.
Environment: large jungles, rainforests, and tropical forests
Treestags are the graceful chroniclers of the jungle, learning from each creature within their home. These lithe and watchful creatures have the eyes, underbelly, legs and paws of a shorthair cat, and the body, head, and neck of a deer. A treestag’s horns are a multitude of prongs which curl around each other to form a graceful filigree. Treestags are exceptionally small, standing about 6 inches tall and weighing no more than 1/6th of a pound.
Intelligent and charismatic, treestags learn to tap into the pulse of the jungle and protect themselves with the plants over which they guard. Adept at concealing themselves among the tall trees of the jungle, treestags often spend their entire lives without ever touching the ground.
Some treestags who do choose to leave the safety of their jungle homes find themselves in the employ of spellcasters, and are in fact sought out for their giving nature, intelligence, and ability to lead large groups through the treacherous jungle. Members of the Treestag Legion often bond with their namesake animal, and the legion has a long history of cooperation with treestags. A 7th-level neutral good spellcaster with the Improved Familiar feat can gain a treestag as a familiar. A spellcaster with a treestag familiar is considered to be able to cast spider climb for the purposes of meeting feat prerequisites, and feats which affect spider climb spells they cast affect spider climb spells their familiar cast as well,