Published using Google Docs
Barbarian: Path of the Rage Monger (2024)
Updated automatically every 5 minutes

Path of the Rage Monger (2024)

Rage can be a powerful tool when used by those who can harness it, but in untrained and inexperienced hands, rage becomes a hindrance. The path of the rage monger intends to use others' unrefined rage to gain the upper hand in battle. Rage Mongers are experts in utilizing anger and hostility for their own gain; inciting and sharing rage to suit their needs.

Level 3: Fueled by Anger

You learn to use other’s anger to empower yourself. While you are raging, the first time you hit a creature on your turn with a weapon attack, the attack deals extra psychic damage equal to a roll of your Revenge Die. Your Revenge Die is a d4 and increases in size the first time you take damage on a turn; from a d4, to a d6, to a d8, to a d10, to a maximum of a d12. The die resets to a d6 after you deal damage to another creature with your Revenge Die. A creature that takes this damage has a penalty to its next attack roll made against a creature other than you equal to the psychic damage taken.

At 10th level, you can add your Revenge Die to all of your attacks while you are raging instead of just the first time you hit a creature on your turn.

Level 6: Fury Bond

You have learned to bestow traces of your rage upon others. When a creature other than you takes damage within 30ft of you, you can use your reaction to infuse the creature with fury. Roll your Revenge Die a number of times equal to your Rage Damage bonus. The damage is reduced by the amount rolled and you take psychic damage equal to one roll of your Revenge Die.

In addition, when a creature other than you that you can see within 30ft of you makes a Strength ability check or saving throw, you can use your reaction to grant the creature a bonus to its roll equal to a roll of your Revenge Die.

If you are not raging, you use d4s in place of your Revenge Die for this feature.

 

Level 10: Reckless Abandon

You can whip up a frenzy within the creatures around you. As a bonus action, creatures of your choice within 30ft of you that you can see must succeed a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or use its reaction to move half its movement toward you and attempt to make a melee weapon attack or unarmed strike against you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.

You gain 5 temporary hit points for every creature that fails their saving throw. If you take damage as a result of this feature, every instance of damage you take increases the size of your Revenge Die instead of just the first instance.

You can use this feature once per rage unless you expend a use of your rage (no action required) to restore your use of it.

Level 14: Spiteful Stand

You can ensure that you or your allies don’t go out without a fight. When you or an ally within 60ft of you is reduced to 0 hit points, you can use your reaction to sustain yourself or your allies in a final rage against those who have hurt you. Until the end of the target’s next turn, being at 0 hit points does not knock the target unconscious, and attack rolls the target makes against the creature that reduced the target to 0 hit points have advantage. After the target’s next turn it falls unconscious as normal unless it has regained hit points.

You can use this feature a number of times equal to your Constitution modifier and you regain all expended uses when you finish a long rest.