NEXT UPDATE’S CHANGES:
GENERAL:
- Apocalypse Origins now has its own inventory tab.
- Updated to 1.20.X
- Mod ID changed from apocalypse to apocalypse_origins
REFRACTOR:
HEXBLADE:
MYCONOIDS:
GENETICIST:
- Fixed an issue which caused the Camouflage gene to not work.
- The chance of a mutagen removing a gene when it triggers its secondary function has been changed to 50% (from 20%).
- Changed the appearance of Living genes to distinguish them from Generic genes.
CLASSES:
>>>KNOWN ISSUES THAT HAVE BEEN FIXED AND ARE PUBLISHED:
REFRACTOR:
- Refractor can keep up their veil of illusions indefinitely while swimming. [DONE]
- Refractor players who switch out of refractor after breaking their mirror and not repairing it will have half a heart permanently. This will be changed, much to my dismay, because a lot of people can’t accept an origin has downsides and change out of it when they break. [DONE]
- Refractor can not use gates without setting their own gates first. This is inconvenient and will be changed. [DONE]
- Refractor was not taking extra damage from netherite pickaxes. This will be fixed. [DONE]
- Refractor’s reflect injury (parry) was annoying to use, so it has been changed. Now, on a cooldown of 1.5 seconds, when you left click, you will automatically parry, but you will not heal. This parry will only cost trapped light if you actually parry a hit, and its trapped light cost has been changed to 1 trapped light per hit blocked. The heal you get for counter-attacking a parried attack has been increased by 2 hp to a total of 10 hp. The description for this skill has been updated. [DONE]
- Triggering tricks of the light is very difficult to do (almost impossible in normal combat), so a new option has been added. Whenever you hit an enemy with a boosted attack from reflect injury, that specific enemy will receive true blindness for 3 seconds if it’s a player, or permanently if it’s a mob, allowing you to always hide from that mob with your veil of illusions. The cooldown for this is 10 seconds. You can still apply tricks of the light the old way for the full 30 seconds duration. [DONE]
- Tricks of the light is not good enough for it being your crowning achievement. It now allows you to generate light in lightless areas at 25% the efficiency of moonlight/starlight. [DONE]
- Refractor is unable to use its gates when its trapped light is not full, despite costing 24 units of trapped light to set up. This will be changed to allow free usage in skylight, even if it’s not full. [DONE]
- Refractor is vulnerable to indiscriminate power revokeall, this has been changed. [DONE]
- Minor issue where you can’t parry using your dimensional shard. This has been changed. [DONE]
- Refractor gets softlocked sometimes if they gate into a dimension that has no sunlight and run out without having tricks of the light unlocked. This needs to change. [DONE]
- Refractor is made of crystals and gems, it needs a bit of extra flavor. [DONE]
- Refractor’s truesight will be changed to only affect living entities. [DONE]
- Refractor takes way too long to heal. Fire now heals 1 full heart instead of half, budding amethyst heals 2 full hearts.
- Everyone’s biggest pain point with this origin is how mean the respawning penalty is. I want to do something about it for the early game. Getting 10 kills while broken will now repair the mirror. [DONE]
- Refractor is now immune to light and electric related damage types and not just resistant. [DONE]
- Relogging sets HP to 40 from 10 when mirror is broken due to the way in which apoli applies powers. It should be fixed now. [DONE]
HEXBLADE:
- Hexblade is able to fly with elytra after equipping them with right click. How? It will be fixed. [DONE]
- Hexblade is unable to craft some sigils properly when in 1.18 or modded environments, crafting conditions will be changed to accomodate for this. [DONE]
- Hexblade’s Sigil of Sight costs too much for what it does, its duration should be 1 minute. [DONE]
- (Feedback) Hexblade is unable to play solo against heavily armored origins with its low damage output, a new sigil should be created to deal with this problem. Added the Sigil of Sundering. [DONE]
- Hexblade lacks a combat oriented impact 2 sigil. Added the Sigil of Smiting. [DONE]
- Hexblade can gain absorption hearts for some reason, this will be changed. [DONE]
- Hexblade needs a cool death message when it dies from the Smite of Radiance. [DONE]
- Hexblade had a strange interaction with the sigil of seething causing mobs to deal way too much damage. This has been fixed. [DONE]
- Hexblade’s Soul Shattering Strike was failing to prevent item use and teleport players back to where they were when frozen. This has been fixed. [DONE]
- Hexblade’s Fabulous Fatal Fulmination breaking blocks made people very angry in multiplayer. FFF no longer breaks blocks. [DONE]
- Hexblade dies when selecting a class if they did not have their sword on. This is only a problem when switching to hexblade from other origins but it should still be fixed. [DONE]
- Dash slash now deals increased damage that scales depending on the protection enchantments on the target’s armor to help it deal with endgame players in full gear. [DONE]
- Fixed a bug that failed to reapply the shield after using the right-click debug button. [DONE]
- (Feedback) Nerfed impact 1 hex hunters to make them less difficult to defeat to better match the difficulty curve of the game. [DONE]
- (Feedback) Hexblade now gets a massive souls reward both on your altar and yourself for defeating a hex hunter mob to reduce grind requirements. Getting punished for grinding was stupid to begin with, now you get rewarded. [DONE]
- (Feedback) Hexblade now gains 1 stack of risk if it gets hit by a player, a wither or an ender dragon (Cooldown 3 seconds) to help it in fights against players and the harder fights of the game. [DONE]
- Sigil of Sands now also prevents elytra flight. [DONE]
- Right click now can dispel granted powers which have no specific source. [DONE]
- Dance of the Doltish Devourer was not stealing potion effects as of 1.19. This has been fixed. [DONE]
MYCONOIDS:
- Snowberry myconoid suffers a lot from its jumping, and also takes damage when phasing due to his large size. This will be changed so that it stops being inconvenient. [DONE]
- Snowberry myconoid can suffocate in snow due to its large size. This needs to be fixed. [DONE]
- Snowberry myconoid’s damage resistance is too high, it needs to be halved. [DONE]
- Considering the myconoid spore is small, a warning should be added to the bane of the small class or make it unchoosable for myconoids. [DONE]
- Myconoids homesick passive is not cool, it will be reworked to provide environmental protection while standing on it, pausing heat and cold progress, but not decreasing it. Downsides for not being on favored terrain will be removed. [DONE] I actually kept the less food downside, as it’s quite fitting.
- Myconoids should not blind other myconoids when they devolve to not give them impediments when they team up and fight close together. [DONE]
- Apparently myconoids retain their iframes if they disconnect during their devolve animation. [DONE?]
- Thorns damage from the cactus myconoid does not state the owner of the thorns. [DONE]
- Myconoids should be able to use water cauldrons to cool down/get wet in the nether. [DONE]
- Berry myconoid’s primary was giving enemies 50% damage resistance instead of vulnerability. Oops. [DONE]
- Willingly devolving was causing the player to pop into the air twice. This has been fixed. [DONE]
- Warped myconoid exists now. [DONE]
- Tilling fields was annoying and it is not necessary anymore. However, you can only spread mycelium to dirt or grass and if you are holding a hoe that’s made of netherite. [DONE]
- It is too easy to spread nylium in the nether. Spreading nylium hurts you now. [DONE]
- Mooshrooms. We all like them. Myconoids can convert cows to mooshrooms now when they spread their spores. [DONE]
- Nether myconoids convert cows to brown mooshrooms as opposed to red mooshrooms. [DONE]
- Warped myconoid has it too easy, lava immunity is now resistance. [DONE]
- It is annoying when your armor pops out of your body as a spore, it doesn’t do that anymore. [DONE]
- Removed the requirement to stand on blocks other than grass or dirt to devolve (Still required for resetting devolve progress). [DONE]
- Added the downside of getting hurt to spread mycelium to all myconoids, not just the nether ones. [DONE]
- Added an additional downside to not standing on a turf block: +50% damage taken. [DONE]
- Added an additional downside to all myconoids: difficult crits (you take critical damage if you get hit while jumping on a turf block). [DONE]
- Added an additional downside to all myconoids: unhoely (more damage taken from hoes). [DONE]
- Crimson Myconoid exists now. [DONE]
- Decorated document with images to make it more readable. [DONE]
- A way to toggle off skills for crimson myconoid would be good QoL. [DONE]
- A way to toggle off skills for every myconoid would be cool QoL. [DONE]
- I forgot to include one of cactus myconoids passives in the document. [DONE]
- Make lava count as turf for Warped myconoid. [DONE]
- Warped damage penalty changed from -50% to -20%. [DONE]
- Crimson myconoid is too strong compared to other combat forms, its health should be reduced. [DONE]
- Updated the document where it stated snowberry’s damage reduction was 50%, which was not true. [DONE]
- Crimson myconoid’s iai slash is too spammable, its cost will be increased. [DONE]
- So apparently the hoe damage up stacks with strength. This is not intentional, and it will be changed to an additive bonus. [DONE]
- Moss does not feel appealing enough: Added an ability to mount other entities. [DONE]
- As an exploration form, Moss should not be penalized for not being on a turf block. [DONE]
- Snowberry could use a little touch: Added an ability to be mounted by other players. [DONE]
- Snowberry is way too tanky with double HP + Damage resistance and takes away from Red Myconoid, which should be the main defender role: Damage resistance is now 0% (from 25%). [DONE]
- Doubled snowberry’s speed boost in snow to 80% (from 40%) [Done]
- Crimson is ridiculously busted early game, like what the hell was I thinking. The damage of the skills will start low and improve with advancements to the level at which it is currently at. [DONE]
- Desert should be able to stay hydrated by drinking potions and water. [DONE]
- Apparently it is not possible to evolve into cold forms in the end, despite this being a feature I wanted. It will be changed. [DONE]
- Moss myconoid can not trade with villagers as it mounts them instead. This needs fixing. [DONE]
- Moss obstructs the POV of the entity it is riding and Berry’s POV is obstructed when someone rides it. This needs fixing. [DONE, Sort of.]
- It is annoying to toggle abilities when placing mushrooms. Add shifting condition to it. [DONE]
- Berry’s ability lacks flexibility, it will be converted to a cone AOE based on spores. [DONE]
- The system to detect turf blocks could use some optimization. File size will be reduced. [DONE]
- Turf blocks should give a little window to allow for running and jumping. Window = 2 seconds. [DONE]
- Turf blocks also stabilize temperature now. [DONE]
- Red myconoid melee damage up reduced to 15% (From 30%). [DONE]
- Berry’s ability to phase should include snow layers since thick layers become solid to shifting. [DONE]
- Changed Berry’s ability to be ridden to an ability to pick up mobs and players [DONE].
- Bugfix: Cold blocks were not reducing heat progress in the nether. [DONE]
- Oversight: Moss could become invisible indefinitely until they pressed shift if their mount was killed. [DONE]
- Oversight: Berry can kill mobs by suffocating them. Planned to add a change for this soon-ish. [DONE]
- Make Snowberry myconoid freeze water with its frost breath, because it would be… cool. Get it? [DONE]
- Snowberry’s frost breath hitbox has been modified to better match the expected cone shape. [DONE]
- Snowberry’s frost breath is very n-ice, but it’s a bit too strong. Its duration per stack has been halved. [DONE]
- Spore should apply the blindness when it pops, not at the start of its animation to pop. [DONE]
- Change spore’s modify damage taken for an action when hit that instantly kills it. Sometimes I am dumb when coding, and this was an example of it. [DONE]
- Reduce iframe duration for the transition into a spore by 33%. [DONE]
- Adjusted spore blindness debuff to start when the spore pops out and not immediately when its previous form is destroyed. [DONE]
- Reduced blindness duration to 2 seconds (from 4). [DONE]
- Increase the damage taken penalty for being outside of turf to 70% (from 50%). [DONE]
- Removed spore’s immunity to poison and wither. [DONE]
- Add cooldown to picking up and mounting so they can’t be spammed and forced upon players. [DONE]
- Chorus myconoid exists now, I was feeling inspired. [DONE]
- Reworked red myconoid’s primary ability as well as poison touch. [DONE]
- Myconoids can now eat garbage without getting sick. [DONE]
- Add toggle for red myconoid’s poison touch. [DONE]
- Reduce damage taken as a result of the turf penalty to 60% (From 70%). [DONE]
- Moss myconoid and their mount can not attack each other until the myconoid crouches if they tp off the mount with a chorus fruit. [DONE]
- Increase costs for chorus myconoid’s slam ability to 20 (From 15). [DONE]
- Make the pull gravity manipulator killable. [DONE]
- Increased health of red’s battle standard to 30 (From 20). [DONE]
- Myconoids buffed by red’s battle standard (other than red itself) also receive a 15% movement speed increase. [DONE]
- Myconoids buffed by red’s battle standard also see a visual indicator. [DONE]
- Change void immunity to void resistance 90% (From 100%). [DONE]
- Add glowing to fungal aid (warped). [DONE]
- Added step assist to Desert Myconoid. [DONE]
- Added Chorus' void leap passive. [DONE]
- It feels like Chorus myconoid has completely taken over Moss’ identity as a cold mobility origin. As such, Moss has been given the love it deserves. [DONE]
- Buffed Moss myconoid’s speed up to 30% (from 10%). [DONE]
- Added vaulting, boosting and wall jumps to Moss myconoid. [DONE]
- Give full fire immunity to Warped myconoid after beating the Ender Dragon. [DONE]
- Give Chorus immunity to levitation. [DONE]
- With Moss getting some cool mobility tools, Desert myconoid was a little left behind when it comes to being a cool exploration origin. Give it cool stuff too. [DONE]
- Added wall running (credits to Voicnel#4335 from the Origins Discord Server), vault and wall jump to Desert. [DONE]
- (Suggested by players) Give Snow a visual indicator of a mob being carried. [DONE]
- (Suggested by players) Make abilities default to on as opposed to off, for nice accessibility towards players who have trouble reading and would otherwise not know how to use these skills. [DONE]
- Chorus myconoid was not displaying breathing bubbles, which is not intentional, as this form is not immune to drowning. [DONE]
- Finish the first version of Wart myconoid. [DONE]
- Desert myconoid was unable to evolve in the nether, this has been changed for real this time, I promise. [DONE]
- Added additional spells for Wart Myconoid. [DONE]
- Sometimes, the buffs from wart myconoid are stuck on players forever. This has been changed. [DONE]
- Added visual display to show how much left there is of wart buffs and debuffs. [DONE]
- Fixed an issue where wart myconoid’s magic surge would cast spells every second as opposed to every two seconds.[DONE]
- Increased the spore cost of wart myconoid’s spells (from 2/4 to 5/7).[DONE]
- Reduced the spore cost of snowy myconoid (from 6 to 4).[DONE]
- Wart’s Magnify Gravity spell now also prevents elytra flight. [DONE]
- Warped and Crimson stems now count as valid turf blocks. [DONE]
- Quality of life change: spore myconoid now indicates whether a biome you are in is hot or cold before you try and evolve in it. [DONE]
- Apparently you can get stuck on death as of 1.19 as a spore myconoid. This should be fixed. [DONE]
CLASSES:
- Apparently hex warrior is not sending souls to the hexblades who gave them their sword, this needs to be fixed. [DONE]
- Bane of the small takes fall damage too easily, this needs fixing. [DONE]
- I want a support class. Okay. Done. [DONE]
- Hex warrior’s health penalty is too much for what it gives, it will be reduced to just 1 heart. [DONE]
- The fungal healer class had an issue where it could delete the held item by another fungal healer and replace it with a bowl. This needs fixing. [DONE]
- There aren’t enough incentives to pick the fungal healer class. It has since been buffed. [DONE]
- Fixed a typo on the fungal healer class, where it read “carror” as opposed to “carrot”. [DONE]
- Fixed an issue with Bane of the Small which would cause players of regular sizes to get stomped if Extra Origins was not installed. [DONE]
- Removed compatibility with small origins relying on size changing mods other than pehkui. Switch to pehkui already! [DONE]
- Bane of the small now grants a double jump as opposed to giving increased jump height. [DONE]