The Adventures Guild Charter
Mission Statement
The Adventurer’s Guild of Waterdeep purpose is to organize and sponsor adventure runs and to support those willing to endeavor in this most dangerous of professions by providing training, supplies, a place to rest, and a network of like minded adventurers.
To Dare and Beware.
Guild Rules
There are only 3 rules that all guild members must abide by and this must be agreed upon before being granted Associate Membership.
1. To protect and respect the Guild House
2. To come to the aide of other Guild Members
3. To not align ourselves and thus the Guild with those of evil intent
Membership
Each graduating membership level affords an individual new benefits and responsibilities. All benefits and responsibilities are cumulative, meaning that all the benefits and responsibilities an Apprentice is afforded are also afforded to a Master.
There are three levels of membership: Associate, Journeyman, and Master.
Associate/Apprentice: Entry level into the Guild. All one has to do to achieve this status is to complete the job of finding Korsan’s graffiti and report back to Vana.
- Associate Perks: Associates are afforded a key to the shared common areas of the guild and can use the bunk room and its facilities including the storage chest.
Journeyman: To achieve journeyman status one master must sponsor and another master second promotion. Journeymen are expected to assist the guild with finances or with tasks such as brewing/crafting/enchanting.
- Journeyman Perks: All Journeymen are afforded a private room, and access to a communal Journeyman chest.
Master: To achieve master status a master must call a vote and a simple majority from voting members is needed. Masters are expected to assist the guild with financial contributions by paying dues of 100 gold per ((RL)) month along with accomplishing their responsibilities.
- Master Perks: All masters are afforded a vote on all guild related matters, and access to a communal Master chest.
Call to Vote
Any master can give a call to vote on any Guild business. A decision is made by simple majority.
***Note*** Only 1 voting member per player. Other characters can not be promoted above Journeyman.
Guild Business can include but not limited to:
- Position of Guild Master/Mistress
- Promotion or Demotion of Members
- To place the Guild into current events (Shadow War, Conflict with other Guilds, etc..)
The Guild master retains the power to veto said vote. This veto can be overturned by the Masters with a full majority (100%).
Offices
In the interests of fostering intra guild cooperation and to aid in both the day to day and emergency operations of the guild the following offices are recognized and under optimal conditions will be fully filled.
- Guild Master\Mistress: This position is an elected position and may only be filled by a Master member. All current Master members are afforded one vote. A simple majority of votes is all that is required to assume this role. A Guild Leader serves for as long as they wish or until a new vote is called.
- Responsible for being the public face of the Guild.
- Responsible for setting the overall guild agenda.
- Responsible for resolving any intra guild disputes that might arise.
- Lore Master: This position may only be filled by a Master member. This position can be directly assigned by the current Guild Master or by mutual agreement of three Master members. A Lore Master may at their discretion and responsibility take on an apprentice if they choose.
- Responsible for arcane guild security.
- Responsible for overseeing guild research efforts.
- Responsible for in field research when required.
- Responsible for artificing when required.
- Blade Master: This position may only be filled by a Master member. This position can be directly assigned by the current Guild Master or by mutual agreement of three Master members. A Blade Master may at their discretion and responsibility take on an apprentice if they choose.
- Responsible for orchestrating and preparing for field excursions.
- Responsible for plans of attack and preparations surrounding tactics and equipment for the attack.
- Responsible for training guild members to work together in combat situations.
- Spy Master: This position may only be filled by a Master member. This position can be directly assigned by the current Guild Master or by mutual agreement of three Master members. A Spy Master may at their discretion and responsibility take on an apprentice if they choose.
- Responsible for mundane security, locks, alert systems, etc.
- Responsible for being the guilds eyes and ears outside of the building.
- Responsible for staying up to date on pertinent information in the city.
- Responsible for scouting on larger expeditions.
- Guild Smith: This position may be filled by a Master or Journeyman. This position can be directly assigned by the current Guild Master or by mutual agreement of three Master members. A Guild Smith may at their discretion and responsibility take on an apprentice if they choose.
- Responsible for storing and maintaining the guilds stock of arms, armaments, and armors.
- Responsible for liaising with the other guild members to arrange for mining expeditions when materials are in short supply.
- Guild Brewer: This position may be filled by a Master or Journeyman. This position can be directly assigned by the current Guild Master or by mutual agreement of three Master members. A Guild Brewer may at their discretion and responsibility take on an apprentice if they choose.
- Responsible for storing and maintaining the guilds stock of potions and reagents.
- Responsible for liaising with the other guild members to arrange for gathering expeditions when reagents are in short supply.
Postamble
This charter is intended to be a living document and changes to it can be made at any time by a simple majority of the guild voting body.