NotTiled 1.0.8 Manual

Created by WandsMire
Document license: CC-BY-SA


Table of Contents

Table of Contents

User Interface

First thing first, what are those buttons???

The Main Menu

The Map Menu

Tile Selection

Getting Started

Creating New File

Adding Tilesets

Creating new Tile Layers

The Tools

Good old pencil

Rectangle

Stamp

Eraser

Flood Fill

Copy Paste

Paint Brush

Rotation and Flip

Object & Object Groups

Object

Object Groups

Terrain tool

What is terrain tool?

Creating terrain

Using terrain tool

Autotiles

What is Autotiles?

Creating Autotiles

Using autotiles

Preferences

FAQ

User Interface

First thing first, what are those buttons???

What is it

What is it for

Layer selection

To switch between tile layers and object groups. Tile layers is where you put your tiles, and object groups is where you put your objects (duh).

Active layer selection

To switch between each available layers or object

groups

Visibility selection

Select between 3 available visibility mode:

All: Show all layers.

Stack: Show each layer under active layer and also active layer.

Single: Only show active layer.

Undo button

Cancel your previous action, currently only works for tile layers.

Redo button

Cancel your cancel... XD

Main Menu

To access main menu (new, open, save, etc)

Map Menu

To access Map specific menu (tilesets, groups, automations, etc)

Select Tile

Choose active tile

Tool selector

Select active tool, available tools:

Pencil tool (to put your tile on the map)

Eraser tool (erase your tlie)

Flood fill tool (to fill your map with active tile)

Copy paste tool (to copy and paste parts of map)

Rotation/Flip switch

To rotate/switch active tile, available mode:

Rotation in degrees: 0,90,180,270

Flip: X, Y, XY


The Main Menu

Menu From top to bottom

1. Link to patreon page

2. Create new tmx file

3. Open tmx file

4. Save your map

5. Save your map to another file

6. Link to discord server

7. Link to whatsapp group

8. License for NotTiled

9. Reload all samples to NotTiled/ folder

10. Copy map to Rusted Warfare folder

11. Exit the app

12. Back to map editor


The Map Menu

Menu From top to bottom

1. Link to patreon page

2. Set your preferences

3. Set a temporary background

4. Set Map Properties

5. Create/edit auto tiles

6. Create/edit object groups

7. Create/edit tile layers

8. Add/remove tilesets

9. Back to map editor


Tile Selection

Click on the tile to select it as the active tile.

Click buttons on the bottom to switch tilesets.


Getting Started

Creating New File

  1. First, open Menu > New
  2. Set the filename as you wish
  3. Set the working directory as you wish, make sure that your Tilesets are placed inside that folder. If you are making maps for Rusted Warfare (RW), set the directory exactly in /NotTiled/sample/rusted_warfare/assets/tilesets/ (failed to do so will result in unnecessary frustration :P)
  4. Set the tile width & height as you desire, for best result, use the same size with your tilesets. If you are making maps for RW, those must be 20x20.
  5. Set the map width & height as you like, make sure that it is not too big (no, 200x200 is not too big, 3000x3000 is)
  6. Set the map format accordingly. For RW, it must be base64-GZIP.
  7. Let the render order on the right-down unless you know what are you doing.
  8. Let the orientation on orthogonal unless you want to make an isometric map.
  9. Click Create New File and you are good to go.


Well, it’s…. empty?

  1. Click anywhere on the map (or click select tile).
  2. Click Add new tileset on the bottom…

Or just go straight to Map > Manage Tilesets


Adding tilesets

  1. Depends on what you are up to, if you need to add PNG/JPEG, click add image Tileset.
  2. If you are pretty advanced and want to use Tsx file, or you are making maps for RW, use Import Tsx File.
  3. If you are too lazy to import one by one, click Import folder.
  4. After that, locate your file, and then click OK. If you don’t have your own tileset, just use sample tilesets inside /NotTiled/sample folder. For RW, use tsx files inside /NotTiled/sample/rusted_warfare/assets/tilesets/ridges or terrain.
  5. Now, you should see your Tileset on top of the Tileset list. If you don’t, something is wrong with your file (unsupported image format, or broken Tsx file/missing image).
  6. Add more tilesets as you want, when you are done, press back.
  7. Another thing for RW maps: you also need to import those tsx:
  1. Misc.tsx
  2. units.tsx


Using your brand new tileset

  1. Click Select Tile in the bottom

  1. You can zoom in/out and move around in the view as you can do it
  2. Click on any tile to select it as an active tile.


Drawing on the map

Good old pencil

Rectangle

Stamp

Eraser

Flood Fill

Copy Paste

Paint Brush

Rotation and Flip


Tile Layers

Creating a new tile layer

Object & Object Groups

Object

Object Groups

Terrain tool

What is terrain tool?

Creating terrain

Using terrain tool


Autotiles

What is Autotiles?

Simply put, it is a way to make tiling easier. There are 4 types of autotiles available:

  1. Bitmask, like a terrain tool
  2. Completion, to create something out of one tile
  3. Fill, fill all tile
  4. Clear objects, to clear all object from an object groups

Creating Autotiles

  1. Open Map menu > Manage auto tiles
  2. Add new autotiles, give it a name
  3. Click properties
  4. Click template
  5. Click on any template you need, click apply
  6. Fill the properties as you need

Type=type of autotiles (bitmask/fill/completion/clearobjects)

Source= source tile GID (global ID)

Source layer=input layer

Dest layer=output layer

Against = for bitmask only, the rule only applies to tiles adjacdnt to this GID

topleft - topleftbottomright=tile rules

Objectfill = create objects for tiles (useful for collison detection)

-edge =only on edge part

-all=all tiles

-single=only on source tiles

Objectgroup=affected object group

Object name= name of objects

Coordinates =only for completion, fill coordinates relative to source tile with selected tiles

Note:

Using inexistent layer as a source/dest layer will crash the app, I will fix this later.

Autotiles are saved in auto.json file, each folder share the same autotiles, make sure to save your autotiles in Manage Auto tiles > save autotiles.

Using autotiles

  1. First of all, it is better to create separate input and output tile layer, so you won't lost the input once you press the autotile button.
  2. Remember to SAVE before using autotile, things could go wrong, and you CANNOT undo it for now. I warned ya
  3. It is better to use autotile only layer on input layer. Click on select auto tile.
  4. Click on autotile when you are done, SAVE FIRST.


Preferences


FAQ

Is NotTiled opensource?

Not yet, I am not yet ready for useless clones on Play Store with loads of ads.

When did you start developing NotTiled?

Januari 2019

Will NotTiled support [something something] feature?

Just tell me so that I can make it happen.

Will you port NotTiled to IOS?

I am not really into it, but I made a promise that if I get 1000 patron on patreon, I’ll port NotTiled to IOS.

How about NotTiled on Windows?

Dude!?? Use Tiled!!