Tuesday | Thursday |
8/28 Intro | 8/30 GIT and CMake Intro C++ Refresher |
Assignment 0 out | |
9/4 Color and Rasterization | 9/6 GPU Pipeline and OpenGL |
Assignment 0 due Assignment 1 out Game Phase 1 out | Grad Reading 1 Due |
9/11 OpenGL Practical Lab | 9/13 Transformations, Matrices, and Vectors |
Assignment 1 due (Monday 17th) Game Phase 1 due (Monday 17th) Grad Reading 2 Due | |
9/18 | 9/20 |
Assignment 2 out | Grad Reading 3 Due |
9/25 | 9/27 Polygon and Geometry Algorithms, continued |
Grad Reading 4 Due Assignment 2 due | |
10/2 | 10/4 Models, continued |
Game Phase 2 due | Grad Reading 5 Due |
10/9 | 10/11 - FALL BREAK - NO CLASS |
Game Phase 3 due (Wednesday, 10/10) Final Game Phase out | |
10/16 | 10/18 |
Grad Reading 6 Due | |
10/23 | 10/25 |
Grad Reading 7 Due | Midterm Game Project due |
10/30 | 11/1 |
Assignment 3 out Grad Reading 8 Due | Raytracer Phase 1 out |
11/6 | 11/8 |
Grad Reading 9 Due | Assignment 3 due |
11/13 | 11/15 |
Grad Reading 10 Due Raytracer Phase 1 due Assignment 4 out Raytracer Phase 2 out | |
11/20 | 11/22 - THANKSGIVING - NO CLASS |
Grad Reading 11 Due | |
11/27 | 11/29 Light Fields |
Raytracer Phase 2 due Raytracer Final Phase out Grad Reading 12 Due | |
12/4 | 12/6 |
Grad Reading 13 Due Assignment 4 due | Raytracer due |
Final Exam Date as set by the Registrar: Sunday 16-Dec - 1pm - 5pm Final exam will be open notes, no technology. | |