Challenger Series Rules

  1. Participation Requirements
  1. A Hearthstone Account on the North American server
  2. An active email address for Match Scheduling each week
  3. More than 1 cardback

      *****This email address will be given to all other members*****

                    D.   Must follow the Code of Conduct.

  1. Series Format
  1. Single Player
  2. Open Decklist
  3. Best of 5 Conquest Format with 1 ban
  4. Weekly Sign-up
  1. Players will register for each week of the season.
  2. Players may play in as few or as many as weeks as they wish.
  3. By registering, the player is committing to play their match the following week.
  1. Ex: If you register Wednesday of week 3, you will play your match between Monday-Sunday of week 4.
  1. Swiss style pairings
  1. Players will be matched up against opponents of similar records.
  2. If there is an odd number of players, a bye will be assigned to the player with the lowest point total registered for that week.
  1. Players won't have multiple byes during the season.
  2. In event a player would get a second bye, the bye will be assigned to the player with the next lowest point total who hasn’t had a bye.
  1. 8 Weeks of Regular Season play
  1. A match win will award 3 points.
  2. A match loss will award 1 point.
  1. Top 8 Single Elimination Cut
  1. Point totals will determine matchups and bracket placement for playoffs.
  1. #1 Seed vs #8 Seed
  2. #3 Seed vs #6 Seed
  3. #4 Seed vs #5 Seed
  4. #2 Seed vs #7 Seed
  1. Weekly Schedule and Deadlines
  1. Players must register for each week of MCL before the week starts at 11:59 PM PST Sunday.
  2. By 11:59 PST Monday the website will update to show the current week and the match pairings.
  3. Players must email their opponent no later than 11:59 PM PST Wednesday of each week to determine their availability to play a match.
  1. Missing this deadline will result in a DQ
  2. It is recommended to email ASAP to allow more time for scheduling
  3. Players must do everything in their power to get a match played
  1. In the event 2 players are unable to find a mutual time, a 0-0 result will be entered and no points will be awarded.
  1. Players are to fill out the Class Submission Form before 11:59 PM PST Wednesday of each registered week
  1. Missing this deadline will result in a DQ
  2. Players will be asked to enter their Deck Submission Key
  1. If you do not have this key, please enter “?” in the deck submission form for your key.
  2. The Systems Team will create and email a key to you.
  1. Players will enter their classes, 1 at a time, followed by their Deck Code in the appropriate box.
  2. Because the submission of deck codes is binding, a deck submitted with an invalid deck code will not be eligible to win a game (that player can only win up to two games in that match).
  3. If players decide to play prior to 11:59 PM PST Wednesday, players are allowed to agree upon a different deadline via email. When agreed upon via email, the new deadline is binding.
  4. Once Classes and Deck Codes are revealed, players are unable to change their submission
  1. The winner of the match is required to submit the score in the Results Form by 11:59 PM PST Sunday
  1. If administrators can’t determine the result of a match, it will be ruled a No Contest.
  1. Match Format
  1. Once both players have submitted their classes and deck codes, players can view their opponent’s deck lists by clicking the classes on the weekly pairing page
  2. At the scheduled match time players will add their opponent as a friend and challenge them to a Standard match.
  3. BANS:
  1. Players will choose their cardback for the match during match scheduling. All of their decks must have that cardback during the match. Opponents may not have the same cardback designated.
  2. Player will choose one of their opponent’s submitted classes to ban and create a playable deck named “BAN” using that class.
  1. If you brought a deck of the class you are banning, name it “BAN”. Example: You and your opponent brought Druid. If you want to ban their Druid, name your playable Druid deck “BAN” and do not bring a second Druid deck.
  2. If you did not bring that class, create a new PLAYABLE deck named “BAN”.
  3. In the event that a player has forgotten to bring a “BAN” deck, they will forfeit their ability to ban. Their opponent can win with any three of the four available decks to secure the match victory.
  1. Once in the challenge screen, both players will request to “Borrow Deck” from their opponent and give access to their opponent to borrow from them. Players will now be able to see the deck named “BAN”. Once both players have seen the class their opponent banned, players will return to their deck screen and proceed with the match.
  1. Bans may alternatively be communicated using an ingame screenshot including a message bubble from the opponent for proof.
  1. Incorrect Decks
  1. If a player queues an ineligible deck or a banned deck , they forfeit that game.
  1. If a player does not have the eligible deck in their collection, they are able to leave the match, fix their deck(s), and continue the match.
  1. Lateness:
  1. If a player is not logged into Hearthstone for 10 minutes after the official start time of the match, the player who is logged on is responsible for reaching out to their opponent via email.
  2. If a player is still not logged into Hearthstone 5 minutes after the reminder email is sent, the online player should screenshot their friends list showing that their opponent is not online.
  3. Players are expected to attempt to reschedule. If rescheduling is not possible, the on time player is to notify admins via along with their screenshot evidence of their email thread showing the scheduled time, attempt to reschedule match, and screenshot that their opponent was not online.
  4. If everything submitted checks out, the late player will receive a DQ.
  1. Disconnects
  1. Players are responsible for their own internet connections during a match. If a game or match is affected by internet issues the results are considered final and there is no possibility of a regame.
  1. The same is true for any Game Client crashes, hardware issues, or other technical issues.
  2. If a player disconnects, the unaffected player should use as much time as possible to allow the affected player to rejoin the game
  1. If any of the following criteria are met, the offending player will be issued a Match Forfeit. Any games played prior to these offenses will still be counted.
  1. Player disconnects during a match on 3 separate occasions
  2. A player’s single disconnect exceeds 4 minutes 59 seconds.
  1. Spectating & Outside Assistance
  1. Assisting another player or receiving assistance during a match is strictly forbidden
  1. If either are found, the playing player will receive a DQ as well as possible Probation, Suspension, or Expulsion from THL for both offending parties.
  1. Streaming
  1. All streamed matches must have delay of at least 10 minutes.
  2. Players may stream their own matches only if their opponent consents.
  3. Third party streams (not the official THL channel) are allowed with the following restrictions:
  1. No members of either team may be involved with the spectating.
  2. THL reserves the right to exclusive streaming for any THL matches with advanced notice.
  3. THL may prohibit streaming on specific third-party channels at its discretion
  1. Rulings and Appeals
  1. All ruling requests must be submitted via email to Players can expect a ruling within 24 hours.
  2. Once a ruling is made, a player may appeal the ruling within 48 hours. They can make this appeal by responding to the email of the official ruling and stating their wish to appeal.
  1. Any evidence the player wishes to be reviewed must be included in this email.
  2. In the event an appeal is successful the other player has 48 hours to appeal the new ruling and submit any evidence they may have in their appeal.
  3. After the appeal process is complete or 48 hours is passed, the ruling is final.

Last updated 2/12/19