Ad Diba:

Minoan author living in exile in Sharayk.  Author of The Four Goals of A Virtuous Life.

 

Addio, di:

A noble house in Veros.  Named for the house goddess Addosa, who is still honored today, though not as a goddess but mythologized as the founder of the family.

 

Adventuring Parties:

                Company of the Hills, The: Named for the hills of central and eastern Tash that this company often patrols. Members include:

                Alackshin (CG hm R15) Generally considered the group’s leader.  He, Arnisa and Goshie are the original members.  Alackshin was born in Lalitar.  His parents died when he was young, and he moved with his uncle in the village of Culthens, near the Zythe Mountains.  Here Alackshin’s love of nature was able to grow.  At the age of ten, he fled his uncle’s house after a particularly brutal beating.  A ranger from the Morean Forest who was hunting

           Madeira (TN he-f F12/D14)

           Goshie Medollon (CN half-m T15)

           Sir Arnhelm (LG hm Pal12)

           Arnisa de’Nalin (NG hf W14)

           Sir Kell (LG hm Pal15)

           Abdul al-Aqshi (LG hm B13)

         Company of the Northern Sword, The:

Members include:

               Sir Arcin (LG hm Pal7)

               Rognak (CG dm F9)

               Gertra (LG he-f F5/W4)

               Dillbid Dilldib (CN gm C5/T6)

               Cashen Els (CG em R8)

           Companions, The:

           Lolth’s Bane Party, The:

           Trio of Brio, The: A group of three debonair, swashbuckling adventurers usually found in one the ports of the Sea of Hagdor.  They all were born in the small Verosian town of Brio.  They accept any adventure that comes their way, especially if a beautiful woman is involved.  Members include: Giosini Gio (CG hm T[swash]9), a very handsome and charismatic man.  He is often considered the leader, though that is not entirely true.

 

Agar of Bronwend, St.:

Actually, a Cornalass nun who traveled to Bronwend in 511.

 

Ahliyet:

A coastal town popular as a pleasure resort for the wealthy elites of Qa'ashite society.  Unlike Port Wassab, it offers few sinful activities, instead it offers a peaceful resort, fine foods and exhilarating conversation from escorts of both genders paid for their wit not their sexual favors.

 

Akhirai, The:

A group of fanatical Igimnian warriors.  They believe they are the last defense against the heathen and evil world.  As such, they train ceaselessly in anticipation for some always-expected apocalypse.  There is no central location for the group, and individual cells can be found throughout the isolated regions of the Desert of Masheem.

 

Alban Brunnea:

The governor of Thalla from -120 to -92 (during a peak in the Verosian Empire).  Thalla is today the Taur river valley. He wrote The Trials of Conquest, a military history of the conquest of the Kruke Peninsula.  In it, he details how the goblins are so successful at fighting the Verosian military; instead of meeting their enemy head on, they would attack supply chains and use mobility and stealth, dogging them at every turn.

 

Alfia:

A small human kingdom on the eastern bank of the Elf River. The king lives in Castle Nichtelf, literally Castle Not-Elf, so named because it was founded soon after the elves fled the region.

 

Aluata: (all-OO-aht-ah)

A farming region on western Morean Isle.  It is a very swampy region, good for growing rice and the particular grape used to produce the famous Morish Blood wine.  Very few monarchic rulers exist.  The region has taken the old Chresen tradition of rule by the people.  Towns and villages vote in mayors and collectively gather together when defense is needed.  The region has a mutually beneficial agreement with Morean City.  Morean provides a trade center and extra defense, and Aluat in turn provides a buffer zone against Tash and small annual stipends from each community.

 

Am Polei, the:

The people of Polyu.  Their name means "Family of Polei".  The people consider themselves to be the broader family of the Polei dynasty that has ruled Polyu for millennia

 

Anatomy of the Worlds, An:

Written in –1210, by the Elvan scholar Luel’Uhiso.  The first ever study of the many planes of existence outside of the celestial planes. It is notable that elven mages (at least, if not other races) had managed to contact the other planes of existence before Luel’Uhiso, but he was the first to return with his sanity intact.

 

Areeza:

A small Igimnian kingdom, a client state of the Great Caliphate of Qa'ash.  The king of Areeza, known as the Dahsa'yin, rules his own country but must pay tribute in gold and men to the Great Caliph.  Areeza's main cities are the capital Arisi, the port of Imsur and the trade town of Zecor.

 

Arelas, Political Geography:

Despite being a large single landmass, which are historically easy to conquer and rule centrally, Arelas is subdivided into many small nations.  This happens because the diverse races and monsters provide easy, non-geographical boundaries.  This is less prominent in human kingdoms, where more centralized rule has become more common.

 

Arosa:

There is some dispute as to the naming of this region.  The ancient Elvan city of Eyrosei was located here before it sank into the ever-growing Arosa Swamp, so many believe that the name is a corruption of that.  The Mycenean king Aro ruled over northern Alta from -55 to -38, and some believe Arosa is a corruption of Arosia, although his kingdom was known as Grashugel in his day.

 

Arteman, Order of the:

A Blaighen order of monks.  They were started in 800 by St. Ricodo of Illutio.  He had come to Ibliagh to convert the heathen.  He was extremely successful, but could not convince the various kings to stop fighting each other.  An extremely peaceful and sensitive man, he retired to the uninhabited island of Ciran to escape the violence.  A surprising number of Blaighen followed him, themselves victims of their lords’ violence.  Within a decade, a great monastery had formed.  It is still there today.  It is a place of great learning and scholarship today.        

Arwennen:

She was a powerful Elvan mage who had traveled the planes extensively.  Towards the end of her seventh century of life, she began to relate all she had learned into a series of diaries.  This work still establishes the basics of what sages and wizards study today.

 

Aor: (Eye-Oar)

The region south of Nornuta and Mycenea, and west of Dorasasinia.  The native people call their country Aeschar or Aor.

 

Arcane Society, The:

A cabal of wizards who support King Dracosia of Rossan.  They are connected with the Arelasian Church of Khan, and find themselves at odds with the Tower of Buzzoul often.  Under the rule of King Yanzo and his ancestors the Arcane Society was a small group of varied allegiances.  However, with the combined might of the Circle of Mages and its powerful allies, the Arcane Society was weeded of anyone who might oppose them.

 

Ariselbergof:

A walled town on the southwestern shores of Lake Arisel.  It has a population of 7,000+.  It is an independent city-state ruled by Margraf Johan von Applang.

 

Arugani:

The warrior poets of Manjon, the Tamjoni plains and the Agajhon Mountains.  Their poetry celebrates the bravery of the lone warrior, the Silashur.

 

Athal River, The:

A river that runs from Arosa Swamp to the Sea of Hagdor via Willbare. The people who live near it refer to themselves as Adlesiders.

 

Athalside(Adleside):

The northeastern region of Alta, around and just south of the Athal River.  The locals are called Adlesiders.

 

Augrist:

A small community of humans and ex-pat half-elves.  They are supported by some farming in the region, as well as hunting and trapping.  There is little trade of substance in this region and it remains extremely isolated, mainly attracting those who desire its freedom.  All decisions are made by a vote of citizens, which includes those dwelling outside the wooden palisade walls who care enough to be involved.  Though extremely poor, the people are loyal to each other and have a cache of weapons.

 

Avje:

The Brommend and the Nolathians use this word for the elves, specifically the mysterious, elusive grugach of the Forest of Fuera.

 

Baatezu:

The proper name for the devils who rule over the Nine Hells.

 

Baatezu, List of Known:

Qxds, the Prince of Mchemishi on the Fifthe Hell. Also known as Merofil and Sieur Alïc de Pied'Riv on the Prime Material.

 

Baille:

A small town in southwestern Iblaigh with a population of between 1000-1500.  It is the largest settlement in the Kingdom of Bailford (q.v.)

 

Ballad of the Goblins, The:

Written in 925, by

 

Balor Thunderclap:

(CN dm F13) Balor’s origin prior to joining with Rossan is unknown, although he did kill Lord Raderick, the Buzzoulian priest who led the attack on Hill Hearth, months after the battle.  Balor is now Diablo’s personal guard.  Noone knows why they are so loyal to each other, but they are.  Balor’s sideburns end in braids, and his body is hairy (even for a dwarf).  He has an 18 Con and a 20 Str, also has Gloves of Ogre Power, Girdle of Cloud Giant Strength, Hammer of Thunderbolts, Full Plate +3, Ring +2, Ring of Featherfall and Boots of the North.

 

Basin, The:

A large swamp where the Hawud River and Jhalid River meet in a valley.

 

Basira:

The ruins of an ancient city that was almost certainly not settled by humans, though whatever race built it is unknown.  It may be the same now-disappeared race of humanoids that lived on the Nine Furies.  The dangers of the city and the Ring of Shytin kep most visitors away.

 

Battle Tactics, Sahuagin:

When sahuagin attack a ship, they usually try to destroy the keel first. The ship is then unstable and they can attempt to capsize it.

 

Beschafein

This small kingdom in the shadow of the Walls of the Heavens has existed for nearly 600 years, its ruling dynasty the Shaflein family having never lost control. It is said that the family have a close relationship with the Auftrag der Adler.

 

Beya'ni'hirayni:

Literally translates to “between two rivers” in Qa'ashiya. This is fairly fertile land. Historically, many battles between Manjon and Minoas have been fought here.

 

eavens

 

 

 

 

 

 

Billgenar, Lord:

The ancestral lord of the lands north of Wethford Abbey through to where the Chion Forest starts.

 

Blackhill:

The original name is Hangschwarz, but its been translated to the common tongue in the last century, a result of the new ruling dynasty.  In 840, the old king died without an heir, and his cousin was called.  His cousin was a minor noble in Hexaville.  His arrival, along with a small court, brought in the new language and the culture of the Civilized Region(q.v.).  It fit perfectly with the new Aorin civilizing movement of the time.  This is a walled city-state with a population of 5000+ and another 15,000+ in the surrounding countryside.

 

Blood Coast, The:

A long coastline of cliffs, rocks and hidden reefs on the east coast of the Hand.  It received its name from Verosian settlers who colonized the Hand in –200.  Numerous ships were lost trying to navigate the treacherous coastline.  The closest bay is at Glennorix.

 

Blood War and its History and its Causes and Implications for our Prime Material, The:

A book written in 338 by Vezon Gulaxas, a half-elven mage from Morean.  The book is considered the most in-depth study of the Blood War ever written.  Scholars often refer to it when discussing the lower planes of any kind.  Vezon is one of the few denizens of the Prime Material to travel the lower planes and return to discuss it.

 

Blouseau (de Blond Sangre):

The family that has hereditarily ruled Mithas for three hundred years, having replaced the de Chastiere family in 622.  Their name is said to come from the progenitor of the family, a knight of great renown called Ermain Ironhead.  A legend surrounding him talks of a demon that challenged him.  The two were locked in mortal combat, until Ermain overcame the demon and killed him, spilling the demon’s white blood everywhere.  Other legends say the demon was a fallen angel, and from the white blood sprang a child, his heir (Ermain was unable to have children in this version).  Either way, the name de Blond Sangre derives from this.  Two current members are Duke

 

Bridge District, The:

The most populous region in the Hexan Nation.  This area stretches from Hexaville itself to the walled city of Stoyl.  Its name derives from the numerous small rivers that run through it, requiring the use of many bridges and causeways.  Sitting as it does at the base of the Hexan Mountains, it has the benefit of rainfall and nutrient run-off from the mountains.  This has made it a very fertile region, and the breadbasket of the Hexan kingdom.

 

Bronwend:

A small feudal kingdom in western Amiia.  It has a population of between 8,000 and 10,000.  King Thorm of the House of Bron rules.  The kingdom is named after the river, but the river is named after the House of the king.

 

Bronwend, The:

A river that runs through western Amiia, from around Dareke Caverns to the Amiian Gulf.  Tin and silver miners from the Dareke Mountains use it as a favorite means of transport. It is named after the House of Bron.

 

Browning:

This barony was formed when the old kingdom of Athgewia collapsed in 291. It existed as a lone barony for 60 years before the last free baron swore fealty to Alta. Today, it’s known for its uncompromising attitude towards the orcs who live on the far side of the Littlebore River. Often the victim of raids, the Bronains give as much as they get. Any orc or half-orc found in their territory isn’t likely to live long.

 

Bugbear:

A rare type of goblinoid. They are most commonly found in the colder regions of Arelas.

 

Caligae:

Heavy-soled hob-nailed military boots worn by Verosian soldiers.  The term came to mean ‘soldier’ in Old High Verosian and is occasionally used today.  Some suggest that the term cavalier came from this word, not from the Mithasian word for horse.

 

Canambutes Wars, The:

A series of wars between Veros and the Gnoll Islands, fought between -45 and 52.

 

Cannibalism:

Feeding on the flesh of various sentient/humanoid creatures carries different taboos for different cultures.  Among elves and gnomes, eating sentient creatures is completely taboo.  Among humans, dwarves and halflings, eating the flesh of a humanoid creature is considered taboo.  Among goblinoids, it is taboo to eat the flesh of another goblinoid, defined as goblins, orcs and hobgoblins.

 

Castings and Magicks of Ysnav’diir After He Fell:

A rare book written by a follower of Ysnav’diir (q.v.) that recounts how he opened a portal to the abyss, melding the spirit of the fallen elf Lau’Eltha with a spider, creating the demon goddess Lolth, thereby creating the drow.

 

Castle Antoce:

Pronounced an-TOE-chay. This castle had been a fortress settled by the Verosian Empire to guard what had a been an attempt to start a rice farming colony in the nearby swamp. When the Verosian left in 85, a token force stayed behind. Today it is held by Gruse Ossafract (LN hm F8), a warlord and warrior whose family roots go back to Veros and Mycenea.

 

Castle Greymont:

The ancestral home of the Greymont Family, found at the mouth of the Hexan river.  The family name comes from the Greymont, a high, granite hill that dominates the entrance to the river.  The castle itself is on the coast, rather than the top of the hill.  The castle primarily acts as a tariff collector for ships entering and leaving the river.

 

Castle Iaredes:

This is the western-most fortress of the Mithasian kingdom, following the loss of the province of Kastray.  It is the home of the Comte Vainquer de

 

Castle Remkey:

A great mountainside fortress that was built by dwarves for the human adventurer Michel de Terrelévé in 801 and was known as Chateau de Nouveau Porane.  He dreamt of starting a new kingdom in Porana.  Unfortunately, within 10 years his dream was dead, and his fortress was overrun by orcs.  Today, it the fortress of the orc warlord Remkey, from which it derives its current name.

 

Centaur:

These creatures, mistakenly considered half-man/half-horse hybrids, are native to the plains of Silauca.  When Morean was settled by Chresen and Verosian colonists, centaurs were imported as slave and wage labor.  In time, many of these centaurs fled into the wilds of the island, and today Morean Island is as much their home as the plains of Silauca.

 

Chanser de Bravor, Chanser de Brocaille:

The name of a poem commemorating the Battle of the Zythian March (q.v).  The name comes from the first line of the poem “To sing of bravery, to sing of Brocaille”.

 

Chedron:

Also known as Chedhrawn, a nation that exists on the Chedhrawn peninsula on southwestern Donovan Island.  It is an extremely poor and agrarian nation.  The only reason it has survived repeated Nornutan and Minonian invasions is the unyielding strength and power of its king, Kiltho the Evil, a mage of rare ability.

 

 

Ciar Lian’su: (kee-AR lee-AN-soo)

A mythical elven city, home to the only Grey elves in all of Jaron.  It is said to exist in the Great Forest, but never in the same place.  Legends say that this city appears for one year once a century then returns to the plane it generally calls home.  Also written as Caer Lian’su.

 

Civilized Region, The:

A region of Arelas, generally said to be bounded by the Hexaville, Elvana, Morean City and Mithas City.  The name was given to this region by the Rossanite philosopher Errich Harlson (b. 803, d. 866) and it implies a certain superiority over the rest of Arelas and the world.

 

Clennal:

A historian who is of great importance to the people of Cornadell, mainly because he established the precedent for their nation as independent of Yewell.

 

Clouds, Forest of:

This forest is supposedly named for the thick fog rolling off of the Amiian Gulf

 

Coastal Regions:

The history of both Arelas and Lasrai are intricately connected to the sea.  The first human conquerors and explorers were Chresen, Verosian and Polyan, all island countries.  All scholars agree that their seafaring knowledge was the key to their ability to expand.  Today, the Sea of Hagdor teems with trade, fishing, exploring, adventuring and war vessels.  Overland routes tend to be more dangerous than the shallow Sea of Hagdor, and few real roads exist.  For all of these reasons, the majority of human population in Arelas can be found within a few miles of the seacoast.  As one travels inland, the rule of law generally becomes less and less apparent.  Most cities can be found along the seacoast.

 

Colebyr:

A village settled around the original farm of Culgraf Culgrivsson.  The farm was settled by Culgrivsson, a Nornutan pioneer, around 660.  The village was fully settled by 800.  Culgraf’s descendant, Deinar Figvusson, is the chief.  Despite a cultural connection to the war-like Nornutans, this town is peaceful and calm.  Its extremely isolated location means that almost no outsider ever visits it.

 

Combie:

A (sometimes) derisive term used throughout Kruke to describe corporations of individuals from mixed races working together.  This may refer to a family (in Alta, a common derisive joke of orc-human relationships is to give the family the surname Combie), business-partners, or a group of adventurers, mercenaries or bandits (it isn’t uncommon to hear the phrase “waylayed by a bandit combie” in inns and plazas throughout Arelas).  It is mostly used to refer to humanoid-goblinoid partnerships, but, among truly racially conscious people, it can refer to any inter-racial partnership.  Except for referring to half-orcs, it is not an acceptable term in Hexan society, because of that area’s long history of inter-racial cooperation.

 

Comte Vainquer:

A title bestowed on a local ruler in Merane when he rules over land he conquered on behalf of the king.  Often, his heirs will keep the title to reflect pride in their family’s victorious past.  It can be seen by the local populace as a sign that the ruler doesn’t consider the county his home, or its people his people.  As a result, some rulers drop the vainquer.

 

Consirato Ponsacere:

The company of the heads of worshipping houses of the Penates.  The name means Company of Bridge-Builders, meant to symbolize that the houses needed to come together.  Today, the name is used to refer to the High Council of the Mystician church.

 

Conversi:

A word used by druids to refer to Mysticians.  Its source is from a Verosian word meaning ‘the converted’, used to refer to anyone born a pagan but converted to the Mystic Circle.  Over time, it has morphed to mean all Mysticians.  The druids use this word disparagingly.

 

Cornadell:

A small rural kingdom between the Chion River, Corna Forest and Dareke Mountain Range.  With a population of just under 15,000 and an economy based solely on agriculture, Cornadell is lucky that geography separates them from the expansionist power of Yewell.  The capital is Mate-Hillge, home of Queen Sigmea.

 

Crannor:

A small island kingdom settled by Myceneans in 85.  Extremely rocky, its residents do little more than hardscrabble farming and some fishing.  As a result of their poverty and hard-living, there are few of them.  Having never been proselytized to, they remain pagan today, following druids.   Despite their proximity to Tash, they have remained pagan and free with the assistance of their druidic leaders, but mostly because the Tashem consider them unimportant.

 

Cuiveroi bush:

The leaves of this plant, found throughout much of Arelas though under different names, can cause a woman to abort her child if she is pregnant.

 

Dallga:

A small semi-independent kingdom on the southern tip of the Kruke Peninsula. Its residents are human, orc, and half-orc. The kingdom is a de facto serf-state of Rossan.

 

Dareke Caverns:

The last true Dwarven stronghold.  After the Tunnel Wars, the dwarves abandoned their great tunnels that stretched throughout Arelas, holing up in their impenetrable fortress in the Dareke Mountains.  Its ruler today is King Glankas the Remember.  A priest of Athain, he has devoted his life to recording and studying the history of his people.    

             

Death’s Head Candle:

It is said that if a hanged man’s head is cut off at the gallows, a witch can turn it into a candle holder with a few enchantments. From then on, whenever an invisible creature is nearby, the flame will glow blue.

 

Demon:

See Tanar’ri

 

Devil:

See Baatezu

 

Diablo Lashanson:

(LE hm W22/T9) Diablo is one of the most powerful villains in Arelas.  He began as a member of the Hexan Thieves’ Guild, guarding their door.  In reality, he was already a powerful magician who had helped form the Circle of Mages and start the Kruke War.  Recently, he has left Rossan for unknown reasons and is rumored to be working with Blandarie Els somewhere in the north.  He has a 25 Dex, 21 Wis and a 27 Int.  His Father, Lashan Shadowcloak, was a priest of Wallagh in Rossan.

 

Didysivada:

A Krizahnk orc word meaning “Great Leader”.  This title is usually applied to the tribe’s leader, who is usually there by virtue of strength or cunning.

 

Discourse on the Planes:

Written by the Musean genius and scholar Hergelo Quinto, in 775.  This was a time of barbarism and learning was often ignored.  Quinto was exceptional for his time in his endless quest for knowledge.  He based his work on Luel’Uhiso’s An Anatomy of the Worlds (q.v.) and the diaries of Arwennen, expanding on much of what both said.

 

Disper’ap:

The name for a small stretch of water that runs between the Gnoll Islands.  The water is extremely shallow and has many shifting sandbars.  The gnolls who inhabit these islands have developed systems for navigating these channels.  Ships giving chase to gnoll pirates may find themselves grounded if they follow them into the Disper’ap.

 

Divelldell:

An extremely poor forest barony, located just north of Yewell.  The capital is the unwalled town of Ornely, with a population of about 2500.  The ruler is Baron Ralfrawn.  The town of Chiondale was a part of this barony until it was occupied by Yewell.  The only reason the rest of Divelldell survives is that there is little of value in the forest nation.  Divelldell and Cornadell have a treaty of alliance, but Cornadell has offered no help as of yet.  In fact, there are some Cornamen who believe Divelldell is in fact no more than a province of Cornadell, based on the fact that Ralfrawn is related to Queen Sigmea.

 

Dragon, Black:

Scattered throughout southern Arelas.  Occasional sightings occur in Arosa and Cornadell Forest.

 

Dragon, Blue:

Extremely rare in Arelas.  Only one has been seen, in the deserts of Porana, since 656.  They are far more common in the Tamjoni Plains and the Desert of Masheem.

 

Dragon, Red:

The most common dragon on earth, found from Nornuta to the Hand and throughout Lasrai.

 

Dragonbleu, du:

A noble family from the south of Dasse.  The family has produced many knights for the Comte.  They own two small wooden keeps south of Gaix on behalf of their lord.  The current patriarch is Richard du Dragonbleu.

 

Drahosa of Greymont:

The half-elven son of Joran Greymont, second son of Lord Corrail Greymont and his elven bride Astvintosa.  Drahosa was a key figure in getting the elven population of Hexaville to accept their new non-elven countrymen.  Although his half-elven nature made him suspicious at first, he was able to win over the elves by appealing to their

 

Dreamworld:

Not a plane of existence, per se, but a method of transit between the planes.  They manifest among denizens of the Prime Material as dreams, though some have learned to control it better than others.

 

Druids:

Druids are rare in Arelas.  They are considered egregious sinners by Mysticians and are hunted and rooted out passionately by true believers, and grudgingly tolerated by the masses.  The druids do not worship the gods of the Mystic Circle.  Their religion is a worship of the energy/spirits/gods (opinions vary, even among the druids) in every aspect of the natural world.  They are still somewhat revered in Amiia and Nornuta, and some say they live peacefully in the Goblinsedge Woods (q.v).  Some druids, having been pushed into the margins of society, have become pirates because they can control the wind and are not accepted enough to work as legitimate sailors.

 

Drow:

A race of dark elves who abandoned their brethren long ago to the caves of the underworld.  

        

Dule Ra-Delphi:

(CE hm T17) An original member of the Hexan Thieves’ Guild, and once a friend of Prince Septien Elfmage and Thor Els.  He was born in the slums of Hexaville to Minoanian parents.  He was originally chaotic neutral and always a somewhat unbalanced individual.  As his mental condition worsened, he grew crueler and more self-serving.  Eventually he became a devotee of Buzzoul and has been seen working with drow near Chedron.  Sometimes known by his nickname “Sticky Fingers”.  He has dark red hair, an unnaturally large nose and is quite unattractive physically.  He has an 18 Int, and a 20 Dex.

 

Duraan, Kharas:

(NG he-m F15), born in Anterndans in 883.  He was the close friend (and possibly the lover) of the last true king of Anterndans, Hammel Goldsmith.  The two had effectively fought the Hrenthiri influence in their city, but Hammel was assassinated in 920.  Kharas fled to Morean, where he now resides, living off of his savings.  Kharas was born poor and enlisted in the army at a young age.  He rose through the ranks quickly and showed an aptitude at fighting, strategy and leadership.  His prominent rise brought him in contact with the new king, and he quickly took the position of Royal Bodyguard.  For almost two decades, the two men were inseparable.

 

Duriz Island:

A large, rocky island that has been home to the small, impoverished nation of Duriz for 800 years.  The isolation and lack of attractive resources has kept them safe from their stronger neighbors for most of those years, save for a century spent under the rule of the various mage-kings that claimed rulership over Morean during the Mayapolam.  Seven years after the end of the Kruke War, perhaps for no reason other the restoring their faith in their own superiority, Rossanite forces invaded and conquered the island.  As of 940, the island remains under the rule of Zyre Redhood, a priest of Khan.

 

Earth:

A word used to refer to soil or land (not a planet or continent).  Its origin is from the Elvan word for the prime material, Artha.

 

Earth-Eater, Dwarven myth of the:

The dwarven apocalypse story involves a demon known as the Earth-Eater who will eventually eat all of the world’s precious metal until nothing is left for the dwarves to shape.  In despair, the dwarves are unable to stop orcs from taking over their tunnels.  Finally, the Earth-Eater begins eating the bodies of the dwarves, because their blood is tinted with pure silver.

 

Eating Day, The:

On the last day of the year in most of Arelas a festival known as the Eating Day is held.  Humans throughout the land start huge bonfires and everyone throws one item of value into the fire.  This ancient ritual is done in hopes of satisfying Pkaik for another year.  It also brings a tradition of renewal.

 

Eden Daly: (EE-den DAY-lee)

A town on the fork of the Tibin and Nathiben Rivers.   This town was the site of an important battle during the Kruke War.

 

Eisenfestung:

A fortress buried deep inside Eisen Mountain. It is intended as a safe retreat for the Cornadell royal family and their closest allies. It was completed in 935 after nearly a century of work. In the wake of Yewell’s aggressive expansionism, this fortress is considered a bunker to preserve the royals.

 

Elf River:  

The name for the Hexan River once it gets north of Hexan lands.

          

Elisha of Duriz, Queen:

Daughter of King Jakamine I and ruler of Duriz Island from 740 to 789.  The island was in a near constant state of war for the first two decades of her rule.  Igimnians tried to invade and conquer her island.  With assistance from other Mystician powers like Hexaville, Paybrun, Paybost, Rossan and Mithas, they were able to remain independent.  More importantly, Queen Elisha was able to keep her island free from being subsumed by any of those greater powers, who would use their assistance to make the island their own.

Els, Blandarie:

A priest of Buzzoul and the outcast of the family.

 

Els, Cashen:

 

Els, Medrafhiy:

The patriarch of the Els family.  His shortened name is Methra.

 

Els, Sonasaria:

Wife to Thor Els and a retired adventurer.  She was a thief born in Hexaville.

 

Els, Thoradin:

 

Els, Vashelei:

 

Elves, High:

The most common elves in Arelas and the race of elves in Elvana.  Able to survive on less than 500 calories a day, which has allowed them to thrive as a culture despite never mastering agriculture.

 

Elves, Wood:

Also known as grugach or wild elves.  They are found only in Morean Forest and the Forest of Fuera.

 

Engelfielar:

This is a large manor within the Crown Barony of Ryorcrown.  It's name is tied to an ancient legend; an angel of the Mystics was said to have fallen here, killed in a great heavenly war between those who agreed to the laws and those who didn't.

 

Ettin:

Native to the Dareke Mountains, Amiia, Kruke, Merane and Morean Isle.  Their proper name for themselves is the Rorkam.  When the Myceneans were migrating into these regions, they were only familiar with the Jotun (frost giants) of their native lands.  They applied this name to all the giants they met, but it only stuck with the Rorkam.

 

Evargedby:

A walled town of 4000 inhabitants located alongside a small rivlet that runs to Lake Schimmersea. The town is controlled by a ruler known as a Sverthalder. The current Sverthalder is Angrim of the Evarged, Angrim the Orchammer (LN hm F9), a great warrior in his own right. The town acts as a sort of trading center for the various groups in the region. Despite Angrim’s nom de guerre, orc tribes do come here to trade and both orcs and half-orcs can be found in the city.

 

Factions, Verosian Empire:

The societies of the Verosian Islands were divided up into factions, which worked together with varying levels of agreement and discord throughout the reign of the Empire. Factions were similar to clans, often containing at its core an extended family. Social ties connecting an unrelated lesser family to the core family could result in an expanding of the faction to include non-relatives, and in some cases, people with no blood relationship to the core family could rise to leadership within the faction. Some factions included: Agronna, Sicterei, Lorenzini, Iora, Iuvenalis Agronna, Novus Augue, Telum, Medicina, and Aquilo Iora.

 

Fall of Hexaville, The:

A 4500+ line ballad, written by Keanduhr the Odd of Willbare.  It was written shortly after the Rossanite forces were driven out of Willbare in 939.  It uses the setting of Hexaville’s heroic battle against Rossanite occupiers to elevate the heroic battle of the Wellburens in driving out their occupying force.

 

Fermanagh:

A lowland area of north-western Donovan, home to numerous sedentary clans.

 

Five Kingdoms, The:

A group of kingdoms originally settled by Verosian soldiers as the first outpost of their empire. They were settled in the Hand.  The original kingdoms were Madraga, Alsabar, Museano, Reinoles and Alon.  Today, Reinoles has been conquered by Museano, though there remains an active resistance claiming that the rightful heir to the Reinhol throne is still alive.

 

Flora:

Trees such as oak, maple, pine and found throughout Arelas.  Some specific species include the Donovan Oak, Cream Maple (so named because its sap has a creamy appearance) and

 

Fop:

A type of bard common among the gnomes, who specializes in pranks and tricks. Their role, historically, had been to fool or misdirect the gnome’s enemies away from the other gnomes. In order to play up the role of foolishness, fops often dressed outlandishly. The word has been taken up by other societies, especially human ones, to mean a person who dresses and acts foolishly, especially someone from a wealthy family.

 

Four Goals of A Virtuous Life, The:

A series of letters from the author Ad Diba to his son, meant to be moral guides.  These ‘guides’ were later adopted by the most fervent Igimnian believers as four absolute dictums of behavior.  The Four Goals are: 1) fast once a month, to purify the blood and bowels; 2) pray every morning and evening, so that you never forget to appreciate the divine; 3) give a portion of your wealth to charity for the poor, as all believers deserve comfort in this world; 4) wear modest clothing so as to appear modest.

 

Fraybiter:

The name for the pirates and privateers who haunt the Serapy Run.  The name comes from an old Krukan term meaning “freeloader”.

 

Fuer’a, Forest of:

An old forest, once connected to Kinen Forest (q.v.).  It is named for the old wild elf kingdom of Fue’dulis, which was contained within its borders.  

 

Fures de Candela

A set of laws written after the Mystician conquest of the Hand, which lays out restrictions for non-Mysticians, known locally as the Moztarig, on what professions they may hold and where they may live. The laws were signed by all five nations of the Hand when they reconquered their land from Igimnian invaders.

        

Gaard:

A Nornutan word meaning army.

Gard:

A Nornutan word meaning the base of an army.

 

Gavochke, Tribe of the:

This is an orc tribe north of Porana.  They are beast-riders, the few left among the orcs.  They were killed in 934 by the Mur’a (q.v.)

 

Gearbralagh:

A highland, hilly (almost mountainous) region on the north end of Donovan Island.  It is home to a number of wild, ferocious and still pagan barbarian clans.

 

Gender Roles:

Different races have different views on gender roles.  As a rule of thumb, the more magically inclined the race, the more equal the genders are.  Elves, having been accustomed to magic for tens of thousands of years, have very blurred distinctions between gender roles and identity.  Notions of ‘homo- and heterosexuality’ are not generally defined in Elvan society, though elves living outside of Elvana are not unaware of how binary the other races treat sexuality.  Dwarves and orcs are the most pronounced in their embrace of traditional gender roles.

 

Geography:

Arelas is a large, mostly uniform landmass.  In theory, this should make it easy for a centralized govt to maintain control over most of the land (see China).  However, the racial diversity of its residents makes it extremely difficult to keep this power.  It has worked in some places; Merane, for instance, with its mostly human, homogeneous population.  When others have tried it, Rossan and Yewell, it has not worked as well.  Lasrai, on the other hand, is united under one extremely rigid religious order, which makes centralized power easier to maintain.

 

Geometry of the Divine, The:

A work of philosophy by Pir Sheerbal Zamat written in 1044.  In order to solve the Question of the Powers(q.v.), a thorn in the side of monotheism, he surmises that all existence is in fact God.

 

Giants, Hill:

The most common form of giant, found throughout most of the world.  They exist in small tribes that are usually ruled by the strongest.  Their violent nature is often mistaken for evil, but they are not intelligent enough to truly evil.  They have no moral codes but are not excessively cruel.

Giants, Fire:

Fire giants can be found throughout Lasrai, especially in the Vloseck and Juwabi Mountains.  In Arelas, however, they are rare.  The Kruke Mountains, Morean Isle and the valley of the Great Horn River are the few places they may be found.  Even in those spots, fire giants are difficult to find.

Giants, Frost:

Found mostly in Nornuta.  A few have scattered to the east, but they are so rare as to be almost inconsequential.  They are known among the Nornutan as Jotun or Yohtten.

Giantsdeep, Sea of:

A mostly saltwater inland sea on the far eastern side of Arelas.  Millennia ago, this inland sea had been the home of an great storm giant empire.  Along the coast of the sea, there are a number of ruins of temples where primitive humans worshipped the storm giants millennia ago.

 

Gizgen:

 

A nomadic people who are probably descended from refugees fleeing Tash after the Igimnian invasion 600 years ago.  They travel from community to community throughout Arelas, rarely welcome and often treated like criminals.  Whether self-fulfilling prophecy or not, many have taken to thievery as a means of support.  Rumors about the Gizgen abound, some benign (they can tell the future) to less so (they are prone to kidnapping children).

 

Glennies Fox:

The colloquial name around Arosa Swamp for the meazel.  Named after Glenae, the god of disease, because of the diseased appearance these thieving creatures take.

 

Gnoll Islands, The:

A series of islands north of Veros.  They are inhabited by gnolls, a race of sea-faring hyena faced monsters who pirate the Sea of Hagdor and have for centuries. A thousand years ago, they were enslaved by Veros to serve as soldiers in their navy. This enslavement led to the Canambutes War. Since then, gnolls have been known for their sea-faring prowess and piracy.

 

Gnomes:

These peaceful creatures have gotten by on laying low. Outside of their sylvan home, they tend to stay out of fights and stick to their own business.

 

Goblins:

The second most prolific goblinoid race, after orcs.  They are a distant second, however.  The goblin race has been declining since Lorenzon Ormo of Veros wrote that they were the greatest threat to Verosian expansion in –101.

 

Goblinsedge Woods:

The only wooded section of Porana (q.v.).  It probably grows among the sparse grasslands because water run-off from the surrounding mountain range, in particular the towering Walls of the Gods.  Its seclusion makes it a favorite home for druids.  

 

Goldus:

Probably the most remote human kingdom in Arelas.  Its people may trade with southlanders once every decade or so and few people outside of Nornuta have even heard of it.

 

Golem:

These mindless creations were originally invented in Polyu centuries ago; perhaps even a millennia. Although the individual creator remains a mystery, the purpose is clear enough. Polyu has long been ruled by an elite family of pscionists. Golems, being mindless creations of great strength, were intended as a weapon against the Polei family by some rebellious citizen. In time, the knowledge has spread beyond Polyu, where their existence is banned and creating or operating one is punishable by a lifetime of torture.

 

Gong-farmer:

One of the lowest professions in Arelas.  These individuals clean out excrement from various garderobes and privies throughout settled areas.

 

Gorby Shimmerlake:

A gnome who hailed from Ibillildib.  He was a hero in the time he lived.  An infamous burglar, he was born sometime between 720 and 740 in a hut in the Arosa Forest.  His reported exploits include stealing the snout from a red dragon, the bravery from a knight and the horn from a unicorn.

 

Great Forest, The:

All that remains of the vast woodlands that covered much of Arelas.  This massive northern forest is a varied ecosystem, home to nearly every creature that could be in found in such a climate.  Hundreds of druidic sects are known to be scattered about.  The elven community of Caer Lian’su (q.v.), one as old as Elvana, is rumored to exist somewhere in this forest.

 

Great Headland Mount:

A large hill, nearly 2500 feet above sea level at its peak, that rises up out of the Morean Forest.  The residents of the forest use it as a defensible fortress against their enemies from Anterndans.

 

Great Trade Road, The:

A long cobblestone road from Hexaville to Mithas, continuing on to Imperator. It was built by the Verosians to line the length of their empire and is still in use today, though with regular upkeep. Most sections of the road are patrolled by local authorities and thus are safe for travel.

 

Green Knight, The:

A manifestation (q.v) native to the Corna forest and thought to be related to the druidic population there.  Various tales have him displaying the faults of great kings and heroes for everyone to see.  There does

 

Grenzoff, Der:

The Aorin name given to the sparsely inhabited region that separates their country from the barbarians of Nornuta.  For centuries this stretch of barren land has protected Aor from northern attack, forcing the Nornutans to raid from sea only.  The people of Alblungcynig have always had to bear the brunt of the raids and have acquired a very taciturn and tough image as a nation as a result.

 

Grey Render:

These vicious and voracious creatures exist only in Nornuta and Mycenea.  The Nornutan word for these monsters is Grey-na-Dael or Grey’andel, depending on who you ask.  They are hated enemies, often depicted in ballads and tales as seemingly-invincible foes ultimately defeated by some poetic hero.

 

Gruygnon: (GROO[n]-yaw[n])

A non-political region of Mithas, famed for it’s pastoral lifestyle and numerous vineyards.  This pastoral tradition gave rise to a poetic form, known as the Granonta.  The Granonta is a eighteen line poem that celebrates the countryside by comparing it to another plane of existence(Celestia, Elysium and Bytopia being the favorites).  It is generally used to show appreciation to a poet’s noble patron.  Some clever poets, the Mithasian Johan Corbiere Flaurice in particular, have used the form to praise the sensuality and sexuality of the female form.  There is a Gruygnon family that dwells in Quarelles and Castle Thionis.  It is unknown if they gave their name to the region or vice-versa.

 

Gruygnon Heresy, The:

Also known as Unais or Unamis (q.v.).  This is an underground belief that believes that the Mystic Circle is actually the splintered aspect of a monotheistic god.  They believe that the world will only achieve harmony when the god is reassembled.  They are actively hunted and persecuted by the (mostly Mithasian) established Mystician church.  This heresy is especially prevalent in Gruygnon, hence the name.

                

Guido del Piero:

(NG hm P11) Guido was born in Veros to a poor family.  The rivalries of the Verosian nobility escaped his young life, but his intelligence and compassion did not escape the priests of the Sword Temple.  He was inducted at an early age, but found himself not suited to quiet life in a church.  He was soon out setting wrongs right in the world.  He has traveled with Thor Els for a time, and been as far west as Dorasasinia.

 

Gummersthorpe:

A trading post-turned town on the edge of Jarvikla.  It has lasted since 891, which has given it a real sense of permanence and allowed a town to develop.  Jarvikla has recently been eyeing it as an addition to the kingdom.

 

Hagdor, Sea of:

The body of water that runs between Morean, The Civilised Region and Veros.  It is extremely shallow, averaging only 90 feet in depth.

 

Hagidorh:

A half-elf born to a Mycenean tribeswoman somewhere in eastern plains of Amiia in the 350s.  Raised as a welp who would have been denied manhood rites, his youth was hard.  He was sold into slavery before he reached puberty; eventually making his way to the home of the Rossanite mage Talzroh.  Showing a natural interest and skill for magic, the slave boy became pupil.  Ultimately rising to become a powerful mage, he was a key figure in the Mayopolam.  For almost three decades, he ruled over all of the seas, demanding tribute and obedience from all of its denizens.  His reign only ended when saguagin assassins killed him.  To this day, the waters between Arelas and Lasrai are known as the Sea of Hagdor.

 

Hairn the Red:

(CN[good] hm Bar16)  Hairn was born just outside Dinave, and grew up a seafaring pirate.  A chance meeting with Thor Els gave Hairn a purpose in destroying the expansionist Rossanite government.

 

Halflings:

A people without a home.  Survive by living in human lands, most often the cities.  Sometimes the human accept them, and sometimes they angrily reject them as natural-born thieves.  Living as a persecuted diaspora, a halfling is rarely comfortable.

 

Harken, Fort:

The ancestral home of the Bracursine (BRAK-er-sign) family.  They moved here from Mithas in 313.  The family legend says that they came here fleeing persecution of a forgotten nature.

 

Harki:

Nomadic people who live in the Desert of Masheem. Their name derives from the word hakara which means movement, usually small, subtle movements.

 

Haved-Tessel:

 

Hebsomine:

A nomadic tribe of horse-riding humans located in Silauca.

 

Heinnert, Castle:

The ancestral home of the Heinnert family, independent rulers of the kingdom of Alblungcynig.  The castle is extremely imposing, rising menacingly over a cliffside with waves battering it below.

 

Hexaville, Knights of:

A military cavalry order started in 588 by Count Burmlied of Genning, devoted to defending the peace, order and unity of Hexaville.  People of all six races are welcome, though no halfling has ever joined.  Economic status has no bearing either, but it is a point of pride among many members of the nobility to spend a few years in the order, and they constitute the majority of the membership.  Gender is not officially supposed to matter, but few women have ever joined.  Sir Arnhelm Thorgot (LG hm Pal12) is the current commander.  He is a close friend of Lord Helmsmith and the two work together well to ensure Hexaville’s safety is secure.

 

Hillia:

A rural human kingdom in central Amiia, located in the rocky, extensive foothills of the White Mountains.

 

Hocastle:

This castle is located along the Borstelnok Ridge, atop a steep cliff side ride known as Marin’s Watch. The name Hocastle comes from Hoch (high) Castle.

 

Horseflesh:

This is a trading center for the barbarian nomads of Silauca.  There is a permanent community here, but it numbers less than 100.  During the peak of trading season in the summer months, the population can rise as high as 5000, though almost all in the form of a huge tent community. Centaur and human tribes come here, but centaurs call the settlement Manflesh.  Although the tribes tend not fight each other while here, there is no official proscription against it and fights occasionally break out.

 

How a Toothpick Felled a Castle:

A common folktale about a hero, variously a young prince, lowly soldier or gnome who owes a king a favor. The hero tricks a hill giant out of his toothpick, then travels to an enemy’s castle. Using the toothpick, he finds a crack in the castle wall. He shoves the toothpick in the crack and angles it to collect water. The hero then leaves to allow water to gather in the crack, knowing winter is coming. Six months later, the hero’s army besieges the castle and he tells them where to focus their siege artillery. With a few shots, they are able to destroy the weakened wall, and the besieging army takes the castle.

 

Huzal:

 

Ilgarzda:

An (Kruke Orc Language) word meaning “long beard”.  This was the nickname applied to a famous Orcish raider who terrorized much of Alta and Merane between 875 and 890.  He established a stronghold near modern-day Fort Copen, where he came dangerously close to forming a permanent state.  He was killed at the Nibin River Battle.  He had pissed off the Mithasian traders once too much and they sent a number of their knights out.  This battle, in fact, helped solidfy their control of Merane.

 

Illutio: (il-LOO-she-oh)

A city-state located on a western island in the Veros Isles.  It is the only city-state in size and power to rival Veros among the Isles.  The ruler is the Draco Siberii. He is said to have many priests of Khan among his forces.

 

Imperator:

A city on the Straits of Cannae.  This city was founded as a home away from home for the Imperator, the military ruler of Veros, in the heyday of the empire.  Today, it is the home of an eastern empire, though many of the Sea of Giantsdeep’s cities have broken free from its hold, a fact which deeply angers the current Imperator.

 

Invarma:

A rural ‘kingdom’ of a sorts, though it barely deserves the name.  The king, known as the Kenning, is Barcus Coldtooth (CN hm F14), a brutal warrior who lives to raid and fight.  His people are semi-nomadic and fight with each other almost as much as they fight with their neighbors.  Castle Infarmess, the Kenning’s home, is just a longhouse surrounded by a wooden palisade.

 

Islands, (un)Holy:

Arelas seems to have a number of islands which have a highly spiritual nature.  A few examples of Arteman-associated islands are Breagh in Chedron and Rethez in Hexaville.  Yrmine, the floating island-city, is often considered Aurin’s holiest site.  The Isle of the Undead is full of the denizens of the lower planes, who have taken their Blood War onto the Prime.  Morean Isle, perhaps the greatest example, seems in possession of a primitive power that demi-humans can feel.  They are certainly drawn to it, and battles over the island have raged for millenia (an ancient Elvan poem speaks about three brothers who die trying to reach a mystical island of Cyreninx; today, the Elvan word for Morean Isle is Khyrenen’Och).

 

Ixondevloy:

A green dragon who lives in the land between the Eastwood and Ryorcrown.  He has lived here for more than a century.  He hates the humans.  He was convinced to assist Rossan during the Kruke War, but did so half-heartedly, eventually abandoning them halfway through the war.  He continues to live in and rule over the small piece of land in the heart of Alta known as Ixondevloy’s Realm.  Noone lives there, but adventurers occasionally

 

Jarvikla:

A kingdom in south-central Amiia that was settled by the same group of Myceneans who settled Bronwend.  Five centuries since their split, and the geographic separation have erased any semblance of a connection between two.  Mostly a rural, livestock-raising people, they provide a trading area for the barbarian nomads of the Amiian valley. Jarvikla has existed as settled kingdom since the founding of Agersby in 408, but its government and borders have changed many times since then. At times, hereditary kings have ruled it, and other times, elected representatives or strongmen have held power. There are no true institutions keeping the kingdom together, only a common ethnicity. The capital has shifted between Agersby, Jonirthorpe, and nomadic tents from time to time.

 

Jugalie:

Also known as Jugalia.  This city was one of the original Verosian settlements, nearly as old as Mithas and Vereaux.  Its harbor is an important trading port.  Minerals, furs and dry goods from the Black River valley come through here on their way to the rest of Arelas.

 

Jecksy:

This kingdom was divided in two following a civil war in 797. It was founded when the Geseky people united under a leader known as Hoch the Weiss, who claimed to be the descendant of the White Queen. Albinism has always been considered sacred among them. Every ruler in their history has been an albino taking the surname Weiss; however, despite sharing a surname, they are not descended from the same family. Rather, when each king dies, the Council of the White chooses a new king from among the nation’s albinos. The Jex have a genetic proclivity for albinism.

 

Jir-Argot:

A kingdom in southern Dorasasinia (q.v.).  Its King is Gunnwall zur Hreiddarsson (LG hm Aris3).  In much the same fashion as Darieielam, Jir-Argot has undergone a move towards civilization in the last generation.  

 

Kain Island:

An island to the northwest of Tash, owned by Hexaville. Originally owned by Tash, it was named Kayan. It was ceded to Hexaville following the short lived war of 927. It serves as a naval base and trading center, with many small settlements but no large city yet.

 

Kastray:

Once a barony of Merane ruled by Mithas.  Following the devastations of the Kruke War, the Kastrois nobles rose up and drove out the baron and those forces loyal to the Mithasian crown.  In the place of the Mernais Baron Yver i’Solon de Kastrai, the new kingdom is ruled by Siegneur Achille de Penafiel de Kastray.

 

Kenning:

The typical name for the chieftain of the nomadic, horse-riding tribes of Amiia.

 

Keeping:

The name for a series of merit-based positions in Hexaville devoted to oversight of some capacity. Examples include the Keeping of the Sea (responsible for ensuring XXX), Keeping of the Roads (responsible for maintaining roads in working condition), Keeping of the Peace (responsible for ensuring order within the kingdom),

 

Keshasai, The:

The Return.  After the Kruke War, Elvana was devastated.  A number of green dragons had taken refuge in the forest, assaulting the city.  Toward the end of the war, the city itself was sacked.  As a result, many elves blamed human contact, suggesting that elves had immersed themselves in human society too much and had to return to elven ways.  Worship of Artema began to tail off, replaced by the ‘dead’ god Corellon Larthian.

 

Khanate, The:

Followers of Khan tend not to form their own states, in the way that followers of other evil gods, Buzzoul (Tower of Buzzoul) and Sises (Minoas), have.  The closest they have come is the takeover of Illutio, which was thought to be the Khanate, but ultimately resulted in a dictatorship in partnership with Khan rather than a true Khanate.  Despite this, they have long told fantasies and predictions of the Khanate to come.  This “perfect” state will be ruled purely by strength and guile, while 99% of the population would be no more than mindless toys and slaves.

 

Khanswar:

A war that lasted from Goldenland 935 through Yearsend 936.  The war involved the nation of Chedron (q.v.).  Chedron was invaded by followers of Khan, who had hired goblinoids and Nornutans as mercenaries.  The final battle came at Turnstall-by-the-Sea (q.v.).

 

Kieas:

The day of rest, occurring once every 5 days.  Taking part in this day is known as “Taking Kieat”

 

Kiltho the Evil, King:

(LN hm W27) King of Chedron and descendant of the macDylan family.  He was given his nickname for his harsh defense of his tiny kingdom.

 

Kinen Forest:

 

Klandau:

Klandau is a conglomerate nation created from the loose joining of many goblinoid tribes. It was created by the will of a charismatic orc leader named Unchollionf. After ascending to power, he took the emperor name By All the War Gods. His son took over after his death in 930. His son took the same name but his reign was short. He was usurped by his father's youngest lieutenant who now calls himself By All the War Gods the Third. His reign has been plagued by the slow dissolution of the social ties Unchollionf had created.

 

Knights of Our Lady of Goodness:

This band of clerics is devoted to Artema, and travels the Civilised Region looking for ways to spread her name.  They were formed in 818 in Mithas, specifically to hunt out the Gruygnon Heresy (q.v.) and they still play an active role.  They are a local branch of the Sword Temple.

 

Knut the Good:

(LG hm Bar15), a traveling hero from Nornuta.

 

Kolensdarby:

Once a part of the kingdom of Bronwend, but it was conquered in 935 by a petty dictator of a wizard named Phuul.

 

Konarduum:

Also spelled as Khanarduum.  This was the great dwarven empire that stretched under much of Arelas, and had its peak over 1500 years ago.

 

Kruke:

The region of Arelas that consists of the Kruke peninsula north to Kinen, all of Hexaville to the west and east to Merane.

 

Kruke Peninsula, The:

A triangular peninsula that gives its name to the surrounding region.  The center of the peninsula is hilly, leading up to the Hexan Mountains.  

            

Kruke War, The:

An expansive war that began in 921.  King Yanzo of Rossan fell to a coup d’etat that put the Circle of Mages in power.  The Circle of Mages then attacked Alta.  Rossanite’s have long thought that Alta historically is part of Rossan (of which they are somewhat correct).  A quick defeat of Alta boosted the confidence of the Rossanites.  With the aid of numerous orc mercenaries, beholders and a few evil dragons, along with the Oberof Betrayal (q.v.) they quickly defeated Hexaville.  Rossan was able to conquer and control a large swath of area.  Their defeat came when they stretched their forces too much, ending in decisive defeats at the hands of Mithas and Vie.  A final coalition of Hexan, Altan and Altan dwarves took down the last group of Rossanites at the Battle of Hill Hearth in 925.  This war had lasting effects on much of Arelas.  Rossan’s trade has suffered somewhat and, as a result, has taken to supporting piracy.

 

Kurisika:

A prince among the Baatezu who initiated a change in their physiognomy. All modern devils are the product of this change. His reign had been over for at least 700 years by the time Luel’Uhiso wrote his An Anatomy of the Worlds. Most of what is known about the so-called pre-Kurisacite devils comes from his work and is largely anecdotal.

 

Land and Meet:

The humans of the North, who were nomadic hunter-gatherers by nature, faced new threats from the growing goblinoid aggression.  They soon realized that they had to protect their lands from violent invaders in order to ensure they had enough land to provide food.  The result was a new social system known as the Land and Meet.  The "land" referred to the area that the group considered they needed to survive, and the "meet" was the agreement of the people to gather and protect their land.  As groups of humans formed different Lands and Meets, they came into conflict with each other.  This forced them to spread outward farther and farther.   Today, some communities continue to use the Land and Meet as a tradition of mutual safety, where the people will join together to expel a threat.  This tradition gives lords the right to call up a militia if needed in defense of their land, but only if the threat is against the land inhabited by the people, and not the lord himself or his agents.

 

Lariast:

The legendary founder of Elvana and the First Mage. His name was passed down in Elvan society in the elected Ul’lariasti, or executive ruler.

 

Layman’s Vale:

A small wooded valley at the western end of the Merane Range.  It is significant only because of the large number of beholders present.  Many of these beholders were conscripted into the Rossanite forces during the Kruke War (921-925), and therefore fewer can be found here now.  Beneath the valley is vast network of tunnels that the beholders and their slaves inhabit.

 

Laypriest:

A term for a priest of the Mystician church who has no divine spells. Most community priests and preachers are from the ranks of the laypriests.

 

Lifespan, Dwarves:

Dwarves mature at ~40 years old, and typically live to be 200 years old.

 

Lifespan, Elves:

Elves mature at ~100 years old, and typically live to be 400 years old.

 

Lifespan, Gnomes:

Gnomes mature at ~40 years old and live to be 250 years old

 

Lifespan, Goblins:

Goblins mature at ~12 years old, and live to be 35 years old. A goblin cared for in old age could live to be 50, but goblin young rarely concern themselves with caring for the elderly, even own’s one parents.

 

Lifespan, Half-elves:

Half-elves mature at ~25 years old and live to be 200 years old.

 

Lifespan, Half-orcs:

Half orcs mature at ~15 years old and live to be 50 years old.

 

Lifespan, Halflings:

Haflings mature at ~25 years old and live to be 120 years old.

 

Lifespan, Humans:

Humans mature at ~18 years old and live be 85 years old.

 

Lifespan, Orcs:

Orcs mature at ~12 years old and live to be 40 years old

 

Linkel:

A region to the south of the Hexan Mountains.  The area is still quite hilly, and most of the economy here is sheep-farming.  The farmers have a particular reputation for quick anger and a violent response to perceived slights of honor.

 

Lytinsdown:

A village of Cornadell

 

Marais, Le:

A swamp alongside the Black River in Merane.  It’s size and density allowed its residents to live free of obligations to any lords for more than a century.

 

Manduc:

A wine- and grain-producing region in western Kastray.  Once ruled by the Comte Manduc d’Ygraine, a vassal of King Blouseau and relative of the d’Ygraine family of Merane, their lands were stripped and it is believed all members of the family were killed in the Kastrois rebellion of 927.

 

Manifestations:

Unique, divine creatures that live permanently on Earth.  They always have some form of supernatural power, often one that is not easily defined in game terms.

 

Marchel, The:

A troop of soldiers who man Ithrad’s Dyke north of Alta, bordering the Athal-Arosa wildlands.  They are funded by Alta with grants from many other peaceful inhabitants of the Civilized Region.  They are highly disciplined, fight on their feet in ordered ranks and consider themselves an elite society.  They view themselves as the defenders of civilization and consider that the rest of Kruke owe them.

 

Mate-Hillge:

A small walled town of 3,700 inhabitants.  It is the capitol of Cornadell and home to Queen Sigmea.  It was founded as a Yewellan outpost in the days of their great empire.  This has been used as a pretense for aggressive action by Vie towards Cornadell.

 

Materialist:

A profession where the individual gathers and sells material spell components.

 

Meazel:

See Glennie’s Fox

 

Meiea, King:

Former king of Hexaville

 

Melanar:

The second city of Cornadell, also walled.  It has about 3000 inhabitants.  The local ruler is Duke Sigmund, brother to the Queen.

 

Merane:

A large coastal valley that stretches hundreds of miles across the southern part of Arelas.  It is bordered on the north by the Merane Range and the Walls of the Gods, and on the east by the Kruke hills.  The land is rich for farming and is the breadbasket of the Mithasian empire.

 

Methfeyda:

This barony was originally settled by humans who were linguistically separate from the rest of the humans settling in the region. Their language rather than having its origin in [German] has its origin in [Czech]. They call their language Zeck. They retain a few distince cultural differences from the rest of the Hexans.

 

Middle Baronies, The:

In Hexaville, a name applied to the baronies between Fornen, Methfeyda, Vaeth and Fenfeam.

Miers, Castle:

A large wooden palisade enclosing a wooden longhouse. This fortification was first built sometime between 800 and 820. It has changed hands over the years, and it currently occupied by Krinuk

 

Miskwald:

A large forest near the White Mountains. Some of the forests in Arelas have human or humanoid inhabitants; Miskwald is not one of them. Made up mostly of evergreen trees that can survive the extreme winters of northern Amiia, this forest is dark and foreboding year-round. What things might live in the forest are unknown.

 

Mithas (city):

The largest city in Arelas, located in the county of Mithas.  King Blouseau’s castle is located just outside the city.

 

Mithas (county):

The personal county of the king of Merane.  The kingdom of Merane is sometimes known as Mithas or the Mithasian Empire because this county is at it’s heart.

 

Monks (Asian):

Seldom seen in Arelas.  The few that have ever come here have arrived as immigrants from far away and have rarely found themselves welcome.

 

Months:

                                        Abainath (A word with possible roots in Elvan, which means ‘the dawn of the new era’, signifying a new year.  Spring begins about now)

                                        Rainfell (So named because of the numerous rainstorms this month brings throughout much of Arelas.  Midway through this month is the universally popular spring Water Festival, celebrated in most of Arelas)

                                        Greenleaf (By this month, spring is full bloom in most of Arelas)

                                        Sunheart (The beginning of summer, known as ‘Firestorm’ in Morean)

                                        Labinnos (Summer at its most aggressive.  This month received its name in an interesting way.  Ancient Verosian nobles living in Mithas had an annual rite of hunting rabbits, or labins, in summer)

                                        Artimis (The last month of summer, though no less hot then Labinnos in most of the world.  So named in honor of Artema, because it is this month when the sun is highest and brightest in the sky)

                                        Goldenland (The first hints of autumn)                    

                                        Harvesttime (The autumn harvests bring bounty)                 

                                        Tallin (An Elvan word meaning ‘celebration’, when the feasts are eaten from the harvests)

                                        Snowfell (Despite the name, significant snowfall rarely occurs except in Aor)

                                            Drae’unath (An Elvan word meaning ‘Time of darkness’.  Days become shorter)

                                        Yearsend (Starts in the cold heart of winter, but, by the end, hints of spring).

 

Mordwer:

A term used for necromancers.  It comes from the (possibly apocryphal) name Mord Wa, a figure in the Ninth Scoll of Gulnaqsh.

 

Moztarig:

The name used in the Hand for people who are ethnically or culturally related to the Igimnians who controlled the Hand for

 

Mu’dah’git:

The special forces of the Tashem military.  Their name comes from the Qa’ashite word for ‘discipline.’  They are chosen according to their abilities at a young age, usually around 10-12, where they are taken from their parents and raised by the state.  In Tashem society, they are considered a social elite of the highest status.

 

Mur’a:

A race that dwells in northern Arelas, above the Great Forest all the way to the Arctic.  They are ogre magi in every aspect except two.  They have thin, light-bluish hair all over their body, and can be any alignment (although few are lawful).  They are renowned for riding polar bears much as humans ride horses.  Most live in tribal societies that are ruled by councils of elders, who count as 1st to 5th level druids.  Some, however, are known to gather in more militaristic tribes led by a warrior elite.  The Mur’a worship the elements, and revere a race of elusive snow-bear gods, known as the Huror.  The Huror are in fact manifestations (q.v.).

 

Murrain, River:

This river stretches from Lake Mur to the mountains of the High North.  It is the only connection Riversedge and Calbash have to the outside world.

 

Murensville:

This town is an outpost for Hexan control of Lake Mur

 

Mycenea:

A name given by the Verosian settlers of Arelas to the barbaric region north of the Chion River.  It is a corruption of the original Migdennia (Migdenr’s Land).  Migdenr was a tribal chieftain who was alone among the chieftains of his land in opening up diplomatic relations with the Verosians.  He was rewarded with what was supposed to be a permanent governship of Migdennia in 35.  After his passing in 68, however, his sons fought among themselves for the right of succession.  Their minor civil war destroyed the feeble government Migdenr had erected, plunging the region back into tribal barbarism.  The name Mycenea has stuck among those of the Civilised Region, although the native peoples have no single name for the vast and varied region.

 

Mystic Circle, The:

The name for the dominant pantheon in Arelas.  It is headed by Artema, a goddess worshipped by as much as 75% of the human population in Arelas (and a fair amount of the non-human population).  The second ring of influence below Artema includes Aurin, Buzzoul, Chemoraan, Iedi, Imaver, Khan and Wellestra.

 

Names, Chresen:

Some traditional male names include Hithicus

 

Names, Dwarven:

Among mountain dwarves, traditional male names include: Kharmik,

 

Names, Elvan:

Traditionally, the inhabitants of Elvana have long, formal names for use among each other (such as Thoradin, Ralmanthia, Chorsasalk and Tirayl).  When dealing with non-Elvans, these names are shortened (Thor, Ralam, Chorse and Tiri).  Also, although there are names generally associated with male elves and female elves, it is very common for a traditionally male name to be given to   Some traditional male names include Chorsasalk, Ralmanthia, Teleferil, Tirayl, Ys’alman, Ys,elemiir.  Some traditional female names include: Arsurinya, Corgana, Gashin, Sonasaria,

 

Names, Krukan:

Some traditional male names: Anders/Andras/Andrax, Aragon, Ash, Cashel, Erdath, Gelin, Granako, Gyven, Hardiman, Jon/Jorn/Jern/Jir, Koba, Lifesun, Narrangesh, Orthway, Pawler, Rupert, Solduc/Saldoc, Thrysient, Tivon.  Traditional female names include: Dasha, Siena,

 

Names, Krukan halflings:

Traditional male names include: Bulben, Firmel, Tibold, Tomas

 

Names, Meran:

Traditional male names include: Blondourn, Cassou, Cazaïc, Dion, Dirnee, Jean, Jeatiste, Johan/Yohan, Michel, Robert, Solien, Yser, Yves/Yvo.  Traditional female names include Agenbite (ah-ZHEN-bit-AY), Guerice, Luxa

 

Names, Musano:

The people of Museano typically take two names-a proper name and a saint or protector’s name, separated by y or and.  The proper name comes first.  For example, a daughter named Hortana who is named for the saint of flowers, Saint Flora, would be named Hortana y Flora. Some traditional female names include Asia (ah-SEE-uh), Hortana/Hortesa,  Some traditional male names include Asier,

Names, Mycenean Descendants:

Traditional male names among the people of Amiia and Dorasasinia include: Dogertees, Hungargunn, Pim, Sforza,

Names, Nornutan:

Some traditional male names include Hairn, Leif

Names, Verosian:

Some traditional male names include: Albeldo/Albedo, Aldair, Corinus, Jacomi/Jacomin, Tivonus.  Some traditional female names include Gortina

 

Nichtelf, Castle:

A wooden motte and bailey style castle. The keep itself is a wooden great hall atop a small hill. It has been renovated many times since it was first built.

Nine Furies, The:

A series of volcanic islands lining the Gulf of Shytin.  The southern islands are lined with mostly tropical rainforest.  Millenia ago, these islands were home to an early civilization of humanoids who have now disappeared from history.  Local legend holds that they escaped to the stars on boats designed for space travel.

 

Nobility:

In a world where magic, gods and adventurers remove some of the benefits of noble birth, the nobility maintain themselves as keepers of order.  As a result, nobility are often obsessed with conformity.

 

Neerdal Castle:

The home of the Halford family, kings of their own small piece of western Amiia.  They rule over no more 10,000 people, all humans.  The current liege is King Ikjorn Halford (LN hm F9), a brave warrior in his own right. A small town, known as Neerdal, has grown up around the castle.

 

Nolath:

An independent, walled city at the mouth of the Bronwend (q.v.).  It serves as the port for most of west-central Amiia.  It is ruled by the Nine Worthies, the heads of the city’s most powerful merchant families.

 

Obereeve:

A position in many Mycenean societies that is second to the King.  Usually an especially loyal nobleman (women can sometimes be appointed, some tribes are more patriarchal than others), though occasionally a family member is named.  The Obereeve is traditionally a very skilled warrior, though today, an intelligent, clever diplomatic type is favored by some kings.

 

Oberof Betrayal, The:

During the Kruke War, Rossan knew they would have difficulty beating Hexaville because of the many defenses along her border.  The way they overcame this was to draw Baron Oberof into betraying his king and country.  On 15 Tallin, 920, Oberof invited Offin Chanders to his castle on the pretext of reviewing the defenses considering the recent war between Rossan and Alta.  Once the war ended, Oberof fled the castle.  His castle and his lands were given to the Sword Temple, who now administer them through a lay-castellan.

   

Octaplevros:

A diamond transposed over a square, creating an eight-sided image used as the symbol of all Mysticians, rather than any one god.  The eight sides signify the Eight acceptable scrolls of the Nine Scrolls of Gulnaqsh; the Ninth being a description of the abominations of the Law, such as undeath.

.

On the Rye:

An old turn of phrase to refer to Crown Barony of Ryorcrown and its ruling family. The term is used both metaphorically (My heart is back on the Rye) as well as literally (I’ll be returning to the Rye this Spring).

 

Orcbones:

This ruined town was originally settled in 665 by a combined group of people from Browning and Ryorcrown to provide a base from which the Bronains (people of Browning) and the Ryefolk could launch swift attacks into orc territory. With incentives from both barons, as well as the king of Alta, this town was populated by people with martial skill as well as survival skills. It was walled and stone was used for all construction, at great cost. The experiment was successful for a time, and the orc tribes of  Atleechos and the swamps found themselves on the defensive. However, when the kingdom of Alta fell in 838, the barons had other concerns, and Orcbones found itself without the aid it needed to survive. In 849, a human leader named Ustavol of Yarna, a mage from Yarna (though not related to the Uorna family) led an army of orcs and other monsters to devastate the town. After a three day siege, the army successfully entered and ravaged the city. There were three known survivors, all children who hid for days before fleeing across the river once the army abandoned the ruins. Today, the city is still abandoned and adventurers occasionally enter its ruins.

 

Orcs:

This goblinoid species is very common in parts of Arelas.  Unlike some other worlds, the Orcs of Arelas do not necessarily prefer subterranean regions (though they can be found there).  They also have no distaste for sunlight.  Arelasian orcs generally organize in tribes.  These tribes can be very small, just a 100 or so, as in the various nomadic groups of the Kruke Peninsula, or very big, numbering 10,000+, as in the sedentary kingdom of the Krzazur Clan of western Porana.  Orcs live in male dominated societies, where might makes right.  Many tribes are willing to hire themselves out as mercenaries to wealthy humans.  Concentrations of orcs can be found in the following places (not a complete list): northwestern Amiia, Centerwood, Dournas, the Great Forest, southeastern Kinen Forest, southeastern Kruke, Merane Range, Morean Forest, the Pales Valley, Porana, northern coast of Tash, Zythe Mountains.  Orcs have a unique culture, based on warfare.  The typical orc male needs about 4000 calories/day.

 

The Order of the Irimm and the Timim.  

A Polyan order of paladins devoted to protecting the innocent.  Name means the light and the innocent. They have a history of making enemies with the residents of Dark Hall, having foiled their schemes a number of times.

 

Order of the Rod’swert’a’vk

An order formed by the (Yanzo’s dynasty) in 842 to defend the realm of Rossan and work to regain Taursill.  The year before, Taursill, which had briefly fallen under the control of Rossan, was freed with assistance from Hexaville.  This order was formed under the sign of the Red and Black Hawk to fight for the expansion of Rossan’s power. When the Circle of Mages took power from King Yanzo in 921, the Order became allies of theirs. One of their goals has been the creation of a merit-based military order to replace the traditional nobility, family-based hierarchy that runs Rossan.

 

Orumweed:

This weed is fairly common in the foothills and low mountains of various Arelasian mountain ranges.  The roots of this weed can be ground down and dried to make a powder that can act as a poor substitute for gold dust as a material component in spell casting.  A mage using it in place of actual gold dust as a material component suffers a 5% chance of spell failure.

 

Owlbears:

These unnatural abominations have long hunted the forests of Amiia, Dorasasinia and Kruke.  It is not known who created them or how.  The human rangers who patrol the Corna forest (and are generally friendly to human civilization) are known to especially dislike these voracious hunters, as they are somewhat common there.

 

Panfael Compromise, The:

An agreement settling order of succession for kings of Hexaville. The elves of Hexaville had inherited Elvana’s sense of near complete gender equality. With the death of King Lumiskan the previous year, Elvan society would have given rulership to his eldest, his daughter Wad’heathi. The humans and dwarves of Hexaville were more patriarchal, however, and did not want to accept the rulership of a woman. With the rift threatening to tear apart the young city state, an agreement was reached that kept the crown in the Elfmage family, while ensuring succession went to the oldest son. It was named for Panfael, the elf who owned the house it was signed in.

 

Parish Mus:

A fibrous plant that grows in the wetlands and coastal regions of Arelas.  It is used by magicians to imitate the effect of cat hair as a spell component.  It's relative commonness and it's limited use gives it limited value.  A bunch may sell for a few coppers in a large city with many magicians.

 

Parthashee’s Monastery:

This heavily fortified monastery was founded in 235 by Parthashee Leatherhair, a dwarven female warrior and recent convert to Mysticianism. The monastery was built as a massive fortress, with the engineering and construction skill of some of Parthashee’s dwarven compatriots. Today, the monastery is owned and operated by the Consirato Ponsacere, and is populated by Sword Templars, members of the Sisters and Brothers, and numerous lay staff and lay warriors.

 

Passerelle, La:

A road that goes north from Valliance to the Fields of Avancée. A lonely, dark road about which many tales of bandits, monsters and hauntings are told, especially the stretch that borders the woods.

 

Pateuf, La:

The peasants of Dasse, accustomed to eating diets of bread, eggs and potatoes, are called La Pateuf by the nobility, a corruption of the Meran words for potato and egg.  The nobility share their love of potatoes, which makes the peasants stand out for their love of eggs and bread.  This term has come to be used up and down the Black River Valley for all peasants.

 

Penates, Di:

The gods of ancient Veros, known as house gods.  Each one represented one noble house.  The houses were often named after the god that represented the house.  A governing structure of a sort existed, known as the Consirato Ponsacere q.v. (Company of Worshippers), made up of the high priests of the highest houses.  Worship of these pagan gods has mostly disappeared with the arrival of Mysticians, though small cults still exist, mostly within ambitious noble houses looking to tap an unused source of power.

 

Pilgrim, The:

A holy figure in Mystician lore.  He arrived at Rethez Island, just off the coast of Hexaville, to bring word of the Mystic Circle to the barbaric, pagan humans who had recently arrived from Mycenea.  He is revered as the prophet in Mystician society.  His name was Feronicc, and variations of that name (Fenric, Feroic, etc.) are found in many Mystician societies.

 

Plaicubunas:

An orc style of music, which translates as “Lung drums” or “Lung song”.  Bunas, the word for drum, is often interchangeable as the word for song.  Because of orcish physique their chests are far larger than other humanoids.  This gives their lungs a deep baritone which they have learned to manipulate to many tones.  The singer is known as a “Pasakobunthas” or “Storyteller through drums”.

 

Porana:

A barren land filled mostly with small rocks and cruel monsters.  Large goblinoid tribes of various races fight for supremacy within its borders.  The Merane Range and the Walls of the Gods keep the warm, humid air from the Gulf in the Merane Valley.  This has created a dry, dead land.

 

Portuva:

This city of 20,000 inhabitants is a major trading port for the grapes and olives grown throughout the island of Veros. It is independent of Veros but closely allied with it. It is ruled by a Council of merchants and bankers known as the Consiglio Esaltato, or Exalted Council.

 

Preuer, Jan Maas:

A townsman from Eden Daly, a tailor by trade, who by luck managed to kill a beholder by driving a spear into it’s eye, freeing the town from the control of the Rossanites through their beholder allies. This cut off their supply routes to Kastray, which helped the Kastrois defeat the Rossanite army, which presaged their downfall elsewhere. Preuer became a hero, but couldn’t handle the notoriety, and his business, family, and health fell apart.

 

Procession of Yellow, The:

A midnight march through the Meran town of Corbeau, intended to celebrate the yellow flowers that grow in abundance in this area of the world. The festival always happens when the flowers are in their peak bloom, which tends to be sometime in mid-Spring.

 

 

Quabhenti:

 An orphanage for half elves.  Although originally from Elvana, the term is widely used in Arelas.

 

Qual’qa’ceh & Qual’qa’yis

Two brothers, the sons of Qa, a minor Elvan magician. They were, in their time, two of the greatest magicians in the world. Both served as U’lariasti in their lifetime. Qual’qa’ceh is the direct ancestor of the Elfmage family that rules Hexaville.

 

Question of the Powers, The:

A conundrum which has plagued the minds of monotheistic apologists and philosophers for centuries.  If there is only one god, how does one account for the diversity of powerful extraplanar beings which affect the universe in god-like ways.

 

Rangerking, The:

The leader (though not necessarily ruler) of the denizens of Morean Forest devoted to defending their forest against the loggers and wasters of Anterndans.  The current Rangerking is Zoarre Latin, once a grugach elf from the Latin family of rogue elves who rule over a tiny section of the North.

 

Ransure, Castle:

A wooden keep located on the eastern side of Ryorcrown.  In 940, held on behalf of the Crown Baron by Offin Faala (LN hm F8), a barbarian from Amiia who fought with the Crown Baron’s forces during the Kruke War.  He is a good warrior but a bad administrator, and his manor is not run very well.

 

Rebrohok:

The Didysivada (Great Leader) of the ‘Strength of the Hammer’ tribe.  He is a 19th level warrior.  He is a tyrant who uses his strength and skill to subdue his tribe, but he honestly works to further their cause.  The “Strength of the Hammer” tribe are native to southeastern Kruke.  They worked closely with the Rossanites during the Kruke War and maintain good relations.

 

Red Cloak, Knights of the:

An order of knights that has existed for three hundred years.  They maintain castles in the Merane Range, Aluat and Chresenar.  Their main purpose is to protect the Mystician lands and people of the world.  Their membership has included thousands of historically important people, and their role in a number of vital historical moments has long been unappreciated.  They are known to have some connection to the Bracursine family, and their symbol is a scarlet bear’s tooth.

 

Regal Duke:

More properly Duc Régalien.  In Mithasian tradition, the oldest son of the king is named heir to the Mithasian throne.  The second son becomes known as the Regal Duke upon the accession of his brother to the throne.  His responsibilities include acting as military advisor and general to the king and providing leadership in war so that the king himself is not put in danger.  A number of kings, including Jean I, the current king, have gone to war themselves, though in addition to the Duc Regalien, not in his place.

 

Robert Wod/Robin Wod/Robin of the Wood/Hooded Robin/Hood/Robanod/Robahod:

Various names for a manifestation (q.v.) native to Centerwood.  Legend says that he was originally a ranger who patrolled the outskirts of the forest, keeping the peasants safe from bandits and monsters.  One day he accidentally killed a deer that a nobleman was hunting.  The nobleman killed him and left his body unburied.  Nestilth then fused the body with unnatural life, and the spirit has roamed the land ever since.  There are various tales which involve Hood hunting and killing people who have committed some crime, but other tales portray Hood as the criminal, usually fighting against the Arteman church.  

           

Reyesa Jal’al:

(CG he-f Rog7) Reyesa is the Sultana of Port Wassab.  A former pirate, she took to ruling this city easily.  She has long, black hair, dark black eyes and dusky skin, and is so beautiful as to rival a goddess.  Many men have fallen hopelessly in love with her upon sighting her, and suffered a broken heart at her ultimate rejection.  She has 23 in Dex, Con, Int and Wis; an 24 in Cha and a 30 in Com. She always carries a Shortsword of Quickness and a Shortsword +4 Defender.

 

Robbia Aquilonis/Robbia du Nord/Robbia del Nord:

A Verosian adventurer who first traveled through the Merane Range in -100.  He wrote of the many monsters he encountered, the full account of which was published as The Diaries of Robbia Aquilonis.  He is considered the 'discoverer' of the Merane Range and is celebrated as a founding father in Merane.

 

Rod’swert’av’k:

The symbol of Rossan, a red and black hawk, is often referred to as the Rod’swert’av’k, sometimes shortened to Roswerk.  The name Roswerk is somewhat common in Rossan, but is hated elsewhere in Kruke. The symbol was said to have been carried by the Verosian general who first consolidated rule along the Rossa River.

 

Rye, War of the:

An attempt by Castamere  Ryorcrown, Son of Colna Ryorcrown and Thrice Pesh, to take what he saw as his rightful title as Crown Baron first from his uncle Drake Ryorcrown then from his cousin Jon Ryorcrown.  The war, which was really just a series of skirmishes, lasted for twenty years.  He was only able to maintain his challenge with help from Pietipesh, a fact that drove a permanent rift through the two neighbors.

 

Rynn macBriandon:

(LN hm F9), a knight of King Kiltho the Evil of Chedron.  The only reason he deserves mention here is that he led a group of knights to stop the armies of Numon in 938.  Numon thought eastern Chedron, the poorest region of the backwards country, would easily fall into their hands.  Outnumbered, holed up in poor excuse for a castle, they were able to hold off the Numonians long enough for an organized militia to come to the rescue.  Bards have written numerous ballads and songs about the battle already.

 

St. Tyrol, Monastery of:

One of the largest monasteries in Arelas.  It is devoted to Artema, and potential Tyrollian monks come from thousands of miles away to study here.      

 

Schimmersea, Lake:

A lake just south of Mycenea, on the eastern side of the edge of the Dareke Mountains. Stories about the lake say that it is haunted by evil fey. Despite these stories, some fishermen do brave its cold waters. Everyone so often, a fisherman doesn’t return and his body isn’t recovered. This has worsened the stories about the waters being haunted and led to locals saying “Schimmersea doesn’t give up her dead.”

 

Schutz, Castle:

A wooden keep located on the eastern side of Ryorcrown.  As of 940, held on behalf of the Crown Baron by Offin Ham of Teefbrun (LN hm), who is no warrior but a competent administrator.  As a result, the manor is well-run and productive.

 

Scourge of Alta, The:

A bandit group operating out of Willbare.  Their leader is Narrangesh (CN hm F7), whose prize asset is a ring of invisibility.  The other members are Narrangesh’s son, Solduc, a (CN hm F4), a mental deficient.  His int and wis are both 6, but his strength is 19.  Then comes Thrysient the Skinny (CN hm T11), whose height is 6’7” and is very skinny.  His dex is 21.  Lastly, Hardimon Nogg, whose nickname is Ugly Handim.  He is (CE he-m F7), with a con of 17 and str of 16.  Handim was once a soldier in the Hexan army, but mistreatment from his elven commander forced him to leave.

 

Seguerot:

A small kingdom on the Guerot Bay.  The language is Meran.

 

Seno del Vindex (Vindex Sound):

A body of water between the Hand and the Island of Los Reines.

 

Silauca (sill-OW-kah)

A large grassland inhabited by nomadic, horse-riding barbarians as well as centaur tribes.  They travel in tribes that often clash with each other.

 

Silashur:

The lone warriors of Manjon, the Tamjoni plains and the Agajhon mountains, men who live by the sword and a code of honor all their own call themselves Silashur.  They are akin to knights in Arelas, usually holding high positions of social standing.

 

Silpaste:

A food from the Underdark made by boiling down a type of poisonous mushroom until becomes mush-like, then mashing it into a paste. It is eaten by being spread on bread, meat, or vegetables.

 

Simer, Isles of:

In 212, the last Verosian soldiers left this settlement of sparse and difficult to navigate islands.  The few men left behind were reduced to subsidence fishing.  In 450, a young Morish sailor named Hapkos Simer was fleeing a death sentence for murder in Anterndans when he decided to hide out here.

 

Sits upon Hagidorh’s Throne:

A phrase used which is related to the phrase ‘Davy Jone’s Locker.’  To say someone sits upon Hagidorh’s Throne is to say they have sunk to the bottom of the ocean.

 

Sly Two-Flaps

A character found in stories throughout Dorasasinia. He is a boy with donkey ears who is regularly the butt of pranks and jokes but always manages to turn the tables on his tormentors.

 

Solisancti:

The holy sun with the golden wand perched atop it, one of the symbols of Artema. It is the most common symbol for Artema west of the Dareke Mountains. Also known as the Sacrosancti.

 

Speech Patterns, Arosa to Hansia:

Add a pronounced ‘h’ before a word beginning with a vowel.  Stereotypically, they keep sentences short and to the point.  It is telling that the region is more known for its music than its poetry or literature.

 

Spelling:

Unlike most societies with low literacy rates, Arelasian spelling is generally very conformist and standard.  This is because magic spells require exact pronunciation, and a high percentage of educated people are magic-users.  Thus, their desire to seek consistent spelling has spilled over into everyday life.  A large number of low-level readers and writers, such as merchants, still subsist on phonetic spellings.

 

Sticklepath:

A village in western Amiia, within the kingdom of Bronwend.

 

Sunlit Earth:

A phrase used to mean the portion of the prime material which is aboveground, as opposed to the Underdark.

 

Supukas:

An orc tribe native to western Porana that was nearly destroyed in 942 when it was betrayed by agents of the High Priest of Krron, Guul de Kaat.

 

Swale, the:

A strait connecting the Amiian Gulf and the Gulf of Hagdor. Pirates and Rossanite privateers have made it virtually impossible to sail safely through this strait.

 

Sword Temple, The:

The home-base for the Order of the Sword.  It is located in the mountains next to Hexaville.  They officially exist as a military wing of the Church of Artema.  However, their true aims are often hidden and not easily discernible by outside groups.  Most of its members are humans.  They come from all over Arelas, drawn by the same desire to defend their goddess and destroy her enemies.

 

Sylva:

A short-lived elven kingdom.  It broke away from Eldesta in 35, not out of either’s choice, but out of a growing isolation enforced upon both by the chaos of  the Horde.  The kingdom lasted until 250, when the increasing tensions it had with Hexaville (via Fornen) resulted in the Battle of Tournei Falls.

 

Talii of Morean:

(CG em Ran12) An elven (grugach) ranger who has left Morean Forest to escape the bloodshed of the war with Anterndans.  

 

Tamsahs/Tamsos:

The name given to Buzzoul in Krizahnk.  It translates as “darkness”.

 

Tanar’ri:

The proper name of the demons who rule over the 666 layers of the Abyss.

 

Tanar’ri, List of Known:

                   Bah'zazl'marofinch Asmodean Skinflayer, a Balor who is considered one of the greatest torturers in the all of the known planes. Also known as The Skinflayer. In Luel’Uhiso’s An Anatomy of the Worlds, The Skinflayer is named Marofinch the Breaker, and he is said to be the advisor and companion to the Demon King Bazul, likely the first mention of Buzzoul.

 

Tanglewood:

This forest is extremely dense. Movement through it happens at a very low rate of speed. The

 

Tash:

An Igimnian country that was conquered in 327 after 26 years of war.  Occupying the western half of Morean Isle, it is a military country.  It is ruled by the military leader, known as the Muk’hïb.  The current Muk’hïb is Arisfani al-Minoasi (LN hm F14), who believes that a strong military is the only way to ensure his province’s survival.  Everything he does is to promote this society.

 

Taursill Charter, The:

Signed in 926, this charter established the Altan nation under the rule of King Koba Lordsman.  Its purpose was to declare a peace to end the Kruke War.  Hexaville, which was wary of dealing with Rossan’s aggressiveness again, wanted a strong buffer between the two nations.  Koba, a descendant of an old Altan king, was the best prospect.  From his family’s castle in Kullton, Koba now rules over all of Alta except Lemis and Willbare (which he has tried to pull into the fold).              

 

Thay’s Woods:

A large, dense forest in the middle of the Hand.  It is named for the female lich who dwells at its eastern edge.  Although a number of types of creatures live in this dangerous forest, Thay’s minions are the most numerous.

 

Therl (Amiia):

A local lord.  In the case of small communities, this may be the highest ruler, the equivalent of a king.  Among the nomadic horsemen, therls are often the advisors to the clan’s chieftain, usually known as the kenning.

 

Therl (Bronwend):

A landless nobleman (a role not allowed women in Brommend society) who patrols the borders of the kingdom.

 

Tibin Front, The:

During the Kruke War, Rossan was working with beholders.  Their eye tyrant allies insisted on conquering a swath all the way up to the beholder homeland at the base of the Merane Range.  Rossanites didn't want that, they were happy to conquer Kruke.  Nevertheless, they agreed, invading along the Tibin River and the Blackwash.  This meant they invaded the homes of ethnically, linguistically Meran people; places like Paiselange and La Dell.  Despite not being subjects of King Blouseau, there were many family connections between Kastray and the Tibinsiders.  As a result, many Kastrois, without the consent of their baron or king, began to raid the Rossanite occupiers.  The constant raiding led Rossan to eventually invade Kastray, a scenario the Rossanites didn't want at all.  They had no desire to spread their troops too thin.  Already, the exiled Hexan forces crossed into Amiia, forcing the Rossanite forces to cross the Hexan River when they'd prefer not to.  Eventually, this being stretched too far resulted in a collapse of the Rossanite forces from within, allowing the final confrontation at the Battle of Hill Hearth that ended the war.

 

Tibin War, The:

A series of skirmishes between Paiselange and Hansia that lasted from 597 to 605.  The only notable event was that Mesolia was captured by the Liberois in 601.

 

Tournament on the Fields-by-Chion:

A jousting and archery tournament held annually in Mate-Hillge, Cornadell.  The tournament is held from the end of Rainfell through the middle of Greenleaf.  Only those of noble birth may enter the contest.  Yewellan nobility may enter, though they must denounce Overlord Tannen’s claim on Cornadell if they wish to do so.

 

Travels of Kane Pab, The:

A series of humorous verse tales centered around a bumbling, idiotic coward of a peddler named Kane Pab, written by the Hexan author Gyven Godson around 910.  They combine wit with subtle satire and are considered the first great piece of literature in the Krukan language.

 

Tunnel Wars, The:

The name given to the long and scattered series of wars fought between the dwarves and a conglomeration of Drow and goblinoids.  It is considered to have started in -525 and not to have ended until the dwarves abandoned Konarduum in 51.

 

Tuwp'bey'ad:

This lawless town exists as a refuge from the stifling conformity of the Igimnians. Though temples and worshippers exist here, they are side by side with druids, pagans and followers of the Jackal.

 

Tymena:

A musical instrument that is extremely difficult to play but considered one of the top instruments to play among Arelas’ bards.    

 

Tyrol, Order of:

An order of Arteman monks, devoted to the ideals of poverty, knowledge and goodness.  The Yewellan monk Tyrol started them in 501.  Most of their monasteries are found in and around Yewell.  Rather than devoting themselves to one god, they accept followers of any god.

 

Tzeular:

A word borrowed from the outer planes, where it meant a denizen of the Prime Material plane.  On Arelas, it has come mean a person of great wisdom or of great power, because only those with great power ever interacted with the outer planes.  The members of the Circle of Mages, which briefly ruled Rossan, called themselves Tzeulars.  Powerful wizards and clerics will sometimes use the title, though in some places it can mean “Great Wisdom,” but in others, its meaning has twisted to a more sinister, tyrannical meaning.

 

Ufrehl:

A corruption of Uffa Gratal (Uffa’s Cliffs), the name originally given this land by the first Nornutan settlers.  Originally an extremely sparsely-populated Blaighen kingdom known as Culmancarren, the Nornutans conquered and settled it in the late 880’s.

 

Ul’lariasti:

The elected executive ruler of Elvana. Traditionally, this position has been held by a magic-user, though there have been exceptions in the past. Men and women have held the position in roughly equal numbers. An election is held in Elvana every 15 years, in which candidates spend days explaining and debating their ideas to an assembled crowd. Any elf is allowed to vote, and votes are counted by collecting rocks painted in a candidate’s chosen color.

 

Underdark:

A phrase used to mean the portion of the prime material which is below ground, as opposed to Sunlit Earth.

 

Xikox the Hardheaded:

A nobleman from Chayin who gathered a large following of warriors to his service. Through a combined naval and land excursion, his army, known as The Praedauria (derived from the word plunderer of the golden ones, the elves)

 

Velinka:

The Day of the Dead, among the orcs of Kruke.  They remember and celebrate their ancestors (especially dead warriors) while simultaneously warding off the spirits of those they have killed.

 

Vereaux:

One the first settlements by the Verosian settlers on the way to creating the largest empire in Arelasian history.  After achieving independence from Veros in 331, making also one of the last colonies to leave the empire, it remained a powerful city-state for 50 years.  In the late 4th century, a sudden disease arrived from

 

Verosian cured meats:

The islands of Veros has a long history of producing unique and flavorful cured meats.  Due to the space constraints of their islands, beef is rarely raised here.  Rather they raise pigs and sheep.  Thus, their cured meats tend to be pork and mutton as well as various fishes.  Some varities include: Soppresatta, a ham salami from; Secovitella, dried veal strips from; Vergianna, an extremely salty ham salami from Veros

 

Verosian Empire, The:

An empire started by the civilized humans of the Veros Islands.

         

Volantene Claim, The:

A small stretch of land between Alta and Hexaville that was once an unsettled part of Alta.  During the Kruke War, it was the site of a battle between

 

Volkesgaard:

A troop of Nornutans, most from Vulemgard, hired by Overlord Yhem Tannen as his personal army.  They number from 1,500 to 3,000 at any time.  Their soldiers are fighters and barbarian, from 1st to 3rd level.  Their captains are fighters from between 3rd and 5th level.  The Volkesgaard have a reputation for fierce bravery in battle, and rarely refuse any assignment, no matter how immoral, given the right price.

 

Vulemgard:

A large town (pop: 15,000+), settled in 881 by Nornutans who traveled east up the ------ River and found the River Chion.

 

Wand, Golden the:

 

The most common symbol for Artema east of the Dareke Mountains.

 

Wand, Order of the:

The peaceful counterpart within Artema’s church to the Order of the Sword.

 

Water Festival:

Held in spring throughout Arelas.  It celebrates the lifegiving rains that fall throughout Rainfell.  Every community has some sort of festival.  Large cities like Hexaville, Rossan, Mithas, Vie and Morean have immense festivals with bards, plays, food, races and games and various merchants.

 

Waylayed, to be:

A term commonly used in Arelas to describe being attacked and killed by thieves and bandits.  It derives from the god Wallagh.

 

Wall of the Gods, The:

The largest mountain range in eastern Arelas, with some peaks reaching 30,000 feet.

 

Wall of the Heavens, The:

The largest mountain range in western Arelas, with some peaks reaching 27,000 feet.

 

Weilig Pass:

From an Aorin word meaning dreary.  This pass through the Wall of the Heavens is dark, forbidding and often snowbound.  The few people who ever use it are trying to reach the Dragon’s Valley.

 

Welian College:

A college in Hexaville for young men and women who can afford the tuition to receive a well-rounded education in science, poetics, arcana, and religion.

 

West of Linkel:

A region to the south-west of Linkel(q.v.).  This area is much flatter and the soil is softer and richer, so traditional farming is the primary economy.

 

White Mountains:

The name for these mountains comes from the prodigious amounts of snowfall which constantly cover their peaks.

 

Wilaya:

The name for the administrative divisions in Qa’ash, Shairayk and

 

Wimroe:

A town in Northriver.

 

Wind Dancers:

A tribe of horse-riding barbarians who live a nomadic existence on the plains of Amiia.

 

Writing in the Sky:

A monastery devoted to Vamilia and thus to study, recording and interpretation of knowledge.

 

Wudgels:

A type of mushroom that grows deep underground that is harvested by dwarves and deep gnomes for food. A rare and prized foodstuff on the surface.

 

Xaronis, Tower of: (zah-RON-eez)

A large, dark and forbidding tower.  Various powerful undead patrol the land around it.  The tower has stood for so long that noone really knows who controls it.  The Elvans believe that a human wizard, long since turned into a lich, dwells here.  The records of Elvana refer to a powerful mage from Morean named Xaronis who came here around 200, but was never heard from again.  In 719, a lone priest stumbled into Augrist claiming he was the lone survivor of an adventuring party that had dared to enter the tower.

 

Xzoria’s Folly:

A ruined tower that sits on the edge of the Altan coast.

 

Yewell:

This nation was originally the Chresen settlement of Uihulos. Today it is a highly ambitious, aggressive nation that seeks to conquer territory. In the past 20 years, it has become increasingly hostile to non-humans, and halflings in particular have been victims of systematic abuse and death squads.

 

D’Ygraine:

A powerful Mernais family, who can count among their number an early Abba’Smirche, many of the King’s advisors and seneschals and one of the most powerful mages in Mithasian history.

 

Yondalla:

A legend among Halflings of a golden utopia for their people where they can live in peace and not suffer the abuse and discrimination they do at the hands of humans.  Not a god or another plain, but a sort of Garden of Eden for haflings on Prime Material.

 

Ysnav’diir:

A great elf mage who lived in Elvana tens of thousands of years ago.  His power got to his head and he grew increasingly concerned that other less powerful races could one day push elves from their ‘rightful’ place.  His anger and distrust drove him mad, at which point he murdered one of the Great Circle’s wisest elves.  This became known as Ysnav’diir’s fall.  Those elves who believed he was right about defending Elvana against all outsiders came to blows with their brethren,  in a war known as the Caernescant Divergence.  The hearts of Ysnav’diir’s compatriots were blackened by their hatred of all things non-elf, so that they eventually grew to hate their kin and even the sun itself.  They retreated underground and became the drow.

 

Ymir:

The great demon-lord who is said to dwell atop the Kjor Mountains in northern Nornuta.  Ymir is the father of the frost giants.  His lieutenant, the hideously deformed giant/demon Bergelmir, carries his laws to Ymir’s children.

 

Yrmine:

A floating city, usually found over the Sea of Hagdor or southern Arelas.  This city was once an important trading center near what is today Kulltown.  Thousands of years ago, the magicians that ruled this city decided to undertake the massive project of removing their city from the earth, and succeeded in their venture.  Today, this city floats about one mile above ground (magical protections keep the atmosphere at regular levels).  Noone knows much about the island city today, as noone has visited it and returned to tell the tale.  It is uncertain if the inhabitants are evil or highly protective, or if the explorers simply did not wish to return.  It is known that the inhabitants take Aurin as their patron and that among the inhabitants of the city, a number of cloud giants also live.

 

Yves and the Dragon, The Tale of:

An old Meran tale.  The tale goes something like this: Yves du Champs is a simple farmer’s son who finds a cache of magic seed.  Unbeknownst to him, these beans were gifts from Imaver.  They would grow an orchard of fruits, vegetables and herbs that would need no tending and were resistant to all forms of disease.  Yves carelessly scatters them all about, thinking it will be good for the people if these plants were free to all.  One of the seeds got lodged in a rock on a mountainside.  The seed grew into a great orchard whose roots cracked and splintered the mountainside.  Deep inside the mountain, encased in a magical prison of rock, lived the cunning and evil dragon Osythaxi.  The roots of the magical plants gave weakness to the rock, and Osythaxi was able to break free.  The dragon ravaged the countryside, and the life that was supposed to be made easy by the magic seeds brought death to the region.  A series of events expose Yves as the inadvertent culprit in release of the dragon.  Knowing that dragons love to sacrifice maidens almost as much as they love treasure, Yves devised a plan.  He dressed himself as a maiden, and lured the dragon back to his prison, where he kept it occupied long enough to fill the cave with magic seeds which grew into a vast network of tangled vines.  Yves, much smaller than the dragon, was able to flee.  The dragon, however, was trapped; imprisoned forever once again. 

 

Zaknafel the Splendid:

(LN hm W24) Zak, as most know him, is the personal advisor to King Septien Elfmage of Hexaville.  Much of the history behind this man is unknown, and very few have ever even seen him in person.

 

Zaun:

(pro= ZAA-oon), The ruins of an ancient city that was almost certainly not settled by humans, though whatever race built it is unknown.  It may be the same now-disappeared race of humanoids that lived on the Nine Furies.  The dangers of the city, the Jhalid River it sits on and the nearby swamp mean that few people visit it.

 

Zaxon-Holsch

A rural kingdom that was settled 300 years ago when a third son of the Shaflein family in Beschafein, believing himself to be a better ruler than his older brother, broke into open rebellion. The rebellion lost, but the followers of Grunva-Zax Shaflein fled and started a nascent kingdom in what had been lands occupied by goblins and gnomes. Over time, the founding dynasty died off, and today Zaxon-Holsch is ruled by the King Olla the Red, of the Riblöd dynasty. Their relations with their more mountain dwelling neighbors are cordial. Violence hasn’t flared up between the two since 912.

 

Zombie, Mud:

These undead are only found in the hidden bogs of Arelas.  They are said to be the bodies of the elves which once lived in Eyrosei before whatever evil brought the bog upon the region.

 

Zythian March, Battle of the:

A battle fought in 901 between the advancing army of Igimnian Qa’ashites and the allied forces of Mysticians defending their home, culture and religion.  The Mithasian knight Brocaille made a name for himself in this battle, leading a charge that broke the Igimnian ranks.