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CUP_Terrains_Core-1.17.1-changelog
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Version 1.17.1 (29|Dec|2021)

 

FIXED:

* cup_terrains_ca_buildings - Fixed duplicate lod 3 creating texture display issues.

* cup_terrains_ca_roads - Added .cfg files for rtm

* cup_terrains_ca_roads,ca_roads_rtm2 - Changed skeleton class name for RTM files.

* cup_terrains_ca_roads_rtm2 - Added cfg files for rtms

* cup_terrains_ca_structures_e - Fixed corrupt mipmaps.

* cup_terrains_ca_structures_e - Fixed holes in view geometry of House_C_3_EP1.p3d

 

IMPROVED:

* cup_terrains_ca_structures_e - Cleaned up view geometry of House_C_2_EP1.p3d and House_C_10_EP1.p3d

* cup_terrains_worlds - Updated DustEffects configs to new A3 standards

 

OTHER:

* GENERAL: Renamed all $PBOPREFIX$ to $PBOPREFIX$.txt

* cup_terrains_ca_structures_e - Upscaling of Structures_e/data/loam contents.



Version 1.17.0 (01|Oct|2021)

 

ADDED:

* cup_terrains_buildings - Added Bunker Garage Model. (Credits to Dmitry Yuri.)

* cup_terrains_buildings - Added Mezzanine Warehouse 01/01a (Marked and Unmarked)

* cup_terrains_buildings - Added Mezzanine Warehouse 02/02a (Marked and Unmarked)

* cup_terrains_buildings - Added Mezzanine Warehouse 03/03a (Marked and Unmarked)

* cup_terrains_buildings - Added Tenement 01.

* cup_terrains_buildings,ca_buildings - Roof tile textures in red and grey variants.

 

FIXED:

* cup_terrains_ca_buildings2,ca_structures,ca_structures_c,worlds - Fixed view and fire geometry lod inconsistencies with A_Office01.p3d.

* cup_terrains_ca_buildings - Fixed corrupted NavigLight.p3d

* cup_terrains_ca_buildings - Fixed missing UV Data for lods 2 and 3 on Sara_Hasic_zbroj.p3d

* cup_terrains_ca_roads2 - New geolod to fix binarize crashing on packing for Bridge_stone_asf2_25.

* cup_terrains_ca_structures,ca_structures_c - hospital glasses now are all working correctly, thanks to Reyhard

 

IMPROVED:

* cup_terrains_buildings,ca_buildings - Retexture of Sara_Hasic_zbroj.

* cup_terrains_buildings - Changed penetration material for the walls of all school modules.

* cup_terrains_buildings - Optimized section count on school modules.

* cup_terrains_ca_buildings2,ca_rocks2 - Retexture of R2 rock set.

* cup_terrains_ca_buildings2,ca_structures,ca_structures_c,worlds - Changed a number of furniture proxies to use visualex shadow generation.

* cup_terrains_ca_buildings2,ca_structures,ca_structures_c,worlds - Retexured A_Office01.p3d

* cup_terrains_ca_buildings2,ca_structures,ca_structures_c,worlds - Replaced static interior doors with openable ones in A_Office01.p3d

* cup_terrains_ca_buildings2 - Upscaled textures for harbour crane.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for Fuel_Tank_Big and Fuel_Tank_Small.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for ind_tanksmall2.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for misc_concrete.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for Misc_GContainer_Big.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for Nasypka.

* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_structures - Upscaled textures for various furniture proxies.

* cup_terrains_ca_buildings - Retex of Sara_domek_sedy.

* cup_terrains_ca_buildings - Retex of Sara_domek_zluty, Dum_mesto2 and dum_olezlina_open.

* cup_terrains_ca_plants2 - Upscale of plants2 plant textures.

* cup_terrains_ca_plants_e2 - Upscale of summer plants textures.

* cup_terrains_ca_structures,ca_structures_c - hospital armor value increased to 10000

* cup_terrains_ca_structures - Upscale of rail wagon textures.



Version 1.16.1 (23|Sep|2020)

 

IMPROVED:

* cup_terrains_ca_misc_e - Copied Hlidac_budka changes to Hlidac_budka_ep1.

 

OTHER:

* cup_terrains_buildings - & Adjusted ladder memory points.

* cup_terrains_ca_signs2 - & Fixed text on Novaya settlement sign.

 



Version 1.16.0 (14|Sep|2020)

ADDED:

* cup_terrains_buildings - Added platform objects.

* cup_terrains_buildings - Added School Building Modules:

* cup_terrains_buildings - Classroom A 01

* cup_terrains_buildings - Classroom A 02

* cup_terrains_buildings - Classroom B 01

* cup_terrains_buildings - Classroom C 01

* cup_terrains_buildings - Classroom C 02

* cup_terrains_buildings - Corner

* cup_terrains_buildings - End A 01

* cup_terrains_buildings - End A 02

* cup_terrains_buildings - End B 01

* cup_terrains_buildings - End B 02

* cup_terrains_buildings - Entrance A 01

* cup_terrains_buildings - Entrance A 02

* cup_terrains_buildings - Stairs A 01

* cup_terrains_buildings - Stairs B 01

* cup_terrains_editor_c - School editor subcategory.

* cup_terrains_buildings,editor_c - Added Infrastructure editor subcategory

* cup_terrains_ca_structures - Non LC variants of Castle Bastion and Castle Stairs.

 

FIXED:

* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent A".

* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent East" and "Tent East C".

* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent" and "Tent (Open)".

* cup_terrains_ca_structures_e - Missing staircase collision geometry in House_C_10_EP1.

* cup_terrains_ca_structures_e - Removed extra fire geometry component from second staircase in House_K_6_EP1.

* cup_terrains_ca_structures_e - Removed extra glass geometry component from House_C_3_EP1.

 

IMPROVED:

* cup_terrains_ca_buildings2 - New Ind_Mlyn_03 interior.

* cup_terrains_ca_buildings2 - New Ind_Mlyn_02 interior.

* cup_terrains_ca_buildings2 - Retextured Ind_Mlyn_04 to be inline with other Mlyn buildings.

* cup_terrains_buildings,editor_c - Updated Myln Editor Previews

* cup_terrains_ca_buildings - Added firelod to Hlidac_budka.

* cup_terrains_ca_buildings - Retexture of Hlidac_budka.

* cup_terrains_ca_buildings - Retex of stodola_old_open.

* cup_terrains_ca_buildings_c,editor_c - Land_Fuelstation is now visible in editor

* cup_terrains_ca_roads2 - Allowed dam_concP_20 pieces to function as bridges.

* cup_terrains_ca_structures - Changed map value to "hospital" for A_Hospital.

* cup_terrains_ca_structures - Changed rubble texture on castle ruins models for Enoch equivalent.

* cup_terrains_ca_structures - Increased length of the roadway lod at the entrance of A_Castle_Bergfrit.

* cup_terrains_ca_structures - Increased width of the roadway lod at the top of A_Castle_Bastion.

* cup_terrains_ca_structures - Removed incorrectly functioning occluders from castle objects.

* cup_terrains_ca_structures - Removed small railing section from the top of A_Castle_Stairs_A.