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cherkassy-v2b
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Cherkassy Pocket

An Ace High™ Scenario

Version 4

Please read “Dates and Times” and “Main Rules” sections.

Dates and Times  

Click here for registration.  Please register for the event if you can play at least 3 frames.

If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.

Battles/Frames:  Daylight Saving Time changes during the event.

IMPORTANT NOTE ON TIME:  Daylight saving time will be changing during the event on different dates in different countries.  Before every frame, check your local time compared to the start time of 3 pm local time in New York, USA.  If you want to use GMT, those are listed above.  Here is a time converter.

Please show up at or before the given time in Special Events 2 arena -- the arena will lock after that.  End of frame will be nominally at 6:30 pm US Eastern time.

Setting

It is early 1944, and one of the largest battles of WWII is raging across the Eastern Front.

Gone are the Wehrmacht's quick early gains.  The Red Army has grown gigantic and is taking back vast regions of land.  Now, it is the Germans' turn for desperation.  They are fighting for survival, to keep from being enveloped in the Cherkassy Pocket.

Bf 109's and FW 190's of the mighty Luftwaffe combat La-5's, Yak-9's, and Tu-2's of the surging VVS -- in air-to-air combat, bombing, ground attack, escort, and intercept.

Please join us for this glorious battle.

Main Rules

Map Frames 1 and 2

Circles are available airfields for launch. Blast symbols are targets to be attacked.

Map Frames 3 and 4

Victory Conditions

If your side fails to do this within the frame, it will get no points at all for that frame:

“Attempt” means to complete the Mission or either die trying or jettison ordnance because of enemy in icon range.

Frame points:

                                    “Successful Drop on Fuel Factory” means to destroy one or more Fuel                          

Winner of a frame is the side with the most points.  Winner of the Scenario is the side that wins the most frames. If the 4 frames are shared, the side who accumulated the most total points will be deemed the victor.

Targets

Targets for each side are as follows in the boxes on the map:

Note on targets:  Downtimes of hangars, bunkers are 30 minutes. City Buildings and Manned Guns (37mm, 88mm, and 17 lb. AT gun) will remain destroyed for the entire frame. Autoack ground guns (at fields, towns, and flak towers) will respawn in 4 minutes.  

VVS Order of Battle

20 Fighters, 8 Bombers; 28 Total

# Slots

Group Name

Aircraft

VVS

 

 

8

513 IAP

Yak-9T

6

5 GIAP

La-5FN

6

41 GIAP

La-5FN

8

511 ORAP

Tu-2S

Luftwaffe Order of Battle

18 Fighters, 7 Jabos; 25 Total

# Slots

Group Name

Aircraft

Luftwaffe

 

 

10

IV/ JG 51

Bf 109G-6

8

II/ JG 54

FW 190A-5

7

II/SG 77

FW 190F-8

Moving Around Pilots

CO's may split groups up into separate flights and send them on separate missions as they see fit.

CO's may assign walkons as they see fit up to the limit of slots available.  If there are more walkons than spots available, Luftwaffe can overfill Bf 109G-6’s, and allies can overfill Yak-9T’s.

CO's may move registered pilots to different aircraft if the registered pilots are willing.  But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.

Items of Note

Please get your people into the appropriate named squads.  Useful squad dot commands that can be used from your text radio buffer:

Settings

Disabled weapons

Details

CM Items

MOTD

Welcome to the Scenario "Cherkassy Pocket"!

To play, please show up by 3 pm Eastern on Saturday.

If you are not registered, you are welcome to play,

but please stay in country Rook until you are assigned

to a side.

Pilots get three lives.

You use up a life if you die, crash, ditch, bail, or exit

your plane with anything other than a "landed successfully".

If you need back into the locked arena, type ".p brooke

let me in" into any text buffer.  Then try to come in

even if the arena says it's locked.

Credits

Scenario design: perdweeb and Scenario CM Team

Game-day CM:  Brooke

Allied CO:  TBD

Axis CO:  TBD

Change Log

v0.1, 8/26/2021

-- First draft.

V0.4, 9/23/2021

--

v2b, 9/28/2021

-- Allied CO is tbd.

-- Allies can overfill Yak9.

-- Put in dates.

-- MOTD fixed.

-- Target requirements for jabos.

-- Added setting.

v3, 10/9/2021

-- Changed two allied group names.

v4, 10/15/2021
-- Upped 190F-8’s by one, and upped Tu-2’s by two.