StarCraft2.fi 7V. Cup StarCraft II Rules

1. Information

1.1 Game

1.2. Tournament format

1.2.1 Round robin groups

1.3. Administrators

2. General Rules

2.1 Requirements

2.2. Server

2.3. Equipment

2.4. Timekeeping

2.5. Disconnects and computer failure

2.6. Complaints

2.7. Replays

2.8. Maps

2.9. Map vetoes

2.9.1 Example 1

2.9.2 Example 2

2.10. Punishments

3. In game rules

3.1. Chatting

3.2. Communication

3.3. Game settings

3.4. Bugs and Misuse

3.5. Observers and Streaming

3.6. Pausing

3.7. Race-picking

3.8. Draws and stalemates

1. Information

The Finnish StarCraft II community site starcraft2.fi is celebrating its 7th year anniversary with an online tournament for the Finnish players during November 6-18, 2017. StarCraft2.fi 7V. Cup features a prize pool of €500 and 16 players in total. The tournament is broadcasted on Twitch by the organizer and community members.

1.1 Game

The tournament will be played on StarCraft II: Legacy of the Void.

The latest available game version (patch) will be used.

1.2. Tournament format

The tournament will contain a maximum of 16 players.

The tournament will be played with one round robin group stage and a double elimination playoffs stage.

Group stage matches are best-of-3. Playoff matches are best-of-5 except the final is a best-of-7 match so that the player coming from the winners bracket has a lead of 1-0.

1.2.1 Round robin groups

The round robin tie-breaker rules are explained below in case a group will have 3 players and thus played in the round robin format.

In a case of a tie situation:

  1. Mutual match (for two player situation only)
  2. Map score difference in all games in the group
  3. Map score difference in mutual games
  4. Won maps in all games in the group
  5. Won maps in mutual games
  6. Tiebreaker games (bo1)

1.3. Administrators

Players should always address the administrators in a polite and respectful way.

An administrator has the final say in all matters.

Under extreme circumstances administrators reserve the right to change the rules.

2. General Rules

All players must have read and understood these rules before entering the tournament. Not understanding or not knowing the rules, are not valid excuses for breaking them.

2.1 Requirements

Each player must have a personal Battle.net account.

The account name must represent the player’s official handle or real name.

2.2. Server

All games must be played on the European Battle.net server.

2.3. Equipment

No macro functions on keyboards/mice are allowed to be used in any tournament games.

One mouse click or button press should trigger only one game command.

2.4. Timekeeping

Should a player be late (less than 15 minutes) for the start of a tournament match, the player will forfeit the first game of the match.

Should the player be more than 15 minutes late for the start of a tournament match, the player will forfeit the whole match.

The players are allowed a 3 minute break between the games in a tournament match.

Administrators reserve the right to change these timings if circumstances require it.

2.5. Disconnects and computer failure

If a game is interrupted by a computer, network or software failure the game will be resumed using the Recover Game function. The game time is set 5 in-game seconds before the disconnect.

Neither player is allowed to view the replay or details page (e.g. build order tab) of the game before it is fully finished.

2.6. Complaints

If a player wants to make a complaint about a game result, the player has to tell the administrator assigned to the match, before the next match starts.

If a player wants to object a game result ruled by an administrator, this has to take place before the next game.

2.7. Replays

After every game, both players must save the replay of the game.

Replays are not be published without permission before an official replay pack is released.

2.8. Maps

The tournament map pool includes the 2015 Ladder Season 4 maps:

Map name

Publisher

Link

Abyssal Reef LE

Blizzard

battlenet:://starcraft/map/2/196936

Acolyte LE

Blizzard

battlenet:://starcraft/map/2/201881

Ascension to Aiur LE

Blizzard

battlenet:://starcraft/map/2/199934

Catallena LE (Void)

Blizzard

battlenet:://starcraft/map/2/202080

Interloper LE

Blizzard

battlenet:://starcraft/map/2/201882

Mech Depot LE

Blizzard

battlenet:://starcraft/map/2/201883

Odyssey LE

Blizzard

battlenet:://starcraft/map/2/199937

Every tournament game will be played on maps from the tournament map pool only.

If the players are required to create the game for themselves, both players have to check that the game is played on the right map and on the correct version of the map. If neither of the players complains about the map version in the first 5 minutes of the game, the game will be played on the selected map unless an admin decides otherwise.

Streamed games should be created with WCS GameHeart Mod (battlenet://starcraft/map/2/169989).

2.9. Map vetoes

The player on the left side in the group stage, and the player on the top in the bracket stage decides who starts the vetoes.

In a best of X match, the players remove a map from the pool until X maps are left. The removal is done in order: Player A, Player  B, Player B, Player A, etc. Then the players take turns picking the map order from the maps that are left, starting from the first map that will be played.

2.9.1 Example 1

Players T and Z play a best-of-3 (bo3) match

  1. Player Z is determined to be the first to veto.
  2. Player Z removes Dasan Station
  3. Player T removes New Gettysburg
  4. Player T removes Apotheosis LE
  5. Player Z removes Galactic Process LE
  6. Frozen Temple, Frost LE and King Sejong Station LE are left in the pool.
  7. Player Z picks Frozen Temple as the first map
  8. Player T picks King Sejong Station LE as the second map
  9. Frost LE is played third if necessary

2.9.2 Example 2

Players P and T play a best-of-5 (bo5)

  1. Player P is determined to be the first to veto.
  2. Player P removes Apotheosis LE
  3. Player T removes Dasan Station
  4. 5 maps are left
  5. Player P picks the 1st map to be played
  6. Player T picks the 2nd map to be played
  7. Player P picks the 3rd map to be played
  8. Player T picks the 4th map to be played
  9. The 5th map is the one remaining map

2.10. Punishments

Should a player purposely attempt to sabotage the games, another player or an administrator in any way, the player will be disqualified.

Bad behaviour towards other players, casters or the administrators may result in a disqualification.

3. In game rules

3.1. Chatting

No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be at the start and when a player surrenders the game.

No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator.

Typing "gg" after 30 seconds means surrendering. If you type it the game might be considered forfeit even if you wish to continue playing.

3.2. Communication

During a match players may not communicate with anyone except with the opponent and tournament admins.

3.3. Game settings

Each tournament game is played with the following options:

3.4. Bugs and Misuse

No abuse of game breaking bugs is allowed in any tournament match. Normal mechanics that can be considered bug-like are naturally allowed (such as mineral walk, pylon walk). If you are unsure about some mechanics, ask an administrator.

3.5. Observers and Streaming

No observers are allowed in any tournament games, except for approved streamers and administrators.

Broadcasted online matches should have at least 3 minutes of delay.

Players may not watch or listen to any streams of the tournament while playing.

3.6. Pausing

If a player must pause the game due to technical difficulties the player must if possible tell the opponent about this before pausing.

If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit.

3.7. Race-picking

The same rules for picking a single race apply for picking Random as well.

Each player signs up to the tournament with one set race. If a player wants to change the race before a match, an administrator must be notified, and the new race must be played throughout the whole match.

As soon as a player joins or creates a game he is to choose his playing race.

3.8. Draws and stalemates

If a player deliberately plays for a stalemate in order to prolong the game, the administrators hold the right to decide the outcome of the game.

If there is a natural stalemate and the game ends up in a tie, the game will be replayed from the start.