After the End Rulebook

Section 1: Game Concepts

  1. Code of Conduct
  2. Introduction to AtE
  3. Character Creation
  4. Advancement, Feedback and Greenback Policies
  5. Character Retirement Policy
  6. Ars Amandi
  7. Crafting Material Representation
  8. Possum Trot Bed Assignment Policy
  9. Grubstakers (Scholarship) policy
  10. COVID-19 Policy

Section 2: Setting

  1. Setting Overview
  2. Origins
  1. Bunker Babies
  2. Creche Kids
  3. Cultists
  4. Ex-Federals
  5. Roadborne
  6. Townies
  1. Locations
  1. Atlanta
  2. Birmingham
  3. Chattanooga
  4. Macon
  5. Middle of Nowhere
  6. Savannah
  7. New Zebulon Commune
  8. Innoxia

Section 3: Game Rules

  1. Basic Training (Abilities of All PCs)
  2. Grit, Rest, Comforts, and Catharsis
  3. Conditions and Taglines
  4. Combat
  1. Armor
  1. Callings
  2. Skills
  1. Larger Than Life Skills
  2. Mutations
  1. Downtimes
  2. Investigations and Freestyle Science

Section 4: References

  1. Craftin’ Compendium
  2. Hackin’ Concepts
  1. Driftwood Riparian Flow
  1. Deep Dives
  2. Exploration Tags
  3. Infrastructure
  4. Performance Repertoire
  5. Lock Node
  6. Changelog