Jumpsquat 8 > 7

Empty Jump Landing Lag 6 > 5

Up B Vertical Momentum 1.78 > 1.85

Jab 1

BK from 0 > 5

KBG 100 >90

WDSK from 20 > 0

-Hitbox on claw: Size from 1,000 > 1,200

Jab 2

BK 30 > 25

KBG 110 > 100

-Hitbox on claw: Size from 1,100 > 1200

IASA from 26 > 22

Utilt

KBG from 120 > 110

IASA 50 > 48

Dtilt - first hit

BK 15 > 0

WDSK 0 > 20

Damage 13 > 6

Shield Damage 0 > 3

-Second hit

BK 12 > 20

Damage 10 > 9

Shield Damage 0 > 2

IASA 55 > 52

(Bowser’s head is now intangible from frame 14-32.  I thought it was really annoying that Marth’s grab outranged Bowser’s dtilt.  Not so anymore.)

BOWSER CAN CHARGE HIS SMASH ATTACKS FOR AN ADDITIONAL 12 FRAMES.

F Smash

Shield Damage 0 >14

Up Smash - first hit

Shield Damage 0 >4

-Second hit

Damage 12 > 8

Shield Damage 0 > 4

Hitbox Size 1,200 > 1,300

-Lingers one additional frame

Down Smash

Angles from multi hits 150, 190 > 140, 185

Shield Damage 0 > 1

-Final hit lingers one additional frame

IASA 68 > 66

Nair

IASA 48 > 44

Landing Lag 30 > 25

Fair

IASA 42 > 40

Landing Lag 30 > 28

Bair

First hit Angle 24>32

IASA 50 > 44

Dair (Landing Hit)

BK 58 > 62

KBG 30 > 42

Angle 20 > 361

Damage 2 > 3

Down Throw is weight Independent (works on jiggs and G&W now)

Flame Breath

Shield Damage 0 > 1

Bite Hitbox Included on Flame Breath

Located on his head (bone 48)

Size is 1650

BK 60

KBG 40

Damage 8

Angle 50

Grounded Up B

BK 90 > 80

Damage 13 > 11

Aerial Down B

BK 45 > 102

KBG 72 > 58

Angle 76 > 270

Damage 21 > 20

Shield Damage 5 > 20