#180 - Into the Nexus: “The Call”
• Garrett • Kyle
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
Patron Bonanza next Thursday the 31st! Last week to get those Team League placements done!
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Call of Kel’Thuzad
Kel’Thuzad and his admittedly modest in-game event, the Call of Kel’Thuzad, was announced at Gamescom through a new animated short showing the lich himself alongside Naxxramas-corrupted versions of Sonya as a Death Knight, Zagara as a Crypt Lord, and Team 1 trolling WoW conspiracy-theorists to the max with Jaina as a DREADLORD!
With the teases leading up to this announcement many Heroes fans were starting to thing the announcement may hold more than just a new hero. While we are getting all three Naxxramas-themed skins for the previously mentioned heroes, sadly there is no Warcraft Battleground coming in the near future.
Death and Decay (Q)
After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
Frost Nova (W)
Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
Chains of Kel'Thuzad (E)
Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
Frost Blast (R)
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
Shadow Fissure (R)
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
Kel’Thuzad Patch September 5th
This comes with Season 3 2017
The shorter version
Mana gone. Energy in. Multiple new talents restore Energy.
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Thanks to our Patreon producers Declan H, CheezyBob, and Mythdol.
Balance Patch - Blizzard Targets Double Support
Auriel’s Hope generation is now more skill-dependant and less reliant on a Carry to be her battery. Auriel now generates 25% more Hope through Hero damage. More of an emphasis has been put on hitting heroes in the center of Sacred Sweep as the outer damage of the ability has been reduced and the center damage increased.
Detainment Strike’s initial damage has been nearly halved while the Stun Damage has received an over 50% increase.
Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer. By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope. We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities. By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.
Health and Regen increase. AKA: Please continue not to solo heal on this hero.
Basic Attack Damage down a little more than 6.5%. Base Max Health reduced. Health Regen with just shy of a 6% reduction as well. Meanwhile Khaydarin Resonance’s Regen Globe Bonus Mana was doubled.
At level 4 Celestial Attunement now removes Silences. While Kaldorei Resistance has had it’s Spell Armor stack reduced from 4 to 3. Level 13 saw a similar seesaw with Empower getting buffed to additionally lower the CD of Sentinel by 4 seconds. And Harsh Moonlight having both its Slow and Damage reduced by over 16.5%.
Uther is dishing out less Armor now with Eternal Vanguard receiving a 40% decrease. Holy Light and Holy Radiance have received a bump in healing however.
Developer Comment: We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against. We think it’s great to see double support every once in awhile, but Uther enabled it too well when paired with almost any other healer. By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.
Hey, so Garrosh can throw targets EVEN FURTHER now with Unrivaled Strength’s range and damage getting increased. Oh and In for the Kill does more damage, Into the Fray no longer costs Mana, and Warlord’s Challenge lasts 33% longer than it used to. But seriously we can throw Heroes EVEN FURTHER.
Garrosh is broken. We’re all just terrible at playing him.
Buffs to lesser-picked talents.
What’s going on with Thrall? He’s not doing well. These changes seem all over the place.
Buff to poke build.
Guess they want folks to try taking Boneslicer?
Range is still too safe but you have to complete the quest fast to beat the bonus damage from Boneslicer.
NERF To Dive?
Is this to open up Kel’Thuzad meta?
Developer Comment: With his built-in cooldown reduction from Betrayer’s Thirst, we wanted to give his enemies a bit more time to prepare – I’ll bet he didn’t see that coming.
Developer Comment: Kerrigan’s win-rate has been at a steady 1-2% climb each patch for the last few months. While she is not demanding picks or bans at the moment, as of last week she was sitting on top of the Nexus. After closely analyzing her numbers, there was nothing standing out as a major reason for her climb upwards. So instead of doing anything massive, we felt it best to do a slight damage redistribution. Moving a small percentage of her Ravage damage into her other abilities will help with some talent pick/win rate issues while also bolstering her skillshot abilities.
No more ignoring deaths because you’ll still complete your quest. 20 Meat from kills, 15 Meat lost on death.
Two of his most popular talents have seen nerfs as well. Insatiable Blade no longer has bonus healing and Enraged saw the Armor bonus reduced by 40%.
Fresh Meat (Trait)
Developer Comment: From inception, The Butcher has had a long healthy life amongst the top 5 win-rate Heroes in the game. Previously this was primarily isolated to Quick Match and his overall play-rate wasn’t high enough for us to have any major concerns. After the newest round of changes, he has stayed true to his name in Quick Match and is beginning to pick up steam in Ranked play. We agreed with the massive amounts of feedback that it felt odd that a Butcher could so willingly trade his life for an enemy kill to progress his quest. These changes to his Meat gain/loss should help bring these situations more in-line, while the talent changes were directed fully at bringing over and under-tuned talents closer to the power level expected at the respective tiers.
Less Health and Regen, Purifying Brew is now a level 20 talent with a 45 second CD, and Flying Leap’s bonus range is down to 15%.
To the surprise of no one Xul has also been reigned in. His Skeletons have less health, Skeletal Mages have a 20 second longer cooldown, and the kicker is the healing from Trag’Oul’s Essence has been halved.
Mutalisks aren’t hanging around for as long. Only 30 seconds now. This is fine.
Patreon Shout Out
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The Angry Chicken: A Hearthstone Podcast
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