#247 - Into the Nexus: “Experience the Experience”
• Garrett • Kyle • Jeff or Guest
#Heroes #of #the #Storm #HotS #Blizzard #Entertainment #Warcraft #Diablo #StarCraft #Overwatch #Hearthstone #WoW #Garrett #Kyle #Weinzierl #Fergusson #Video #Games #2019 #update #experience #changes #xp
http://dts.podtrac.com/redirect.mp3/
It’s holiday patch time and this one packed a surprise. Garrett and Kyle grab you by the hand and take you through our newest active resource “Passive Experience”. Experience the experience while we dive deep on experience. Follow that up with a holiday helping of balance updates, HGC humors and emails from the community.
https://heroesofthestorm.com/en-us/events/toys-2018/
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
We introduce all the changes in one big general pile, then move into the Deep Dive. That will be our strategy section for the day. Afterwards we’ll talk about our general games and personal experiences.
News
Experience Change Changes
Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.
Laning Mercenary Experience
To put in simply, they have staggered the experience you get from a fort or keep over the course of the game rather than a sudden jump.
Experience Change Deep Dive
Reference and Perspective
Experience base per Minion Wave | 452 | |
XP Increasing every 2 waves 11 times: Third wave | 463 | |
Single Hero Kill at level 1 | 296 | |
Experience from level 1 to 2 | 2010 | |
Experience between levels at 5 - 6 - 7 - 8 - 9 - 10 | 3303 | |
Forts and Keeps
Building Experience Table | Past | Present |
Fort | 1200 | 0 |
Keep | 2050 | 0 |
Fort Tower | 250 | 125 |
Keep Tower | 800 | 400 |
Total Fort Area XP lost | 1450 | |
Total Keep Area XP lost | 2850 | |
Passive Experience
Passive Experience Table | Past | Present |
Passive Experience | 20 per second | 23 per second |
| ||
Catapults
Catapult Scaling Table | Past | Present |
| ||
Catapult Range | 13 | 11 |
Catapult Splash Radius | 1.5m | 1m |
Units on average hit by splash | 3 | 2 |
Catapult Base HP | 1100 | 550 |
Catapult 30 min HP | 660 | 680 |
Catapult Base Damage | 120 | 60 |
Catapult 30 min Damage | 1775 | 1800 |
| ||
Mercenaries
Mercenary Experience is not static
Mercenary Experience Table | Past | Present |
Early Game Siege Camp Experience | ~150 | 284 (⅔ minion wave) |
Early Game Bruiser Camp Experience | ~230 | 459 (1 full minion wave) |
Links
Experience Change Reactions
Live with Dev Comments
Unit Radii
Devs: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.
Sylvanas Rework - Currently sporting lowest win-rate HL/TL at 41.9%
Devs: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out! (lol)
New Changes From PTR
Previously Undocumented Volskaya Foundry Change
Devs: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.
Stitches - 47.2% HL/TL
Slam (W)
Other Noteworthy Stitches Change
Armor went Live
Live Balance
Fenix
Purification Salvo (R)
Some talent incentivisation. Combining Warp talents together
Level 4 - Inhibiting Energy (W)
Level 4 - Warp Conduit (E)
Level 7 - Warp Warfare (E)
Level 7 - Divert Power: Weapons (Active)
Level 13 - Dampening Field (Trait)
Level 13 - Auxiliary Shields (Trait)
Time for Toys Event
Toys Event Quest
Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!
The quests have two statements:
The first requirement (some amount of kills, damage or what-have-you) can be completed in any mode including AI with winning games
The OR statement is for Quick Match, Unranked or Ranked and can be completed on the MVP screens
Links
One Year without an Overwatch Hero
Text
Links
Heroes Departures Continue
Psi Storm (Deadly Kittens) Gaming Leaves for Dota 2
Trikslyr leaves HGC casting, considering quitting Heroes streams all together
Pros threaten to stream and play other games until something is announced
Many Hots streamers announce they are going variety streaming
Links
Patreon Mention: Patreon.com/ITN
Thanks to our Patreon producers Declan H, CheezyBob, and Pythagos.
Patron Thanks Doc for keeping track
Emails
Unpronounceable via the Patreon Discord
Something that gets mentioned about a number of heroes is how it's hard to mount a comeback with them. Butcher and Alarak are a couple I can think of offhand. Obviously every hero will have a hard time coming back from behind, but who are some better heroes at this?
Comeback through soaking
Comeback through securing structures
Comeback through getting kills
Lord Commander
How you guys usually go "roster shopping" always when I hear you guys talk about that I get inspired to do the same but I'm not sure what the best way to go about it, should I check out the tier lists and try out the best heroes in quick match, or do you just keep trying heroes you've played before and try them out in Team League, anyways just curious how you guys go about your roster shopping.
Outro
Patreon Shout Out
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Thanks to our Patreon producers Declan H, CheezyBob, Pythagos, and our newest producer as of today CrusaderDave. ITN shirt at shirts.amove.tv. Coffee mugs and glasses are over at etched.amove.tv.
Catch the live show Thursday at 5pm Eastern / 2pm Pacific on Twitch.tv/Amovetv. Mobile live stream provided by Alpha Geek Radio.
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Thanks to Gorath for our intro music and briangriffithmusic.com (@briangriffith) for our outro..
Personal Stuff
Garrett
Follow Garrett @GarrettArt
NOMOONart.com for Garrett’s stream designs.
The Angry Chicken: A Hearthstone Podcast
Kyle
Kylefergusson.com
For future episodes
John Branon
I would welcome some advice against Whitemane
Lanthal (Noob of the Storm)
Who would you like to see come in as a slightly left-field hero? I'd love to see Hogger make a showing or perhaps Hemet Nesingwary.
Lupus64
I've found that, with some heroes I have struggled feeling impactful with in the past, taking off meta builds has helped improve my performance.
For example: building anub with regeneration master and then all W talents, building dehaka with regenerative tissue and then all dark swarm talents.
What off meta builds can you give examples of that might help players see hero functionality in a different light? I know Garret loves him some chrysalis kerrigan