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#247 - Into the Nexus: “Experience the Experience”

• Garrett • Kyle • Jeff or Guest

#Heroes #of #the #Storm #HotS #Blizzard #Entertainment #Warcraft #Diablo #StarCraft #Overwatch #Hearthstone #WoW #Garrett #Kyle #Weinzierl #Fergusson #Video #Games #2019 #update #experience #changes #xp

http://dts.podtrac.com/redirect.mp3/

It’s holiday patch time and this one packed a surprise. Garrett and Kyle grab you by the hand and take you through our newest active resource “Passive Experience”. Experience the experience while we dive deep on experience. Follow that up with a holiday helping of balance updates, HGC humors and emails from the community.

https://heroesofthestorm.com/en-us/events/toys-2018/

Sponsors:

Our Patrons support Into the Nexus at Patreon.com/ITN. If you enjoy the show consider supporting it with 25 cents, a dollar, or however you would like! We thank all our Patrons for their support!

Intro:  Welcome to Into the Nexus! The Heroes of the Storm podcast!

We introduce all the changes in one big general pile, then move into the Deep Dive. That will be our strategy section for the day. Afterwards we’ll talk about our general games and personal experiences.


News
Experience Change Changes

Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.

Laning Mercenary Experience

To put in simply, they have staggered the experience you get from a fort or keep over the course of the game rather than a sudden jump.


Experience Change Deep Dive

Reference and Perspective

Experience base per Minion Wave

452

XP Increasing every 2 waves 11 times: Third wave

463

Single Hero Kill at level 1

296

Experience from level 1 to 2

2010

Experience between levels at 5 - 6 - 7 - 8 - 9 - 10

3303

Forts and Keeps

Building Experience Table

Past

Present

Fort

1200

0

Keep

2050

0

Fort Tower

250

125

Keep Tower

800

400

Total Fort Area XP lost

1450

Total Keep Area XP lost

2850

Passive Experience

Passive Experience Table

Past

Present

Passive Experience

20 per second

23 per second

  • Each fort destruction increases passive experience by 4.6
  • Earn experience equal to a fort after 5:15
  • Earn experience equal to a keep after 10:20
  • If all enemy forts/keeps are destroyed on a 3 lane map, you are receiving 1 minion wave worth of experience every 9 seconds
  • At the 20 minute mark, passive experience has provided and extra 3600 experience to both sides

Catapults

Catapult Scaling Table

Past

Present

  • Minions spawn every 30 seconds
  • “Periodic Catapults” will be once every 90 seconds
  • First catapult spawns with the 3rd wave after taking the fort in that lane
  • Catapults provide no experience

Catapult Range

13

11

Catapult Splash Radius

1.5m

1m

Units on average hit by splash

3

2

Catapult Base HP

1100

550

Catapult 30 min HP

660

680

Catapult Base Damage

120

60

Catapult 30 min Damage

1775

1800

  • At 20:00 minutes catapults match their old values.
  • Beyond 20:00 minutes they are more powerful than previous catapults

Mercenaries

Mercenary Experience is not static

Mercenary Experience Table

Past

Present

Early Game Siege Camp Experience

~150

284 (⅔ minion wave)

Early Game Bruiser Camp Experience

~230

459 (1 full minion wave)

Links


Experience Change Reactions


Live with Dev Comments

Unit Radii

Devs: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.

Sylvanas Rework - Currently sporting lowest win-rate HL/TL at 41.9%

Devs: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out! (lol)


New Changes From PTR

Previously Undocumented Volskaya Foundry Change

Devs: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.

Stitches - 47.2% HL/TL

Slam (W)

Other Noteworthy Stitches Change


Armor went Live


Live Balance

Fenix

Purification Salvo (R)

Some talent incentivisation. Combining Warp talents together

Level 4 - Inhibiting Energy (W)

Level 4 - Warp Conduit (E)

Level 7 - Warp Warfare (E)

Level 7 - Divert Power: Weapons (Active)

Level 13 - Dampening Field (Trait)

Level 13 - Auxiliary Shields (Trait)


Time for Toys Event

Toys Event Quest

Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!

The quests have two statements:

The first requirement (some amount of kills, damage or what-have-you) can be completed in any mode including AI with winning games

The OR statement is for Quick Match, Unranked or Ranked and can be completed on the MVP screens

Links


One Year without an Overwatch Hero

Text

Links


Heroes Departures Continue

Psi Storm (Deadly Kittens) Gaming Leaves for Dota 2

Trikslyr leaves HGC casting, considering quitting Heroes streams all together

Pros threaten to stream and play other games until something is announced

Many Hots streamers announce they are going variety streaming

Kala: “I heard through word of mouth at BlizzCon that HGC will be very real in 2019, and that it may receive greater funding. I also heard that it will be starting late, perhaps into February.”

Links


Patreon Mention: Patreon.com/ITN

Thanks to our Patreon producers Declan H, CheezyBob, and Pythagos.

Patron Thanks Doc for keeping track


Emails

Unpronounceable via the Patreon Discord

Something that gets mentioned about a number of heroes is how it's hard to mount a comeback with them. Butcher and Alarak are a couple I can think of offhand. Obviously every hero will have a hard time coming back from behind, but who are some better heroes at this?

Comeback through soaking

Comeback through securing structures

Comeback through getting kills


Lord Commander

How you guys usually go "roster shopping" always when I hear you guys talk about that I get inspired to do the same but I'm not sure what the best way to go about it, should I check out the tier lists and try out the best heroes in quick match, or do you just keep trying heroes you've played before and try them out in Team League, anyways just curious how you guys go about your roster shopping.


Outro

Patreon Shout Out

ITN is supported by our badass Patrons. You can become a ITN Patron by going to Patreon.com/itn.

Thanks to our Patreon producers Declan H, CheezyBob, Pythagos, and our newest producer as of today CrusaderDave. ITN shirt at shirts.amove.tv. Coffee mugs and glasses are over at etched.amove.tv.

Catch the live show Thursday at 5pm Eastern / 2pm Pacific on Twitch.tv/Amovetv. Mobile live stream provided by Alpha Geek Radio.

Follow the show on Twitter @ITNcast and ITNpodcast.reddit.com.

Thanks to Gorath for our intro music and briangriffithmusic.com (@briangriffith) for our outro..

Personal Stuff

Garrett

Follow Garrett @GarrettArt

NOMOONart.com for Garrett’s stream designs.

The Angry Chicken: A Hearthstone Podcast

The Angry Nerd

Kyle

Kylefergusson.com


For future episodes

John Branon

I would welcome some advice against Whitemane

  1. What heroes should one draft against her?
  2. How do you best teamfight against her?
  1. Dive her?
  2. Switch targets?
  3. Fake engages?

Lanthal (Noob of the Storm)

Who would you like to see come in as a slightly left-field hero? I'd love to see Hogger make a showing or perhaps Hemet Nesingwary.

Lupus64

I've found that, with some heroes I have struggled feeling impactful with in the past, taking off meta builds has helped improve my performance.

For example: building anub with regeneration master and then all W talents, building dehaka with regenerative tissue and then all dark swarm talents.

What off meta builds can you give examples of that might help players see hero functionality in a different light? I know Garret loves him some chrysalis kerrigan