Introduction
Updates from administrators will be provided in the announcements channel of the tourney discord. Always assume the latest rulings there supercede the rules document in situations where the rules document hasn't been updated. An announcement will always be posted if the doc is updated, to allow you to understand the state of it.
Overall Format
- The tournament has 3 stages: Qualifiers, Groups and a Single Elimination Bracket
- The Qualifiers begin Monday 1st October
Game Settings & Rules
All matches will be played using the No Glitches logic. For the remaining settings we are offering players the choice to customize their matches from a variety of options (one option per category).
- Goal: Defeat Ganon / All Dungeons
- State: Standard / Open / Inverted1
- Swords: Uncle Assured / Randomized / Swordless
- Difficulty: Normal / Hard / Expert2
- Variation: None / Keysanity / Retro / Enemizer3
1 If Inverted is chosen then it cannot also be combined with a Variation
2 Expert difficulty is only available during the Brackets
3 Chaos bosses / randomized enemies / default enemy health and damage / no pot or palette shuffle
- Standard race rules apply: all major glitches are banned and all minor glitches are allowed
- The current live version of the randomizer will always be used for all matches
- If an update is released midway through a stage then the new version will be used
- This is because development is separate from the tournament
- We have no control over when the devs choose to release updates
Overall Schedule
- Qualifiers: Mon 1st Oct - Sun 21st Oct
- Groups: Thursday 25th Oct - Wed 5th Dec
- Playoffs: Must be completed by Sun 9th Dec
- Brackets (rounds of 32 and 16): Monday 10th Dec - Fri 4th Jan 2019
- Please complete the top 32, by December 24th, 2018. If this will not work please speak to an admin so that any scheduling issues can be resolved. Generally, please let us know in advance if you’re going to be unavailable during the holidays so that we can ensure these first two bracket rounds play out smoothly and to completion.
- Brackets (quarters, semis and finals):
- Top 8 (starting after AGDQ, January 13th) to be completed by: January 25th
- Top 4 to be completed by: February 8th
- Finals + Consolation Finals to be completed by: February 22nd
Schedule is subject to change if stages are done early or if there are any unforeseen circumstances.
Tournament Rules
- Please read this document thoroughly: https://goo.gl/mp5Sbu
- The definition of a tie is if both/all racers finish within TWO seconds of each other
Racing Platform
All races FOR THE WHOLE TOURNAMENT will be completed on SpeedRunsLive (SRL)
- Players who are not ready will be promptly removed
- You have been warned! Be ready on time!
Keeping Things Fair
This tournament is purely for fun. Please be honourable. With that said, there a few changes from last tournament to help ensure fair play:
- ROMS will be given to players FIVE MINUTES before race start time
- Stream delay is being increased to TWENTY MINUTES for all races (including Qualifiers)
- Once the race begins any comments in the race channel (other than a simple “gg”) will be met with a DQ. This includes general chatter in the channel and your .comment once you finish. If you have an issue during the race please DM an admin in Discord.
- “.comment gg” is fine and “.entrants” is also acceptable if there was a disconnet.
Players MUST ensure their stream is not ended before the RESTREAM shows the final in-game time/completion rate. On OBS you can STOP your stream when YOU see the final screen so long as you do not CLOSE OBS immediately. Stream softwares cache the entire delay and will continue streaming until that cache is empty, even after you end your broadcast. However, if you try closing the software after stopping the stream, it may cause your stream to end before the intended time.
If you are unsure, keep streaming until you see the restream show your final screen.
We ask you to refrain from talking about tournament races in #race-spoilers of the ALTTPR Discord until the entire race has finished. This is as a courtesy to help ensure nobody still racing gleans spoilers. While not mandatory, it is preferred and appreciated. After all it’s something you as a player can do to help ensure fair play amongst your fellow racers.
Format Reasoning
Please read this to understand why we have chosen this format: https://goo.gl/7HKXiv
Qualifiers
Format
- There will be a total of FIFTEEN qualifiers and you are required to complete exactly FIVE
- GAME SETTINGS: Defeat Ganon / Open / Randomized / Normal / None
- The top 96 players advance to the Groups
Registration
Sign-up form: https://goo.gl/forms/9Ck0hWWFirAFQppH3
- You must REGISTER for FIVE and ONLY FIVE races
- Sign-ups close ONE HOUR before the stated race time
- You will not be allowed to join the race unless you have registered. Seeds will be posted later on for other people to run and compare against
- Scores will be calculated using results from ONLY registered racers
- A forfeit in a race you registered in will count as a completed race
- The final calculation will consider a forfeit as your worst result
- In other words, if you forfeit a race you lose your safety blanket
- No-shows will be considered as a forfeit (one grace no-show is given)
Schedule
Races will be held over 3 weeks between Monday 1st October and Sunday 21st October.
Week 1: Monday 1st October - Sunday 7th October
- Tuesday 2nd October, 2pm
- Thursday 4th October, 9pm
- Friday 5th October, 9pm
- Saturday 6th October, 3pm
- Sunday 7th October, 4pm
Week 2: Monday 8th October - Sunday 14th October
- Monday 8th October, 1pm
- Wednesday 10th October, 9pm
- Friday 12th October, 3pm
- Saturday 13th October, 8pm
- Sunday 14th October, 4pm
Week 3: Monday 15th October - Sunday 21st October
- Tuesday 16th October, 11pm
- Thursday 18th October, 2pm
- Friday 19th October, 9pm
- Saturday 20th October, 3pm
- Sunday 21st October, 5:30pm
Changing Races
Drop-out/deregistration form: https://goo.gl/forms/vd4mE0WTUje2pkF72
- Drop-outs must be completed AT LEAST ONE HOUR before the stated race time
- Drop-outs after this time will be considered a forfeit (one grace no-show is given)
Scoring
Your score for each race result will use the following calculation:
- 1 - [(your finish time - average of top 3 finish time) / average of top 3 finish time]
Your final score will use the following calculation:
- Average of all individual race scores after discarding the best and worst results
Forfeits will be calculated using last place finish time + 15 minutes.
If less than 5 races are completed, all missing results will be awarded a forfeit using the lowest score from all 15 qualifier races.
Qualifier Format & Calculation Reasoning
Sample Analysis
Groups and Brackets
Format
Groups (6 weeks, 96 players)
- 16 groups of 6 players
- The top 2 players from each group advance to the Bracket
- Each player plays every other player 3 times (15 matches per player)
- Settings for game 1 will be chosen by the higher seeded player
- Settings for game 2 will be chosen by the lower seeded player
- Settings for game 3 will be chosen randomly
- Both players have a veto available (highest seed decides who chooses first)
- Race results are scored as follows:
- Win: 1 point
- Tie: 0.5 points
- Loss: 0 points
- If groups result in a tie then a tiebreaker race between all tied players will take place
- Settings for the tiebreaker race will be decided randomly (exact method TBD)
- All players have a veto available (choices in order from highest seed to lowest seed)
- Players can schedule matches with any opponent, in any order, at any point over the 6 weeks
Brackets (6 weeks, 32 players)
- The top 32 advance from Groups (Top 2 in each group)
- For the top 32, top 16 and top 8 rounds they will be a best of 3 matches:
- Settings for game 1 will be chosen by the higher seeded player
- Settings for game 2 will be chosen by the lower seeded player
- Settings for game 3 will be chosen randomly
- Both players have a veto available (highest seed decides who chooses first)
- Each set starting in the top 4 will be best of 5 matches
- Settings for game 1 will be chosen by the lower seeded player
- Settings for game 2 will be chosen by the higher seeded player
- Settings for game 3 will be chosen by the higher seeded player
- The lower seeded player has one veto available
- Settings for game 4 (if required) will be chosen by the lower seeded player
- The higher seeded player has one veto available
- Settings for game 5 (if required) will be chosen randomly (through “The Bot”)
- Both players have a veto available (highest seed decides who chooses first)
- Race ties will result in rematches
- The top 32 and top 16 matches are to be completed prior to AGDQ
- The quarter-finals, semi-finals and finals are to be completed in the following 3 weeks
Vetoes
In some games players have the option to veto certain game settings. In games where both players have a veto available, if the first player vetoes a setting from a category where there are only two game settings then the second player must choose from a different category. This prevents opposing vetoes (e.g. Defeat Ganon and All Dungeons). Vetoes are optional.
Settings Submission
For each game you must decide your settings when submitting to the schedule. The settings are not intended to be a surprise to your opponent so they will also know when the match is submitted. This gives people time to practice. We suggest confirming your settings with each other before scheduling.
Seeding
Qualifiers > Groups
After the Qualifiers conclude the entrants will have been ranked from 1 to 96. Players will be divided into sextiles (portions representing 1/6 of the runners):
- Ranks 01 - 16
- Ranks 17 - 32
- Ranks 33 - 48
- Ranks 49 - 64
- Ranks 65 - 80
- Ranks 81 - 96
16 groups of 6 players will be created by randomly selecting one runner from each sextile.
Groups > Brackets
Players will be ranked from 1 to 32 using three metrics in descending order:
- Number of total wins in Groups
- Number of wins against competitor-chosen settings in Groups
- Rank from the Qualifier -> Group seeding
The players will then be placed into pairs using these seeds (e.g. 1-32, 2-31, 3-30 etc).
Finally these pairs will be placed into the Bracket in specific places to increase the probability that each successive round contains tougher and tougher matches, i.e. maximise the competitiveness.
Pair 01 [01, 32] Pair 09 [02, 31]
Pair 02 [16, 17] Pair 10 [15, 18]
Pair 03 [08, 25] Pair 11 [07, 26]
Pair 04 [09, 24] Pair 12 [10, 23]
Pair 05 [04, 29] Pair 13 [03, 30]
Pair 06 [13, 20] Pair 14 [14, 19]
Pair 07 [05, 28] Pair 15 [06, 27]
Pair 08 [12, 21] Pair 16 [11, 22]
https://challonge.com/Top32Seeding is a visual reference to the seeding layout