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[Public] RimWorld update 1.6 public changelog
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RimWorld update 1.6 public changelog

New stuff - base game

Better planning

Designator draw styles

Blueprints

Caravan camps

Map generation

Flight

Search improvements

Art

UI

Quality of life

Improvements and adjustments - base game

Performance

We made major performance optimizations targeting mid-to-late game colonies. On an example machine, we saw 20-30% additional TPS in late game colonies. We rewrote many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded. Pawns/Things are now ticked less often in certain circumstances (e.g. when off camera). There are also several optimizations to minor systems and fixes to major memory leaks.

We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that's with an additional expansion!

Note that your startup times and TPS improvements may differ from our tests due to bottlenecks unique to your PC or mods.

Scaria changes

Caravan improvements

Insect behaviour improvements

UI

Quality of life

Room balance changes

Weapon and armor balance changes

Armor:

Weapons:

Other balance changes

Miscellaneous

Improvements and adjustments - Royalty

Miscellaneous

Improvements and adjustments - Ideology

Improved ancient complex generation

Miscellaneous

Improvements and adjustments - Biotech

New gene - Webbed phalanges

New gene - Indoor dweller

Miscellaneous

Improvements and adjustments - Anomaly

Miscellaneous

Dev tools

Technical

More information on many of these changes can be found in the [Public] Modder Primer for 1.6.

Updated from Unity 2019.4.30 -> 2022.3.35

Terrain

Miscellaneous

Performance

Modding

New changes since unstable release

Art

UI

Miscellaneous

Technical/Performance

Dev Tools

Bugfixes