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#322 - Into the Nexus: “Building a Better Anomaly”

• Garrett • Kyle • NotParadox or Guest

Tracking Link:

https://dts.podtrac.com/redirect.mp3/

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Intro:  Welcome to Into the Nexus! The Heroes of the Storm podcast!

Lessons From CCL

https://www.twitch.tv/videos/627165637

https://www.youtube.com/playlist?list=PLL4FtEu7858ge-iSrQQuucL223_hdaFmP


Patreon Mention: Patreon.com/ITN

Thanks to our Patreon producers Declan H, CheezyBob, Chris K, Mike C., and Eric C.

Don’t forget

Patron Thanks Doc for keeping track

Bonanza next week!


News

The Heroes Team Wants Your Feedback

What We Like

Issues With The Current System

Change all structures to prioritize Map Objectives before anything else

Pros

Cons

Change Tower aggro so that the front Towers prioritize Minions, but the Forts, Keeps, and Kings Core prioritize Heroes who attack other Heroes

Pros

Cons

Lower the damage that Structures do to Heroes

Pros

Cons

Links


Bombas

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They’ve literally re-thought every little detail of the socks we wear to make them way more comfortable.

I wear them every day, and...[IN YOUR OWN WORDS describe how you are enjoying your Bombas socks and what you love about them i.e. style, comfort, quality, etc.]

CALL TO ACTION:

Give a pair when you buy a pair, and get twenty percent off your first purchase at Bombas dot com slash nexus. That’s B-O-M-B-A-S dot com slash nexus


Two Week Check In

Reworks

Buffs

Nerfs

Links


Force 50% According to AZJackson

The end paragraph is my favorite and a great explanation of human behavior.

“Keep in mind also that even 10+ win and loss streak games are perfectly natural in the realm of statistics, even when the true chance of something is 50%. These win and loss streaks are often what people point to as proof that something’s broken, which is simply not true. If you were to flip a coin 10,000 you would not get heads, then tails, then heads, then tails again over and over. Over those 10,000 times you would get each result half the time overall, but you would see streaks of getting heads or tails. This is also true for players who are at their appropriate MMR but still get streaks. It’s not that the matchmaker is broken, it’s just how things are. Also keep in mind that people have good and bad days, and sometimes decide to throw or to try extra hard to win. These behavior changes on an individual game level are impossible to predict and account for, which is why some games, even when they should be evenly matched, can still easily be blowouts.”

This is just scratching the surface of how these things work, but again, for a TL:DR:

  1. The idea that the matchmaker forces you to win or lose after having streaks is completely false
  2. Having a 50% win rate over time does happen and is “true” in that it’s the result of the matchmaker finding your proper place in the game over time

Links


Bans and Warnings issued over Imperius Bug

Warnings and 7 day bans

Links


Method is going to host a Heroes Tournament

SC2 pro DeMuslim recently joined Method. In a tweet announcing a StarCraft 2 tournament, they also announced that they’ll be putting on a Warcraft 3 and Heroes of the Storm tournament.

“With @DeMusliM joining Method, you knew it was just a matter of time before we got a @StarCraft 2 tournament going! And because we spoil you, Method Mayhem @Warcraft3 and @HeroesEsports are also incoming!”

Links


Emails

Kestle

Was a much bigger email. Heavy heavy editing. Bold and blue the main statements.

Thanks dude. Killer job working this down.

With the latest “reworks” of Tracer and Cassia, I feel that the developers mentality towards reworks needs to be looked at more harshly by the HOTS community as a whole.

Reworks are morally spineless and more often than not are a greater “debit of good will” than they are a “deposit of good will” as AZ Jackson would put it. I strongly oppose changing heroes to make them more playable by new players or by people unwilling to learn how a character works.

Essentially with Cassia, Tracer, and even Tassadar, the developers took the easy road to create new heroes. Tassadar is no longer a support hero with his shields. He is now an assassin, which makes him an entirely unique hero from the Tassadar that existed before the 2.50.0 update.

They just call these reworks, when in reality they are putting a 2020 engine in a vintage car. Instead of investing the time and effort to create a new hero that the community would embrace with open arms, they decided that the people who love these heroes are less valuable than those who refuse to spend the time and effort to learn and appreciate this world that the developers have created. I fully understand that Blizzard, especially the HOTS team, has suffered major casualties in the last year or so. But turning one hero into another hero and calling it a rework seems dishonest not only to the community but also to themselves and their hard work at best.

You mentioned during your episode covering this patch that people become hero mains because the heroes they main are niche. This I feel is, well was, the beauty of HOTS. At the beginning, HOTS was much more like Pathfinder where you could be whatever you wanted and pick any class and tool them how it worked for you. Now it seems that Blizzard has gone more towards the D&D 5e way of thinking and limiting us to very scripted cut and dry choices. There are so many heroes that are approachable for new players. Why must every hero be playable by new players?

Why has the community lost the expectation that there are some heroes you need to put some research into? When I was first starting, I had a little notepad that told me what talent I needed to take at each level for each hero I had learned. It sat in front of my monitor while I learned in AI and was a quick reference in case I got flustered when I had learned the hero enough to jump into Quick Match. I routinely consulted my brother, MFPallytime, FightingCowboy, and NotParadox on why certain talents were and were not working.

Everyone who plays HOTS wants the fantasy to some extent, but I can’t believe that they want to be bamboozled and have a hero that they love and have invested great quantities of time into changed into something completely different every couple months.


Outro

Patreon Shout Out

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Follow the show on Twitter @ITNcast and ITNpodcast.reddit.com.

Thanks to Gorath for our intro music and briangriffithmusic.com (@briangriffith) for our outro..

Personal Stuff

Garrett

Kyle


The Rise of Bloodlust

Inspired by Is Bloodlust now a very strong pick for Reghar even in Storm League?

Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 40% of the Basic Attack damage to their primary target. Lasts for 8 seconds.

The Stats

Rehgar winning with (Duo Winrates)

Not Winning With

Kyles Notes: