Alex Whiteman



        -African American

        -Dark Clothing




        -Blood 2

        -Heart 1

        -Mind 1

        -Spirit -1


        -Mortality 1*

        -Night 2

        -Power 0

        -Wild -1

Intro Questions

        -Who are you?

        -How long have you been in the city?

Ever since my mother and I moved here when I was 11.

        -How did you become a hunter?


        -What do you hunt, primarily?

        -What are their strengths and weaknesses?

        -What terrible thing have you done to yourself to help even the playing field?

I injected myself with a serum that makes me 10 times stronger & tougher than a normal human.

        -How are you like them?


        -A pick-up truck

-A cell phone

-Shotgun (2-harm close loud reload messy)

-Big (+1 harm)

-High-powered (+1 harm)

-Pistol (2-harm close loud)

-Silenced (-loud)

--High-powered (+1 harm)


-Handle (1-harm hand)

-Bladed (+1 harm)

-Hidden (+concealable)

        -Rifle (2-harm far loud)

                -High-powered(+1 harm)

                -Scoped (+far or +1 harm at far)


        -Someone has enlisted you to protect them from something very dangerous. They owe you a Debt.

He is keeping John Wu, a vampire, safe from the members of the gang that turned him into one. He also lets John feed from him.

        -Someone keeps you equipped and supplied. You owe them 2 Debts.

Christopher keeps him supplied with weapons, ammunition, and parts for his truck. They met while they were both hunting.

        -You consider someone a friend even though the friendship keeps bringing you trouble. They owe you a Debt.

Power LLC Operative Ajax supplies him with potions to make up for Alex always saving his ass when he goes on solo field ops.

Hunter Moves

        -Deadly: When you inflict harm, increase the harm by 1

        -Safe House: You have a secure location that you can hole up in. Detail it and choose 3:

                -High-tech surveillance

-A mystical prison

-Fortified walls/windows/doors

-A week’s worth of food and water

-Explosives set to blow the place

-Prepared for Anything: You have a well-stocked armory, full of modern and ancient weapons. Take another custom weapon or add another add-on to each of your custom weapons.

Drama Moves

        -Corruption Move: When you injure a mortal while pursuing the supernatural, mark corruption.

        -Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, ask them a question; they must answer it honestly. They will ask you a question in return; answer it honestly or mark corruption.

        -End Move: When you die or retire your character, choose a character belonging to another player and give them one of your chosen Hunter moves. It’s theirs for keeps.







-Corruption _ _ _ _ _

Standard Advances

        Advances Available at the Beginning of Play:

        - +1 Blood (max +3) 

- +1 Heart (max +3)

- +1 Spirit (max +3)

- A new Hunter move

- A new Hunter move

- A new Hunter move

- A move from another Archetype

- A move from another Archetype

- Change your Faction

After 5 Advances You May Select:

-  +1 to any stat (max +3)

- +1 any Faction (max +3)

- Erase a scar

- Get a workspace

- Erase a corruption advance

- Advance 3 basic moves

- Advance 3 basic moves

- Advance 1 basic move

Corruption Advances

        -  Take a corruption move

- Take a corruption move

- Take a corruption move

- Take a corruption move from another Archetype

- Retire your character. They may return as a Threat

Corruption Moves

        -Divided I Stand: When you turn down help and enter a dangerous situation alone, mark corruption to advance unleash an attack and keep your cool for the scene.

- Hard to Kill: Choose a Faction. Mark corruption to gain armor+1 against that Faction until the end of the scene.

- Perfect Timing: Mark corruption to arrive in a scene. Mark an additional corruption to show up in a superior position.

- Death Wish: If someone nearby is about to suffer harm, you may mark corruption to suffer the harm instead.