Kelly Bergstrom

School of Communications

University of Hawai‘i at Mānoa

2550 Campus Road, Crawford Hall 331

Honolulu HI 96822

kelly.bergstrom@hawaii.edu 

Academic positions

Aug. 2017 –

Present

Assistant Professor

School of Communications, University of Hawai‘i at Mānoa

Honolulu, Hawai‘i

Affiliated Graduate Faculty

Communication MA Program

Communication and Information Sciences PhD Interdisciplinary Program

Jan. 2017 –  

June 2017

MITACS Postdoctoral Research Intern

Big Viking Games

Toronto, Ontario

Sept. 2015 –

June 2017

Postdoctoral Researcher

Institute for Research on Digital Learning (IRDL), York University

Toronto, Ontario

May 2015 –

April 2017

Part-Time Faculty

Seneca College of Applied Arts & Technology

Toronto, Ontario

Education

PhD (2016)

York University

Language, Culture and Teaching, Faculty of Education

Dissertation: To Play or Not to Play: Non/Participation in EVE Online

MA (2009)

University of Calgary

Communication and Culture, Faculty of Communication

Thesis: Adventuring Together: Exploring how Romantic Couples use MMOs as Part of Their Shared Leisure Time

BA Honours (2007)

Simon Fraser University

Communication, School of Communication

Thesis: Social Capital in MMORPGs: A Framework for Future Studies

BFA (2007)

Simon Fraser University

Visual Art, School for Contemporary Arts

Areas of specialization: Photography, Digital Media

Publications

Refereed Journal Articles

In Press

Bergstrom, K. “Barriers to Play: Accounting for Non-Participation in Digital Game Play.” Feminist Media Studies, x(x), 1–17. doi:10.1080/14680777.2018.1484790.

Bergstrom, K. “Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online.” Games and Culture, x(x), 1-21. doi:10.1177/1555412017698872.

2019

Bergstrom, K. “Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game.” Games and Culture, 14(2), 170-189. doi:10.1177/1555412018791697.

2017

Bergstrom, K., Jenson, J., de Castell, S. & Taylor, N. “Virtually Together: Examining Pre-Existing Relationships in MMOG Play”. Journal of Virtual Worlds Research. 10(2), 1-16. Available Online: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/7241 

Bergstrom, K. “An Unwelcome Intrusion? Player Responses to Survey Research Recruitment on a Popular Online Game Forum”. Loading… The Journal of the Canadian Game Studies Association. 10(16), 15-31. Available Online: http://journals.sfu.ca/loading/index.php/loading/article/view/168 

2016

Bergstrom, K., Fisher, S., & Jenson, J. “Disavowing “That Guy”: Identity Construction and Massively Multiplayer Online Game Players”. Convergence: The International Journal of Research into New Media Technologies. 22(3), 233-249. doi:10.1177/1354856514560314

2015

Bergstrom, K., Jenson, J., Hydomako, R., & de Castell, S. “The Keys to Success: Supplemental Measures of Player Expertise in Massively Multiplayer Online Games”. Journal of Gaming & Virtual Worlds. 7(1), 101-121. doi:10.1386/jgvw.7.1.101_1

Taylor, N., Bergstrom, K., Jenson, J., & de Castell, S. “Alienated Playbour: Relations of Production in EVE Online”. Games and Culture. 10(4), 365-388. doi:10.1177/1555412014565507

2011

Bergstrom, K. “Don’t Feed the Troll: Shutting down debate about community expectations on Reddit.com”. First Monday. 16(8). Available Online: http://firstmonday.org/ojs/index.php/fm/article/view/3498

Edited Books

2016

Carter, M., Bergstrom, K., & Woodford, D. (eds.) Internet Spaceships are Serious Business: An EVE Online Reader. Minneapolis, MN: University of Minnesota Press.

Authored Chapters in Internet Spaceships are Serious Business

  • Bergstrom, K. “Imagined Capsuleers: Reframing discussions about gender and EVE Online”
  • Bergstrom, K. & Carter, M. “EVE Online for the Uninitiated”
  • Carter, M., Bergstrom, K., & Woodford, D. “Internet Spaceships are Serious Business: An Introduction to EVE Online”

Book Chapters

2019

Bergstrom, K. “EVE Online: Cheating” In Payne M. & Huntemann, N.(eds) How to Play Video Games. (pp. 301-308) New York: NYU Press.

2016

Bergstrom, K. “Everything I know about this game suggests I should avoid it at all costs: Non-player perceptions about EVE Online”. In Kafai, Y., Tynes, B. & Richard, G. (eds.) Diversifying Barbie and Mortal Kombat: New Perspectives on Race and Gender in Gaming. (pp. 118-132) Pittsburgh, PA: ETC Press.

Refereed Conference Proceedings (Full Papers)

2018

Bergstrom, K., Flynn-Jones, E., Jenson, J. & Hebert, C. “Videogame Walkthroughs in Educational Settings: Challenges, Successes and Suggestions for Future Use”. In Proceedings of the 51th Hawaii International Conference on System Sciences (HICSS 51). Available Online: http://hdl.handle.net/10125/50124 

2017

de Castell, S., Jenson, J., Flynn-Jones, E., & Bergstrom, K. “Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker”. In Proceedings of the 50th Hawaii International Conference on System Sciences (HICSS 50). Available Online: http://hdl.handle.net/10125/41399

2016

Bergstrom, K., de Castell, S., & Jenson, J. “Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?” In Proceedings of the 1st International Joint Conference of DiGRA and FDG. Available Online: http://www.digra.org/digital-library/publications/digital-detritus-what-can-we-learn-from-abandoned-massively-multiplayer-online-game-avatars/

2015

Carter, M., Bergstrom, K., Webber, N., & Milik, O. “EVE is Real”. In Proceedings of the Digital Games Research Association 2015 Conference: Diversity of Play. Available Online: http://www.digra.org/digital-library/publications/eve-is-real/

2013

Bergstrom, K., Carter, M., Woodford, D., & Paul, C. “Constructing the Ideal EVE Online Player”. In Proceedings of Digital Games Research Association 2013 Conference: DeFragging Game Studies. Available Online: http://www.digra.org/digital-library/publications/constructing-the-ideal-eve-online-player

2012

Bergstrom, K., Jenson, J., & de Castell, S. “What’s ‘Choice’ Got to Do With It? Avatar Selection Differences Between Novice and Expert Players of World of Warcraft and Rift”. In Proceedings of the International Conference on the Foundations of Digital Games (FDG '12). ACM, New York, NY, USA, 97-104. DOI: 10.1145/2282338.2282360.

2011

Bergstrom, K., McArthur, V., Jenson, J., & Peyton, T. “All in a Day’s Work: A Study of World of Warcraft NPCs Comparing Gender Across Professions”. In Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games (Sandbox '11). ACM, New York, NY, USA, 31-35. DOI: 10.1145/2018556.2018563.

Refereed Conference Proceedings (Extended Abstracts)

In Press

Bergstrom, K. “What can ‘Why I Left BuzzFeed’ vlogs teach us about invisible labour?” In Selected Papers of Internet Research 19.0.

2016

Bergstrom, K. “You don’t ever stop playing EVE Online, you just take a break”:  Rethinking what it means to quit a Massively Multiplayer Online Game”. In Proceedings of the 1st International Joint Conference of DiGRA and FDG. Available Online: http://www.digra.org/wp-content/uploads/digital-library/paper_431.pdf

2015

Bergstrom, K. “Feminism is for angry white women: Exploring images of feminism on Reddit.com”. In Selected Papers of Internet Research 16.0. Available Online: http://spir.aoir.org/index.php/spir/article/view/1026

2013

Bergstrom, K. “EVE Online Newbie Guides: Helpful Information or Gatekeeping Mechanisms at Work?” In Selected Papers of Internet Research 14.0. Available Online: http://spir.aoir.org/index.php/spir/article/view/692 

Jenson, J., Bergstrom, K., & de Castell, S. “Playing ‘for Real’: A Lab-Based Study of MMOGs”. In Selected Papers of Internet Research 14.0. Available Online: http://spir.aoir.org/index.php/spir/article/view/790 

Carter, M., Woodford, D., & Bergstrom, K. “Internet Spaceships are Serious Business: EVE Online Workshop Introduction”. In Proceedings of the International Conference on the Foundations of Digital Games (FDG ’13).  Available Online: http://www.fdg2013.org/program/workshops/papers.html

2012

Bergstrom, K. “Virtual Inequality: A woman’s place in cyberspace”. In Proceedings of the International Conference on the Foundations of Digital Games (FDG '12). ACM, New York, NY, USA, 267-269. doi:10.1145/2282338.2282394

Research Reports and White Papers

2017

User Behaviour in Social Networking Games: Why do players quit?

Primary author; Final research report submitted to MITACS and Big Viking Games after completion of Accelerate Postdoctoral Internship

2016

Notoriously Toxic: Understanding the Language and Cost of Hate and Harassment in Online Games

Contributing author; White paper submitted to the National Endowment for the Humanities

2012

EVE Online Observational Study 

Primary author; Literature review and research report prepared for the Stanford Research Institute

Co-Situated MMOG Play by Romantic Couples

Contributing author; Literature review and research report prepared for the Stanford Research Institute

Invited Contributions

2016

Carter, M., Bergstrom, K., Webber, N., & Milik, O. “EVE is Real: How conceptions of the ‘real’ affect and reflect an online game community”. Well Played: A Journal on Video games, Value and Meaning. 5(2), 5-33. Available online: http://press.etc.cmu.edu/content/volume-5-number-2 

2012

Bergstrom, K. “What Can Advice Animals Teach Us About Feminism?” Fembot: Gender, New Media & Technology.  Available online: http://fembotcollective.org/blog/2012/04/10/laundry-day-online-agression/

2009

Bergstrom, K. “Introducing Surveylady: A case for the use of avatars in game studies research”. Stream: Culture/Politics/Technology 2(1) 18–22. Available online: http://journals.sfu.ca/cpt/index.php/stream/article/viewFile/35/17

2007

Bergstrom, K. “Conducting Research Through MMORPGs”.  The Digest. Issue 18. Available online: http://neuf.cprost.sfu.ca/digest/digests/digest-18/conducting-research-through-mmorgs/

Book Reviews

2013

Deadly Fever: Racism, Disease and a Media Panic. Canadian Journal of Communication. 31(1) 139-140. Available online: http://www.cjc-online.ca/index.php/journal/article/view/2596/2362 

Funding & Awards

2018

Office of Vice Chancellor of Research, awarded $1950 travel funding to attend the Association of Internet Researchers annual conference in Montreal, QB.

SEED IDEAS, awarded $500 to support bringing Dr. Florence Chee to campus to give a public lecture about her research about gender & digital gaming.

2017

SEED IDEAS, awarded $1050 to support bringing Dr. Kishonna Gray to campus to give a public lecture about her research on race & digital gaming.

2017

MITACS Postdoctoral Research Internship

$30,000

2014

Ontario Graduate Scholarship

$15,000

2012

SSHRC Doctoral Fellowship (Awarded for two years)

$40,000

2011

Ontario Graduate Scholarship

$15,000

2010

SSHRC Doctoral Fellowship

Alternate List - Recommended but not funded

2008

Joseph-Armand Bombadier CGS Master’s (SSHRC)

$17,500

A complete list of graduate research funding and other minor awards is available upon request.  

Competitive Paper Awards

2014

International Communication Association, Game Studies Division

Top Paper Award (1st place)

Refereed Conference Presentations

Individual Paper Submissions

Forthcoming

Bergstrom, K. & Neo. R. “Searching for the Stairway to Heaven: Exploring how online information shapes the decision to access an illegal hiking trail”. Accepted for presentation in the Communication and Technology division at International Communication Association.

2017

Herbert, C., Jenson, J., Bergstrom, K. & Flynn-Jones, E. “Videogame Walkthroughs in Educational Settings: Challenges, Successes and User Attitudes”. The 10th Digital Games Research Association Conference. Melbourne, Australia: July 4-6, 2017.

de Castell, S., Jenson, J., Bergstrom, K. & Fong, K. “Narrative at Play: Digital Games in the Language Arts Classroom”. The 10th Digital Games Research Association Conference. Melbourne, Australia: July 4-6, 2017.

2016

Bergstrom, K. “This game is not for me: Non-Participation in EVE Online”. Meaningful Play. East Lansing, MI: October 20-22, 2016.

Bergstrom, K., Jenson, J., Taylor, N., & de Castell, S. “A Matched Set: Romantic Couples Play in MMOGs”. Meaningful Play. East Lansing, MI: October 20-22, 2016.

Bergstrom, K.  “You don’t ever stop playing EVE Online, you just take a break”:  Rethinking what it means to quit a Massively Multiplayer Online Game”. The 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland: Aug 1-3, 2016.

Bergstrom, K., Jenson, J., & de Castell, S. “Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?” The 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland: Aug 1-3, 2016.

2015

Bergstrom, K.“Feminism is for angry white women: Exploring images of feminism on Reddit.com”. Association of Internet Researchers. Phoenix, AZ: Oct 21-24, 2015.

Bergstrom, K. “An Unwelcome Intrusion? Player responses to survey recruitment on the official World of Warcraft Forums”. Canadian Game Studies Association. Ottawa, ON: June 3-5, 2015.

2014

Bergstrom, K. ““We aren’t your personal research facility”: Survey Fatigue on the World of Warcraft Forums”. Digital Games Research Association. Snowbird, UT: August 3-6, 2014.

Dahya, N., Jenson, J., Bergstrom, K. “Gone Home: Exploring Identity, Narrative and Place”. Canadian Game Studies Association. St . Catherines, ON: May 29-30, 2014.

Chee, F. & Bergstrom, K. “Gendered Discourses in Defining the Imagined Community of Gamer”. International Communication Association. Seattle, WA: May 22-26, 2014.

Bergstrom, K., Jenson, J., Hydomako, R., & de Castell, S. “The Keys to Success: Supplemental Measures of Player Expertise in Massively Multiplayer Online Games”. International Communication Association. Seattle, WA: May 22-26, 2014. [Top Paper in Game Studies Division]

Bergstrom, K.  “Smash the Matriarchy! Memes and the Rise of Anti-Feminism on Reddit.com”. Console-ing Passions: International Conference on Television, Video, Audio, New Media and Feminism. Columbia, MO: April 10-12, 2014.

2013

Bergstrom, K. “EVE Online Newbie Guides: Helpful Information or Gatekeeping Mechanisms at Work?” Association of Internet Researchers – ir14. Denver, CO: October 23-26, 2013.

Jenson, J., Bergstrom, K., & de Castell, S. “Playing ‘for Real’: A Lab-Based Study of MMOGs”. Association of Internet Researchers – ir14. Denver, CO: October 23-26, 2013.

Chee, F. and Bergstrom, K. “On Playing “Like a Girl”: A comparative analysis of quasi-affirmative (re)action”. Canadian Communication Association, Victoria, BC: June 5-7, 2013.

Bergstrom, K. “Lies, Damn Lies, and Image Macros: Memes and the Spread of Anti-Feminism through Reddit.com and Beyond”. Feminists in Games, Vancouver, BC: May 31-June 1, 2013.

2012

Bergstrom, K., Jenson, J., & de Castell, S. “What’s ‘Choice’ Got to Do With It? Avatar Selection Differences Between Novice and Expert players of World of Warcraft and Rift”. Foundations of Digital Games, Raleigh, NC: May 30-June 1, 2012.

Bergstrom, K. “Why Don’t Women Play EVE Online? A Preliminary Investigation”. Feminists in Games, Toronto, ON: May 4-5, 2012.

Bergstrom, K. & McArthur, V. “Too Pretty to be a Man: Policing Masculinities in World of Warcraft”. Gender, Bodies, and Technology, Roanoke, VA: April 26-28, 2012.

2011

Bergstrom, K. “Hulkageddon: The Polarization of Play in EVE Online”. Association of Internet Researchers – ir12, Seattle, WA: October 10-13, 2011.

Bergstrom, K., McArthur, V., Jenson, J., & Peyton, T. “All in a Day’s Work: A Study of World of Warcraft NPCs Comparing Gender to Professions”. SIGGRAPH. Vancouver, BC: August 9-11, 2011.

Bergstrom, K., Fisher, S., & Jenson, J. “I’m not “that guy”: Player Narratives About Stereotypes of Excessive Video Game Play”. Videogame Cultures and the Future of Interactive Entertainment, Oxford, UK: July 8-10, 2011.

McArthur, V. & Bergstrom, K. “Gaymers LFG: World of Warcraft as Heteronormative Play”. Interacting with Immersive Worlds, St. Catherines, ON: June 13-14, 2011.

Bergstrom, K., de Castell, S., & Jenson, J. “Beyond ‘one size fits all’: Recognizing Differences in MMOG Affordances and Player Demographics”. Canadian Game Studies Association, Fredericton, NB: May 30-31, 2011.

Bergstrom, K. “Exploring Gendered Divisions in Online Gaming Forums”. Canadian Game Studies Association, Fredericton, NB: May 30-31, 2011.

2010

Bergstrom, K. “A Troll by Any Other Name: Reading Identity on Reddit.com”. Association of Internet Researchers – ir11, Gothenburg, Sweden: October 21-23, 2010.

Bergstrom, K. & Peyton, T. “Going for Gold: How World of Warcraft’s Small Tweak Made Big Changes in Player Interaction”. Canadian Communication Association, Montreal, QB: June 1-3, 2010.

Bergstrom, K. “Exploring the Research Potential of EVE Online”. Canadian Game Studies Association, Montreal, QB: May 28-29, 2010.

2009

Bergstrom, K. “Adventuring Together: Exploring the use of World of Warcraft as a Third Place”. Canadian Communication Association, Ottawa, ON: May 28-30, 2009.

Bergstrom, K. “Do Couples Bowl Online? Exploring how Romantic Couples use World of Warcraft to Spend Leisure Time Together”. Canadian Game Studies Association, Ottawa, ON: May 23-24, 2009.

Bergstrom, K. “Introducing Surveylady: A Case for the Use of Avatars in Game Studies Research”. Popular Culture Association, New Orleans, LA: April 8-11, 2009.

Papers Presented In Pre-Constituted Panels

*denotes I served as panel organizer and chair

2018

*Bergstrom, K. “Life gets in the way: (not) playing digital games” Presentation as part of “Playing at the margins: Feminist investigations of digital gameplay” at National Communication Association. Salt Lake City, UT: November 8-11, 2018.

2015

Bergstrom, K. “Unexamined Masculinities: Reframing the discussion about gender in the EVE Online Community”. Presentation as part of “Confronting Masculinities in Digital Games and Digital Cultures”, Gerald Voorhees (chair), at Console-ing Passions. Dublin, Ireland: June 18-20, 2015.

2014

Bergstrom, K. “If you hate EVE Online so much… Why do you play it?” Presentation as part of “Hey look at the weirdos: A panel discussion on deviance and acceptance in the strange space”, Florence Chee (chair), at Digital Games Research Association. Snowbird, UT: August 3-6, 2014.

Bergstrom, K., & Hydomako, R. “Can Big Data Be Feminist? Exploring User Disengagement on Reddit.com”. Presentation as part of “Data-Driven Data Research Using Data and Databases: A Practical Critique of Methods and Approaches in “Big Data” Studies”, Alex Leavitt (chair), at International Communication Association. Seattle, WA: May 22-26, 2014.

2013

*Bergstrom, K. “Real + Imagined Player Communities”. Presentation as part of “Constructing the Ideal EVE Online Player”, at Digital Games Research Association, Atlanta, GA: August 26-29, 2013.

*Bergstrom, K. “There’s no crying in New Eden: Theorizing Why Women Don’t Play EVE Online”. Presentation as part of “Studying Gender & Games: Using Multiple Methodologies”, at International Communication Association, London, UK: June 17-21, 2013.

Bergstrom, K. “Hypocrites and Harpies: Image Macros and (Mis)Representations of Feminism Online”. Presentation as part of “Hackers, Cyberspaces and Heterotopias: Online Publics against a Managed Web”, Fenwick McKelvey (chair), at Canadian Communication Association. Victoria, BC: June 5-7, 2013.

Chee, F. and *Bergstrom, K. “Fixing a Reality That Isn't Broken: Women's participation
in Video Game Communities, Industry, and Beyond”. Presentation as part of “Communicating the Diverse Debates and Divisions within Game Studies”, at
Canadian Game Studies Association. Victoria, BC: June 4-5, 2013.

2012

*Bergstrom, K. “Not Just Spinning a Ship: The Importance of the Backchannel to EVE Online Play”. Presentation as part of “The Serious Business of Internet Spaceships: Studying EVE Online”, at Association of Internet Researchers – ir13.  Salford, UK: October 21-23, 2012.

Bergstrom, K.  “A Counter-Terrorist in King Arthur’s Court: Does FPS Expertise Transfer to a MMOG?” Presentation as part of “Traveling circuits: Studying assemblages in and across multiple online games”, Suzanne de Castell (chair), at Association of Internet Researchers – ir13.  Salford, UK: October 21-23, 2012.

Bergstrom, K.  “I’m a REAL Girl Gamer”: Internalized Sexism and Border Patrolling Among Online Girl Gamer Communities”. Presentation as part of “Performing Bodies: Sex, Gender and Community Online”, Whitney Phillips (chair), at International Communication Association, Phoenix, AZ: May 24-28, 2012.

2011

Bergstrom, K., de Castell, S., & Jenson, J. “Worlds Beyond Warcraft: Studying Multiple MMOs”. Presentation as part of “Re-assembling the Ludic”, Nicholas Taylor (chair), at Association of Internet Researchers – ir12, Seattle, WA: October 10-13, 2011.

Bergstrom, K. “On the Internet, Nobody Believes You’re a Female Gamer: Comparing “Gamers” to “Girl Gamers” on Reddit.com”. Presentation as part of “Gender & Gaming”, Alison Harvey (chair) at Canadian Communication Association, Fredericton, NB: June 1-3, 2011.

Poster Presentations

2013

Miller, B., van den Bosch, A., Kunzelman, C., Olive, J., Stoop, W., Gray, K., Berger, C., Pokharel, S., and Bergstrom, K. “Notoriously Toxic: The Language and Cost of Hate in the Chat Systems of Online Games.” Digital Humanities 2016. Krakow, Poland. July 11-16, 2016.  

Graduate Committees and Mentoring

PhD committees - Member

ABD

Nyle Sky Kauweloa

Communication and Information Sciences

The college esports experience: Gaming, Identity, and Development

MA Committees - Chair

Pre-proposal

Shelbey Walker

Communication

Topic:

Post-proposal

Justin Gerona

Communication

Topic: Hawaiian-language animation – He Mo‘olelo o Kamapua‘a

Post-proposal

Ioane Goodhue

Communication

Topic: Lost in Translation: Bridging the gap between kaona and embedded messaging within Hawaiian Storytelling

Post-proposal

Sophia Kamantauskas-Holder

Communication

Topic:  Authenticity in computer-mediated business communications

Post-proposal

Diena Peterson

Communication

Topic: Samoan students’ barriers to higher education

MA Committees - Member

Post-proposal

Allyssah Fitterer

Communication

Athletes Abroad: A Study On The North American Female Athletes’ Experience With The Acculturation Process At The International Professional Indoor Volleyball Level

Post-proposal

Dayana Zavala

Communication

Challenges and Conflicts in Intercultural Marriages: Creating Solutions in Child Rearing

2018

Sonya Zabala

Communication

Kuleana Consciousness: Graduate Student Agency and Transformative Learning at the University of Hawai’i at Mānoa and Beyond

2017

Rebecca Carino

Communication

The development of Intercultural Competence through Social Interactions in ‘Warframe’

Teaching

University of Hawai’i at Mānoa

Spring 2019

COM 201: Introduction to Communication, 79 students

COM 355: Digital Cultures, 36 students

COM 699: Directed Readings/Research, 1 student

COM 700:  Thesis, 3 students

CIS 699: Directed Readings/Research, 2 students

Fall 2018

COM 201: Introduction to Communication, 116 students

COM 633: Information and Communication Technologies, 15 students

COM 699: Directed Readings/Research, 4 students

CIS 699: Directed Readings/Research, 1 student

Spring 2018

COM 201: Introduction to Communication, 64 students

COM 691: Communication Topics: Games, Culture & Society, 7 students

Fall 2017

COM 201: Introduction to Communication, 95 students

Seneca College of Applied Arts & Technology

Fall 2016

Online course development for INC 300

I collaborated with the Centre for Flexible Learning to create an online version of Social Media and Professional Identity. Course was piloted in Spring 2017 is now offered as an elective open to all Ontario college students through the Ontario Learns collaboration.

Summer 2016

INC 300: Social Media and Professional Identity

Seneca College Newnham Campus, 33 students

Seneca@York, 13 students

Winter 2016

INC 300: Social Media and Professional Identity

Seneca College Newnham Campus, 28 students

Seneca@York, 8 students

Fall 2015

INC 300: Social Media and Professional Identity, 42 students

Summer 2015

INC 300: Social Media and Professional Identity, 24 students

Colloquia & Public Lectures

2016, Nov.

IRDL Lecture series, “Everything I know about this game suggests I should avoid it at all costs”: Barriers and gateways to participation in digital game cultures”.

2014, April

Lecture with live webcast, Social & Interactive Media Lab at Loyola University Chicago (USA) SIMLab Speaker Series “Boundaries, Barriers, and Breaking Through: Investigating a MMOG community through a social justice framework”.

2013, March

Guest Speaker, State Library of New South Wales (Australia), Games and Public Libraries Initiative “Designing for (in)equality? Towards an Inclusive MMO Gameworld”.

2009, January

Lecture, University of Calgary, (Canada) Communication and Culture Department Colloquium “Using Avatars in Game Studies Research”

Service

2018-current

Mini-Track Chair (Games & Gaming)

Hawaii International Conference on Systems Sciences (HICSS)

2017

Guest Editor, Journal of Virtual Worlds Research

Special issue about EVE Online (with Marcus Carter)

2014-2016

Conference Co-Chair

Canadian Game Studies Association Annual National Conference

2014

Workshop Organizer

“Big Data is Bullsh*t!” Blue Sky workshop at International Communication Association (with Alex Leavitt and R. Stuart Geiger)

2013

Workshop Organizer

EVE Online workshop geared towards North American researchers held as part of Digital Games Research Association (with Marcus Carter and Darryl Woodford)

Workshop Organizer

EVE Online workshop geared towards European researchers held as part of Foundations of Digital Games (with Marcus Carter and Darryl Woodford)

Manuscript Reviewing

Convergence; Feminist Media Studies; Games and Culture; The Information Society; International Communication Association; Journal of Computer Mediated Communication; Journal of Virtual Worlds Research; Loading… The Journal of the Canadian Game Studies Association; Journalism & Mass Communication Quarterly; New Media and Society; Social Media and Society.

Department & University Service Since joining UH Mānoa

Ongoing

Communication Curriculum Committee

Faculty Mentor, Mānoa Gaming Academy

2018

Invited participant, Truth, Racial Healing and Transformation pilot program

Graduate Admissions Committee (COM MA Program)

Curriculum Assessment Committee (COM BA Program)

2017

Graduate Awards Committee (COM MA Program)

Department & University Service Prior to joining UH Mānoa

2013-2015

Graduate Student Representative, Executive Board for the Institute for Research on Learning Technologies (York University)

2012-2013

Council Member, York University Graduate Student Association

2010-2011

Council Member, York University Graduate Student Association

2008-2009

President, University of Calgary Communication Graduate Student Association

Council Member, University of Calgary Graduate Student Association

Awards Committee, University of Calgary Graduate Student Association

2005-2006

Vice President, Simon Fraser University Visual Art Student Union