THE BLUE BOMBER VS. THE RED BARON

THE BLUE BOMBER VS. THE RED BARON

spect-actor simu-life performance

CAST LIST

MEGA MAN – primary Spect that grows in the story to realize his humanity makes him stronger than his robot enemies as it gives him emotions and feelings.

ROLL – Mega Man’s Buddy interactor that assists him during the adventure.

PROTO MAN – secondary Spect that grows to learn his humanity makes him stronger than the robot mechanics on his body.

DR. LIGHT – Mentor interactor who guides Mega Man alone in the story.

DR. WILY – the overall Antagonist interactor who serves as the primary evil against Mega Man and Proto Man.

GUTS MAN – Mega Man’s secondary Antagonist interactor, and initially Proto Man’s Buddy interactor; who serves as Dr. Wily’s right-hand villain.

DR. COSSACK – The key to Dr. Wily’s plans, and the one that draws the line between man and machine through the story.

ROBOT VILLAINS – Throughout the adventure, Dr. Wily creates several robots that will serve as villains against Mega Man; in some cases against Proto Man: Pharaoh Man, Elect Man, Dust Man, Brick Man, Bright Man, Cut Man, Snake Man, Dust Man, Skull Man, Ring Man, Toad Man, Gemini Man, Knight Man, Ice Man, Yamato Man, Spark Man.


DR. LIGHTS LAB I (1)

CHARACTERS IN SCENE

Spect 1 is introduced to Dr. Light who saved him from an attack caused by Dr. Wily.  Dr. Light gave the spect a bionic arm that can be used to fight Dr. Wily for what he has done, and identifies that spect as Rock.

Rock is told how the bionic arm works to fight, and updates him on Dr. Wily’s present evil doings with his aid, Proto Man.  He learns that Dr. Wily is planning to create robots Dr. Light designed take over the city and eventually more.

It’s made clearer that Dr. Light needs someone to help him put a stop to this, and he needs Rock with his new bionic arm to aid him and put a stop to Dr. Wily by instilling responsibility in him.

                IF ROCKS AGREES TO FIGHT DR. WILY

GO TO DR. LIGHTS R&D ROOM (2)

                ELSE

GO TO OUTSIDE DR. LIGHTS LAB I (3)


DR. LIGHTS R&D ROOM (2)

        CHARACTERS IN SCENE

Dr. Light calls Roll, Rock’s sister, and his lab assistant, to come join them as soon as possible.

Rock is trained more efficiently and effectively on how to use his bionic arm.  He is then taught how to use the arm to absorb the powers of Dr. Wily’s robot enemies and then use their powers against them.

Dr. Light produces armament and a bodysuit for Rock that will help him take attacks from other enemies, and calls him, his Mega Man.  Roll arrives in time to witness the completion of Rock putting on his outfit to become Mega Man. After working out so much, Dr. Light recommends Mega Man go home to rest.

GO TO MEGA HOME I (7)


OUTSIDE DR. LIGHTS LAB I (3)

        CHARACTERS IN SCENE

Rock receives a phone call from Roll, who is introduced as his sister, and reminds him he is supposed to meet her at Anthony’s for lunch.

A cab pulls up for Rock at the end of the drive way.  The cabby says Dr. Light called for him to take him wherever he needs to as a courtesy.

GO TO ANTHONYS (4)


ANTHONYS (4)

        CHARACTERS IN SCENE

Rock meets with Roll for lunch where she gets him to describe what Dr. Light spoke to him about.

Roll encourages him that Dr. Light is a good man, and he’s trying to help stop everything Dr. Wily is doing.  Roll tells Rock about all the robots he’s making to cause harm.

The interactors wait until they know Proto Man has arrived at FAKE COSSACKS HOME to continue.

An employee tells them that across the street there’s something big going on in the neighborhood.  Roll and Rock head out.

        GO TO FAKE COSSACKS HOME FRONT (10)


DR. WILYS LAB I (5)

        CHARACTERS IN SCENE

Spect 2 is introduced to Dr. Wily who calls him Proto Man.  Proto Man is told that Dr. Wily saved him from an accident caused by Dr. Light, and he has always been Dr. Wily’s assistant.  He leaves some details out of this and makes sure Proto Man knows that Dr. Wily is the boss.

Dr. Wily informs him of his new bionic arm and how it functions with a strong blaster.  Proto Man is forcibly told to go train on his arm and have fun after being given body armament for shielding which also protects his face.

        GO TO DR. WILYS TRAINING ROOM (6)


DR. WILYS TRAINING ROOM I (6)

        CHARACTERS IN SCENE

Proto Man fights 4 of Wily’s robots: Cut Man, Ring Man, Toad Man, and Gemini Man.  They will not be difficult for Proto Man as they’re training him, and their fighting style will make it apparent that the way to fight is at a distance with the blaster.

As he trains, Wily antagonizes him for not doing better.

After completing his training, Wily instructs him to go home and get some rest.

        GO TO PROTO HOME I (8)


MEGA HOME I (7)

        CHARACTERS IN SCENE

Mega Man awakens to a phone call from Roll who mentions that they both have lunch plans to meet at Anthony’s later, and he had better be on time.

        GO TO ANTHONYS (4)


PROTO HOME I (8)

        CHARACTERS IN SCENE

Proto Man awakens to a phone call from Dr. Wily informing him they are to meet just outside Thornton Park for an attack he’s planned to begin getting back at Light and all the people who doubted Wily and Proto Man.

        GO TO OUTSIDE THORNTON PARK (9)


OUTSIDE THORNTON PARK (9)

        CHARACTERS IN SCENE

Wily meets up with Proto Man and gives him his body armament to protect him from any “unnecessary” problems that could arise.

Proto Man is introduced to the robot’s Dr. Wily created to assist: Snake Man, Guts Man, and Top Man.  Guts Man will befriend Proto Man as his right-hand robot, and acknowledge his prowess in training the previous day.

The interactors wait until they know Mega Man has arrived at ANTHONYS to continue.

        GO TO FAKE COSSACKS HOME FRONT (10)


FAKE COSSACKS HOME FRONT (10)

        CHARACTERS IN SCENE

Proto Man and his team break into the home they’ve targeted, and are to kidnap an old man, Dr. Cossack.

Once inside they learn the house is empty.

Mega Man and Roll enter the house to stop them, but Dr. Wily is outside the house and radios Proto Man and the others to inform them that they have company.

Robot interactors instruct Proto Man to go to one part of the house, and Roll instructs Mega Man to go to the other.  Snake Man and Top Man will provide a crashing noise to gain attention in the direction Mega Man is instructed to go to ensure he goes that way.

                IF MEGA MAN

        GO TO FAKE LIVING ROOM (12)

                IF PROTO MAN

        GO TO FAKE BEDROOM (11)


FAKE BEDROOM (11)

        CHARACTERS IN SCENE

        IF PROTO MAN

Roll encounters Proto Man and they get into a fight after telling Proto Man who she is and confronts him.  Proto Man knocks her out and continues to investigate for Dr. Cossack.  Roll will coerce Proto Man during the close-quarters encounter to ensure she is seemingly knocked out at the appropriate time to end the fight.

He hears a noise outside in the backyard and heads out there.

        IF MEGA MAN

Mega Man comes to Roll’s side to help her.  They discuss what happened, and decide to head back to Dr. Light’s lab to speak with him about what just happened.

                IF MEGA MAN

        GO TO DR. LIGHTS LAB II (17)

                IF PROTO MAN

        GO TO FAKE COSSACK HOME BACK (14)


FAKE LIVING ROOM (12)

        CHARACTERS IN SCENE

Mega Man encounters and confronts Snake Man and Top Man on who each other are, and he learns they’re here for Dr. Cossack.

This scene will present Mega Man with an opportunity to test out his bionic arm, in the chance he chose not to work with Dr. Light from the beginning of the story.  If Mega Man had previously gone through practice for using his arm, the enemies he faces will be more difficult for him to conquer.

Mega Man fights them with his blaster arm, and can absorb their powers if he chooses.

After defeating them, he goes into other areas of the house.

        GO TO FAKE COSSACK HOME (13)


FAKE COSSACK HOME (13)

        CHARACTERS IN SCENE

Guts Man stops Mega Man front moving forward and they fight it out.  It ends with Guts Man throwing Mega Man outside the back door to the backyard.

        GO TO FAKE COSSACK HOME BACK (14)


FAKE COSSACK HOME BACK (14)

        CHARACTERS IN SCENE

Mega Man continues his fight with Guts Man.  They fight until Proto Man shows up and is told to fight Mega Man.  Guts Man will ensure on his end that with Proto Man, they fight at a distance with their blasters to ensure to physical harm is caused.

Soon after, Dr. Wily radios Proto Man and Guts Man to evacuate.  Proto Man is forcibly taken out knowing Mega Man is losing.

Mega Man allows them to retreat after hearing Roll call for help.  Roll will have awakened from being knocked out for the purposes of gaining Mega Man’s attention for the sake of the story and allow the fight to cease before it becomes close-quarters and someone gets injured.

                IF MEGA MAN

        GO TO FAKE BEDROOM (11)

                IF PROTO MAN

        GO TO FAKE COSSACK STREET (15)


FAKE COSSACK STREET (15)

        CHARACTERS IN SCENE

Dr. Wily picks up Proto Man and Guts Man in his van as they flee the scene and argue to hurry.

Guts Man takes notice of how Mega Man must be powerful for them to have evacuated, and makes way where Proto Man argues over how he should have stayed to take care of Mega Man.  Dr. Wily berates him for not doing it sooner and that Mega Man is too powerful, with snide comments trying to anger Proto Man.  Guts Man assures Proto Man they will finish the job next time, and not to worry as it was his first real fight with Mega Man.

Dr. Wily, Guts Man, and Proto Man all return to Dr. Wily’s lab.

        GO TO DR. WILYS LAB II (16)


DR. WILYS LAB II (16)

        CHARACTERS IN SCENE

Proto Man and Dr. Wily argue again about Mega Man until Dr. Wily sends Proto Man to Pharaoh Man’s lair to make sure he’s ready for his next mission.

Before going, Guts Man mentions Dr. Cossack, and Proto Man wants to know more about what’s going on.  Dr. Wily refuses to tell Proto Man anything more than he needs to know.  This only angers Proto Man further who then storms out.  Guts Man catches up with Proto Man and reassures him that he’s doing a great job for being part human, and he will prove himself soon enough.

        GO TO PHARAOH MANS LAIR (18)


DR. LIGHTS LAB II (17)

        CHARACTERS IN SCENE

Mega Man and Roll explain to Dr. Light what happened back at the neighborhood, and Mega Man tells them he heard the robots mentioning Dr. Cossack.

Dr. Light informs them that Dr. Cossack is the man who created the first human-like robots and supposedly has special knowledge about robot production.

They remain unsure of what Dr. Wily would want with him, but Dr. Light will look into it more and recommends Mega Man go home after the long day to relax.

Dr. Light congratulates Mega Man for handling the robots as well as he did, and Roll thanks him for getting Proto Mans attention to save her.

        GO TO MEGA HOME II (19)


PHARAOH MANS LAIR (18)

        CHARACTERS IN SCENE

Proto Man asks Pharaoh Man what his next move is, and Pharaoh Man informs him that as a human, he cannot be expected to handle Mega Man.

Pharaoh Man continues to annoy Proto Man until Guts Man arrives and sides with Proto Man that Pharaoh Man should not be sent to fight Mega Man, but himself.

Pharaoh Man leaves, and Guts Man suggests Proto Man get some rest for the night.

        GO TO DR. WILYS LAB III (20)


MEGA HOME II (19)

        CHARACTERS IN SCENE

Mega Man wakes up to a phone call from Roll.  She warns Mega Man to be careful since Dr. Wily’s robots may know where he lives now after encountering them yesterday.  Also, in case there’s trouble, to make sure he uses his body armament for the day just in case something does happen.

Just as he hangs up, Mega Man receives a call from the front desk downstairs saying some odd friends of his are here to see him and are already on their way up.

Mega Man puts on his suit and heads out.

        GO TO MEGA HOME HALLWAY (21)


DR. WILYS LAB III (20)

        CHARACTERS

Dr. Wily informs Proto Man that he has learned where Dr. Cossack is truly being held at and wants Proto Man to go while getting Proto Man to want to go after Mega Man first.

Guts Man mentions that Pharaoh Man’s team has left to take care of Mega Man.  Proto Man becomes angered that he is not sent to finish the job.  He learns where Mega Man lives and then heads off to get involved.  Dr. Wily sends Guts Man to watch him.

        GO TO MEGA HOME FRONTDESK (23)


MEGA HOME HALLWAY (21)

        CHARACTERS

Mega Man encounters Brick Man who Mega Man has to fight and defeat in the hallway.

People come out of their rooms that Brick Man then goes after and Mega Man has to defend and protect as well.

Bright Man appears soon and affects the lights in the hallway from functioning properly, and makes the battle more difficult.

If Mega Man takes Bright Man’s power, the lights will stop malfunctioning, and Bright Man will be blind.

Bright Man and Brick Man collapsing will block the hallway so Mega Man has to go down the stairs to escape.

        GO TO MEGA HOME STAIRCASE (22)


MEGA HOME STAIRCASE (22)

        CHARACTERS IN SCENE

After going down a few flights of stairs, Mega Man encounters several robots on the flights below and above him.  Below him are Skull Man and Knight Man, while above him are Break Man and Elect Man, and they are all firing at Mega Man.

Mega Man will be able to engage all the enemies head on to absorb their powers and use them against the others.

All the exits from the staircase will be closed except to the Parking Lot in the building for Mega Man to escape.

        GO TO MEGA HOME PARKING (25)


MEGA HOME FRONTDESK (23)

        CHARACTERS IN SCENE

Proto Man arrives to the Mega Man’s apartment building where he orders the front desk clerk to have Mega Man’s room number.

Guts Man suggests going to the security room to check out the cameras.

        GO TO MEGA HOME SECURITY (24)


MEGA HOME SECURITY (24)

        CHARACTERS IN SCENE

Proto Man sees that Mega Man is close to escaping, and Guts Man recommends they go outside to wait for him since Mega Man is heading for the back to get out of the building, and the leave.

        GO TO MEGA HOME OUTSIDE (26)


MEGA HOME PARKING (25)

        CHARACTERS IN SCENE

Mega Man enters the parking lot and is ambushed by Yamato Man and Ice Man.

The entire parking lot is covered in ice around them encasing the area.

Mega Man can absorb their powers to fight with them.

Mega Man defeats the robots and blasts his way out of the place, breaking through the ice to exit out back.

        GO TO MEGA HOME OUTSIDE (26)


MEGA HOME OUTSIDE (26)

        CHARACTERS IN SCENE

Proto Man encounters Pharaoh Man and argues he will take care of Mega Man while Pharaoh Man leaves.  Pharaoh Man stands as a human, Proto Man is useless, and that as a robot, he is stronger.

Pharaoh Man threatens Proto Man to fights and berates him as Dr. Wily does until Proto Man blasts Pharaoh Man once.

Mega Man enters and attacks Pharaoh Man, Guts Man, and Proto Man as he didn’t see the attack.  As the battle begins, Roll radios Mega Man to escape as it’s been on the news what’s going on and she’s coming by with a van to get him out of there and escape.

Mega Man runs to the location Roll instructs, knowing the odds are against him three-to-one.

        GO TO MEGA HOME ALLEY (27)


MEGA HOME ALLEY (27)

        CHARACTERS IN SCENE

Mega Man rushes down the alley on the skates he has in his boots while the others give chase.

Mega Man escapes in the van and is escorted back to Dr. Light’s lab.

Proto Man and Pharaoh Man argue over whose fault it is that Mega Man escaped.  Before a fight ensues, Guts Man grabs them both and takes them back to Dr. Wily’s lab.

                IF MEGA MAN

        GO TO DR. LIGHTS LAB III (28)

                IF PROTO MAN

        GO TO DR. WILYS LAB IV (29)


DR. LIGHTS LAB III (28)

        CHARACTERS IN SCENE

Mega Man is told it will be safer for him to stay with Roll for now since his place is no longer safe.

Dr. Light has learned the location of Dr. Cossack and recommends that tomorrow they will go and find out more after hopefully meeting Dr. Cossack at his home.

In the morning, Dr. Light tells Mega Man the location of Dr. Cossack, and has him take Roll with him just for back-up.

        GO TO DR. COSSACKS HOME OUTSIDE I (31)


DR. WILYS LAB IV (29)

        CHARACTERS IN SCENE

Proto Man defends he should have been the one to stop Mega Man and included in the mission from the beginning.  Dr. Wily argues for what he has done, and tells him to go home and that he will call for him once he has created more robots to send to get Dr. Cossack.  Before Proto Man can argue further, Guts man will insist in letting it go and that his time will come eventually to prove his ability.

        GO TO PROTO HOME II (30)


PROTO HOME II (30)

        CHARACTERS IN SCENE

Proto Man awakens to noises of pebbles being thrown at his window as if trying to draw his attention over to look outside; so he puts on his body armament to investigate.

Proto Man encounters Pharaoh Man outside who claims he is tired of dealing with Proto Man and says it’s time they ended this argument once and for all.  Pharaoh Man also mentions Dr. Wily has trusted him with Dr. Cossacks location to go get him, and angers Proto Man further to coerce him into coming out to fight.

Pharaoh Man and Proto Man battle with Proto Man coming out victorious in the end.

Before shutting down, Proto Man forces Pharaoh Man to tell him where Dr. Cossack is, and Pharaoh Man reveals the address; and letting Proto Man know that his current victory has changed nothing, and that was Dr. Wily’s wish.

        GO TO DR. COSSACKS HOME OUTSIDE I (31)


DR. COSSACKS HOME OUTSIDE I (31)

CHARACTERS IN SCENE

        IF MEGA MAN

Roll and Mega Man pull up to the street, and Mega Man suggests she stay in the van to provide back-up and support with the scanners in the van there.

Mega Man encounters Guts Man outside the house along with Dust Man and Spark Man.  Guts Man enters the house to go get Dr. Cossack.

Mega Man will be able to absorb all their powers and use them to engage in battle.

After defeating Dust Man and Spark Man, Mega Man enters the house to stop Guts Man.

        IF PROTO MAN

Proto Man approaches the house, and the front door opens to have a different version of Pharaoh Man come out.  When questioned, it explains that it is the original Pharaoh Man developed by Dr. Cossack and none may enter the house without permission.

Proto Man fights, and disposes of Pharaoh Man so he may enter the house.

        GO TO DR. COSSACKS HOME INSIDE (32)


DR. COSSACKS HOME INSIDE (32)

        CHARACTERS IN SCENE

        IF MEGA MAN

Mega Man enters the house to search for Dr. Cossack but finds the house empty.

Roll sends a radio message calling for Mega Man’s help but gets disconnected.

Mega Man sees the van outside the window taking off.

        IF PROTO MAN

Proto Man meets Dr. Cossack and questions why he is so special.  Dr. Cossack explains that he was the first to build humanoid robots – the same ones that Dr. Light and Dr. Wily took and made with human artificial intelligence.

Proto Man also learns that Dr. Wily intends to create robots to replace humans in the world, which conflicts with Proto Man as he is human.

Also, Proto Man learns he in fact never wanted to be involved with the robots at all as he was once Dr. Light’s assistant then left.  Finally, Roll and Mega Man are his sister and brother.

Guts Man surprises and enters to congratulate Proto Man for getting Dr. Cossack, and grabs him as they leave the house.

        END ACT I