David Lobser
(There is no T in Lobser)
502 17th St #2L - Brooklyn, NY 11215
Background:
I am a creator, developer, and producer of immersive, digital media. I have worked with leading brands and artists via my production studio, Object Normal. I also create therapeutic media and VR applications.
Currently:
Founder of light.clinic, a creative, digital boutique specializing in therapeutic XR.
Visitations, VR for ketamine infusion therapy.
Cosmic Sugar, VR for invoking flow states.
Winner, XR Innovation Award, Games for Change XR BrainJam 2021
Education:
2000 BFA SVA
2014 MPS ITP/Tisch NYU
Academic:
2006-2007, Parsons, Thesis Advising
2 semesters, met bi-weekly, 5 students
2009-2010, Harvard, Intro to 3d Animation
2 semesters, met weekly, 15 students in each class
Introduction to basic principles of 3D animation via the development of a short film
2016, ITP/NYU co-teaching with Prof. Ken Perlin, Future Interfaces
1/2 semester, met weekly, 20 students, theoretical class based on speculative UX/UI
2018, Computer Science/NYU, Intro to VR
1 semester, met weekly, 25 students, co-teacher, focus on basic, multi-user, mobile VR
2014-2018, Future Reality Lab/NYU, VR researcher
Primarily developed multi-user, location-based experiences for UX research
2019, SVA, adjunct professor
Procedural Art
2020, Emeritus, online introduction to XR development class.
2020-2021, CU (Colorado University), adjunct professor
Intro to Virtual Reality, Intro to programming (with p5js), Procedural Art
2023, NYU/ITP, adjunct professor
Therapeutic Sensory Immersion, technology, mindfulness and art
Workshops/Talks:
2011 - Tec De Monterrey, Queretaro, Mexico visiting scholar
1 week, 5 lectures on special topics in animation and character design.
2012 - Harvard, Intro to 3D art direction
One 3 hour workshop
2014 - Psyop Tech Talk
One 3 hour talk focused on learning to code for artists.
2014 - Residency at SVA Visible Futures Lab
1 semester, once a week, developed unique tools for 3D printing.
2014 - Residency IFP Media Center
Resources were provided for independent VR development
2014 - Pratt Institute, Intro to GCode hacking
One 3 hour talk for architects and product designers
2014 - UnConference, NYU, intro to three.js
One 1 hour talk about the basics of web GL with the three.js library
2016 - ITP Camp, Shader workshop
One 3 hour workshop, Intro to compute and regular shaders
2017 - Versions VR, VR for everyone
One 3 hour workshop, intro to creating VR in Unity for people with no experience.
2017 - People’s Film Festival, VR for everyone
One 1 hour workshop, intro to creating VR in Unity for people with no experience.
2018 - SVA, Procedural design and code
2 full days, 10 students, crash course in OOP for visual design
2019 - RLab, Computer Shaders
1 day workshop on compute and regular shaders
2019 - Atlas/CU, VR for everyone
1 week on-site supporting projects and teaching basic VR and shaders
2019 - Harvard, intro to C# in Unity
4 half days, intro to coding in Unity for total beginners.
2022 - BioInnovation and Design Lab Santa Clara University, Procedural design for mindfulness.
2022 - GDC, VR for ketamine infusion therapy.
2022 - CETI Institute, Developing Cosmic Sugar VR.
2023 - G4C, Biofeedback panel
2023 - Burning Man, panel on psychedelics and technology
Commercial/Creative:
I have worked as a freelancer in various roles for 20+ years:
Director, CG supervisor, designer, illustrator, modeler, texturer, animator, lighter, compositor, developer.
Lead Creative Technologist and Founder: Luxury Escapism, New York’s first digital spa.
Interactive Projects (Director and Developer):
Quilt (Mobile development for a healthcare platform)
Dreaming (A VR app made in collaboration with the dream researcher Deirdre Barrett)
Psyber (meditation app for medicinal journeys) ATAI Life Sciences
Rocket VR (meditation app for oncology)
Vive Dreaming, HTC
MindStream, Eunoe (therapeutic VR)
The Launch, Samsung VR
Oceans VR, The Economist
Custom Parametric 3D modeling tool, Reify
Death & CO, Josephine Hart Foundation
Flock, location-based multi-user VR (SIGGRAPH, Phi Center, Verge, etc)
Cosmic Sugar, VR App
MoMAR, A guerrilla AR app designed for use at MoMA
Set & Setting, VR for ketamine infusion therapy
Patrick Jacobs, custom parametric modeling tool
East Forest, real time music videos
Honeycomb, for the Looking Glass
Here & Elsewhere, commissioned by the venue: Elsewhere
Personal Short Films (Director): Arcade, Elephant Girl, The Hunt, Mother's Day, A Breaking Wind, Unsung +/-, Cyberspace Timeshare
Commercial Clients (Director): Frito Lay, Fuse TV, Orbit Gum, Washington Post, Rotateq, Amway, MTV, HTC
Short Segments For Feature Length Documentaries (Designer/Director): American Teen, Collapse, WIPP
Projects Were Screened At These Festivals: Future of Storytelling Festival, Electric Daisy Carnival, Annecy, Rooftop Films, BIFF, HAFF, Kodak Screening, Woodstock Film Festival, 20/120, Florida International Film Festival, Cut Out Fest, Rotterdam Film Festival, Platform, etc…
Publications: Spa Informer Magazine, Stash, Shots, Boards, Creative Review, Game Informer, On Air, Post, SVA Visual Arts Magazine
Freelance Production Artist at: Fake Love, Wieden & Kennedy, Rhinoceros, Digital Domain, Nick Digital, Curious Pictures, Psyop, Brand New School, The Mill, Framestore, WETA, ESC, Laika, Hornet, FFake, Dancing Diablo, Radical Media, HBO, Light Harvest
Production Artist on Feature Films: Matrix III, Lord of the Rings III, King Kong, I-Robot
Software Used: Unity/C#, Maya, After Effects, Photoshop, Nuke, Processing, Javascript, WebGL, Three.js