AVCon 2018 Tournament Completed Rules

Saturday        2

Xbox        2

Overwatch        2

Halo 5        2

PS4        3

Naruto Shippuden: Ultimate Ninja Storm 4        3

Towerfall        3

WiiU        3

Super Smash Bros for Wii U 1v1        3

Super Smash Bros for Wii U 2v2        4

Switch (BYO)        4

Mario Kart 8 Deluxe        4

Nintendo 3DS (BYO)        5

Pokemon Ultra Sun & Moon - VGC        5

Pokemon Ultra Sun & Moon - Smogon OU Singles        5

PC        6

Unreal Tournament        6

Starcraft: Brood War        6

Sunday        7

Xbox        7

Rocket League        7

Playstation 4        7

FIFA 18        7

Puyo Puyo Tetris        7

Wii U        7

Mario Kart 8        7

CRT        8

Smash Bros Melee        8

Switch (BYO)        8

Splatoon 2        8

Mario Medley (Both WiiU and Switch)        8

PC        10

Quake 3: Arena        10

Command & Conquer: Tiberian Sun (1v1)        10


Saturday

Xbox

Overwatch

Platform: Xbone

Available Consoles: 16
Size: 8 teams of 6 players, 48 players total
Format: 6v6, Best-of-1, Single Elimination; Best-of-3 for Grand Final.

Agent Selection: Standard comp rules, only 1 of per character allowed at a time in a team. Changing mid-way the match is allowed

Average Time Per Match: 12 minutes, 10 minutes in-game with 2 minutes preparation

Allowed Subs: Yes, maximum of 2 that must be signed up. Cannot be from another competing team

BYO Status: Controllers will be provided, BYO allowed after TO approval (extra function/modded controllers are banned)

Gametype/Map Pool:

Halo 5

Platform: Xbone

Available Consoles: 16

Players Per Team: 4

Format: Bo1 Single Elim - Bo3 Grand Final

Size: 32 teams, 128 players total

Average Time per Match: 12 minutes, 10 minute match in-game with 2 minutes preparation

Allowed Subs: Yes, maximum of 2 that must be signed up. Cannot be from another competing team

BYO Status: Controllers will be provided, BYO allowed after TO approval (extra function/modded controllers are banned)

Schedule Example:

Gametype/Map Pool: (to be picked at random, grand finals to have pick/ban)

Additional Notes: It’s unclear to me if any additional in-game settings would have to be changed ie. match time, score to win etc. I’m mostly following the format of Halo World Championship which all the details can be found here

Picks/Bans for Grand Final works as such. Team A bans a gametype/map, Team B then bans another, A then picks and then B. If teams are tied, final gametype/map is chosen at random.

PS4

Naruto Shippuden: Ultimate Ninja Storm 4

Platform: Playstation 4

Location: Playstation Tournaments

Size: 32 players

Format: 1v1, Best of 3, single elimination

BYO Status: Controllers will be provided, BYO allowed after TO approval (extra function/modded controllers are banned)

Rules:

Battle type: Team Match

Everchanging rules: Off

Elemental effects: Off

Stage selection: Random

Character bans: None

Technique bans: None

Glitch abuse (including the Infinite Shuriken glitch) is banned.

Stall tactics are discouraged

Towerfall

Platform: Playstation 4

Location: Playstation Tournaments

Size: 16 players

Format: 1v1, Best-of-3, Double Elimination

Game Mode: Last Man Standing - 1v1

WiiU

Super Smash Bros for Wii U 1v1

Size: 256 players
Format: 1v1, best of one, double elimination. Matches may expand to best of three at the organiser’s discretion, time permitting.

Stock: 2
Time limit: 6 minutes
Items: Off
Custom moves: Off (except for Mii Fighters)
Mii Fighters: Allowed - must use default Miis.
Character Bans: None (Mii Fighters must use default Miis)
Legal stages: Final Destination, Smashville, Town & City, Lylat Cruise, Battlefield.
Stage striking will be allowed at the organiser’s discretion.
Double blind character picks are available on request.

Super Smash Bros for Wii U 2v2

Size: 64 teams of 2 players, 128 players total
Format: 2v2, best of one, double elimination. Matches may expand to best of three at the organiser’s discretion, time permitting
Stock: 3
Time limit: 8 minutes
Items: Off
Friendly Fire: On
Custom moves: Off (except for Mii Fighters)
Mii Fighters: Allowed - must use default Miis
Legal stages: Final Destination, Smashville, Town & City, Lylat Cruise, Battlefield.
Stage striking will be allowed at the organiser’s discretion.
Double blind character picks are available on request.

Switch (BYO)

Mario Kart 8 Deluxe

Size: 40 entrants

Items: Default

# Players Per Race: 3 or 4 depending on total number of entrants

Race Type: The groups will compete in a 4 race cup of pre-selected courses in 150(200?)cc

Win Condition: Top 2 by cup points advance. In case of tie, single tiebreaker track is played

This will continue until there are 2-4 players remaining, whereupon the finals shall take place in a 6-race cup which will determine the final places.

Tracks/Stages:
Round 1: GCN Dry Dry Desert, Sweet Sweet Canyon, GBA Mario Circuit, N64 Toad’s Turnpike

Tiebreaker: Wii Moo Moo Meadows
Round 2: Toad Harbour, Bone-Dry Dunes, GBA Cheese Land, Mount Wario

Tiebreaker: 3DS DK Jungle
*
Round 3: SNES Donut Plains 3, N64 Yoshi Valley, Dolphin Shoals, Bowser’s Castle

Tiebreaker: Sunshine Airport
*
Round 4: Mute City, GBA Ribbon Road, Hyrule Circuit, N64 Rainbow Road
Tiebreaker: Big Blue
Finals: 3DS Neo Bowser City, Wii Grumble Volcano, Dragon Driftway, Rainbow Road
Tiebreaker: SNES Rainbow Road

*May possibly be skipped, depending on amount of players


Nintendo 3DS (BYO)

Pokemon Ultra Sun & Moon - VGC

Size: 80 entrants

Rounds/Structure: Round Robin. Bo3 Finals based on entrants’ points earned.

Team Restrictions:

Banned Pokemon:

Pokemon Ultra Sun & Moon - Smogon OU Singles

Size: 80 entrants                                   

Format: Best-of-3 single elimination

Banned Pokemon:

Banned Abilities:

Banned Items:

Banned Moves:

Banned Strategies:

PC

Unreal Tournament

The first in the series of classic multiplayer FPS games. Remember the joys of decapitating your opponent (or yourself) with the disc gun, or the little smile you get when your friends notice you sent them a smiley on the less than friendly side of a flak shell. Some people think the game hasn’t gotten any better since this release - why not be the judge yourself?

Tournament Player Cap: 64 players 8x8:4, 4x8:4, 4x4:1. 4:1

Game Mode: Free-For-All

Round Formats:

33-64 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance

17-32 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance

16 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top player proceeds

4 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top 2 proceed

2 players: 5 minute rounds, 20 kill limit, best of 3

Other Conditions:

Starcraft: Brood War

Can you stop the (Zerg) Rush? The original StarCraft is back to remind you what the term competitive RTS used to mean! Get ready to construct additional pylons as we battle it out to determine galactic domination. Command Ghosts, Zealots and Hydralisks in a 1v1 battle and annihilate your opponents. Protoss, Terran or Zerg; You Decide!

 

Tournament Player Cap: 32 players

Game Mode: Skirmish

Round Format: Single Elimination (Best of 3, game winner called at 20 minutes)

Advancement Condition: Best of 3 will Advance

Victory Condition: Best of 5 in the Final Match will be awarded Victor. Prizes will be awarded to the 1st and 2nd placed teams in the final match.

Other Conditions:

Sunday

Xbox

Rocket League

Game Mode: Soccer

Size: 32 teams (2 members per team) 64 people total

Format: 2v2. Single elimination. Rounds of 32 and 16 best of 1. Semi finals, Quarter finals and Grand final best of 3.

Mutators: none

Permitted stages: Mannfield, Mannfield (stormy), Mannfield (night), Beckwith Park, Beckwith Park (stormy), Beckwith Park (midnight), DFH Stadium, Urban Central, Urban Central (dawn), Urban Central (Dawn).

Additional notes: Car selection allowed however customization is not.

Playstation 4

FIFA 18

Size: 64 players

Format: Round vs Round, 1v1, Best-Of-One Single Elimination

International teams are banned.

Puyo Puyo Tetris

Format: 1v1, best out of 3, single elimination, until the final round where it will be best out of 3

Maximum Capacity: 32 players

Time per Match: 9 minutes, 8 minutes match in-game with 1 minute character select

Allowed Subs: No

BYO Status: Controllers will be provided, BYO allowed after TO approval (extra function/modded controllers are banned)

Mode: Offline Multiplayer Swap (25 sec for each type of game).

Wii U

Mario Kart 8

Mode Played: VS Race

Players per Match: 4

Elimination Format: Single elimination (top 2 of 4 advance)

Settings:

Rules:

CRT

Smash Bros Melee

Size: 32 players

Format: 1v1, best of three, double elimination

Stock: 4

Time limit: 8 minutes

Items: Off

Legal stages: Battlefield, Dream Land 64, Final Destination, Fountain of Dreams, Yoshi’s Story, Pokemon Stadium (counterpick) Stage striking will be allowed at the organiser’s discretion.

Double blind character picks are available on request.

Switch (BYO)

Splatoon 2

Size: 12 teams (or 48 players). Additional players can be signed up as reserves

Signups: Players sign up either as a complete team of 4 or as individuals; the tournament organiser will group the individual players into teams before the tournament starts, so if you are signed up as an individual, please arrive fifteen minutes early for checking.

Required Equipment: Every player must bring their own Nintendo Switch console and copy of Splatoon 2

Format: Best-of-5 Single Elimination

Map and mode selection: Each round will have a preset list of maps and modes to be played: every mode (Turf War, Splat Zones, Tower Control, Rainmaker, and Clam Blitz) will have one map associated with it in each round.

For the first game, teams will take turns striking maps from the list of five until they agree on a starting map. After this, the team that lost the previous map will pick the next map.

Mario Medley (Both WiiU and Switch)

Games Played: New Super Mario Bros. U, Super Mario 3D World, Super Mario Odyssey, Super Mario Maker

Players per Match: 4 (for NSMBU and SM3DW) or 1 (for Odyssey and Mario Maker)

Elimination Format: Single elimination

Player Cap: 32

Round 1 – New Super Mario Bros. U

32 players

Being used in a tournament again for the first time since 2013!

Players will compete in groups of four on an assortment of levels in Coin Battle mode (where players compete to collect the most coins as they progress through a level). In this mode, coins are also awarded for 1-Up mushrooms, checkpoint flags, star coins, and for how high each player manages to touch the flagpole at the end of each stage.

No pausing is allowed during levels. Attacking other players directly to mess them up is permitted, but be careful – if everyone dies at once, the level starts over!

Players will compete in groups of four and tackle five stages each, with points awarded for each player’s ranking in each stage (4 points for placing 1st in one level, 3 points for 2nd, 2 points for 3rd, 1 point for 4th). After five stages, the two players with the highest score in each group will proceed to the second round.

Round 2 – Super Mario 3D World

16 players

Returning after stand-alone tournaments in 2014-2016!

The format here will be similar to the first round, only players will compete in groups of four in Story Mode, playing through five hand-picked levels and competing for the highest score in each level. Points are awarded for everything – coins, killing enemies, collecting any items, touching the checkpoint flag or end-of-level flagpole. The highest scorer after completing a stage also carries a crown over to the next stage – this can be stolen by other players if the crown-wearer takes damage or dies, and it’s worth a lot of points for whoever wears it upon clearing a stage!

In four-player mode, a reserve of four power-up items may be accumulated if people collect power-ups when they’re already powered up. Players are allowed to use one of these items at their discretion, but abusing the reserve by emptying it or taking multiple items at once is disallowed.

No pausing is allowed during levels. Attacking other players directly to mess them up is permitted, but be careful – if everyone dies at once, the level starts over from the last checkpoint with scores reset!

Players will compete in groups of four and tackle five stages each, with points awarded for each player’s ranking in each stage (4 points for placing 1st in one level, 3 points for 2nd, 2 points for 3rd, 1 point for 4th). After five stages, the two players with the highest score in each group will proceed to the third round.

Round 3 – Super Mario Odyssey - Time Trials

8 players

From here on out, the format will be time attack based instead of direct competition. For the third round, players will compete to get the fastest time on three levels in Time Trial mode. Players will be given two attempts at each level. Their time for each level will be recorded and ranked against the other remaining players.

For each level, players will receive points based on how they ranked, starting with 8 points for 1st, 7 points for 2nd, down to 1 point for 8th. The four best total scores here will proceed to a final round!

(If there’s a tie in score, total time accumulated across each level will be added up to break the tie.)

Round 4 – Super Mario Maker

4 players

As with the previous round, this will be based on time attacks, with players needing to complete three Mario levels designed by the AVCon staff. There’s no way to count time accumulated if a player dies and has to restart from a checkpoint, so staff will time the levels manually instead.

Once again, players will receive points based on their ranking: 4 points for 1st, 3 for 2nd, 2 for 3rd, 1 for 4th. The best overall score will win the tournament – although if we manage to get a tied score here, tied players will face off in one final level to determine the winner.

PC

Quake 3: Arena

Often considered to be the pinnacle of fast-paced, fluid, multiplayer FPS. This is the one that took a fantastic single-player FPS and made it into your favourite way to frag all your friends. Try as they can, even the original developer doesn’t seem to be able to come up with a better formula. Don’t believe us? You be the judge.

Tournament Player Cap: 64 players 8x8:4, 4x8:4, 4x4:1. 4:1

Game Mode: Free-For-All

Round Formats:

33-64 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance

17-32 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance

16 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top player proceeds

4 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top 2 proceed

2 players: 5 minute rounds, 20 kill limit, best of 3

Other Conditions:

Command & Conquer: Tiberian Sun (1v1)

Decades after the last Tiberium war, the Brotherhood of Nod have returned. Will you join them to overthrow the GDI or fight for world order? All we know is that there will be more Tiberium than you can drive a harvester through. Pick your side and and duke it out in this classic sequel to the game that showed you why it’s a good thing to pick up colourful glowing rocks.

Tournament Player Cap: 32 players

Game Mode: LAN

Round Format: Single Elimination (Best of 3, game winner called at 20 minutes)

Advancement Condition: Best of 3 will Advance

Victory Condition: Best of 5 in the Final Match will be awarded Victor. Prizes will be awarded to the 1st and 2nd placed teams in the final match.

Other Conditions: