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Galloway Jonathan - Resume
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JONATHAN KIMBALL GALLOWAY

Address and phone number available upon request.

hogjonny@gmail.com

hogjonny@protonmail.com

https://www.linkedin.com/in/hogjonny

http://jonathankimballgalloway.me/

Https://www.co3dex.com

GENERAL SKILLS

CREATIVE SKILLS

TECHNICAL SKILLS

  • Project Management
  • Product Management
  • Team Leadership, Mentoring and Direction
  • Creative Direction
  • Content Creation
  • Game Design
  • Maya Expert
  • Python Coding
  • Shaders: HLSL, CGFX
  • Tools and Pipeline
  • Workflow Efficiency

Summary

I have over 29 years of experience in 3D production, technologies and AAA video game development, with a core background in 3D art and technologies.

I am a tinkerer at heart, making game tech and experiences fulfills all of my creative desires. I have directly contributed to the design, art, and development of over 16 shipped titles, as well as several canceled or unannounced projects and demos.

I have strong technical skills, including specialization in shaders and rendering, content tools and workflows, procedural design systems and toolkits, and scaled world building.

I also have experience with many game engines and technical tools.I have excellent leadership and management skills and am highly creative, with a passion for creating immersive game experiences. I have strong collaboration skills and am able to work effectively with other members of the development team. I am adaptable and able to quickly learn and adopt new tools and technologies.

I have worked with influential companies including EA, Activision, Atari, Take2/Rockstar, Sony, Amazon Game Studios and AWS Game Tech.

My specialties include technical art, shaders and rendering, content tools and workflow design, Python, procedural world building systems and toolkits, terrain, environment art, performance optimization, content memory management, and product/program/project/production management. I am Scaled Agile certified.

I believe the future is platform agnostic gaming experiences and cross-platform play that focus more on the consumer and their identity, then the identity of the device or service we play through. A web of game experiences spread across all the devices in our life. We may take gaming on the go with our tablets and phones, but come home to an extended HD experience in our living room, or cutting edge PC. (I guess my long term vision, right now connects to what people are now calling the metaverse.)

Projects:

Specialties:

CURRENT EMPLOYMENT

Amazon AWS, @AWScloud – Austin, TX October 2016 – Current

Senior Technical Artist / Product Owner

Senior Product Manager - Technical

Senior Design Technologist

EMPLOYMENT HISTORY

MaxPlay Inc. – Austin, TX March 2015 – Current

Technical Art Director / Product Owner

MaxPlay DGS (Game Development System), OrigamiSky (Technology Showcase)

Bluepoint Games – Austin, TX April 2013 – March 2015

Senior Technical Artist

Uncharted: The Nathan Drake Collection, Gravity Rush: Remastered

Titanfall (X360), Titanfall DLC,  Original IP (Gen 8)

Lightbox Interactive (Incognito Reboot) – Austin, TX Jan 2009 – Nov 2012

Lead 3D Artist (Content Developer)

Starhawk, Starhawk DLC for PS3, Gen8 development on PS4

Incognito Studio (SCEA) – Salt Lake City, UT July 2007 – Dec 2008

Technical Art Director (First Party Game Development)

Warhawk, Warhawk DLC for PS3

K2 Networks, Osaka, Japan Dec 2006 – June 2007

Senior Producer (Operations, Product Development)

Sword of the New World, Gundam Online MMO

Atari, NYC, NY Dec 2005 – Dec 2006

Senior Producer (Product Development)

Dungeons and Dragons, Neverwinter Nights 2

Rockstar Games, NYC, NY Sep 2003 – Dec 2005

Producer (Product Development)

GTA: San Andreas, The Warriors,, Midnight Club 3, Red Dead Revolver, Bully, Manhunt, Max Payne 2 ... and Double Agent (not released)

Ritual Entertainment, Dallas, TX Mar 2000 – Jun 2003

Producer, Creative Director & Art Director (Project Lead, Game Development)

Star Trek: Elite Force 2, Blair Witch 3 – The Elly Kedward Tale

Incognito Studio, Salt Lake City, UT Oct 1999 – Mar 2000

Senior 3D Artist (Game Development)

Twisted Metal: Black (PS2)

SingleTrac Studios, Salt Lake City, UT Jan 1998 – Oct 1999

Lead 3D Artist (Game Development)

Twisted Metal Series, Jet Moto III Series, Streak, Animorphs

Parsoft Interactive, Dallas, TX Nov 1995 – Nov 1997

Art Director & Lead Designer / Assoc. Producer (Project Lead, Game Development)

Mojave Interactive (Strata Interactive), St. George, UT Feb 1994 – Nov 1995

Multimedia Artist & 3D Artist (Game Development)

Strata Inc., St. George, UT August 1993 – Feb 1994

Junior Artist (Media Services)

PROJECT HISTORY**

Recent Projects:

Past Games:

New World

Uncharted: The Nathan Drake Collection (PS4)

Gravity Rush: Remastered (PS4)

Titanfall (X360), Titanfall DLC (X360)

Starhawk (PS3), Starhawk DLC (PS3)

Warhawk, Warhawk DLC (expansions) (PS3)

Sword of the New World MMO

Gundam Online MMO

Neverwinter Nights 2

Double Agent

Rockstar Presents Table Tennis

The Warriors

GTA: San Andreas

Midnight Club 3

Red Dead Revolver

Bully

Manhunt

Max Payne 2

Star Trek: Elite Force 2

Blair Witch 3 – The Elly Kedward Tale

Twisted Metal: Black

Streak: Hoverboard Racing

Fighter Squadron: Screamin Demons Over Europe

A10 – Cuba!

A10 – Attack! V1.5

Secrets of the Luxor

Virtual Dino Lab (An Epcot Center, edutainment kiosk)

**This is the list of titles I feel I have made significant contributions to while employed in various roles or assigned to departmental tasks, but may not have been properly credited for my contributions in each product release. That said, I feel that via my references and all contributions can be confirmed.