Pro Series Rules

  1. Participation Requirements
  1. Hearthstone Account on the North American Server
  2. Active email address for match scheduling each week
  3. More than 1 Cardback

      *****This email address will be given to all other members*****

                    D.  Must follow the Code of Conduct.

  1. Series Format
  1. 5 Player Team - No PR Cap
  2. Open Decklist
  3. Best of 5 Conquest Format with 1 ban
  4. Swiss Style Seeding
  1. Players will be matched up against opponents of similar records.
  1. In Week 1 captains will seed their teams 1-5.
  2. Starting in Week 2 seeding is done by Swiss Score. In the event of a tie between players seeding will not change.
  1. 7 Weeks of Regular Season play.
  1. A game win will award 1 Series Point.
  2. A match win will award 1 Series Point.
  3. A series win will award 3 Series Points.
  1. In the event of a series tie based on points the winner will be decided based on matches won.
  1. If the amount of matches won is tied no series points will be awarded.
  1. Playoffs
  1. The four teams with the most points at the end of the Regular Season will be entered into a single-elimination playoff.
  1. Point Totals will determine the bracket.
  1. #1 Seed vs #4 Seed
  2. #2 Seed vs #3 Seed
  1. The winner of the series will be determined based upon match wins.
  1. If all 5 matches are not played DoA will determine a series winner based on number of games won or a coin flip in the event those are also tied.
  1. Playoff Seeding Tiebreakers
  1. 2 Teams
  1. Team who won the Regular Season match.
  2. Total number of Matches won by players throughout the Regular Season. This includes matches won by substitutes or replaced players.
  3. Coin toss, in event of all other Tiebreakers being tied.
  1. 3 + Teams
  1. Total number of individual matches won by players throughout the Regular Season. This includes matches won by substitutes or replaced players.
  2. Total number of Games won by players throughout the Regular Season.
  3. Game win percentage by all players including substitutes and replaced players.
  4. Coin toss, in event of all other Tiebreakers being tied.
  1. Weekly Schedule and Deadlines
  1. A player must email their opponent no later than 11:59 PM PST Wednesday or 11:59 PM  PST Thursday if a substitution has been used.
  1. Players are encouraged to contact their opponents ASAP
  1. If your opponent has not responded to your email by 11:59 PM PST Tuesday email your captain and their captain in order to facilitate the match being played.
  1. In the event that a time that works for both players is not possible both teams will get a substitute and try again.
  1. Both players must offer at least 8 hours of available time between 7 AM PST and 10 PM PST from Thursday-Sunday
  2. In the event that a team can’t find a substitute for the week they will receive a DQ for the match.
  1. Substitutes must be declared by 11:59 PM PST WEDNESDAY
  1. If neither team can find a substitute the result will be 0-0.
  1. If a player receives 2 DQs in a season they will be removed from Pro Series.
  2. Decklists must be submitted by 11:59 PM PST Wednesday or 11:59 PST Thursday if a substitution has been used.
  1. Players will be asked to enter their Deck Submission Key
  1. If you do not have this key, please enter “?” for your key in the deck submission box.
  1. The Systems Team will create and email you a key by the end of the week.
  1. Players will enter their classes 1 at a time, followed by their Deck Code in the appropriate box.
  2. Because the submission of deck codes is binding, a deck submitted with an invalid deck code will not be eligible to win a game (that player can only win up to two games in that match).
  1. Results must be submitted by the winning player by 11:59 PM PST Sunday.
  1. Failure to do so will result in a no-contest for seeding purposes.
  2. The losing team may reach out to to receive any game win points.
  1. Match Format
  1. Once both players have submitted their classes and deck codes, players can view their opponent’s deck lists by clicking the classes on the weekly Pro Series page.
  2. At the scheduled match time players will add their opponent as a friend and challenge them to a Standard match.
  3. BANS:
  1. Players will choose their cardback for the match during match scheduling. All of their decks must have that cardback during the match. Opponents may not have the same cardback designated.
  2. Player will choose one of their opponent’s submitted classes to ban and create a playable deck named “BAN” using that class.
  1. If you brought a deck of the class you are banning, name it “BAN”. Example: You and your opponent brought Druid. If you want to ban their Druid, name your playable Druid deck “BAN” and do not bring a second Druid deck.
  2. If you did not bring that class, create a new PLAYABLE deck named “BAN”.
  3. In the event that a player has forgotten to bring a “BAN” deck, they will forfeit their ability to ban. Their opponent can win with any three of the four available decks to secure the match victory.
  1. Once in the challenge screen, both players will request to “Borrow Deck” from their opponent and give access to their opponent to borrow from them. Players will now be able to see the deck named “BAN”. Once both players have seen the class their opponent banned, players will return to their deck screen and proceed with the match.
  1. Bans may alternatively be communicated using an ingame screenshot including a message bubble from the opponent for proof.
  1. Incorrect Decks
  1. If a player queues plays an ineligible deck or a banned deck deck, they forfeit that game.
  1. If a player does not have the correct deck in their collection, they are able to leave the match, fix their deck(s), and continue the match.
  1. Lateness
  1. If a player is not logged into Hearthstone for 10 minutes after the official start time of the match, the player who is logged on is responsible for reaching out to their opponent and their opponent’s captain via email.
  2. If a player is still not logged into Hearthstone 5 minutes after the reminder email is sent, the online player should screenshot their friends list showing that their opponent is not online.
  3. Players are expected to attempt to reschedule. If rescheduling is not possible, the on time player must submit their email correspondence as well as friends list screenshot to the Rulings and Feedback form.
  1. Disconnects
  1. Players are responsible for their own internet connections during a match. If a game or match is affected by internet issues the results are considered final and there is no possibility of a regame.
  1. The same is true for any Game Client crashes, hardware issues, or other technical issues.
  2. If a player disconnects, the unaffected player should use as much time as possible to allow the affected player to rejoin the game
  1. If any of the following criteria are met, the offending player will be issued a Match Forfeit. Any games played prior to these offenses will still be counted.
  1. Player disconnects during a match on 3 separate occasions
  2. A player’s single disconnect exceeds 4 minutes 59 seconds.
  1. Spectating and Outside Assistance
  1. Assisting another player or receiving assistance during a match is strictly forbidden
  1. If either are found, the player in the match will receive a DQ. Both players will be expelled from THL.
  2. The only spectators allowed during a match are those which are viewing matches for the purpose of broadcasting them on official THL channels.
  1. Streaming
  1. All streamed matches must have delay of at least 10 minutes.
  2. Players may stream their own matches only if their opponent consents.
  3. Third party streams (not the official THL channel) are allowed with the following restrictions:
  1. No members of either team may be involved with the spectating.
  2. THL reserves the right to exclusive streaming for any THL matches with advanced notice.
  3. THL may prohibit streaming on specific third-party channels at its discretion
  1. Rulings and Appeals
  1. All ruling requests must be submitted via email to: . Players can expect a ruling within 24 hours.
  2. Once a ruling is made, a player may appeal the ruling within 48 hours. They can make this appeal by responding to the email of the official ruling and stating their wish to appeal.
  1. Any evidence the player wishes to be reviewed must be included in this email.
  2. In the event an appeal is successful the other player has 48 hours to appeal the new ruling and submit any evidence they may have in their appeal.
  3. After the appeal process is complete or 48 hours is passed, the ruling is final.

Last updated 2/12/19