Dressing the Avatar - How to use Blender, Unity and Avatar tools
[This article was translated and written using Google Translate. please understand. ]
This method is a general tool usage method, but there is a bug that cannot be applied to the costume as a result. Please see the document as a reference only.
This method uses Avatar Tools, a blender and Unity tool.
BLENDER 2.80 : https://download.blender.org/release/Blender2.80/
Avatar Tools : https://booth.pm/ko/items/1564788
Settings in Blender
The process in Blender can be omitted depending on individual differences, or it doesn't matter if you use other tools.
1.Load the avatar and clothes you want to dress up into Blender.
1_1. Turn on the two options displayed when importing FBX.
1_2. Adjust the size and shape of the costume to your avatar.
1_2_1. Depending on individual differences, this step may be omitted.
2. Modify the name of the clothes bone to be the same as the matching avatar's bone.
2_1. Copy the avatar's bone name and paste it to the matching garment bone.
2_2. This can also be done in Unity.
3. Select the armature of the costume and necessary items and export to FBX.
3_1. Settings for export are set as shown in the image.
Settings in Unity
1. Import the exported FBX into Unity. Set the Inspector settings of the FBX by referring to the image.
2. After uploading the costume FBX and avatar to Hierachy, turn on Avatar Assembler in Avatar tools.
2_1. Click the blue + button to add an object.
2_2. Put the avatar in Base Object and the clothes in Combine Object 1 in the green marked slot.
2_3. Click Check in blue to confirm that there are no abnormalities in the log.
2_4. Assemble marked purple! Click to merge the costume and avatar
2_5. If you look at the orange-colored Hierachy, a new avatar combined with the costume will be created.
2_6. Self-Test Results Assemble! There is no problem in the work process up to this point, but there is a bug where the bone data of the avatar and the costume are different and do not merge properly.
This part is in the process of being corrected, and when it is resolved, we will provide additional updates and notices.
3. If there are no errors in VR SDK Builder, upload it to Builder&Publish for Window.
If there are any other errors or bugs, please contact us.
We will do our best to help resolve the error as much as possible for the costume.
thank you!
3D Creator LYN