Arma Roleplay Rules


Teamspeak & Website Information

As a player at ArmaRoleplay, you must be on our TeamSpeak whilst playing in-game.

Join our TeamSpeak:

Our TeamSpeak & Website Rules:

0.0.1 - Abusive, trolling and disrespectful behavior is strictly forbidden. This includes loitering.

0.0.2 - Advertisements or recruitment in any form for any other gaming community is not allowed (this includes verbal, links, suggestions).

0.0.3 - You may not post suggestions, complaints, reports or bugs in the shoutbox. This is a place to chat only. Breaking this rule will lead to your comment being removed or further website sanctions.

0.0.4 - You may not join class-specific TS channels that you are not a part of, i.e. no cops in civilian channels, and vice-versa. Staff may permit you to do otherwise.

0.0.5 - Whilst actively playing in-game you must be in the TaskForceRadio room unless you're given permission by a staff member to do otherwise.



General Rules

1.0.1 - A high level of roleplay is expected on this server. Failing to provide a sufficient level of roleplay will lead to your removal (the server is role-play, not rule-play).

1.0.2 - No cheating, exploiting, glitching, use of third party modifications (add-ons or executables), use of memory editor software (Cheat Engine or anything of the sort), or any other applications that are not provided, provisioned or endorsed by Arma Roleplay. Supporting someone breaking this rule will lead to your removal also.

1.0.3 - Using in-game VON/chat (direct, side, global, group etc.) is forbidden. You may ask questions and post *twitter* adverts via side chat only, but we encourage you to ask in-game questions whilst in-character. *Twitter* adverts cannot be used to ask questions, only to advertise services.

1.0.4 - You may not maliciously attempt to get someone in trouble just because they got you in trouble.

1.0.5 - Leaving the map (entering debug zone) is strictly forbidden.

1.0.6 - Evidence may only be video or screenshot, and the player submitting the evidence must be able to prove the time/date of the evidence.

1.0.7 - Civilians must have a valid roleplay reason in order to raid someone’s house. Cops must receive an approved warrant via the forums to raid a house/gang base, there are some exceptions in the cops S.O.P.

1.0.8 - If you find or are sent a large amount of money, you must attempt to gain some evidence as to how you got the money.

1.0.9 - Abusive, trolling and disrespectful behaviour is strictly forbidden.

1.0.10 - You must have a level of maturity about you whilst playing on this server, and you must have a working microphone.

1.0.11 - If revived by a medic you must do as instructed by the medic (which includes going to a hospital), unless discharged by the medic on scene.

1.0.12 - Combat logging is not permitted. This includes disconnecting whilst in an active roleplay situation. If initiated on, you must wait up to 10 minutes after the situation has ended before logging off. You may not disconnect whilst dead.

1.0.13 - Activities between civilian and police/ESU will have no effect on your other life. E.g. if you commit crime as a civilian, you will not be removed from the police force.

1.0.14 - If initiated on, you must wait 10 minutes after the end of the situation before switching to/from Cop/Civ/ESU.

1.0.15 - The courthouse is declared a no-violence area as soon as a court case opens.

1.0.16 - Extreme roleplay is forbidden. For example, rape, sexual and graphic roleplay.

1.0.17 - If you have been initiated on you may not flee into a green zone (green zones listed under the roleplay rules).

1.0.18 - Whilst flying an airplane within Emita city you may not go below 200m altitude. Breaking this rule does not grant the police to take action, only to report it to a staff member.

1.0.19 - You may not lift/tow a tow truck currently towing a vehicle.

1.0.20 - When being shot at, or when an officer is attempting to taze you, you are not allowed to zig-zag by dragging your mouse full speed left and right as this causes your character to de-sync around (You are still allowed to zig-zag normally by pressing A & D whilst running and normally move your mouse from side to side).

1.0.21 - You are not to abuse barriers that can either be placed by scrollwheeling as a cop, or purchased at Rebel as a civilian (blocking off a building completely, blocking in a vehicle etc).

1.0.22 - Excessively farming EXP for the Talent Tree is not allowed. Example: Repeatedly Impounding Vehicles, Buying vehicles over and over just for EXP.

1.0.23 - Staff members have the final say during help rooms.


Random Deathmatch (RDM) and Initiation Rules

2.0.1 - You may not kill anyone unless valid initiation has been made.

2.0.2 - If the other party has successfully fled after initiation has been made, this is seen as the situation ending and re-initiation is required.

2.0.3 - When initiating you must have your weapon out in a threatening manner.

2.0.4 - Talking “trash” is not classed as initiation.

2.0.5 - You must be outside your vehicle to initiate

2.0.6 - To initiate as a group, you must all be in the same gang. Gang members must have the gang name prefixed before or after their nametag e.g. [LVMafia] John Doe or by having the same last name.

2.0.7 - Vocal initiation is required before causing any type of harm. This includes tasing, knocking someone out, pulling someone out of a vehicle and restraining.

2.0.8 - If you are revived by a medic once killed, the previous initiation has ended. Additionally, if someone is in medical custody, you cannot initiate on them as this is classed as committing a crime against ESU (the police may still take someone under police custody but must go to the hospital for medical treatment with the suspect if the medic instructs to do so).

2.0.9 - When you initiate on the police, it does not mean you initiate on the entire cop force as this is a random deathmatch. The initiation would only be towards the cops involved in the situation or on those that arrive as backup.

2.0.10 - You are not allowed to initiate on moving vehicles going over roughly 40kmph.

2.0.11 - Sirens do not count as initiation. You must still initiate verbally and with a weapon, as mentioned in other rules. Police may still ram during a pursuit regardless of initiation status.

2.0.12 - Entering a gang base that you aren't a part of is automatic initiation and you can be killed by members of that gang. This also includes airspace over the gang base, but only if the aviation vehicle is loitering.

2.0.13 - It is the initiating party's responsibility to make sure that the victim can hear and understand the initiation.

2.0.14 - Stealing someone else's property is automatic initiation. You must be sure they're stealing it, rather than it being an accidental pickup of an item/entering a vehicle.

2.0.15 - Entering a captured gang area with a weapon is a form of initiation, and the gang in possession of the area have the rights to shoot you on sight. This also includes airspace over the captured gang areas, but only if the aviation vehicle is loitering.

2.0.16 - When initiating/calling off negotiations, you must give the other party time to respond & react to it, meaning that you can't shoot right away when calling negotiations off or when initiating and giving orders.


Safehouse Rules

2.1.1  - During the Safehouse mission, you may not commit crimes against other civilians that are in the zone.

2.1.2 - The entire Safehouse zone is KOS (kill on sight) for Police vs Civilians during the mission. No initiation is required.

2.1.3 - Both parties (Civilian & Police) have to be inside the red zone of Safehouse to fight each other.

2.1.4 - As a civilian, you may not wear/use any police clothing/vehicles whilst at the Safehouse mission, neither can police imitate civilians by wearing normal clothing.

2.1.5 - New life rules for the Safehouse mission is different, civilians may return after 10 minutes from respawning, and police may return after 5 minutes.

2.1.6 - Medics are not allowed to revive anyone who has died during the Safehouse mission.

2.1.7 - Any crimes committed during Safehouse are not to be registered by the police, and do not count.

2.1.8 - Upon the Safehouse mission ending, police must leave the area and not loiter.


Vehicle Deathmatch (VDM)

3.0.1 - You may not use your vehicle in a way to cause injury or death, as this is classed as vehicle deathmatch (VDM). However, you may use your vehicle as a tool (i.e vehicle maneuvers, such as PIT) to prevent the vehicle from fleeing. Exceptions may be mentioned below.

3.0.2 - You may not purposely VDM someone unless it helps you to escape.

3.0.3 - If someone has been run over, you must not rob them or use their unconsciousness to your advantage.

3.0.4 - D-Sync ramming is not allowed.

3.0.5 - Vehicle to vehicle contact is allowed



4.0.1 - You must not use any type of third party communication while in-game (Skype, Steam, etc.)

4.0.2 - You are not allowed to make up invisible items which cause an unfair advantage (such as saying that you've got a gun/knife pointed at a person, even though you're unarmed)

4.0.3 - You must find out a player's name through RP reasons, not through looking at the name above their head. (excluding police under circumstances specified in the police S.O.P.)

4.0.4 - Police officers must know the location of gang bases and drug dealers through roleplay reasons. Police must chase someone into a gang area or use warrant-approved reconnaissance/surveillance to find a base, not by being told. The location of a gang base is forgotten after a server restart, unless a warrant for surveillance/search/arrest has been approved.

4.0.5 - As a civilian, you lose your memory of Police frequencies after a restart.


New Life Rule

5.0.1 - NLR (New Life Rule) means when you die you forget the events what led up to your death.

5.0.2 - Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you. Police may return to their scene of death if they're called back (i.e requested back as backup) to respond to an incident.

5.0.3 - Once you've been revived by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)

5.0.4 - If you have been revived by a medic, you can remember your previous life.

5.0.5 - If you die during a raid on your base/house (includes civilian raids), you cannot respawn at your base/house.


Roleplay Rules

6.0.1 - Never break character: Breaking character will destroy the roleplay for you and everyone else.

6.0.2 - You can’t use information that you found out of the game without the use of roleplay.

6.0.4 - You can’t play music while restrained

6.0.5 - You must always value your life. You are, however, allowed to fight for your life.

6.0.6 - You must connect to our server with a FULL roleplay name; this means there must be a first name and a surname. Your roleplay name must not be offensive or inappropriate.

6.0.7 - You may not go in or out of a vehicle whilst restrained or stunned.

6.0.8 - You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them.

6.0.9 - You must have a valid reason to rob/kill/kidnap an officer.

6.0.10 - You may not take a cop hostage with less than 5 cops online.

6.0.11 - You may not use the radio when knocked out or restrained.

6.0.12 - You must have a reason to evade the police.

6.0.13 - No crimes can be permitted in a green zone

Green zones consist of;

- All Emita Police Stations (DOC is not a green zone)

- All hospitals

- Civilian spawn

6.0.14 - When police training is going on, the training ground is a green zone.

6.0.15 - Licensed legal business bases are no-violent zones. You cannot flee into these areas from the police or a civilian.

6.0.15 - When negotiating at a hostage situation, civilians must provide resonable demands, a resonable demand is not asking for $1,000,000 or a bearcat filled with donuts. Civilians may demand a maximum amount of $200,000 for a hostage.

6.0.17 - It is against the rules for the following positions to be corrupt:


Police Rules

7.0.1 - Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason.

7.0.2 - You must never issue or sell weapons/items/vehicles to civilians.

7.0.3 - Police must not close the bank vault until all members of the bank robbery have been killed or restrained.

7.0.4 - Cops cannot use CPR kits to revive civilians (unless they died by a bug/non-roleplay mean). You can only revive other police officers once a roleplay situation has ended.

7.0.5 - You can only arrest a wanted civilian if you know their name by some roleplay mean. It is best to never assume someone’s identity, and to always find out their name. (This will be amended at a later point).

7.0.6 - All other rules are in the ECPD/D.O.C S.O.P and if broken, are punishable by Command members and Internal Affairs.

7.0.7 - In order for the Governor to be declared corrupt, a warrant must be requested and accepted by State Command and the Department of Justice.

7.0.8 - Neither the ESU or Police may impound vehicles during a combat situation.

7.0.9 - Police officers may NOT enter a captured or uncaptured gang area unless they chase someone fleeing into that area, or they have a verbally approved warrant by a Lieutenant or above.

7.0.10 - Police officers may not loiter or camp Civilian Spawn. They may enter the area but only for as long as the situation requires them to be there.




EMS Rules

8.0.1 - At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.

8.0.2 - Medics are not to be in possession of a firearm.

8.0.4 - You must never issue or sell items/vehicles to civilians.

8.0.5 - Medics are not allowed to kill.

8.0.7 - You must not go AFK whilst playing as medic.

8.0.8 - All other rules are in the ECES S.O.P.

Civilian Rules

9.0.1 - Cop baiting is not allowed. This means luring or baiting the cops into chasing you for no reason, or for to get into a gunfight. This also includes loitering around cop bases whilst wanted.

9.0.2 - After robbing a person, you must wait 15 minutes before you can rob the same individual again.

9.0.3 - You cannot pick up a car with occupants still in it.

9.0.4 - You cannot use the tow truck to destroy any vehicle.

9.0.5 - Civilians may only use a CPR kit if they died by a bug or by a non-roleplay mean (gunfights class as roleplay). If a medic orders you to stop reviving or tells the person you just revived to come with them to the hospital, they must do so.

9.0.6 - The ECPD ATM is not to be used by civilians (unless needed to pay a lawyer).

9.0.7 - Civilians are not allowed to steal ERD/ECES vehicles.

9.0.8 - Civilians are not allowed to commit any type of crime against ERD/ECES except threaten a medic not to revive someone (you may kill the medic if they continue to revive the person; give a reasonable amount of time for the medic to stop reviving before killing the medic).

9.0.9 - If you plead not guilty when being imprisoned, and you wish to apply for a court hearing on the forums, you must do so within 36 hours of being arrested.

9.0.10 - You may not use a radio whilst in cuffs, as this is classed as fail role-play.

9.0.11 - For the Governor to lose his government official status prematurely, he must either resign, be found corrupt by the police or be taken hostage and eventually killed within a hostage situation (the hostage situation should be roleplayed with the utmost roleplay as each case will be reviewed by the Leadership Team before the Governor loses his status, this includes giving the police reasonable demands for the hostage to be returned safely).

9.0.12 - During a robbery you may not force someone to buy you something from a shop.


Gang Rules

10.0.1 - Gang members must have their gang name prefixed before their nametag e.g. [LVMafia] John Doe (same last name is also suitable).

10.0.2 - There can only be one official leader of a gang.

10.0.3 - You can only have a maximum of 30 people in a gang at any one time, and only 10 may be in-game at once. The Director of Factions may give approval for a gang to bypass this limit.

10.0.4 - SMT have the authority to remove any gang if issues are continuously occurring.

10.0.5 - You may patrol with fellow gangs; however, you may not exceed more than ten players rolling around together in any circumstance.

10.0.6 - Gang members may not interfere in a traffic stop; unless the civilian being pulled over is wanted or gets arrested (you still may not cop bait).

10.0.7 - You may not form alliances with other gangs. This includes joining an ongoing hostile situation to help a gang; this does not mean, however, that you cannot do business.

Major Crimes

11.0.1 - There can only be one major crime at a time.

11.0.2 - No major crimes are permitted to happen within 20 minutes between each major crime.

11.0.3 - Major crimes consist off;

         -  Hostage Negotiations

         -  Bank Robbery

         -  Attack on DOC (jailbreak/robbery of the evidence locker)

11.0.4 - You must not interfere unless you are part a major crime.

11.0.5 - You may only start a jailbreak / attack DOC, if a fellow gang member/friend (evidence will be needed to show that you are related to the person) is in prison and your intention is to release them, you have been hired as an illegal business to extract certain prisoners, or if you wish to rob the evidence locker (read below).

11.0.6 - To rob the evidence locker at DOC you must have in-character knowledge of there being valuable goods in the locker.

11.0.7 - You may not commit a major crime with less than 5 cops online.

11.0.8 - Civilians may only have a maximum of 2 snipers when robbing the bank.