Lisa A. Fleck

Senior Environment Artist

   LisaFleckCG.com

LFleckCG@gmail.com

EDUCATION

BS Game Art

Full Sail University

Winter Park, FL

                                

PROFICIENCIES

Architecture

Environments & Props

Modeling & Texturing

Set Dressing & Lighting

Character Weapons

Sculpting
Modular
Sets

PROGRAMS USED

UE3

UE4

Unity

Maya

Photoshop

Substance Painter

Perforce

Github

Zbrush

Xnormal

Topogun

WORK HISTORY

Freelance, WA
Senior Environment Artist, Nov 2017 – Current

Various Titles

  • Worked part-time for Toys For Bob on “Spyro: Reignited Trilogy”
  • Working full-time for Chance Agency on “Neo Cab”
  • Self-directed environment/3D work for both indie and AAA sized teams
  • High|Low poly modeling, texturing, and shader creation of architecture, props, modular sets, vista assets, etc.
  • Ensures assets are performant on a variety of platforms including Switch, PS4, Xbox One and PC
  • Communicates clearly and often to guarantee expected quality and feedback is addressed daily

Motiga, Bellevue, WA
Senior Environment Artist, Mar 2015 – Nov 2017

“Gigantic”

  • Member of a 3 person environment team; responsible for the look and feel of each competitive play map
  • Modeled and textured props that fit with the already established art style while adhering to design standards
  • Sculpted tiling textures for use on terrain and architecture
  • Set-dressed maps when needed
  • Contributed to improving performance for both Xbox and PC requirements

ArenaNet LLC, Bellevue, WA
Environment Artist, Jul 2012 – Mar 2015

“Guild Wars 2” & “Guild Wars 2: Heart of Thorns”

  • Modeled, textured, rigged and animated interactive props
  • Sculpted tiling textures for use on terrain and architecture
  • Worked on one of the Living Story teams responsible for shipping content every four months
  • Designed, modeled, and textured compelling weapons sets and back items to be used as player rewards and in-game purchasable items
  • Contributed to a marketing campaign partnership with Mazda for launching GW2 in China
  • Helped train a new hire during their six month ramp-up period

38 Studios LLC, Providence, RI
Environment Artist, Nov 2010 – May 2012

“Unannounced MMO Codenamed Copernicus”

  • Member of the four-person city building team; responsible for building out the game’s architecture sets, capital cities and large towns
  • Modeled and textured props and architecture that stayed consistent with art style
  • Set-dressed and lit city exteriors and interiors
  • Mentored and led a new artist on the environment team
  • Acted as temporary scrum master in charge of scheduling for the city team
  • Trained a new hire during their one month ramp-up period