links notes
[prankster101] notes
- Choi thankful to neowiz for allowing them to do a console game (IGN) and that they had a hard time even finding developers to do a console title in korea in the first place. I remember him referencing this a couple of times but I have to sift through some stuff again.
- Re: The confusion surrounding Neowiz/Round8/Team Nough. Round8 is a studio currently signed/owned by Neowiz. Looks like there are actually two teams within Round8, one of them being Team Nough, who were responsible for Lies of P.
fandomwire (ENG)
https://fandomwire.com/heres-why-lies-of-p-felt-easier-than-bloodborne/
- the demo was never patched
fandomwire 2 (ENG)
https://fandomwire.com/lies-of-ps-game-director-choi-jiwon-discusses-the/
- it was too late to switch to unreal 5
Director Choi interview (post-release):
https://gamerant.com/lies-p-post-launch-interview/
- Dorothy cameo was chosen in Summer of 2022.
- btw, can someone tell steamy biscuit (I'm pretty sure it was steamy) that the director saw their playthrough
choi rare 2020 interview about the gaming industry (ruliweb users dug this one up because they are (unfortunately) pretty much obsessed with him):
https://www.jobkorea.co.kr/company/1616277/interview/view/?ItvNo=21764&ListNo=21764
- also interesting to note, that at this time (2020) there were actually two projects under Round8, one being lies of P and the other I can only imagine was Bless Unleashed.
- some background on working at neowiz and round8 studios in the past. interesting knowledge if you are interested in joining the game development industry in south korea or the gaming industry in general.
- mentions BTS (again)
- says the process is more important than the end result
- less on the development side of things, there was another interview mentioning the devs studying cults and cult mentality, especially surrounding laxasia. I thought that was really interesting and I have to dig it up again, unless I just made it up
some notes on the interviews +
some more interviews I remember reading but have to source -
- more interesting development note, it looks like the project being pitched was a Fairytale Soulslike. Choi came on board to direct. Choi and other team members pitched the idea of Pinocchio independently.
[prankster101]
- Choi thankful to neowiz for allowing them to do a console game (IGN) and that they had a hard time even finding developers to do a console title in korea in the first place. I remember him referencing this a couple of times but I have to sift through some stuff again.
- Re: The confusion surrounding Neowiz/Round8/Team Nough. Round8 is a studio currently signed/owned by Neowiz. Looks like there are actually two teams within Round8, one of them being Team Nough, who were responsible for Lies of P.
- Re: the amount of people working on Lies of P, other interviews reference starting with thirty people and ending at around 60. The latest interview (near release) mention that they had currently reached 120. (to update)
So what was interesting/confusing to me about the job postings that came out later that year following the success of LoP was why they didn't just pull team members from within the studio or merge [unless they probably already did]. Unless the game that Choi was referencing in 2020 wasn't Bless Unleashed, the other game under Round8 has been in production since LoP has been in production, and has (seemingly) not been released since LoP has been out.
more on the djmax soundtrack:
https://gamerant.com/lies-p-sound-design-puppets-interview/
- they worked on getting a bandoneon, not an accordion, even though it was hard to find, because it was period-accurate.
https://gamerant.com/lies-p-audio-design-djmax-bandoneon/
there is another korean interview somewhere where he mentions having to ask Neowiz for the rights to use the djmax soundtrack. I gotta dig around for it