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[prankster101] notes

fandomwire (ENG)

https://fandomwire.com/heres-why-lies-of-p-felt-easier-than-bloodborne/

fandomwire 2 (ENG)

https://fandomwire.com/lies-of-ps-game-director-choi-jiwon-discusses-the/

Director Choi interview (post-release):

https://gamerant.com/lies-p-post-launch-interview/

choi rare 2020 interview about the gaming industry (ruliweb users dug this one up because they are (unfortunately) pretty much obsessed with him):

https://www.jobkorea.co.kr/company/1616277/interview/view/?ItvNo=21764&ListNo=21764

some notes on the interviews +

some more interviews I remember reading but have to source -

[prankster101]

So what was interesting/confusing to me about the job postings that came out later that year following the success of LoP was why they didn't just pull team members from within the studio or merge [unless they probably already did]. Unless the game that Choi was referencing in 2020 wasn't Bless Unleashed, the other game under Round8 has been in production since LoP has been in production, and has (seemingly) not been released since LoP has been out.

more on the djmax soundtrack:

https://gamerant.com/lies-p-sound-design-puppets-interview/

https://gamerant.com/lies-p-audio-design-djmax-bandoneon/

there is another korean interview somewhere where he mentions having to ask Neowiz for the rights to use the djmax soundtrack. I gotta dig around for it