YEAR 7 TERMS 3 & 4
Characterisation & Radio Play | What are Aspects of Voice?
THE RULES OF HOTSEATING
| What do I need to think about when I create a character? LANGUAGE PHYSICALITY ASPECTS OF VOICE When you combine these different elements together you can create well-rounded and credible characters. What makes a good radio play?
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KEYWORDS: | |||
audience awareness | Consideration of your audience | ||
balance | How one aspect of a performance works with another e.g. the balance of volume between voices and FX | ||
characteri-sation | Creating a character - 3 Ws | ||
cue | Something you do or say that is a signal to a performer or technician | ||
dialogue | Words spoken by characters | ||
FX | Sound cue | ||
gait | The way a character walks | ||
gesture | Small hand or head movement | ||
hoseating | Questioning an actor in role to develop knowledge and understanding about them | ||
narrative | Storyline/plot | ||
physical control | Being in control of your movements | ||
physicality | The way in which an actor uses their body to communicate (body language, facial expression, gesture) | ||
point of focus | Where you are looking | ||
proxemics | What the use of space communicates | ||
radio play | a play written for radio, to be performed in sound only | The 3 W’s Who am I? Where am I? What am I doing? | |
3rd eye | Stepping out of the piece to view from the audience’s perspective |