INTRAMURAL 4V4 VOLLEYBALL RULES
Refer to the Intramural Sports Handbook for further information outlining the SDSU Intramural Sports Program.
RULE I PRE-SEASON PROCEDURE
SEC. 1 Registration
All registration and roster additions will be done through the FusionPlay App. Captains will create an account, choose a league that best fits their team’s playing ability, and enter their teammates information. Teams are placed in leagues on a first come first serve basis.
Free Agent: Free agents register through the FusionPlay App. Free agents are players who do not already have a team to play on. Free agents are not guaranteed a spot on a team if they request to join one.
SEC. 2 Forfeit Fee Procedures
A team forfeits the game when they do not have the minimum number of players present at game time. The team will be given a loss and charged the forfeit fee ($40 for leagues and $25 for Tournaments). If the team forfeits two or more times in a season, they will be charged for each forfeit and will become ineligible for playoffs.
Default: If you know your team will not be able to meet the minimum number of players required to avoid a forfeit, a team has the option to take a Default. To avoid being charged a forfeit fee, come to the Aztec Recreation Center and fill out a default form. The default form must be filled out 24-48 business hours prior to your scheduled game. You will still be given a loss for the game, but it will not count as a forfeit, therefore the $40 fee will not be assessed. Default requests are accepted over the phone, email or in person.
SEC. 3 Captain’s Responsibilities
As a team captain, you accept full responsibility for both yourself and your entire team. This includes ensuring that your team is prepared and present for the three scheduled league games when the schedule releases. While your personal attendance as captain is not required for your team to participate, it is your duty to coordinate and confirm that your team will play their scheduled game.
Failure to show up for a scheduled game will result in a forfeit fee, which will be strictly enforced. If you become aware that your team cannot attend a game, it is imperative that you notify the Intramural Sports office by emailing imsports@sdsu.edu with at least 24 to 48 hours' notice prior to the scheduled game. This policy applies without exceptions per SEC. 2 above
Your role as captain is critical to maintaining the integrity and flow of the league. Please take these responsibilities seriously to ensure a positive Intramural Sports experience for all.
RULE II PLAYING PROCEDURES
SEC. 1 Number of Players
Teams shall consist of four (4) players in the field. A minimum number of two (2) players must be present to start a game.
SEC. 2 ARC Membership
Prior to all games, participants must sign a participation agreement. This agreement is located on the reverse of the score sheet. The Team Captain is responsible for monitoring the completion of his/her team’s participation agreement. No player may participate in any Intramural Sports contest without prior purchase of an Aztec Recreation Center membership or Day Use Pass.
ALL PARTICIPANTS MUST PRESENT A PICTURE I.D. BEFORE PARTICIPATING. NO EXCEPTIONS. NO I.D., NO PLAY!
SEC. 3 Equipment
All Players MUST wear closed-toe shoes (no sandals, flip-flops, etcIn addition, all jewelry, hats, protective casts, etc., that are deemed dangerous to participants will not be allowed. The Intramural Sports Supervisor on site has final say on what is deemed illegal equipment. Game Officials will provide all equipment.
SEC. 4 Team Roster
Rosters are limited to 10 individuals. Teams may add players up to the point that (1) the roster limit has been reached or (2) until the roster addition deadline has passed. A player must have played in at least one regular-season game to be eligible for the post-season playoff tournament. Roster additions can be conducted by the team captain on the registration site. Additions must be done by noon of game day or noon of Friday for a weekend game for those changes to be reflected on the game roster.
All players not listed on the roster are ineligible to participate. Players may only participate on one team within the same league (Open A and Open B are classified as the same league (Open)). The team captain/manager is responsible for monitoring the liability waiver/team roster
SEC. 5 Starting Time
At least two (2) players must be ready to start at game time. Game time is forfeit time. Team Managers are encouraged to report early to complete the score sheet. Participants arriving late may join the next game. If a team drops below two (2) players for any reason, it may continue playing at the supervisor’s discretion.
SEC. 4 Length of Game
A match will consist of a best two out of three game series or best score after 45 minutes. . Games one and two will be played to twenty-five (21) points (must win by 2, cap at 25). If necessary, game three will be played to fifteen (15) points (cap at 15). Time-outs: No time-outs will be granted unless for injury at the discretion of the official.
RULE III THE GAME
SEC. 1 Player Positioning
At the time the ball is served, players of each team must be within their team area and no more than 3 attackers in the front row. After the ball is contacted for the serve, players may move from their respective positions.
When a player(s) on a team is discovered out of position, play must be stopped and the error corrected. All points scored by the team while player(s) was out of position shall be cancelled. If the team at fault is serving at the time of discovery, a side-out will be declared.
SEC. 2 Substitution
Unlimited substitution is allowed during any dead ball.
SEC. 3 Service
Players must serve from within the designated service area. If a player serves before the Official’s whistle, the service is taken over. The server must remain in the service area at the time of the service but may enter the court immediately thereafter.
Serving faults include: a) the ball does not cross the net, b) the ball passes under net, c) The ball touches an antenna or does not pass over the net completely between the antennas or their indefinite extensions, d) the ball touches a player of the serving team or any object before landing in opponent’s side, and/or e) the ball lands outside limits of opponent’s court. NOTE: It is a legal serve if the ball contacts the net and legally passes over the net.
Change of service takes place when: a) the server commits a fault or b) the receiving (non-serving) team wins the rally.
The team that receives the ball for service shall rotate one position clockwise before serving.
SEC. 4 Contacting the Ball
SEC. 5 Blocking
SEC. 6 Spiking
It is legal for players’ hands to pass over the net after a spike. It is illegal for back line players to contact the ball while in attack area, unless the ball is below the height of the net when hit. Players in back court may spike the ball (hit ball above the height of the net) provided their takeoff for the spike was clearly behind the ten-foot attack area line.
SEC. 7 In & Under the Net
If the ball is driven into the net forcefully enough to contact an opponent, it will not be counted as a fault against the opponent. Touching an opponent’s court with foot/feet is not a fault provided that some part of said foot/feet remains on or above the centerline at the time of contact.
SEC. 8 Height of Net
Men’s and Co-Recreational net height shall be 8 feet. Women’s net height shall 7 feet, 4 inches.
RULE IV COREC RULES
SEC. 1 Team
Teams shall consist of four (4) players (2 men and 2 women). Teams playing with less than four (4) must have at least one (1) women playing. A game may begin with as few as two (2) players, dropping below two (2) players is a forfeit. If a team only has 1 females present at game time, they are only allowed to play with three players total. A team is always allowed to play more women than men. Players coming late may be inserted in the lineup upon their arrival. At no point shall a team have more than two (2) of one gender on the court at the same time
SEC. 1 Player Ejection
Actions that are potentially dangerous to the participants of the game and/or conduct that is detrimental to the purpose of the program will not be tolerated.
No player(s) may physically intimidate or verbally abuse game Officials. Violations of this nature will be considered unsportsmanlike conduct and at the discretion of the Official may result in an ejection and removal from the contest. Any player ejected from a contest may not participate in his/her team’s next two games.
RULE V UNSPORTSMANLIKE CONDUCT
Actions that are potentially dangerous to participants, spectators, game Officials or Supervisors and/or conduct that is detrimental to the mission of the Intramural Sports Program will not be tolerated.
No player(s) may physically intimidate or verbally abuse Intramural Sports Staff. Violations of this nature are considered unsportsmanlike conduct and at the discretion of the game Official or Supervisor may result in an ejection. Any player ejected from a contest may not participate in his/her team’s next two full games.
SEC. 2 Aggressive Acts
Acts of aggression or physical violence will not be tolerated. These include but are not limited to throwing a punch, kicking an individual or any other aggressive act. Any player guilty of such an act immediately before, during or after an Intramural Sports contest shall be expelled from further participation in Intramural Sports for one calendar year (365 days).
SEC. 3 Leaving the Bench Area or Defensive Position to Participate in an Altercation
A player, coach or bench personnel shall be ejected if he/she leaves the bench or coaching area to participate in an altercation. In addition, any player who leaves his position to participate in an altercation, regardless of his/her intentions, shall be ejected. The penalty is an automatic two-game suspension.
In all cases, the Intramural Sports Handbook’s policies on “Fighting,” “Fighting with Intramural Sports / Campus Recreation Staff,” and “Team Disturbances” shall take precedence.
SEC. 4 Sportsmanship Ratings
In order for a team to advance into the playoffs, it must receive an average sportsmanship rating of 3.5 or better during the regular season. During the playoffs a team must receive a sportsmanship rating of 3.5 or better EACH GAME to advance to the next round. Teams that fail to earn a 3.5 or better sportsmanship despite winning their game will result in that team automatically forfeiting their next round.
Sportsmanship ratings will be based on the following criteria and are given after each Intramural contest:
5 points: Team displays excellent sportsmanship while treating opponent with respect. Players demonstrate excellent sportsmanship at all times. Team respects Intramural Sports Officials and Supervisors and accepts their decisions without gesture or argument. Maintains an attitude of complete cooperation with staff. Players always display self-control.
4 points: Team displays good sportsmanship. Team plays hard but within the rules. Team respects Intramural Sports Staff and generally accepts their decisions without gesture or argument. Mostly cooperative with game Officials and opponent. Team Captain able to control his/her players.
3 points: Team competes without incident; wins without boasting, loses without excuses, and does not display any poor conduct. Neither cooperative nor disruptive towards staff. Team Captain unable to control all players on his/her team.
2 points: Team has a player or coach who is ejected for abusive language or remarks. There is persistent questioning of game Officials’ judgment in the game and/or repeated arguing. Spectators, clearly related to the team, fail to cooperate with the Intramural Sports Staff.
1 point: Team has a representative (player or coach) who is ejected for fighting. Players are so antagonistic that the game cannot be played with proper order and control. Representatives of the team display uncooperative nature to Intramural Sports Staff. Players disregard warnings of unnecessary roughness by game Officials.
RULE VI BLOOD RULE
Whenever a participant suffers a laceration or wound where bleeding occurs, the player must leave the game and take necessary action(s) to stop the bleeding and prevent it from occurring again before re-entering the game. If a participant’s uniform becomes stained with blood, it must be removed before re-entering. The participant may use another number without penalty.
A team may call a thirty-second time-out if it wishes to keep the player in the game, otherwise the player must be removed and he/she may not re-enter until the next deadball after the situation has been corrected. The Intramural Staff on duty shall have final approval on any situation relating to blood.
RULE VII INSURANCE
Participation in the Intramural Sports Program is completely voluntary. All participants run the risk of possible injury due to the inherent risks involved in the sport of basketball. Individuals are strongly encouraged to have a physical examination and purchase health and accident insurance prior to participation.
THE AZTEC RECREATION CENTER HAS NO INSURANCE FOR ITS PARTICIPANTS. INDIVIDUALS PARTICIPATE AT THEIR OWN RISK.
In the case of an injury during a scheduled contest, participants should immediately notify a staff member, game official, or site supervisor.